- no signal v1.7.1 - 10 September 2026
This build has the following changes:Reduced glow intensity in all scenes.Pressing enter in the textbox while renaming a file works now.Gym music in the hallway is now on the "Music" audio bus, which is the same audio bus that is used for this audio in the gym itself.Print button in workshop now auto-focuses, fixing a softlock on controller.A line in the "helping" dialog in room 2f now has the correct speaker assignment (Naoko instead of Neil) near the end.Pressing escape exits out of a focused screen first, instead of immediately opening the pause menu.Lighting in the server room is more consistent, and the shadowed areas don't appear as dark.Exercise bike pedals are now in the correct position.Known, unfixed issues include: Black screen on new game on some hardware. Rooms with windows are too bright on some hardware.If you have any of these issues or any other problems with this build…
- no signal v1.6.1 - 16 September 2025
This build has the following changes:Fix cable for desk lamp in the activity room.Fix another wall culling issue in the activity room.Fixed incorrectly placed hint bubble in room 2C.Changed the order of hints in room 2C.I am currently investigating a potential issue with \
- magwest 2025 - 11 September 2025
MAGWest is a 24-hour music and gaming festival run by the non-profit MAGFest, Inc. which features a gaming hall, planned concerts, and community-run panels. This year, it took place from 2025-08-08 to 2025-08-10 and it was the first MAGFest event that I’ve attended.Now that I live in the San Francisco Bay Area, it was pretty cheap and easy for me to attend. The only problem I had to solve was arranging transportation. Thankfully, I was able to catch a free ride with another indie game developer that was exhibiting there. The local game developer community here is pretty nice.Normally, I would be telling people that the game was going to come out soon. But, since the game had come out a few weeks before the event, I could just tell them that the game was out right now. This felt a little strange. A little bit like – well, that’s it. I’m finally done. And I kept telling people that for th…
- no signal developer ama - 31 August 2025
Join us next week for a no signal developer commentary playthrough and AMA stream at https://twitch.tv/exodrifter_ on September 6th 10:00 AM PT!
- one week after no signal - 31 August 2025
This was originally posted on my blog one month ago and I recommend reading it there instead: https://www.exodrifter.space/blog/20250731075133one week after no signalIt’s been one week since no signal was released.If you’re not familiar with no signal, it’s a thoughtful hard sci-fi adventure game about loneliness made in Godot. You explore an abandoned space station orbiting a black hole, follow messages left by the long-gone staff, and discover what happened and the secrets they left behind. The game was made primarily by me and Tanuki, although we did have some brief help from several individuals with different aspects of the game (QA, logo, physics homework).I am not good at math. Those relativity equations you see in the game are, in fact, the physics homework of someone much smarter than me who graciously offered them for use in the game.The 20% off one-week release sale for no sig…
- no signal v1.6.0 - 24 August 2025
This build has the following changes:Fix the wall and bed culling in large bedroomsFix decal clustering artifactsCable no longer clips through the screen in the energy labThe scale of the battery in the energy lab to be slightly biggerAdds missing description for the cutting board in the kitchenDon't delete the notes when pressing ctrl+z after opening the notesFix missing controller input in EVA roomFix typo in energy-a "unfair"Replaces the hint in radio-a "power" with something that actually makes senseThe hover cursor is no longer shown for items that cannot be interacted withFixes door clipping in EVA roomAdds missing cables to the computer and desk lamps in 1g, 2f, 2g, activity room, mechanical workshop, and radio labWhen viewing a chat log, pressing the back button can no longer also scroll the contents of the log.If you have any problems with this build, please report the issue on…
- no signal v1.5.3 - 7 August 2025
This build has the following fixes:Stairs sometimes required more than one click to interact with, it should work on the first click now.If you toggled look input, you could not move the mouse after opening the inventory, map, or notes with a shortcut key.Colors have been corrected on the puzzle cubeBilliard balls have textures nowFix inset bed model clipping issueIf you have any problems with this build, please report the issue on the Steam forum. You can roll back to a previous build using the beta branches feature while you wait for a fix.
- no signal v1.5.2 - 7 August 2025
This build has the following fixes:Mouse is now released when exiting look mode. This should fix an issue where the mouse cursor is stuck when interacting with screens while in look mode.Fix an issue where if you enabled an input toggle, it wouldn't work until you dragged the mouse. Clicking the button is now all you need to do to engage the input mode.Fix gameplay settings menu not resetting input toggle settings.If you have any problems with this build, please report the issue on the Steam forum. In the meantime, you can roll back to a previous build using the beta branches feature while you wait for a fix.
- no signal v1.5.1 - 6 August 2025
This build has only one change:Space is no longer a default input binding for interaction. This should fix the issue where you can inadvertently interact with objects while pressing space to move the camera up. If you have any problems with this build, please report the issue on the Steam forum. You can roll back to a previous build using the beta branches feature while you wait for a fix.
- no signal v1.5.0 - 6 August 2025
This build includes the following changes: Reduce the sensitivity of the FPS controller. Add failure sound when login passwords are incorrect. Add the ability to interact in look mode. This build includes the following bug fixes: Fix the letter in the wordmark jumping when returning from the settings menu. Fixed many spelling/grammar issues in the text logs. Fix freeze/crash when accessing the EVA computer caused by a bug in Godot's UI API and triggered by movement input (including from unused plugged in controllers) from the player. Add missing undersides to rugs. Prevent letter in wordmark from spinning too quickly. Prevent objects in last cutscene from spinning too quickly. Remove visible decal on black void behind door in medbay. Fix decals being visible where they should not be. Fix gamma settings not being loaded. Fix velcro mats in cupola and eva. Move gym music from the ambient…
- no signal v1.4.0 - 28 July 2025
This build changes the piano puzzle, including the following two changes:The poem tape is shorter and simpler, to make it easier to hear the right part of the music.There is now an additional visual clue in the music room in case you have amusia, have hearing loss, or have some other difficulty with distinguishing pitch.If you've been having trouble with the piano puzzle, hopefully this makes it easier to complete.The following issues are known but not fixed in this build:One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.For some reason, on some computers, th…
- no signal v1.3.2 - 28 July 2025
This update fixes the following issues:You can load saves from 1.2.0 now.The following issues are known but not fixed in this build: One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to a previous build by selecting a beta branch with the version you want to play.
- no signal v1.3.1 - 28 July 2025
This update fixes the following issues:An input bug with one of the cutscenes.The following issues are known but not fixed in this build:One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.If you have any problems with this build, please report the issue on the forums. If you need to, you can roll back to a previous build by selecting a beta branch with the version you want to play.
- no signal v1.3.0 - 28 July 2025
This update fixes the following issues:You can no longer bring some items to unintended areas of the game.The wall hiding logic in the center no longer looks visually buggy.I was unable to reproduce the camera rubberbanding when you try to move after clicking on something, so maybe I accidentally fixed it?Fixed clipping in storage_ring.The following issues are known but not fixed in this build:One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.If…
- no signal v1.2.0 - 27 July 2025
This update adds:You can now disable look and movement smoothing.This update fixes the following issues:Look smoothing no longer changes the move smoothing; they are different settings now.Fix the reset all confirmation dialog in the settings appearing behind the UI instead of in front.Fixes a bug where you cannot see enough or see too much after changing the FOV and then looking at screens, notes, puzzles, and cinematics,Fix model clipping issues in activity room and elevator chamber a.Fix copy issues -- missing periods, misspelled words, and incorrect descriptions. This does not fix Bobby's spelling mistakes, because Bobby is Bobby.Stop clipboard from disappearing when looking at communications scene from below the "floor".The following issues are known but not fixed in this build:One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce thi…
- no signal release date - 25 June 2025
I'm happy to announce a release date for no signal: July 25th, 2025 at 21:00 UTC. I've been able to slowly work on the game since the hiatus I took in March in order to move away from Texas. It's been really difficult to get to this point, but I'm really eager to get the game in the hands of players and friends.The game is complete, awaiting Steam's approval, and an updated demo build is now available on Steam. The saves and achievements are cross-platform and are shared between the demo and the full game, so you'll be able to take your progress with you to the full game when it comes out. If you have made a save before this update, I'm sorry to say that you'll have to start a new game. Although the game is complete, I've set the release date one month out to give me time to do some marketing for the game and for press and influencers to have time to review the game and write about it i…
- godotcon boston 2025 - 16 May 2025
GodotCon is a convention organized by the Godot Foundation for the Godot community to meet in person and exchange knowledge. GodotCon Boston took place took place about 1-2 weeks ago on 2025-05-05 to 2025-05-07. It was quite the expensive convention for me to attend, since GodotCon's timing of being right before PAX meant hotel prices were higher. But, I felt that I could particularly benefit from this convention as a person who has been streaming Godot development on Twitch for the better part of two years now. It was also the first GodotCon taking place in North America. Since it was taking place right before PAX, there were also a lot of other game development events happening at the same time such as the Boston Indies "Pre-PAX demo night", at the nearby MIT Open Space. However, I wasn't quite able to take advantage of every single event while I was there, since I didn't have enough…
- dev hiatus - 17 March 2025
Unfortunately, I have to announce a hiatus in development for no signal. Due to political events happening both at the national and state level, I no longer feel safe where I live and I need to move somewhere where I can find more security. What this means is that I probably won't be able to finish no signal nor will I be able to continue doing regular streams, for now. What I want to do with this blog post is share some of the reasons for why I no longer feel safe in Texas where I grew up, share some of the recent progress made with no signal, and talk about what is left to do for the game. transphobic legislation Although it can be argued that the transphobic legislation currently being considered at the state level will not be implemented successfully or even pass at all, the fact that such measures are even considered are a source of stress for me. Even setting aside bills that may…
- toronto game expo 2024 - 5 January 2025
Toronto Game Expo is a bi-annual games convention that takes place in Toronto. There are video games, arcade machines, board games, and most importantly: a place for indies to show their games. Tanuki, the artist for no signal, was able to showcase the game there last weekend at Exhibition Place on November 16th, 2024. plays At the expo, we had 17 people play the game. This more or less met my expectations as it was about as many plays as we got at STAPLE! Austin, but in a single day instead of over two days. There are things that were similar between the two events; at STAPLE! I also only demoed the game on one computer and I was also less prepared to show off the game at the time (as I assume Tanuki was, as it was her first time tabling at an event). However, STAPLE! Austin is not a games event so I expected attendees to be more interested. event plays STAPLE! Austin 19 Delta H Con 3…
- fantastic arcade is also incredible - 6 November 2024
Fantastic Arcade: Fun Size Edition! is an indie video game festival that took place last weekend on October 26th, 2024. I showed no signal there and it is the last event this year I plan to be at. There's only one event left -- Toronto Games Fest, which is happening in a little over a week as of this writing -- but I won't be there. Instead, the artist Tanuki will be there. It's been a long time since Fantastic Arcade has been held. The last Fantastic Arcade event, Fantastic Arcade Retro(spective), was held before the pandemic on November 16th, 2019 (although it was just a re-run of games previously shown at Fantastic Arcade). To me, Fantastic Arcade: Fun Size Edition! is the first time that an actual Fantastic Arcade event has been put on by its new owner, the Museum of Human Achievement. There were between one and two dozen other developers tabling at the event in the Cafetorium of th…