- 1.0.4.2 TEST BRANCH: Various fixes - 1 August 2017
Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to remove those tasks without removing the zone itself. To do that, move the worker slider to 0. Graphics/animation: -Added an effect so that campfires now glow in the dark. -Removed location lerping to avoid characters jerking or snapping into place when interrupted. Bug fixes: -Fixed an issue where it was not possible to produce bush dragon glands from the carcass. -Fixed a crash that would happen when salvaging the sentry gun item while it was loaded. MonoGame framework fixes: -Fix to the problem wit…
- 1.0.4.2 TEST BRANCH: Various fixes - 1 August 2017
Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to remove those tasks without removing the zone itself. To do that, move the worker slider to 0. Graphics/animation: -Added an effect so that campfires now glow in the dark. -Removed location lerping to avoid characters jerking or snapping into place when interrupted. Bug fixes: -Fixed an issue where it was not possible to produce bush dragon glands from the carcass. -Fixed a crash that would happen when salvaging the sentry gun item while it was loaded. MonoGame framework fixes: -Fix to the problem wit…
- 1.0.3.1: Magnification setting + Various fixes - 25 December 2016
Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image: For a high-res laptop screen, we suggest setting it to 1.25X magnification. See more information in the Screen Resolution post. OTHER FIXES -Improved eating: Characters will now select food items with a nutrient distribution that more closely matches the need. Also, they will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened i…
- 1.0.3.1: Magnification setting + Various fixes - 25 December 2016
Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image: For a high-res laptop screen, we suggest setting it to 1.25X magnification. See more information in the Screen Resolution post. OTHER FIXES -Improved eating: Characters will now select food items with a nutrient distribution that more closely matches the need. Also, they will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened i…
- 1.0.2.9 TEST BRANCH: Magnification (pixel zoom) - 8 December 2016
Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Options.xml file. Apart from this, the TEST branch contains the following changes: -Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need. -More efficient eating. Characters will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened if Steam doesn't initialize correctly. Now, the game will work, but without new Steam achievements being logged. In this case a warning message is now shown on the…
- 1.0.2.9 TEST BRANCH: Magnification (pixel zoom) - 8 December 2016
Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Options.xml file. Apart from this, the TEST branch contains the following changes: -Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need. -More efficient eating. Characters will now choose additional food items if needed in order to fill up completely. -Fixed a crash that happened if Steam doesn't initialize correctly. Now, the game will work, but without new Steam achievements being logged. In this case a warning message is now shown on the…
- 1.0.2.6: Achievements, Trading cards and many improvements - 23 November 2016
Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through trading, you can acquire badges, desktop backgrounds and emoticons (shown below): AI /////// -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out. This is meant to improve the Task priority system without adding more task priority options to the exi…
- 1.0.2.6: Achievements, Trading cards and many improvements - 23 November 2016
Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through trading, you can acquire badges, desktop backgrounds and emoticons (shown below): AI /////// -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out. This is meant to improve the Task priority system without adding more task priority options to the exi…
- 1.0.2.0 New version available on TEST branch - 14 November 2016
A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussions/0/305510202676551919/ Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it. These are the changes in the test version: //Achievements: A set of achievements are available for testing. (Any achievements you get during testing you can keep, even if we decide to adjust them later.) //AI: -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or…
- 1.0.2.0 New version available on TEST branch - 14 November 2016
A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussions/0/305510202676551919/ Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it. These are the changes in the test version: //Achievements: A set of achievements are available for testing. (Any achievements you get during testing you can keep, even if we decide to adjust them later.) //AI: -Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or…
- 1.0.1.0: Improvements to salvaging, tapping and upgrades - 14 October 2016
Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process. -More upgrades and items will now have their parts and condition displayed in the side panel. AI improvements: -Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example. -Made a change to harvesting with stationary tools such as tapping buckets whi…
- 1.0.1.0: Improvements to salvaging, tapping and upgrades - 14 October 2016
Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process. -More upgrades and items will now have their parts and condition displayed in the side panel. AI improvements: -Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example. -Made a change to harvesting with stationary tools such as tapping buckets whi…
- 1.0.0.4 Crash fixes - 8 October 2016
Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.
- 1.0.0.4 Crash fixes - 8 October 2016
Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.
- 1.0.0.1 Attack robot, various fixes - 6 October 2016
Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a crash on Muckroot Mining Site when swarmer nests would respawn. -Options.xml will now always be created on startup even if the graphics device fails to initialize. -Added a new Graphics option called Hardware mode switch. When not checked, the game starts in fullscreen mode in the current desktop resolution. This is now the default when starting the game for the first time (or after deleting Options.xml). This was added because resolution mode switch could sometimes fail. -Fixed a bug where turnip hut could not be built.
- 1.0.0.1 Attack robot, various fixes - 6 October 2016
Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a crash on Muckroot Mining Site when swarmer nests would respawn. -Options.xml will now always be created on startup even if the graphics device fails to initialize. -Added a new Graphics option called Hardware mode switch. When not checked, the game starts in fullscreen mode in the current desktop resolution. This is now the default when starting the game for the first time (or after deleting Options.xml). This was added because resolution mode switch could sometimes fail. -Fixed a bug where turnip hut could not be built.
- 1.0.0.0: FULL RELEASE + New map! - 4 October 2016
Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that phase. We will continue to add content and fixes for the full release version and are excited to receive feedback and see your reviews. Here are the new additions in version 1.0.0.0: NEW MAP: 'MUCKROOT MINING SITE'//// In this large, open-ended map you start off with a mining crew who are extracting rare-earth metals in an alien landscape, while fortifying against the ferocious 'swarmer quadites' that live there. The map is set a few decades after humans arrived to the planet and there is still some advanced technology available, such as sentry turrets, robots and coil rifles. However, these items are being restricted because of a megaproject (called Project CANOPY) which requires a lot of reso…
- 1.0.0.0: FULL RELEASE + New map! - 4 October 2016
Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that phase. We will continue to add content and fixes for the full release version and are excited to receive feedback and see your reviews. Here are the new additions in version 1.0.0.0: NEW MAP: 'MUCKROOT MINING SITE'//// In this large, open-ended map you start off with a mining crew who are extracting rare-earth metals in an alien landscape, while fortifying against the ferocious 'swarmer quadites' that live there. The map is set a few decades after humans arrived to the planet and there is still some advanced technology available, such as sentry turrets, robots and coil rifles. However, these items are being restricted because of a megaproject (called Project CANOPY) which requires a lot of reso…
- 0.9.4.1 Music fix. AI improvements - 25 September 2016
Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during combat. -Fixed a crash that would sometimes happen when fading the music up or down -Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus. -Improved the error dialog for incompatible save games with more detailed explanations and instructions.
- 0.9.4.1 Music fix. AI improvements - 25 September 2016
Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during combat. -Fixed a crash that would sometimes happen when fading the music up or down -Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus. -Improved the error dialog for incompatible save games with more detailed explanations and instructions.