- v1.2.9 - 29 September 2025
Hi everyone, in this patch we have fixed an urgent issue Fixes: Fixed missing card special edition appear on reward UI
- v1.2.8 - 29 September 2025
Hi everyone, in this patch we have updated the multiplayer league and singleplayer ranked leaderboard reward in view of the new seasons New: New Multiplayer League season coming soon Added 3 new special edition cards (available in the shop or obtainable at the end of Multiplayer League season) Changes: Increased cards special edition price from 2500 to 3500 diamonds Improvements: Updated game engine Improved Anti-Cheat system Improved multiplayer match stability Fixes: Fixed various translations
- v1.2.7 - 29 August 2025
Hi everyone, in this patch we have completed the abilities visual effects New: Added Tremor ability visual effect Added Legion ability visual effect Added Agile ability visual effect Added Indestructible ability visual effect
- v1.2.6 - 25 August 2025
Hi everyone, in this patch, we continued working on expanding the creatures. After Nature, it's now the turn of the Dimensional creatures, followed soon by the Humans. New: Added 15 new Dimensional creatures Added Divine Sigil ability visual effects Added Immovable ability visual effects Added Charge ability visual effects Balance: Rainbow Beetle: Level 1: 9/4 Charm All 2, Armor All 4, War Cry 3, Indestructible, Guard Level 2: 9/4 Charm All 3, Armor All 4, War Cry 3, Indestructible, Guard Level 3: 9/4 Charm All 3, Armor All 4, War Cry 4, Indestructible, Guard Level 4: 9/4 Charm All 4, Armor All 4, War Cry 4, Indestructible, Guard Level 5: 9/4 Charm All 4, Armor All 4, War Cry 5, Indestructible, Guard Fixes: Fixed card not select correctly the opposite target in some scenarios
- v1.2.5 - 22 August 2025
Hi everyone, in this patch we continued to implement missing ability visual effects and fixed some issues New: Added Call To ability Arms visual effect Added Demonic Summoning ability visual effect Added Demonic Sigil ability visual effect Improvements: Improved AI behaviors Fixes: Fixed some player avatars not shown correctly Fixed Living In Nature Spell not work when hand is empty after play it Fixed wrong Instant Summoning ability sound effect Fixed minor battle UI issues
- v1.2.4 - 18 August 2025
Hi everyone, in this patch, we've made a number of general balance adjustments to the game experience in order to provide a fair compromise for all players. New: Added Instant Summoning ability visual effect Changes: Instant Summoning: At the end of your turn, if you have no cards in your hand, summon this creature from your deck to the battlefield Increased levels of experience required to next levels about 220%. This ensures that even with all experience boost you cannot longer reach the max level in too few days of play. Experience gained still unchanged Decreased Diamonds gained from Dark Maze mode by about 50% Decreased Gems/essence gained from Dark Maze mode by about 50% Decreased rewards gained from Multiplayer Private from 35% to 10% Decreased rewards gained from Singleplayer Relaxed from 50% to 25% Decreased minimum level required for Multiplayer League from 7 to 5 Improvements…
- v1.2.3 - 15 August 2025
Hi everyone, in this patch we have fixed some critical issues related to deck management Improvements: Improved “Invalid Deck” checks Changes: Increased maximum clan members Fixes: Fixed removing card from deck at game startup
- v1.2.2 - 14 August 2025
Hi everyone, in this patch we have fixed some critical issues related to deck management New: Added Opportunism ability visual effect Fixes: Fixed wrong card copies amount importing deck from text code Fixed various deck integrity check at the start of the game
- v1.2.1 - 13 August 2025
Hi everyone, in this patch, we are adding missing combat visual effects for card abilities. We will continue to cover the rest of the missing ability effects in the next patch. We have also made some significant changes to the game. New: Added Charm ability visual effect Added Charisma ability visual effect Added Weakness ability visual effect Added Immunity ability visual effect Added Defense ability visual effect Changes: Silence now can affect also cards with Immunity (or said in another way: Immunity now cannot prevent Silence ability effect) Draw effect ability (on summon) now happens after Discard ability (on summon) Now creatures can attack even if they attack value is 0 Temporarily removed Multiplayer Standard mode: Since the user base is not very large, in order to prevent players from spreading out too much in multiplayer modes, we have decided to (temporarily) remove the stan…
- UPDATE 1.2 - 10 August 2025
Hi everyone, in this patch we have started to release a creature expansion. This expansion will be released in three separate updates, so that we can focus on balancing before releasing new cards. This expansion will see the release of 15 new creatures in 3 updates, for a total of 45 new creatures. In this update, we have released the first 15 creatures from the Nature faction. These will be followed by the Dimensional faction and finally the HumansWe have also added 9 new creature abilities. Not all abilities are used in this update, in order to give players time to become familiar with the new abilities, to balance them, and because some abilities are used in future cards that will be released in upcoming updates. New:Added new 9 creature’s abilitiesAdded 15 new Nature creaturesAdded Intellect All X: When this creature is summoned to the battlefield from your hand, reduce the cost of…
- v1.1.4 - 2 August 2025
Hi everyone, in this patch we have addressed some issues and made some QoL to the cards laboratory. New: Added level option on creating new cards (laboratory cards). Now you can directly create a new card with a specific level without starting every time from level 1 (a shortcut that merges create and level up in one action) Improvements: Improved deck list sorting on deck editor menu Improved multiplayer connection stability Changes: Reverted dismantle extra logic, in order to dismantle more cards automatically It will no longer be possible to create new cards if you have reached the maximum number of copies allowed. This will prevent players from creating copies beyond their limit The maximum number of copies that can be created (card laboratory) is now set to the difference in remaining copies by selected level. In this way, you cannot create more copies than the maximum number Fixes…
- v1.1.3 - 30 July 2025
Hi everyone, in this patch we have address a critical balance issue for some heroes and fixed some critical issue Balance: Joan of Arc (conditions): 3 or less allied Soldiers on the battlefield 1 or more Soldiers in your deck Turn 4 or later Demigra, God Demon: reduced stats buff granted from each removed creature to +(0/0/1/1/2)/+(1/1/1/2/2) Fixed: Fixed potential issue that cause multiplayer disconnection
- v1.1.2 - 30 July 2025
Hi everyone, in this patch we have focus on fix some multiplayer issues and balance some cards/hero Improvements: Improved multiplayer match stability Balance: Joan of Arc: All allied Soldiers on the battlefield gain +(1/1/1/1/1)/+(0/0/1/1/2). Add a random Soldier with the lowest cost from your deck to your hand, then shuffle it. Until the end of this turn, all allied Soldiers on the battlefield ignore all effects/statuses/abilities that prevent them from attacking conditions: 2 or more allied Soldiers on the battlefield 1 or more Soldiers in your deck Turn 3 or later Golden Spider: Level 1: 4/1 Poison 4, Discard 2, Trap 1 Level 2: 4/2 Poison 4, Discard 2, Trap 1 Level 3: 4/2 Poison 5, Discard 2, Trap 1 Level 4: 4/2 Poison 5, Discard 2, Trap 2 Level 5: 4/2 Poison 5, Discard 2, Trap 3 Arachnid Kingdom: The next 3 turns, until the end of your opponent's turn, whenever an opponent's creatu…
- v1.1.1 - 28 July 2025
Hi everyone, in this patch we have focus on improve player game experience New: Added the “claim all” button on the achievements menu. You can now claim all achievements in one time Improvements: Improved battle player info UI Fixes: Fixed AI not use unlocked special edition cards Fixed window card details not work in some scenarios Fixed diamonds cost text format in some shop sections Fixed wrong card back used by AI in Singleplayer Ranked mode Fixed missing hero damage effect received Fixed various translations
- UPDATE 1.1 - 27 July 2025
Hi everyone, We have made an important change to the Multiplayer League mode ranking system. In particular, we have revised the scoring system, making it easier and faster to climb the ranks than before. We have also made improvements to the ranking system in general. In addition, we have made Multiplayer League mode similar to Singleplayer Ranked mode, with seasons. Rewards will therefore no longer be awarded automatically upon reaching a certain rank, but at the end of the season during the first maintenance.Multiplayer League seasons will last longer than Singleplayer Ranked seasons (approximately 60 days)Unfortunately, this means that the rankings for this game mode will need to be reset. We apologize for the loss of your rank, but with the new system, it will be much faster to climb the ranks.We have also made another important change:It will no longer be possible to skip animation…
- v1.0.4 - 21 July 2025
Hi everyone, in this patch we have focus on improve the player progression experience and fixed some issues Improvements: Improved starter decks (affects only new registered players since now) Changes: Multiplayer Standard is now available from level 5 (instead of 7) Multiplayer League is now available from level 10 (instead of 13) Singleplayer Standard Normal difficulty is now available from level 3 (instead of 5) Singleplayer Standard Hard difficulty is now available from level 7 (instead of 10) Singleplayer Standard Champion difficulty is now available from level 12 (instead of 20) Quest are now available from level 5(instead of 7) Now you can gain experience also on Singleplayer Relaxed mode (but reduced at 50% than normal) Now you can get rewards also on Multiplayer Private mode (but reduced at 35% than normal) Fixes: Fixed no experience gained from lost non-fixed rewards matches (…
- v1.0.3 - 20 July 2025
Hi everyone, in this version we have continued to address some issue related to Steam release New: Added blessing check for Multiplayer Standard match. If you want you can play without blessing without remove preset from your deck Improvements: Improved multiplayer connection stability Fixes: Fixed inverted battle win/lose translations for almost languages FIxed minor UI issues
- v1.0.2 - 19 July 2025
Hi everyone, in this version we have continued to fix some issues related to the Steam release. Changes: Singleplayer challenges opponents now have blessings (based on your blessing amount, similar to singleplayer standard champion difficulty) Turn countdown start show from 10 remaining seconds instead 3 Improvements: Improved Anti-Cheat system Fixes: Fixed missing graveyard counter text on Valley of the Dead battleground Fixed cards not going to graveyard immediately when dead after turn start or end Fixed potential issue that prevent auto-login for Steam or Email Fixed Divine resurrection blessing doesn't heal hero correctly after trigger it Fixed unexpected issue when closing timed offer window Fixed potential issue during multiplayer match disconnection Fixed issue where notifications rewards not display if another same notification window is opened (rewards still delivered, it’s on…
- v1.0.1 - 18 July 2025
Hi everyone, in this version we have fixed some critical issues discovered during the Steam release. Fixes: Fixed player level rewards claim button not refresh after claim rewards Fixed rewards menu UI not refresh correctly in some circumstances Fixed missing VIP rewards notification when available to claim Fixed potential issue with loading quests Fixed potential issue with Steam login
- ARC TCG | Official Release 1.0 - 18 July 2025
ːsteamhappyː OFFICIAL RELEASE ːsteamhappyː With this update, we have reached an important milestone in terms of graphics. In particular, we have focused on the battlegrounds, as this was the only part of the game that was not yet in line with the new UI and graphics.That said, since the game has reached a certain level of maturity in terms of content, balance, and stability, we have decided to end the Beta phase and finally release version 1.0 on Steam.We have worked hard over the past few months, not only on the graphics but also on all the features that improve player interaction with the game. (see the patch notes below for more details)ːsteamsadː PLAYER DATA/ACCOUNT RESET ːsteamsadː Among the many new features and improvements, although you cannot see them, we have also made a series of back-end improvements to offer a smoother and more seamless gaming experience. In this improvemen…