Fighters Forge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 01:58:01 UTC
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateMar 14, 2024
- DeveloperChaotix
- PublisherChaotix
Genres: Action, Adventure, Casual, Indie, Early Access
Company pages: Developer: ChaotixPublisher: Chaotix
Fighters Forge Steam news
Fighters Forge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- SONIX 3D Avatars - 16 September 2026
While looking into numerous custom 3D avatar solutions, we actually met the founder of SONIX at PAX East 2026 in Boston. He explained how they are continuing to evolve the 3D Avatar service that ReadyPlayerMe was providing. Now that their 3D avatars are live, I was able to very quickly implement their avatar solution to Fighters Forge.To create your own avatar, simply download PULSAR (Voice Chat app) at sonix.gg, then create your Sonix profile & 3d Avatar. Once you are happy with your custom avatar, copy your avatar code from your profile. Then on the Fighters Forge select screen, please R to open an avatar form. Type a name, paste your avatar code, use the dropdown menus to select your custom Fighter's voice, default moveset, & default element. Press the Add Avatar button and the select screen will refresh with the updated character select. You can voice chat with friends on SONIX PULS…
- Gameplay Updates & Original Characters - 4 September 2026
We had a really fun & rewarding weekend sharing Fighters Forge with fellow New Yorkers this year at AnimeNYC / PlayNYC!Original CharactersJust in time for the convention, introducing two more original characters, Blitz & Tundra!We will continue refining the movesets of these four characters as we prepare for an online multiplayer closed alpha!User Interface UpdatesAlso check out the new fighter HUD featuring animated health & meter bars. The meter bar is now segmented and glows when trigger mode can be activated.Elemental UpdatesNew Fire, Ice, Lightning, & Poison elements introduced with Toon style particle effects to better match the art style of our original characters.Lightning powered hits now cause a delayed electrical twitch or interruptPoison powered hits now cause delayed damageProjectile based Special Moves now have beam trailsGameplay UpdatesRoll speed increasedDash speed & di…
- New Stages, Mechanics, Online Multiplayer Updates & More - 25 March 2026
Online Multiplayer In DevelopmentThe last four months have been primarily dedicated to developing networked (online/LAN) multiplayer. We are hoping to have an Online Multiplayer Closed Alpha during the Summer. To participate, please join the Chaotix Discord and stay tuned for announcements.Stage UpdatesDowntown Alley - new!Underground Arena - new!Roof - smallerSubway - smallerCertain levels have been removed for further refinement.Grapple StruggleIf the grab isn't immediately teched, it will now enter a grapple struggle phase during which, the Attacker must tap the Grab button repeatedly to confirm the Grab, while the Victim must tap the Grab button repeatedly to break out or reverse the Grab. Circle indicators help determine who is winning.Guard Cancel Roll To escape troublesome situations, a Guard Cancel Roll can now be performed by pressing Block & Dash at the same time. There are in…
- Shaders, Gameplay Updates, & Costumes - 11 December 2024
Graphical Updates Cel Shading Shader added - can be disabled in settings Outlines Shader added - can be disabled in settings Gamemode Updates Versus Mode - Intro Sequence now ignores player input Coop Mode - Slow Motion menu option now respected Universal Burst Added Sprint + Grab is now a Universal Burst Can be used during hit stun Uses one-third meter Guard Updates Can no longer cancel into guard at any point during attacks Movement Updates Air Dash - Minimum Jump Height requirement added Attack Updates Re-introduced attack auto rotating nearest opponent, We might limit auto rotate within a certain range of degrees Universal Uppercut no longer uses meter, removed circle effect Sprint Attack no longer uses meter, removed circle effect Element effects added to charged melee attacks CIrcle effect removed on Enemy attack indicator Throw Updates Circle effect added to grab attempts, color…
- Gameplay Updates - 15 August 2024
Happy to announce that I am working with TechChaseTV as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the coming weeks. Slow Motion & Parry Updates Versus Mode - Slow Motion during Special Moves & Parries have been disabled. Versus Mode - Slow Motion "SlowMo" Option added. Consider enabling for casual/party mode. Parry Window reduced to 5 frames, "SlowMo" if enabled, can make the perception of these frames…
- New Specials, Air Combos, Sprint Moves, & Fixes - 28 July 2024
Special Moves Added Elemental Hitsparks for Special Attacks Terek Ground Punch - Lowered Terek Air Punch - New Fire VFX David Air Punch - New Lightning VFX Hakeem Air Punch - New Shine VFX Hakeem Ground Kick - New Shine VFX Hakeem Air Kick - New Shine VFX Ekon New Special - Ground Punch - Red Fire Blast Ekon - Ground Kick - New Red Fire VFX Angelina Ground Punch - Slows Opponents Angelina Ground Kick - New Ice VFX Alina New Special Ground Kick - Rising Flash Kick Alina Air Kick - New Water VFX Nadia New Special - Air Punch - Magic Blade Nadia New Special - Ground Kick - Flash Kick Magic Blade Nadia Air Kick - New Magic VFX Gameplay Updates Air Combos Refactored - 2 Punches, 2 Kicks Sprint Ground Punch - Dash Punch Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick Sprint Air Punch - Hammer Sprint Air Kick - Dive Kick / High Kick / Falling Kick Sprint/Dash controls swapped…
- New Levels, Movesets, Specials, Parry Reversals & More! - 19 July 2024
New Early Access Levels COOP Night Street COOP Times Square COOP Casino VS Subway VS Temple VS Dojo VS Rooftop Bar Gameplay Updates New Parry Reversal Mechanic Reduced Parry Window After Every Parry Reversal Reduced Run Speed Reduced Dive Kick Speed Custom Guard & Guard Hit Animation Added Circle to Enemy Attack Indicator Grab escape movement amount decreased Enemy AI now does Kick & Special Kick attacks CPU AI now works in COOP Mode Attacks / Moveset Updates New Moveset by Qwertnikol assigned to Hakeem New Moveset by Krystal assigned to Ekon New Moveset by WeMakeTheGame GirlMartialArts assigned to Alina New Moveset by 9CG assigned to Terek New Moves NinjaPro added to David New Moves Qwertnikol added to Angelina Special Moves Updates Terek's New Special Ground Kick - Fire Hurricane Ground Pound David's New Special Air Kick - Lightning Hurricane Kick Ekon's New Special Ground Kick - Foot…
- New Weapon & Enemy Attack Indicators - 15 May 2024
New Weapon - Rocket Launcher Enemy Indicator on Head before Attack David's Special Ground Punch - New VFX, Slower Projectile Speed Terek's Special Ground Kick - New VFX Combat Idle Poses in Character Select and Level Intro
- Combat Idles, Combos, Dashes, & Fixes - 24 April 2024
Combat Idle Poses Punch Kick Combo Refactor Fix Infinite Dashes Neutral Dash now Dashes towards closest opponent Throw button now Grabs if nothing is Held Mode Menu Error Fix
- Indicator Updates & Fixes - 13 April 2024
The player indicators now appear at a closer range. Also added colored spotlights at greater distances. Coop Level Heist: Now hiding the front wall after entering the bank. This mIght be removed once I develop a better dynamic culling system. Glitch Menu: Added option to "Reset All Players". Special Moves started during a Special Slowdown no longer trigger another Special Slowdown.
- Menu Update - 28 March 2024
Updated Mode & Map menus to use P1,P2,P3,P4 text like on the character select screen.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 September 2026 | SONIX 3D Avatars | 1844115010489285 |
| 2 | 25 August 2026 | AnimeNYC 2026 Build Update Coming Soon | 1841579228678543 |
| 3 | 15 May 2024 | New Weapon & Enemy Attack Indicators | 5747233970413567856 |
| 4 | 24 April 2024 | Combat Idles, Combos, Dashes, & Fixes | 5759616966662471702 |
| 5 | 13 April 2024 | Indicator Updates & Fixes | 6474562312189312056 |
| 6 | 28 March 2024 | Menu Update | 5749481331437146900 |
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