Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2856990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Sam Parton |
| Publisher | iDevelopThings |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A tower defense adventure with endless strategy. Experience procedurally generated maps, unique foes, and a comprehensive tower upgrades system, as you progress through the waves. See how long you can hold down the homebase in this dynamic and replayable game!
About this game
Bastion of Beginnings is a tower defense game that seamlessly blends roguelite elements and rich replayability. Key Features: Foundational Upgrade System : Start with a simplified upgrade system designed as a precursor to our comprehensive tech tree. This initial system allows us to build out the necessary elements, and will evolve into a more complex and branching tech tree system in the future, adding depth and richness to your progression. Procedurally Generated Maps Every game presents a new map, featuring unique terrain generated by our procedural algorithms. Our path generation system, which is tweakable, allows for both crazy and simple paths, perfectly tuned for tower defense. Scaling/Varied Enemy Types : Face off against enemies that scale and grow tougher with each wave. Anticipate a boss wave every 10th wave, offering not just a challenge but also rewards that enhance your gameplay. Adaptable Tower Upgrades : Embrace a versatile "attribute" system for tower customization, allowing you to fine-tune stats such as RPM for cannons or firing rate for snipers. Your strategy shapes their evolution. As bosses fall, you're offered a roll on the upgrade system, granting the choice to select enhancements for your towers. This system fosters numerous synergies, stacking effects, and unique special abilities. Early Access Roadmap: Driven by the Community: Your insights and input are crucial. Engage with us, share your thoughts on features, pinpoint bugs, and help direct the game’s progress. Refinement and Enhancement: Expect ongoing enhancements that polish gameplay, graphics, and performance, delivering a seamless experience across a range of devices. Fresh Threats and Defenses: Stay on the lookout for inventive tower options and new enemy variants that will join the fray. Expanding Tech Tree: Delve into an intricate tech tree with diverse pathways, ensuring each choice has a significant impact on your play style. Dynamic Landscapes: Look forward to more sophisticated world generation, including multiple enemy paths, alongside general improvements and optimizations. Performance Improvements on the Horizon: Behind-the-scenes work is set to majorly advan…
Supported languages
English
