- Demo Patch 0.0.6 - 18 August 2026
BUG FIXES: - Fixed a bug that caused game being broken for new players
- Demo Patch 0.0.5 - 16 August 2026
- Fixed Alchemist class passive and P0TION add-on not duplicating modded relics correctly- Fixed performance issues for players that have a lot of runs in run history
- Demo Patch 0.0.4 - 8 August 2026
NEW FEATURES:- Added run history!- Now you can find notes in the dungeon that give good tips! GENERAL CHANGES:- Changed "cooldown" keyword to just "cool" to reduce confusion BUG FIXES:- Fixed alchemy glove softlocking the game if it had "on potion use" trigger- Fixed few minor visual bugs
- Demo Patch 0.0.3 - 2 August 2026
GENERAL CHANGES:- Added cooldown category for statistics tab- Statistics tab now also tracks spellbook and script stats- Improved extra info panel UI- Extra info panel now not only shows related relics, but also spellbook, script, viruses and tarot cards- Extra info panel now shows related relics for some dungeon objects too (like when checking out snack extra info you'll see which of your relics scale with snack attributes)BUG FIXES:- Fixed game not starting for new players
- Demo Patch 0.0.2 - 1 August 2026
First patch of the demo!FEATURES:- Added mid run saving - runs are saved between zones!- Added tab to view active tasks during a runGENERAL CHANGES:- Tweaked some animation speedBUG FIXES:- Fixed some players not being able to unlock add-ons- Minor visual bug fixes
- Demo is OUT! - 24 July 2026
Hi all, It's finally time!DEMO IS OUT!There's also new trailer and updated store page! Demo is full of content: 100+ relics to experiment with 8 classes to try 3 zones to explore Relic modification systems 3 bosses to defeat Good chunk of unlocks Secrets And MORE!Hope you all will have a fun! And if you do, demo review would be appreciated! It helps a ton!Ravernt (Developer)SOUNDTRACKThe official soundtrack from milkypossum, now available on streaming platforms and YouTube!The full OST will be available to purchase here on Steam when the full game releases. (Note for creators: There was a very brief window where the OST was being flagged on twitch + youtube. We've since talked with the distributor, and have resolved the issue!)
- End of Playtest, Demo and Playtest Patch 0.0.16 - 21 July 2026
After few months of public playtest, I think we finally hit the point where all mechanics feels fun and cohesive and everything is polished enough that game is finally ready for it's next big step - demo! When? July 24th! (yup, this Friday!) This will be the end of public playtest too. Some important info: - Demo version will be the same as playtest one, so I won't be removing any content- Playtest progress will carry over to demo- This will probably the last playtest patch! Other than that, thank you so much for being part of playtest! GENERAL CHANGES:- Added button in settings to reset save- A lot of visual polish basically everywhere- Added a ton of missing sound effects- Warrior is now default tutorial classBALANCE CHANGES:BUGS:- Goldbug: gold 6→5, health no longer scales with current zoneTAROT CARDS:- The Hanged man: all zips are unlocked instead of just newly discovered onesBUG FI…
- Playtest Patch 0.0.15 - 17 July 2026
GENERAL CHANGES:- Improved all meta-progression menus and visual effects- Slightly updated properties window visuals BALANCE CHANGES: RELICS:- Tiny snowman: heat reduction 3→4- Frog cup: heat reduction 3→4- Broken bone: chance to trigger 20%→25%- Amber: heat reduction 4→5- Happy dynamite: damage 4→3- Volcano mask: damage 5→4 TAROT CARDS:- The Sun: max heat decrease per attribute point 2→3 CLASSES:- Warrior: changed to: +25 max healthDev note: A lot of you asked for simpler class for more vanilla experience, so I made warrior's ability more basic- Fiend: relics were changed- Shaman: mod can be applied to any relic ADD-ONS:- Hungry...: max health 20→15- Deal: now also gives -7 max health BUG FIXES:- Fixed special room border being on wrong layer- Fixed all mods in mod shop being free if you had discount add-on- Fixed some tarot cards sometimes softlocking the game- Fixed some typos
- Playtest Patch 0.0.14 - 14 July 2026
GENERAL CHANGES: - Bugs are more likely to attack if they haven't attacked for a few turns and less likely if they recently attacked- Rooms that contain bugs are marked- Added 1440p resolution support- Big UI improvements for statistics, zone info, map, settings and inventory UI- Special rooms now look more... special- Some other small visual and UI tweaks BUG FIXES: - Fixed alchemist being able to use it's skill multiple times
- Playtest Patch 0.0.13 - 6 July 2026
GENERAL CHANGES:- Added small zone visual details BUG FIXES:- Fixed Burden virus sometimes triggering twice per zone- Minor visual fixes
- Playtest Patch 0.0.12 - 4 July 2026
GENERAL CHANGES:- Game starts to speed up if turn is taking too long- Changed rarity colors- Improved a lot of visual effects and animations BUG FIXES:- Fixed sometimes getting an error after completing a run- Fixed virus selection screen sometimes persisting even after ending a run- Fixed tarot packs sometimes not having cards- Fixed some resolution issues
- Playtest Patch 0.0.11 - 1 July 2026
GENERAL CHANGES:- Removed most loading screens and added cool transitions instead- Small visual improvements BUG FIXES:- Fixed some icons being missing
- Playtest Patch 0.0.10 - 27 June 2026
Balance patch! GENERAL CHANGES: - All heat reduction is renamed to cooldown- Bugs in further zones drop less keys- Bugs drop slightly more gold in first zone, but slightly less in further zones- Treasure rooms always have lunch box BALANCE CHANGES: RELICS:- Apprentice staff: damage 7→6- Shopkeeper keys: keys gained 2→1- Enchanted cloak: damage 4→5- Treasure shovel: added - +1 physical damage bonus- Forge hammer: reworked - +1 defense. 50% on attack, +1 defense for the room- Old wizard hat: reworked - +1 magic. 50% on attack, +1 magic for the room- Mage sword: damage 5→4, +1 target every 2→3 magic- Speed ring: added - +10% dodge chance- Eagle eye: crit chance bonus 7→6- Alchemy glove: spawns only health potions- Golden sceptre: gold cost 3→4- Spell amplifier: added - +2 mana needed to use spellbook- Ancient tombstone: max heat decrease 20→10- Boulder gloves: damage bonus 20%→10%- Grand a…
- Playtest Patch 0.0.9 - 25 June 2026
A lot of UI and tooltip improvements!GENERAL CHANGES:- Various UI improvements- Keywords are now colored (makes tooltips a lot more readable)- Relic modifications are underlined- Rarities are now color-coded
- Playtest Patch 0.0.8 - 19 June 2026
Finally an update and it's quite a big one! It brings one of the most requested features - difficulty system!NEW FEATURES:CORRUPTION LEVELS- Corruption is difficulty system that adds new mechanics to runs to spice up the gameplay. There will be 5 levels in total, but only the first one will be available in the playtest and it brings very cool new mechanic that is...VIRUSES!- Viruses are modifiers that make runs a lot more difficult. You will have to choose one at the start of every zone.- There are 32 viruses at the moment which means a lot of run variety!- Keep in mind that I'm still working on viruses balance, so some of them might be too weak or too strongGENERAL CHANGES:- Some visual effect polishBUG FIXES:- Fixed rooms sometimes not being marked as explored- Minor visual fixes
- Playtest Patch 0.0.7 - 3 June 2026
- Fixed bugs sometimes not showing that they are about to attack- Class victory count is back- :MYSTERY add-on no longer can give you error relic- Fixed inspecting mods and tarot cards not showing related relics- Fixed few minor visual bugs
- Playtest Patch 0.0.6 - 1 June 2026
Starting to work on difficulty system, but first I need to tweak the add-on system a bit.Basically, upcoming difficulty system will require you to pick a bad modifier at the start of each zone. I think it will introduce a lot of variety to the runs, but it would also make the start of a run feel too slow. You'd need to pick a class, select an add-on pack and then a difficulty modifier. That's way too many decisions and clicking to get a run going, so that's why I'm tweaking how add-ons work.GENERAL CHANGES:- Instead of selecting add-on pack at the start each run, each class comes with 1 random add-on assigned- Traveler's backpack spawns in the first room and gives rare relic instead of common- Get random common spellbook at the start of run- Tweaked some UI bitsBALANCE CHANGES:ADD-ONS:- JUG-JUG: changed to: spawn stat potion that grants random stat boost- S0UL: defense penalty 2→1- G00L…
- Playtest Patch 0.0.5 - 29 May 2026
GENERAL CHANGES:- Inspecting relics, spellbooks or scripts now shows related relics in your inventory. For example, if you inspect frost staff (on dealing arcane damage, apply frost) you can quickly look up which relics you have deal arcane damage- Added sliders to adjust game's saturation and brightness in color palette window- Resource collection effects are slightly animated- Improved zip open visual effectsBUG FIXES:- Fixed lance visual effects- Fixed enchanted cloak visual effects ---------------------------------------------------------------------------------------------------------------- And I'm also posting 0.0.1-0.0.4 patch notes since they weren't public: PLAYTEST PATCH 0.0.4: Spellbook rework, defense nerf and balance changes! GENERAL CHANGES:REWORKED SPELLBOOK MANA SYSTEM:- Spellbook mana system felt kinda weird. Either you get to spam your spellbook every turn or it was a…
- Strategems Vol. 2 - 28 May 2026
Today kicks off Strategems Vol. 2 hosted by Goblinz Publishing A digital event focused on strategy and highly replayable titles.Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer!You can play the public playtest for Folder Dungeon right here on Steam! And please consider joining the Discord. We'd love to hear your feedback.(Use the "Join the Playtest" button, found below the screenshots on the Steam page)A BIG thank you to Goblinz Publishing for including us in their event. We're eager for new people check at the game, and are excited to hear your feedback!Please be sure to add Folder Dungeon to your Wishlist!
- Playtest is LIVE! - 1 May 2026
Hi all,It's finally here! The playtest starts now! The game is already in good state, but expect some bugs and balance issues. I'll be fixing all of those as quickly as I can! What's included in the playtest, you ask?100+ relics8 classes to try3 zones to explore3 bosses to fightRelic modification systemGood chunk of unlocksSecrets to discoverAnd tons more!If you have any feedback or want to report a bug, feel free to join the Discord server! Other than that, I hope you have fun! Ravernt (Developer)