- GearCity v2.0.0.16 - 14 September 2026
Greetings Everyone, I’m happy to announce version 2.0.0.16. This update has a few reported bug fixes and some minor cleanup work. I hope to do more minor code cleanup over the next several updates. Ideally these cleanups will improve performance and decrease bugs. However, it might also cause regressions. Be sure to report any issues you come across. Most of these code cleanups however will have no impact on the program. Games, at least in the old days, are notorious for sloppy code. I’m trying to clean that up in case we go open source some point in the future. We have all noticed the increase of LLM (generative AI) in game development. And there are many people (myself included) that have some contention with these technologies. In this era, many of our competitors only report what their distributors require and hide behind imprecision and downplaying, especially with respect to code,…
- v2.0.0.15 - 27 January 2026
Greetings Everyone,I hope everyone is doing well. I have a small GearCity update to start the new year. Here is the changelog: -Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.-Bugfix: Fixed incorrect number reporting in the Last Month Sales By Type table of the Vehicle Class Market Share report.-Gameplay: Moved end war processing to end of turn phase. This should help with date alignment.-Bugfix: Fixed bug which could allow the player to create ghost cars using the Mega Menu Districting system.-Bugfix: Added missing transportation costs in City Sales Report profits calculation-GUI: Made filter drop downs on World Map and Mega Menu mouse wheel scrollable.-Bugfix: Fixed issue…
- v2.0.0.14 - 2 July 2025
Greetings Everyone,I just released the first update of the year. It's a small update this time. We've got six bug fixes and one settings-related feature.Change Log: -\Bugfix:\ Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas. -\Bugfix:\ Stopped player from being able to make Marques without a name. -\Bugfix:\ Possible Fix to Duplicate Car of the Year win showing up in memos. -\Bugfix:\ Fixed an issue where users were unable to disable Pension Payment Schedule report using the Report Settings System. -\Bugfix:\ Fixed Quarterly and Annual reports not properly toggling on and off in the Report Settings System. -\Bugfix:\ Fixed "District Sales Report" checkbox not working in the Report Settings System. -\Engine:\ Limit GUI Scale for low resolutions. -\Translations:\ Updated translation files. There are also two known issues that were caught in testing, but…
- v2.0.0.13 - 21 September 2024
Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of work on that before the end of the year. When I complete that round, I'll pause work on the DLC for a few months to focus on getting AeroMogul to a testable game state. In short, work on GC related stuff will resume spring next year. v2.0.0.13 Change Log: -Bugfix: Fixed Stock window not showing contract and other secondary revenues streams. -Bugfix: Fixed autotools exploit that could cause fractional sales prices below $1, thus breaking AI. -GUI: Synced rating star values between rooms. -Bugfix: Fi…
- V2.0.0.12 - 11 May 2024
Greetings Everyone, GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes. Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the 4th update. There was also a bugfix update for that DLC today too. V2.0.0.12 Change Log: -Bugfix: Fixed in-game borderless window button -Bugfix: Fixed incorrect year being shown on World Map Competition Graphs the first month of the year. -Bugfix: Fixed unlocked components disappearing after skill point drop from spinoffs. -GUI: Fixed Outsourcing/Licensing sorted list not displaying in user unit selection -GUI: Switched English translation of 'Ease' to smoothness to keep text same. -Bugfix: Fixed misaligned Branch Operations Report Tables -Bugfix: Removed Old School Territory Map From Linux Builds (Crash Prone)…
- V2.0.0.11 - 6 February 2024
Greetings everyone! I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below. -Engine: Fixed possible double free issues that could cause crashing when changing rooms. -Engine: Fixed possible GUI Memory issue that could lead to crashing. -Bufix: Fixed mismatched type issue that prevented a performance optimization -Bugfix: Fixed typos in reviews files. -GUI: Taxes are now included as expenses in the revenues report. -Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5. -Bugfix: Fixed population issues in Medellin on the Base City Map. -Gameplay: Reduced dealership population effects on low popularity vehicles. -GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification…
- v2.0.0.10 - 5 December 2023
Greetings everyone, Just a small patch today fixing up the few issues reported to me since the last update. Fixed column shift issue in Individual City Sales Reports Fixed import taxes are charged on old sales when countries enter a war phase. Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them. Fixed possible exploit in the chassis licensing system. Adjusted the frequency of economic boom and bust random events when playing on Random History mode. Fixed possible issues with the office contract display windows that were not popping up when racing contracts were unfilled. Fixed possible green listing of unfilled contracts in the office contract display. Fixed decimal numbers appearing in the vehicle reports table columns. Enjoy!
- v2.0.0.9 - 11 June 2023
Greetings Everyone! I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors. Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I still have one or two things related to the mod tools that I will work on in the future. Work on my next game, AeroMogul is making steady progress, although work on the GearCity: 2nd Gear DLC for Feature Bounty Contributors has slowed progress somewhat since the last GearCity update. If you have any issues with the game, please don't hesitate to contact me. The next update to GearCity will come after enough bugs have been reported and fixed. Thank you again, and enjoy! Change Log: -Bugfix: Stop vehicle end production from centering the window when the window is open. -Bugfix: Prevent the modify Vehicle System from opening while assisted vehicle designer or vehicle body system is opened…
- v2.0.0.8 - 19 January 2023
Hello! Version 2.0.0.8 is now out. This update is another bug-fix patch of things submitted to me over the last few months. There is nothing too big in this update. But there are a few moderate and small bug fixes. Depending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release. In other news, The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. (Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums. As some may know, I have spent the last 6 months working on our next game, AeroMogul. AeroMogul is an airline management business simulator. I'm pleased to report that…
- v2.0.0.7 - 28 September 2022
Hello everyone! I have another bugfix update for you. This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two engine changes, one of which allows you to increase GUI scaling to triple the normal size. In other news, The first milestone in our crowdfunding efforts for additional GearCity content is now over 1/3rd of the way funded. We continue to need your support to reach our milestone goal. If you enjoy the game and would like to see more content for it, please consider contributing. You can find more information on our forums under the pinned Feature Bounty threads. Work continues on GearCity documentation, but my primary focus is on the next product, AeroMogul. It is progressing well, and we have already shown off a few sneak peeks to Feature Bounty contribut…
- v2.0.0.6 Patch - 9 July 2022
Greetings everyone! I have for you all a small bug fix update. It's mostly tidying up a few things that were reported to me since the last update. -Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash. -Bugfix: Fixed Borderless windows in-game setting in Windows. -Maps: Updated UA city names on Base City Map names to IATA standard. -GUI: Fixed some text alignment issues in the Japanese Language File -Web: News page is now separated based on which game distribution platform you are using. -Engine: Fixed issues with the Chat system that prevented it from working on 64-bit builds. -Engine: Fixed browser not redirecting to an internal error page when a report isn't found or when you're offline. -Engine: Created offline pages for news and manual. The latter will have a static manual once we complete the manual. -Translations: Updated Translations, added Ukrainian supp…
- v2.0.0.5 Patch - 4 May 2022
Greetings Everyone, I have released GearCity v2.0.0.5! This update fixes a few bugs in the game, mod tools, and settings editor. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms. The Feature Bounty System has also launched. We're about halfway to our monthly goal to reach the first milestone before the deadline. You can find more details on the forums, the official websites, or our social media pages. Work will continue on documentation and fleshing out the FBS bounty lists. Changelog: -Engine: Some external websites in the game are now using HTTPS on 64-bit builds. -Bugfix: Fixed issue that could cause frequent engineering strikes when many designs are under research. -Bugfix: Fixed issue that prevented wage negotiations not being applied to all engineering employees if multiple designs are under research. -Bugfix: Fixed issue that cau…
- v2.0.0.4 Patch + News - 8 March 2022
Greetings Everyone, I have released version 2.0.0.4. This update fixes a few minor bugs and exploits. You can expect the next patch once the community reports a work-week worth of issues. In the meantime, I will return to working on the Game Mechanics section of the manual. Work on the manual will last about a week. Then I will switch back to working on the Feature Bounty System items starting in the middle of this month. That brings me to the next bit of news. As you probably all have heard, Russia invaded Ukraine, and now the country is engulfed in war. Unfortunately, Serhiy, our contract artist who has done most of the quality artwork on the game, including the backdrops, logos, and 30-40% of the vehicles, lives in Ukraine. He is safe at this time, but nothing is predictable with the uncertainties of war. What does that mean with GearCity? One of the most important elements of the Fe…
- v2.0.0.3 Patch - 13 February 2022
Greetings everyone, I have just another minor update this time. It fixes several smaller and medium-sized bugs with the game. This update superseded work on the manual, so I am a little behind on the Game Mechanics portion. I do not plan on delaying work on the Feature Bounty system because of it. So I will begin setting everything up for that starting tomorrow. I hope to get it ready to go by the end of the month. Change Log: -Engine: Rebuilt Freetype on 64-bit Windows to enable legacy scaling which will hopefully fix some font resizing issues. (I will post in the manual some optional libraries for Linux users to override their system's freetype libraries. Mac users probably won't get this change.) -GUI: Restricted warning message in Outsourced Contracts Management window when supplier's HQ nations are at war. -Gameplay: Fixed incorrect sign in chassis length slider that caused longer…
- v2.0.0.2 Patch - 1 February 2022
Hello Everyone, Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue. -Media: Normalize tutorial audio speaking, sound fx, and music. -Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume. -Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts. -Bugfix: Apply to all not working when merge trims is enabled. -Bugfix: Merge Trim not showing all models on the world map. -Bugfix: Non-English language causes a innocent sqlite error on player creation table. -Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game. -Gameplay: Reduced wage demand/strikes…
- v2.0.0.1 Patch - 22 January 2022
Hello everyone, A small bug-fix patch this week. I wanted to get it to you all yesterday, but my week was very heavy with greater than expected release traffic and some offline headaches. Then I was going to release the update Saturday morning, but at the last minute caught some vandalism in our translation system. So an evening update, which I hate doing. With that said, the translation system is locked down. You need to email me to register an account and tell me what language you want to work on. I will also be locking translators to a single language. This is for damage limitation in case anyone goes rouge again. In advance, I'd like to apologize for the inconvenience. I think it's better to inconvenience a handful of people than to break the game for a few hundred to a couple of thousand people. I will be working on another bug-fix patch. I'm aiming for next weekend, but it might b…
- After 12 years development, business sim GearCity is officially out now - 17 January 2022
Built with FOSS tooling, GearCity is a complex and in-depth business simulator where you run your own car company. Read the full article here: https://www.gamingonlinux.com/2022/01/after-12-years-development-business-sim-gearcity-is-officially-out-now
- GearCity Concludes Its Early Access Stint! - 14 January 2022
It is my pleasure to announce the completion of GearCity. I welcome everyone stepping into the game for the first time. I hope you have an enjoyable and profitable experience. Be sure to do the tutorials, and feel free to ask if you have any questions. For everyone that has been with me for some time, I would like to say thank you. When I started making this game twelve years ago, I had limited expectations that anyone would play it. I thought it was bound to be an unfinished open source game rotting in a repo somewhere, but the game did find a small but dedicated audience. Through your feedback and suggestions, GearCity's development continued well past its anticipated expiration date. During 12 years of evolution together, we handwrote 431,941 lines of code, 416,733 lines of GUI script, and 225,771 words of content (a 650-page paperback book). Many of you helped translate that into se…
- Version 2.0.0.0 - The Final Early Access Update - 6 January 2022
Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static and dynamic code analysis and made changes based on those results. In short, I'm running out of obvious things to fix. So I thought it would be a good time to release version 2.0.0.0, the full release build, to Early Access. Unless a major issue pops up in the next few days, this will be the build the "Full Release" goes live with on the 14th. (I will probably update translation files and other text files at that time as well.) Any minor issues I'll work into the next minor update or hotfix. In the meantime, I've got a few more loose odds and ends to clean up, particularly with the manual. So that's what I will be doing this week. I'd like to thank everyone who has playe…
- Full Release, Release Candidate 5 - 16 November 2021
Upon looking into some user-reported bugs, I noticed that I left some map testing debug code in the game. This error resulted in the Autosave function not working properly. Since this is a big enough issue, I decided to release this RC5 update. This update fixes that issue and a couple of other bugs. Work on the manual continues, and I hope to reach the formula/mechanics sections by the end of the month. -Bugfix Fixed company acquisition cooldown times not being saved to the save game file in certain situtations. -Bugfix AutoSave saving every decade to a new file instead of indicated time. -Bugfix Fixed Autosell not selling licensed or outsourced designs automatically. -Gameplay Tweaked AI and Autosell initial pricing system. -Media Increase max values for top reviews clips because of chance of falling outside that range. -Media Added additional predesigned cars submissions. -Bugfix Fix…