SPSTEAMPULSELIVE ANALYTICS
Unclaimed World

Unclaimed World Steam metadata

Refactored Games | Oct 4, 2016 | game

Released

0players observed · 23 September 2026 - 05:32:14 UTC

IndieSimulationStrategySurvivalSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)11,994
  • Revenue (VGI)$142,000
  • Review score51% positive

Unclaimed World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)11,994
  • Revenue (VGI)$142,000
  • Review score51% positive
  • Total reviews215
  • Release dateOct 4, 2016
  • DeveloperRefactored Games
  • PublisherRefactored Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Refactored GamesPublisher: Refactored Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Unclaimed World Steam metadata

Unclaimed World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/284100/metadata
Steam Storehttps://store.steampowered.com/app/284100/
Steam Communityhttps://steamcommunity.com/app/284100
PCGamingWiki search
IGDB searchSearch IGDB for Unclaimed World

Reviews, pricing, and metadata

Review summary

Mixed

51% positive, 109 positive, 106 negative

Price and discount

$16.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

16

Platform releases
  • Steam 4 October 2016

Latest Steam announcements

  • 1.0.4.2 TEST BRANCH: Various fixes - 1 August 2017

    Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to remove those tasks without removing the zone itself. To do that, move the worker slider to 0. Graphics/animation: -Added an effect so that campfires now glow in the dark. -Removed location lerping to avoid characters jerking or snapping into place when interrupted. Bug fixes: -Fixed an issue where it was not possible to produce bush dragon glands from the carcass. -Fixed a crash that would happen when salvaging the sentry gun item while it was loaded. MonoGame framework fixes: -Fix to the problem wit…

  • 1.0.4.2 TEST BRANCH: Various fixes - 1 August 2017

    Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to remove those tasks without removing the zone itself. To do that, move the worker slider to 0. Graphics/animation: -Added an effect so that campfires now glow in the dark. -Removed location lerping to avoid characters jerking or snapping into place when interrupted. Bug fixes: -Fixed an issue where it was not possible to produce bush dragon glands from the carcass. -Fixed a crash that would happen when salvaging the sentry gun item while it was loaded. MonoGame framework fixes: -Fix to the problem wit…

  • 1.0.3.1: Magnification setting + Various fixes - 25 December 2016

    Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image: For a high-res laptop screen, we suggest setting it to 1.25X magnification. See more information in the Screen Resolution post. OTHER FIXES -Improved eating: Characters will now select food items with a nutrient distribution that more closely matches the need. Also, they will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened i…

  • 1.0.3.1: Magnification setting + Various fixes - 25 December 2016

    Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image: For a high-res laptop screen, we suggest setting it to 1.25X magnification. See more information in the Screen Resolution post. OTHER FIXES -Improved eating: Characters will now select food items with a nutrient distribution that more closely matches the need. Also, they will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened i…

  • 1.0.2.9 TEST BRANCH: Magnification (pixel zoom) - 8 December 2016

    Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Options.xml file. Apart from this, the TEST branch contains the following changes: -Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need. -More efficient eating. Characters will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened if Steam doesn't initialize correctly. Now, the game will work, but without new Steam achievements being logged. In this case a warning message is now shown on the…

  • 1.0.2.9 TEST BRANCH: Magnification (pixel zoom) - 8 December 2016

    Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Options.xml file. Apart from this, the TEST branch contains the following changes: -Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need. -More efficient eating. Characters will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened if Steam doesn't initialize correctly. Now, the game will work, but without new Steam achievements being logged. In this case a warning message is now shown on the…

  • 1.0.2.6: Achievements, Trading cards and many improvements - 23 November 2016

    Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through trading, you can acquire badges, desktop backgrounds and emoticons (shown below): AI /////// -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out. This is meant to improve the Task priority system without adding more task priority options to the exi…

  • 1.0.2.6: Achievements, Trading cards and many improvements - 23 November 2016

    Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through trading, you can acquire badges, desktop backgrounds and emoticons (shown below): AI /////// -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out. This is meant to improve the Task priority system without adding more task priority options to the exi…

  • 1.0.2.0 New version available on TEST branch - 14 November 2016

    A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussions/0/305510202676551919/ Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it. These are the changes in the test version: //Achievements: A set of achievements are available for testing. (Any achievements you get during testing you can keep, even if we decide to adjust them later.) //AI: -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or…

  • 1.0.2.0 New version available on TEST branch - 14 November 2016

    A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussions/0/305510202676551919/ Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it. These are the changes in the test version: //Achievements: A set of achievements are available for testing. (Any achievements you get during testing you can keep, even if we decide to adjust them later.) //AI: -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or…

  • 1.0.1.0: Improvements to salvaging, tapping and upgrades - 14 October 2016

    Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process. -More upgrades and items will now have their parts and condition displayed in the side panel. AI improvements: -Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example. -Made a change to harvesting with stationary tools such as tapping buckets whi…

  • 1.0.1.0: Improvements to salvaging, tapping and upgrades - 14 October 2016

    Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process. -More upgrades and items will now have their parts and condition displayed in the side panel. AI improvements: -Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example. -Made a change to harvesting with stationary tools such as tapping buckets whi…

  • 1.0.0.4 Crash fixes - 8 October 2016

    Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.

  • 1.0.0.4 Crash fixes - 8 October 2016

    Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.

  • 1.0.0.1 Attack robot, various fixes - 6 October 2016

    Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a crash on Muckroot Mining Site when swarmer nests would respawn. -Options.xml will now always be created on startup even if the graphics device fails to initialize. -Added a new Graphics option called Hardware mode switch. When not checked, the game starts in fullscreen mode in the current desktop resolution. This is now the default when starting the game for the first time (or after deleting Options.xml). This was added because resolution mode switch could sometimes fail. -Fixed a bug where turnip hut could not be built.

  • 1.0.0.1 Attack robot, various fixes - 6 October 2016

    Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a crash on Muckroot Mining Site when swarmer nests would respawn. -Options.xml will now always be created on startup even if the graphics device fails to initialize. -Added a new Graphics option called Hardware mode switch. When not checked, the game starts in fullscreen mode in the current desktop resolution. This is now the default when starting the game for the first time (or after deleting Options.xml). This was added because resolution mode switch could sometimes fail. -Fixed a bug where turnip hut could not be built.

  • 1.0.0.0: FULL RELEASE + New map! - 4 October 2016

    Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that phase. We will continue to add content and fixes for the full release version and are excited to receive feedback and see your reviews. Here are the new additions in version 1.0.0.0: NEW MAP: 'MUCKROOT MINING SITE'//// In this large, open-ended map you start off with a mining crew who are extracting rare-earth metals in an alien landscape, while fortifying against the ferocious 'swarmer quadites' that live there. The map is set a few decades after humans arrived to the planet and there is still some advanced technology available, such as sentry turrets, robots and coil rifles. However, these items are being restricted because of a megaproject (called Project CANOPY) which requires a lot of reso…

  • 1.0.0.0: FULL RELEASE + New map! - 4 October 2016

    Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that phase. We will continue to add content and fixes for the full release version and are excited to receive feedback and see your reviews. Here are the new additions in version 1.0.0.0: NEW MAP: 'MUCKROOT MINING SITE'//// In this large, open-ended map you start off with a mining crew who are extracting rare-earth metals in an alien landscape, while fortifying against the ferocious 'swarmer quadites' that live there. The map is set a few decades after humans arrived to the planet and there is still some advanced technology available, such as sentry turrets, robots and coil rifles. However, these items are being restricted because of a megaproject (called Project CANOPY) which requires a lot of reso…

  • 0.9.4.1 Music fix. AI improvements - 25 September 2016

    Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during combat. -Fixed a crash that would sometimes happen when fading the music up or down -Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus. -Improved the error dialog for incompatible save games with more detailed explanations and instructions.

  • 0.9.4.1 Music fix. AI improvements - 25 September 2016

    Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during combat. -Fixed a crash that would sometimes happen when fading the music up or down -Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus. -Improved the error dialog for incompatible save games with more detailed explanations and instructions.

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 20171.0.4.2 TEST BRANCH: Various fixes3819571572131166363
225 December 20161.0.3.1: Magnification setting + Various fixes3819571572131166488
38 December 20161.0.2.9 TEST BRANCH: Magnification (pixel zoom)3819571572131166606
423 November 20161.0.2.6: Achievements, Trading cards and many improvements3819571572131166708
514 November 20161.0.2.0 New version available on TEST branch3819571572131166814
614 October 20161.0.1.0: Improvements to salvaging, tapping and upgrades3819571572131166915
78 October 20161.0.0.4 Crash fixes3819571572131167024
86 October 20161.0.0.1 Attack robot, various fixes3819571572131167139
94 October 20161.0.0.0: FULL RELEASE + New map!3819571572131167263
1025 September 20160.9.4.1 Music fix. AI improvements3819571572131167374
1122 September 20160.9.4.0 AI fix and tweaks3819571572131167490
1218 September 20160.9.3.1 Ammo policy3819571572131167602
1314 September 20160.9.3.0 Various fixes3819571572131167704
1412 September 20160.9.2.0: POLISHING - Interface, Fish traps, Balancing3819571572131167802
1519 August 20160.9.1.0: Some UI improvements3819571572131167909
1615 August 20160.9.0.3 GUI features3819571572131168016
1712 August 20160.9.0.0: 'Alluvial Plain' map. New framework (MonoGame)3819571572131168129
1826 July 20160.8.3.4 Multithreaded save and load3819571572131168232
1923 July 20160.8.3.1 Start game changes to prevent "Not responding" label3819571572131168345
2021 July 20160.8.3.0: Simulation of Trade and Resources3819571572131168462

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID284100
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$16.99
Free to playNo
Discount0%
Original price USD$16.99
Current price USD$16.99
Release dateOct 4, 2016
DeveloperRefactored Games
PublisherRefactored Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent51%
Positive reviews109
Negative reviews106
Total reviews215
Steam recommendations179
Achievements16
Average playtime forever649 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/284100/

Short description

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.

About this game

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers. Features Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town. -Realistic sci-fi, pioneer setting -Simulation of alien nature, human needs and frontier community -Detailed, flexible crafting ...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games. Setting The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade. ---------------------------------------- Open-ended maps and scenarios In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch. Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder. Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs. Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced we…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $16.99
  • Highest observed: $16.99

Unclaimed World's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.99, the highest is $16.99, and the first visible tracked price is $16.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Unclaimed World's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $16.99. The latest run records $16.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.99
  • Current list price: $16.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Unclaimed World at $16.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.99$16.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.99$16.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$16.99$16.99No discountSteam Store

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1Counter-Strike 2501,12423 September 2026 - 05:52:59 UTC1,818,368
2Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
3Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,271
4Dota 2376,44323 September 2026 - 05:52:59 UTC1,291,328
5Ved: Recure88623 September 2026 - 05:35:27 UTC1,255
6Once Human17,37423 September 2026 - 04:05:29 UTC231,343
7Brotato6,02823 September 2026 - 05:51:42 UTC23,754
8Magicraft64623 September 2026 - 04:07:16 UTC9,991
9Sanctum:Whispers of Qingcheng00

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
7 Days to Die15,75223 September 2026 - 04:06:45 UTC124,449398,822The Fun Pimps

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2376,44323 September 2026 - 05:52:59 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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