- Hotfix Patch v0.10.3-7913 - 9 September 2026
Bugfixes Fixed an issue that could cause a hang on certain maps Fixed scrimmage being limited to the Ascent game mode Fixed some extra logging that was happening Fixed bad camera state for spectators at end of match (late join case)
- Hotfix Patch v0.10.3-7898 - 9 September 2026
Bugfixes - Fixed issue where all future time trial times would be lost if you restart from the pause screen during an active time trial - Fixed issue where bots would not move in career or scrimmage match after playing tutorial - Fixed a hang that can happen on crash camera - Fixed crash camera aspect ratio change affecting the pause screen - Fixed issue where new images might not get fetched - Fixed outer routes not counting as laps on Summit (previously Kelvorra pass) Improvements - Bots now make better purchasing decisions that are driven from their personalities - Bots now have distinct cosmetic items on their loadout - Improved bot piloting and navigation capabilities - Bot motion and combat scale better with difficulty - Ascension phase can now end early for the last racer standing if they’re in a zone - Deathrace mode now has a lives counter set to 3 - Basin Map (previously Alluv…
- MSI Grand Prix - 27 August 2026
This is the second qualifier of the MSI Grand Prix. Across six weeks of weekly qualifiers, competitors will race to earn Circuit Points, climb the standings, and secure their tournament qualifier spot. Watch Qualifier 2 Full VOD: Here
- Hotfix Patch v0.10.3-7759 - 27 August 2026
Quality of Life Show loadout weight on build screen Increase cockpit height offset during combat by a factor of the engine size Cinematic crashing death camera system Added ability to rejoin session after disconnecting Bugfixes and Improvements Strafing forces now properly apply along the hovered surface Improved banking behavior Improved barrel rolling behavior Fixed issue where you could lose control and be in a spectator state after playing a heat Fixed issue where billboard content wasn’t displaying Show best lap and finish time on match summary for time trial.
- Patch v0. 10.3 - 24 August 2026
Balance Changes Engines - Reduced medium acceleration stages from → - Rivnex weight increased from 2362kg → 2615kg - Increased heavy speed stages from → - increase heavy engine acceleration → Weapons - Aeromark XR4 - air cost per shot increased from 25 → 30 - Rate of fire reduced from 5.5 → 4.75 - Reduced falloff range from 900 → 600 meters - DMR - damage increased from 85 → 90 - air cost reduced from 60 → 50 - first shot perfect accuracy - Essengee - Reduce bullet spread by 25% - Lrzer - Sped up prefire delay from .4s → .35s - Solar Ray - Charge time reduced from 1.6 → 1.45 seconds Warp drives - Increased energy cost of warp drives give more agency towards ships with larger batteries - Wyvern warp duration reduced from 1 → .95s Economy - Tier 3 speed category price increased from 4500 → 5000 - Tier 3 combat economy price increased from 3000 → 3500 - Claiming a contract increased from 1…
- Patch v0.10.2 - 12 August 2026
Gameplay Rework warp charging Auto charge warp option Single engine charging and warping now drifts around corner Added pitting out other players by hitting the backside of ships Destructible physics bodies Two new beta maps Additional Detail to Skins + new Skins New Directional Arrow Changes to maps to help direct players toward the race line Quality of life Improved match flow between heats now shows CP/Arc gained and standing changes Added emblems Can now customize all controls Bot improvements and personality General physics stability while driving Now highlights your best performing stat in post match breakdown Increased framerates on Neulo Shores New guiding line indicators Added support for LAN matches or VPN including Radmin Improved weapon hit registration Increased frame rates on CPU bound machines Bugfixes New accounts now properly claim initial items Bad spawns and checkpoin…
- MSI Grand Prix - 12 August 2026
Welcome to the next Ascent Rivals Grand Prix, proudly presented by MSI. Across six weeks of weekly qualifiers, competitors will race to earn Circuit Points, climb the standings, and secure their tournament qualifier spot. Watch the full VOD: Here
- v0.10.1 Hotfix Patch - 25 July 2026
Bugfixes - Fixed issues preventing progression through tutorial. - Fixed crash occurring on server. - Fixed crash that can occur after changing language setting. - Fixed UI issues in Career Mode. - Fixed an issue where the “Full Throttle” medal would be repeatedly sent. Improvements - More clarity when inside an ascension zone. - Piloting animations when turning. - Pilot’s head looks at pilots near or shooting at you. - Entering ascension zone slows ship down. - Charging both engines to warp but engaging on one now carries more speed through turns.
- MSI Grand Prix - 15 July 2026
Announcing the next Ascent Rivals Grand Prix, proudly presented by MSI. Across six weeks of weekly qualifiers, competitors will race to earn Circuit Points, climb the standings, and secure their tournament qualifier spot. Tournament DetailsTournament Starts: July 23rd, 7:00pm PST Grand Prix: September 10th, 2026, 7:00pm PST Qualifier Matchmaking Window: Thursdays, 7:00pm - 8:30pm PST How to Join: From the Ascent Rivals main menu, select the MSI Tournament Matchmaking queue during the qualifier window. Players have 90 minutes to compete each week. Your qualifier points are determined by the combined score from your best three consecutive matches during the qualifier. The qualifier spans six weeks, and only your best four weekly qualifier scores will count toward your final tournament placement. At the end of the qualifiers, the top 16 players with the highest Circuit Point totals will ad…
- Patch v0.10.1 - 13 July 2026
Refreshed HUD UI. Added a ‘News Feed’ to the main menu for communication. More dynamic and responsive collisions with world geometry and other players. Added distinct kill verbs for weapons. Added the ability to spectate matchmade game sessions via the event calendar menu. Added named sectors to courses and improved minimap. Added daily and weekly challenges. Improved damage smoke, dust trail, and warp effects. Fixed several crashes and bugs.
- Patch v0.10.0 - 14 June 2026
Systems Career mode New hangar & customization for parts, weapons, and pilots Skins Effects Trinkets Hats Unlock parts via Battle Pass progression (no real currency) Intro cinematic Added ability to create LAN sessions. Added ability to view active Gauntlet matches and connect as a spectator. Gameplay PRS adjustments Improved ship part physics and responsiveness Warp drive overwarp penalty reworked, focusing more on energy capacity. Penalty changed from 10% efficiency to 80% efficiency when overwarping. New death effects Revamped menu and HUD Gauntlet/matchmaking HUD Added new medals: Gumba Stomp Full Throttle Base Jumper Barrel Roll Blowout Bugfixes & Improvements Made significant performance improvements Lots of bugfixes throughout
- Hotfix Patch v0.9.4-5808 - 11 April 2026
* Fixed an issue where player ships can be invisible on start * Fixed an issue where the tutorial was unable to start
- Patch 0.9.4 - 10 April 2026
Balance Warp Drives have more varience across weight classes - Light - Added blink as innate trait to light warp drives - Stalling now briefly cuts ship speed - Medium - Warp multiplier down from 10% - Warp duration down 5% - Heavy - No longer cut velocity when stalling - Reduced energy cost by 10% - Aeromark rate of fire reduced from 7 → 5.5 - Bot combat behaves more like a real player with recoil and aim drift Features - New social layer to invite friends and play with them as a party. - Added free camera mode to spectator controls - Bullet tracers for air-powered weapons - Sector checkpoints for measuring time on key course segments - Displaying time on HUD between the player ahead of and behind you - Bullet impact and proximity SFX Improvements - Improved spectator camera switching - Fixed issue where players might not matchmake into in-progress games - Camera shake from speeding sh…
- Hotfix Patch v0.9.3-5450 - 9 March 2026
Several bugfixes and improvements Improved warp and combat sections of tutorial.
- Hotfix Patch v0.9.3-5392 - 4 March 2026
Fixed a crash that can occur when opening options and going into a game Fixed an issue where medals and times were not changing when selecting courses in time trials Fixed crash report tool "send" buttons not working Improved localization setting persistence Improved warp and combat sections of tutorial Added bullet impact SFX Added option menu icons
- Patch v0.9.3 - 26 February 2026
Balance Stabilizers: Listening to player suggestions on inverting Light and Heavy for clarity Heavy: highest ride height, fastest turning Medium: balanced control Light: lowest ride height, highest lowline bonus, higher skid risk Warp energy usage is now more consistent during charge and release, improving predictability when chaining warps Light Engines have increased energy regeneration to support high-frequency warp chaining Essengee has reduced long-range damage falloff for improved consistency All weapons now include a Thermal Scope Aim now aligns toward the best target when switching to combat New Features New main tutorial and first-time user experience Dynamic item recommendations Filter leaderboard by loadout value Initial pass of localized text for several languages New Courses The Wall Scraplands Kelvora Pass Play in the playtests to see new beta courses! Bugfixes and Improve…
- Patch v0.9.2 - 17 December 2025
Balance Warp Drives Blink warp distance decreased from 300 meters → 225 meters Medium Warp Drives - Increased warp factor across the board by 7.5% - Warp duration increased from 1.15 → 1.25 Heavy Warp Drives - Lowered charge time and cost by 8% PRS Spitvalve air strafe strength increased from 2000 → 2100 Galvent air tank volume reduced from 130 → 100 in line with other Tier 1s Engines Atlakar Mk II - Acceleration stages increased by 3–6% - Max speed increased by 2.5% - Fixed energy capacity not increasing (now correctly 450) Rivframe - Last engine stage speed increased from 850 → 900 KPH Combat Light Engine HP increased from 100 → 105 Increased player vs player collision damage AeroMark IV - Air cost reduced from 32 → 28 - Reduced damage falloff, improving performance at range DMR - Improved damage and accuracy at range - Damage increased from 80 → 85 Ion cell charge and prefire delay s…
- Patch v0.9.1 - 2 December 2025
Revamped loadout screen UI Added rank medals to time trials (Gold, Silver, Bronze, Iron) Added distinct SFX for heavy engines Improved feedback when taking damage Fixed crash that can sometimes occur when quickly navigating to main menu after a match Fixed issue where matchmade sessions never start up Fixed alternate path on Alluvial Basin not tracking laps
- Ascent: Rivals Version 0.9 - 17 November 2025
Updates Significant performance improvements throughout. Integrated NVIDIA DLSS 4 AI technologies including: DLSS Super Resolution DLSS Frame Generation DLAA (Deep Learning Anti-Aliasing) Reflex for input latency reduction Physics stability improvements: Increased collision tunneling prevention Smoother, more predictable motion at high speeds Deterministic weapon recoil and spray patterns. Imperfect and variable weapon accuracy. New audio for light and medium engines. Rank titles added. Item thumbnails added for core parts and weapons. Reworked bots to be more humanlike in piloting and combat. Bullet impact effects + settings toggle in Video Options. Passive credits are now earned on lap completion. “Unstable” warp drives are now more unstable. Quality of Life Changes Ships slow down faster when reversing. Balance Changes Economy Increased Speed | Tier 3 category cost from 3500 → 4500.…
- Hotfix Patch v0.8.5 - 2 October 2025
Tuned collision damage curve to be more forgiving for small impacts, while remaining more harsh for large impacts. Stabilizer lift height now relative to bottom of engines rather than local ship origin. Improvements to Transfer Station.