- v7.2 - M2 Flamethrower - 29 September 2026
M2 FlamethrowerThe first Ordnance weapon has arrived in Nasty Zombies, the M2 Flamethrower!This beast can be found as a Wall Buy for £100, or if you're feeling lucky, pulled from the Mystery Box.Unlike conventional weapons, the M2 Flamethrower deals area damage and has no manual reload. Instead, it consumes charges while firing and automatically replenishes them when you let off the trigger.In Other News...Fixed extreme bloom when aiming down sights of Gilded/Platinum weaponsMelee Weapons now have a special crosshairThe Ray Gun now has a special crosshairThe weapons screen no longer displays irrelevant stats, such as critical damage on weapons that don't have critical damage.The Edifier now gives you the respective amount of barricades when you set your starting wave above 1.
- v7.1 - Elemental Zombie Improvements - 25 September 2026
IrradiatedIrradiated Zombies now explode 1 second after being killed, this has new VFX and audio.The Radiation explosion does half as much damage as previouslyThe Radiation explosion radius has been increased from 175cm to 250cmMelee weapons are now possible on Weapon Roulette during Irradiated waves.BurningBurning Zombies have brand new VFXElectrifiedElectrified Zombies have brand new VFXSpectralSpectral Zombies have brand new VFXIn Case You Missed It...These are the key hotfixes that were made during last update.Cursed WavesEvery 10th wave from Wave 50, there will be a Cursed Wave, where every zombie is cursedThe higher the wave, the higher chance that the cursed zombie will be a special type. This chance is wave number ÷ 10 per typeAdded a new Achievement "Curses!" for surviving a wave of Cursed Nasty ZombiesCursed Zombies are immune to VengeanceCursed waves have half the amount of z…
- v7.0 - No Man's Land - 16 September 2026
No Man's LandThe first new survival map since the games launch. No Man's Land is a small and gritty map with just a single barricadeThis single barricade will be responsible for holding back 20% of all of the zombies that spawn on this map, and it is even barbed, instantly killing any zombies that hit it.Behind the barricade is full of radiation, so you'll want to keep the barricade repaired to keep those irradiated nasties out!There are a few extra, unique, features on this map that I will let you discover on your own!EquipmentEquipment can be purchased from wall buys, or from the mystery box, but their supply is limited and restores each wave.There are 6 basic equipment, and 1 special equipment only available from the mystery box, but I will keep that a surprise!You can also unlock camo for equipment. Every time an equipment hits a zombie, that will will increase your tag count, and t…
- v6.7.4 - Melee Improvements - 29 August 2026
Melee ImprovementsMelee killing a zombie without it being a headshot no longer drains the combo meter.Landing a successful melee hit will half the remaining time until you can regenerate.KatanaIncreased the Kinetic Attack speed multiplier from 50% to 75%SledgehammerIncreased the Kinetic Attack speed multiplier from 33% to 50%Increased Damage from 1,400 to 1,500Additional Deadzone ChangesThe Deadzone will no longer return to the zone it just left, unless it has no other choice.The Deadzone will now select a random zone every 10th wave, instead of it being a random 1 in 10 chance.Activating a new Zone during a wave will add 2.5 seconds to the current Deadzone timerIn Other News...The attic key now glows, making it easier to find.Overkill damage calculations now properly factor in multiple individual pellets from shotgun blasts.The Combo Meter no longer drains between waves.
- 6.7.3 - Game Mode & Balance Changes - 28 August 2026
DeadzoneThe Deadzone now stays at maximum size after all zones are active.The Deadzone's chance to go to a random part of the map has been reduced from 20% to 10% per wave.Reduced the maximum time outside of the Deadzone to 30 seconds.Weapon RouletteIn Weapon Roulette, you can now imbue weapons with Tomes of Sin.Game Balance ChangesInsta-kill now increases your damage by 10x instead of infinity (This prevents Lust Tome shotguns wiping the entire wave every single shot (Was extremely OP and required no skill))Insta-kill now applies its bonus damage even when penetrating (Insta-kill will be more powerful when shooting at groups of zombies now!)Removed the Gluttony explosion damage cap (The cap was 2x zombies max health) (Golden bullet go boom!)Reduced Ray Gun damage from 1500 to 1333 (This reduces the damage to where the gluttony damage cap was (2000), so it doesn't get even stronger with…
- v6.7.2 - More Divine Changes - 26 August 2026
More Divine ChangesWhen attracting a Miracle with The Divine, you can now shoot the Miracle out of the air causing an explosion that will instantly kill all zombies in its radius!In Other News...Improved the VFX for Divine BeamsMiracles have received additional VFX
- v6.7.1 - The Divine Buff - 25 August 2026
The Divine BuffWhen miracles are being collected with The Divine, any zombies that are hit by the beams instantly die, as well as any zombies in close range to any miracles being collected.In Other News...Cursed Zombies are now slower than all zombies, instead of faster.Non-crawler Zombies now crawl significantly slower through crawl spaces.The Weapons Menu now displays how many pellets a shotgun fires.Gluttony explosions no longer break headshot combos.
- v6.7 - Tomes of Sin - 18 August 2026
Tomes of SinThe Monotome Blessing has been removed, and replaced with 7 Tomes of Sin, each offering a unique modifier to imbue into your weapon. Imbued weapons really do pack a punch!Activate a tome (dropped by the purple eyed, giant, cursed zombies) then harness it's power at the altar tucked away in the Crypt Sanctum.Tome of WrathDoubles Damage & Penetration. The same as the now removed Monotome.Tome of GreedHeadshots Restore Ammo.Tome of PrideTriples Headshot Damage.Tome of GluttonyOverkill Causes Explosions.Tome of SlothSlows Targets on Hit.Tome of LustBullets Ricochet & Seek Heads.Tome of EnvyDisarms & Bleeds Targets.In Other News...Added a new small easter egg regarding the Mystery Box. 👀The Lightning Rod now prioritises the oldest zombie instead of cursed zombies.In Grounded, jump stamina has increased by 1 jump, to a total of 4 jumps.In Grounded, if your jump stamina is at leas…
- v6.6c - Combo Meter Tweaks - 8 August 2026
ChangelogAdded a toggle in the game settings to hide the Combo Meter. It still functions when hidden.Combos now have a grace period where you won't lose any multiplier if you had very recently landed a headshot.Zombies that bleed to death no longer lose combo multiplier.Increased Axe range from 200 to 225.Re-added in-game chat box.Re-added intro screen.
- v6.6 - Combo Meter - 6 August 2026
Combo MeterWith this update, we’re introducing the Combo Meter. Landing consecutive headshots will now build up a multiplier that increases the value of all money you earn!How It Works:String together headshots to rank up your multiplier, maxing out at a 2.0x bonusA non-headshot kill won't ruin everything, but it will knock your multiplier down by 1 tierTaking damage will completely reset your streakIn Other NewsAll camo requirements have been halved.
- v6.5 - 93R (Raffica) & Recoil Overhaul - 3 August 2026
93RThe 93R, also known as the 93 Raffica, is the first three-burst gun to enter Nasty Zombies. This is a lower tier weapon, being a pistol and should sit between the Enfield No. 2 & Desert Eagle in terms of power. It will spawn in place of the Axe in the kitchen.Recoil OverhaulGuns now smoothly recoil when you shoot, instead of snapping to a random position. They will also settle back to its last position when you stop firing.All guns will have more recoil following this update but it should be more engaging keeping the weapon under control.In Other News...Removed the Spade from the GraveyardReplaced the Axe wall-buy with an Axe embedded in the kitchen countertop.Edifier Barricades will automatically repair when walked onWhen exiting a match, there is now a restart button so you can reset the run without having to go back through the main menu.
- v6.4 - M2 Browning - 26 July 2026
M2 BrowningStep aside M134, there's a new big boy machine gun in town.The M2 Browning is the new top tier Machine Gun, bolstering a massive mag size of 100 with a fire rate of 500rpm allowing continuous fire without reload for 12 seconds,As far as I can tell, this is the only game in the universe where you can wield the M2 Browning in your hands, and you can use two at once!Map ChangesRemoved a row of benches from the chapel, and lengthened the benches.Split the Crematorium into 2 Zones: Basement Corridor & Crematorium.Added a new weapon spawn and mystery box location to Crematorium.Added a new "Epic" music track to The Church.Weapon ChangesEnfield No. 2Increased Critical Multiplier from 2x to 2.5xStenIncreased Critical Multiplier from 2.5x to 3xThompsonIncreased Critical Multiplier from 2.5x to 3xCrawler ChangesCrawling Zombies during Crawler waves are now always enraged.There can only…
- v6.3.1 - Crawler Wave & Temporal Buff - 21 July 2026
Crawler WaveA brand new wave type. Crawlers, half of the Zombies will be crawling. Don't worry, it's not as bad as it sounds, crawlers have a much lower maximum move speed than normal zombies. These waves are quite rare so don't expect to see them very often.The TemporalIncreased Cooldown from 1 wave & 60 seconds to 2 waves & 120 secondsYou can now hold the button to slow time, for up to 5 seconds, then release it to freeze timeSCAR-HDecreased damage from 225 to 220Increased reload duration from 1.4/1.8 to 1.5/2.0Increased Spread from 1.75 to 2.25BrenIncreased fire rate from 400rpm to 500rpmDecreased Damage from 325 to 260M134Price reduced from £100/£800 to £80/£700In Other NewsAll Zones have had their prices adjusted to be lower overall.Enraged crawling zombies are now significantly faster than normal crawling zombies.Fixed a Zombie Spawn point in the Graveyard that wasn't activating c…
- v6.3b - Ray Gun Buff - 17 July 2026
Ray Gun BuffIncreased Ray Gun Damage from 1500 to 3000.Removed Ray Gun Radius Damage Clamp (The inner 50% of the radius it would be full damage, and the outer 50% of the radius would scale from full to zero.)These changes will make the Ray Gun more viable in Grounded, and a much better weapon for tackling Cursed zombies.
- v6.3 - Grounded - 15 July 2026
Grounded - Game ArchetypeIntroducing a brand-new way to experience Nasty Zombies. This archetype is tailored for players who prefer a tactical, methodical pace. In this archetype, zombie speed is reduced, but their health scales indefinitely, and player mobility is restricted to be more similar to the average first person shooter.This comes with new leaderboards too, but you're going to have to change up your playstyle if you want to reach the top.TipsIntroducing gameplay tips to Nasty Zombies. These tips are contextual and will inform you of different mechanics you might not be aware of.Each tip will only ever show up once, but you can reset them, or disable them entirely in the game settings.
- v6.2.3 - New "Play" Screen - 13 July 2026
New "Play" ScreenRemoved the "Maps & Modifiers" button and merged it into the "Play" Button.You will notice a new section on the left of play screen, Archetype.Archetype is an upcoming gameplay option that allows you to play the game in a totally different way.Stay tuned for more information!Weapon RebalanceKatanaSwing animation has been buffed to a full 180 degree sweep, upped from 120 degrees.M134 & BrenReclassified as a Machine Guns.Increased Limb Damage multiplier from .5 to .75Zombie ChangesCrawling Zombies now move at half the speed of normal zombies, and their speed can no longer exceed the players walk speed.Crawling Zombies no longer collide with walking zombies.Crawling Zombies now spawn at a 1/24 chance, previously was 1/10.Legless crawling Zombies will now block the player, but their collision is smaller.Cursed Zombie animation speed has been slowed to match its larger scale…
- v6.2 - The Edifier - 4 July 2026
New InvocationThe EdifierThis Invocation allows you to place lethal barricades.Every 2 waves, you will gain an additional barricade you can place.These barricades are destroyed in 1 hit, but kill the zombie who destroyed it. They can also be repaired, but only once per wave. The Fortify miracle will instantly repair all of these, as you'd expect.You can reclaim barricades by pressing the Invoke button (T) while standing on top of a repaired barricade.New WeaponsSCAR-HThe first Battle Rifle to enter Nasty Zombies, of course it's the legendary SCAR-H!This beast packs a massive punch, outperforming the AK-47 in terms of DPS, however, manage your ammo carefully because its magazine only has a capacity of 20, or 21 if you perform a tactical reload.New Gun FeaturesSome weapons reload faster if a round is left in the chamber (Tactical Reload), as you do not need to pull the charging handle.Whe…
- v6.1 - AK-47 - 17 June 2026
AK-47Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time.The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds.Weapon RebalanceWith the introduction of the new Assault Rifle class, we are rebalancing all machine gun classes to give each weapon type its own distinct identity and niche.Submachine Guns (SMGs)The Role: Close-range, high-risk, high-reward.The Changes: While they remain less accurate at distance and have lower base damage, the bulk of their power now comes from precise critical hits.Adjustment: Critical multiplier increased to 2.5x.Light & Rotary Machine Guns (LMGs/RMGs)The Role: Sustained fire and crowd control.The Changes: These heavy hitters focus their damage on body shots to shred through…
- v6.0 - Invocations - 11 June 2026
Finally...For the past seven months, I’ve been balancing university work with the development on this update. Now that university is finally done, I've been able to pour all my focus into finishing this update. As I mentioned in my last post, while working on the Theatre map, it became clear that I needed to overhaul the core systems before adding more maps. The old foundation just wasn't expandable enough, but these new improvements pave the way for much bigger things. Starting with this update, where I have fully reworked both the Church and Backrooms maps, added a whole new ability system, a new Miracle, 4 new guns, a new zombie type and MUCH MORE!InvocationsInvocations are a brand new active ability, these essentially act as a class/role.You can unlock invocations at Prestige Level 1 for £1000, and you can switch between them freely from the upgrades screen in the main menu.New Mira…
- Development Update & Church Rework - 23 May 2026
Development UpdateHello, Con No 1 here,Firstly I want to apologise that its been 6 months with no updates, I have been completing my final year of university and it has really eaten into my time, but as of last week, I completed my final piece of University work so I can fully focus on Nasty again for the foreseeable future.I encourage everyone to join the Discord for daily updates and a direct line of communication with me. https://discord.com/invite/jEs7r52Xs7When is the next update?I am in the final stages of the next update, and this update will be the biggest update to date, by a LOT.I expect to release it in June. What is in this update?I know I previously announced that The Theatre would be the next update. However, while working on it, I realized the core foundations of Nasty Zombies needed a serious overhaul before I could build anything new. I went back and rebuilt those syste…