- PATCH NOTES UPDATE: New patch notes – September 22nd, 2026 - 22 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 sharing the information about a new patch notes done!First of all, we want to thank our community for the feedback provided through the different existing channels about Alex& Arty's experience! Based on that we have implemented some adjustments during this week since the launch and we want to share the list with you! At the current version of the game 1.0.0.6551 the topics addressed are: 🔹 Fixes:Corrected an issue with pollution that could block the player story if cleansed too soon. Now you can cleanse as much as you want, and it won’t fail!Blossom questline is now playable even if you previously looted the resources. Fixed an issue involving Arty’s movement over the Thunder Mountains.Koplons are now looted no mat…
- 🔆Alex & Arty | Making Of #13: The Thunder Mountains Area - 21 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 13 | The Thunder Mountains Area 🔆 #Alex&Arty In this thirteenth chapter, it's time to talk about the Thunder Mountains, an area further inland on Arcadia, on the planet Gladness.Visually, this biome packs a punch with its barren slopes rising into jagged peaks. And watch out for environmental hazards: massive lava falls crash down into the fog below, forming toxic, bubbling rivers. We’ve meticulously tweaked the color palette so the visual contrast in this zone really pops on screen.Lore-wise, Foundry K needed to expand across Arcadia at breakneck speed, so we designed their outposts using…
- Alex & Arty is OUT NOW! 🎉 - 16 September 2026
Hello, gamers! The whole RolldBox Games team is celebrating. 👋 The wait is finally over. Alex & Arty is officially available on Steam! It is time to jump into Gladness, explore every corner of its colorful biomes, and discover all the lore, side quests, and secrets we have prepared for you with so much love.We have prepared:Base Game: Tons of hours to enjoy the experience of restoring Gladness with Arty, leaving the world better than when you started.Restoring Planet Earth DLC: Take action and turn your playthrough into real help for the environment. Remember that 100% of our revenue from this DLC goes directly to the dots.eco platform to fund ecological initiatives. You will be able to perform these actions as you progress far enough in the Base Game.Original Soundtrack (OST): Take Oscar Araujo's incredible music with you to keep feeling the atmosphere of Gladness even when you turn o…
- Alex & Arty Gameplay Broadcast - 16 September 2026
Watch the developers play, share tips, and discuss the development of Alex & Arty
- 1 Day: Save the game world, heal the real world 🌱 - 15 September 2026
Hello, gamers! Today, the whole RolldBox Games development team is here! 👋. We are all so excited about this moment. Tomorrow is the big launch day! Beyond the main adventure, we are super proud to introduce the Restoring Planet Earth DLC.Real-world impact: By activating the in-game consumable items from this DLC, you drive real ecological actions through our official partner dots.eco.Personalized certificate: Receive official recognition for your direct contribution to the planet.100% Commitment: All DLC revenue received by RolldBox and Jataí Games will go directly to dots.eco to support environmental organizations, and you will be able to get an official certificate of your contribution.Tomorrow you can also grab the spectacular OST (original soundtrack) composed by Oscar Araujo, designed to give Gladness its own emotional atmosphere. See you at launch! Don't forget to join our Disco…
- 2 Days: Meet Arty, your shapeshifting companion! 🦊 - 14 September 2026
Hello, gamers! Today, the RolldBox Games dev team is still here 👋, eager for you to finally uncover the secrets of Alex & Arty! We are just 48 hours away from launch! You won't explore the vast, colorful regions of Gladness alone. Arty is much more than a simple sidekick: he is the key to unraveling the lore and secrets of the planet.Shapeshifting mechanics: As the planet heals, Arty acquires new forms that unlock movement abilities to reach inaccessible areas of the map.Dynamic duo: Play as Alex to cleanse the corruption and rely on Arty to interact with the fauna and solve environmental puzzles.The countdown is almost over. Are you ready for the journey? Don't forget to join our Discord server. See you on Gladness!
- 3 Days Left to Clean Up Gladness! 🌍 - 13 September 2026
Hello, gamers! Today, the entire development team at RolldBox Games is at the controls! 👋 The hype is real! There are only 72 hours left until Alex & Arty arrives on Steam. Get your Ionizer ready, because this is not your typical adventure. Instead of annihilating enemies, you will use our "reverse combat" system to cleanse toxic pollution and bring Gladness's biomes back to life.Heal, don't destroy: Cleanse the toxic slime and watch the environment dynamically transform into vibrant ecosystems right before your eyes.Meet the Dilimals: Rescue and interact with unique creatures that inhabit each region, each with their own behavior.Add it to your wishlist and get ready to leave the world better than you found it! Don't forget to join our Discord server. See you on Gladness!
- 🔆Alex & Arty | Making Of #12: The WildLands - 9 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 12 | The Wild Lands 🔆 #Alex&ArtyIn this twelfth chapter, it is time to talk about the Wildlands. An area on the Arcadia continent in Gladness filled with water, fertile lands, incredible creatures, trees, and truly vibrant colors.But beware! Alex is not going to find it looking like that. The slime, toxic substances, and pollution have left it in a completely different state. The contamination the Wildlands have endured has changed them entirely.How can they be restored? You already know! As Alex, wielding the Ionizer and teaming up with Arty, you will be able to do it.Discover many of the…
- 🔆Alex & Arty | Making Of #11: The Luther IV Area - 8 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 11 | The Luther IV area 🔆 #Alex&ArtyWe are kicking off our next batch of Making-Of episodes! In this eleventh chapter, we wanted to showcase all the effort put into creating the Luther IV environment. These are facilities on Gladness that Corporate Foundry K hastily abandoned to their fate. A comprehensive installation featuring laboratories and workshops that you will get to discover. It is an industrial yet minimalist complex located in Arcadia, the continent of Gladness.Alex, Solomon, and Dr. Dreyfus landed Solomon's ship, the Talaria, in this very zone. It was the only place they could—…
- 🔆Alex & Arty | Making Of #10: The Level Design - 7 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 10 | The Level Design 🔆 #Alex&ArtyAnd how do we shape the missions designed for Alex & Arty? How do we visualize them inside the Unreal Engine? What is the actual size of the map? In this tenth episode, we are showing you a part of the process that is just as crucial as the rest of the game's creation: Level Design.One word to define what has guided us—and what has been the hardest to achieve—would be Balance. Clarity in actions combined with true freedom of movement. Balancing the missions, their appeal, the challenges, and objectives, while maintaining the player's focus exactly where we…
- 🔆Alex & Arty | Making Of #9: The Pollution - 2 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 09 | The Pollution 🔆 #Alex&Arty In this ninth episode, we want to talk about how we visualized and created the pollution on Gladness. Staying true to reality, giving shape to the "Crud"—imagining what it looked like, its shifting forms, its texture, its intensity, and how to make it disappear—was anything but an easy process.We faced the challenge of visualizing it across the different areas of Gladness: The Wildlands, the Thunder Mountains, and the Black Sea. Everything needed to look permeated by pollution at varying densities. We went through several versions, tweaks, animations, and eff…
- 🔆Alex & Arty | Making Of #8: The Ionizer - 1 September 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 08 | The ionizer 🔆 #Alex&ArtyIn this eighth episode, we focus on the Ionizer. How do we clean the pollution on Gladness? What could be effective?We played around with the concept of "disintegrating" the pollution based on the matter it's composed of. There’s nothing better than doing it with a beam of light! With this concept in place, the next step was imagining different ways to interact with the pollution, since there are various types of slime across Gladness. Not all of them dissolve easily or equally. So, we had to figure out how many types of light beams to include, their different i…
- 🔆Alex & Arty | Making Of #7: The NPC Characters - 24 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 07 | Characters 🔆 #Alex&ArtyIn this seventh episode, you will find the NPC’s designed with which you will interact with! We have to admit that the creation process for the support characters, the NPCs, took some effort. We wanted to take many factors into account. To name a few, we discussed their character, their personality, and the tone we wanted to reflect and maintain in the adventure we were designing. Another aspect was character diversity, representing a variety of realities within society. We can highlight aspects of gender, age, skin traits—like Blossom, who has vitiligo—or physic…
- 🔆Alex & Arty | Making Of #6: Dilimals - Part 2 - 19 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 06 | Dilimals II 🔆 #Alex&Arty In this sixth episode, you will find the rest of these wonderful creatures: the Dilimals!We wanted to create fauna across the different means of movement available in Gladness: land, air, and water. This led us to create the diverse series of creatures we are sharing in this episode and the previous one.Each created environment has its own color palette, featuring both a polluted and a restored version. It was also important to decide on the colors and textures for these creatures to ensure they stand out exactly as we wanted in each setting. Gladness is the pl…
- 🔆Alex & Arty | Making Of #5: Dilimals - Part 1 - 17 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 05 | Dilimals I 🔆 #Alex&ArtyDeciding how the creatures of Gladness would look and move was no easy feat! Luckily, our Concept Artist was able to draw inspiration from the incredibly rich nature that surrounds us to envision some truly fantastic beings.In this fifth episode and the next, we cover the creation process of these wonderful creatures: the Dilimals!But it’s not just about the concept art; it’s about how they are modeled, the rigging, the animations, the personality, and the colors that our entire art team has designed and created for them—our Dilimals.Enjoy them, and above all, fi…
- 🔆Alex & Arty | Making Of #4: Breathing life into Arty! - 12 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 04 | Character Arty 🔆 #Alex&Arty In this fourth episode, we cover the creation process of Arty.We faced a major challenge, because Arty is a very special and magical creature.Arty possesses an unusual consciousness, which not only allows them to communicate, but also to use the "Anima" found on Gladness to influence the environment. This means this creature can repopulate flowers, grass, trees, and even small animals. Therefore, Arty had to reflect a high capacity for interaction, a deep sensitivity toward all living beings, and the strength to help them survive. We also needed to convey th…
- 🔆Alex & Arty | Making Of #3: : The secrets of Alex’s creation. - 10 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 03 | Character Alex 🔆 #Alex&Arty In this third episode, we showcase the evolution of Alex. As a character, she is a determined, tech-savvy woman who refuses to let Gladness remain polluted.We started with the suit design she would use at the bottom of the sea, and then we created the versions for the Wildlands and Thunder Mountains environments.Our final design had features based on people from India, mixed with other nationalities. Her skin color is a light caramel, and her eyes are of a warm green.The idea behind this was that we imagined a future in which races and nationalities are unit…
- 🔆Alex & Arty | Making Of #2: Narrative & Game Design - What is first? - 5 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are continuing with our "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆CHAPTER 02 | Game Design II 🔆 #Alex&Arty In this second episode, we dive into a lesser-known yet absolutely essential part of video game development: how we shape the game's narrative alongside the design of its mechanics and dynamics. We share how we define the depth, the additional stories, and the characters that we have imagined and evolved for Alex & Arty.You can picture our creation process here like an onion: complete layers of game design and narrative ideation. With each layer, we add one more side quest, one more detail we want to include in the overall project. We then review it with the…
- 🔆Alex & Arty | Making Of #1: From Idea to Reality - 4 August 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are kicking off this "Making Of" video series, where we show you everything behind the creation of Alex & Arty! 🔆In this first chapter, we dive deep into Game Design, taking you from our initial ideas—using characters from our other games—all the way to the prototypes, development, and final version.CHAPTER 01 | Game Design I 🔆 #Alex&ArtyYou will be able to see firsthand how we built and perfected our environmental restoration mechanics, Alex's suits, and Arty's transformations.As an indie studio, we love being transparent and sharing the passionate (and sometimes chaotic!) creative process with our community. Whether you have been following us from day one or have just discovered the world of Gladness, we hope…
- Devlog #9: Discover the Dilimals and the colours of Gladness! – July 9th, 2026 - 9 July 2026
Hi, Gamers! RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 We are going all out with Alex & Arty! We've done some additional playtesting for the final tweaks. Are you excited to play it? We can't wait for it to finally see the light of day either, so you can enjoy it to the fullest. In the meantime, we’d like to share a few more details about its creation.Inside the Development ProcessIn our last devlog, we talked a bit about how important it is for us that the world of Alex & Arty conveys the dynamism and life we have envisioned, and the need to properly balance the amount of AI for interacting with the various creatures and characters.Talking with the team, our developer shared that what he enjoyed doing most was setting everything up to properly fine-tune the different be…