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refarm

refarm Steam news

otterhands | Nov 1, 2024 | game

Released

0players observed · 24 September 2026 - 15:42:25 UTC

SimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak168
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

refarm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak168
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews289
  • Release dateNov 1, 2024
  • Developerotterhands
  • Publisherotterhands

Genres: Simulation

Company pages: Developer: otterhandsPublisher: otterhands

Top Steam chartsTop 100 gamesGame directorySteam Store page

refarm Steam news

refarm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Official Patch #11 - 10 November 2025

    updated mill visuals mills now have an animation while working on recipe reworked mill logic to increase batch sizes by 100 and yield by 50 per mill recipe numbers now get directly updated on mill deletion / placement added in world yield feedback to mill that is clicked to collect hold to harvest now ignores huts and mills to avoid accidental use fixed bug that caused working duration of mills to be halved on deletion / placement fixed wrongly displayed reroll cost on restart fixed bug that caused yield of mills to always be 50 on restart It has already been 1 year since release and I'm still able to work on updates! So, huge thanks from otterhands! 🦦🦦🦦

  • Official Patch #10 - 9 September 2025

    decreased grow times for higher bushes (and tree) in order to ease the - Everything maxed! - achievement grind fixed issue where villagers worked less efficient upon having 666+ of them Thanks from otterhands! 🦦🦦🦦

  • Official Patch #09 - 8 August 2025

    villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦

  • Official Patch #08 - 7 July 2025

    added hold to harvest to avoid hand injury (sorry for being so stubborn on this one)camera movement now has a dead zone to avoid accidental input by other plugged-in devicesvillagers don't die instantly if there is no food in storage villagers have less focus on bushes to avoid clustering unless needed for survivalvillagers that consume better fruits sleep less and work more villagers will sleep and try to eat several times before death I'm overwhelmed by the number of new players discovering refarm. All your feedback and reviews really mean a lot! So, huge thanks from otterhands! 🦦🦦🦦

  • Official Patch #07 - 6 June 2025

    fixed bug where achievements don't trigger after world reset in same playsession fixed bug where the first recipe is unvalid ensured buttons have no navigation on directional input after submit actions store page disclaimer now includes median playtime Thanks from otterhands! 🦦🦦🦦

  • Official Patch #06 - 5 May 2025

    audio settings are now being saved and loaded added stone ground tile as option in decorations tab villagers now get ready for work after exiting the house with a short nap and snack If you enjoyed your time with refarm, then my upcoming game - otters and stones - might interest you :) Thanks from otterhands! 🦦🦦🦦

  • Official Patch #05 - 4 April 2025

    added layout helper toggle in settings tab to help with map alignment fixed a bug where screenshot mode is not centered screenshot mode now returns to your previous camera position and zoom zoom in and out button inputs now work while mouse hovers over interfaces fixed issues with the camera re-center input and changed its behavior a bit Thanks from otterhands! 🦦🦦🦦

  • Official Patch #04 - 3 March 2025

    added extra safeguard to world reset in order to avoid accidental deletion of save file re-balanced some thresholds with the "ending" interaction fixed an issue causing artifacts from old world within the save file on starting a new world fixed a bug causing villagers to get stuck if there are no harvestable tiles placed Thanks from otterhands! 🦦🦦🦦

  • Official Patch #03 + Content Update - 2 February 2025

    added six new farm plants added two new steam achievements reworked ending encounter to be a team effort instead of unnecessary backstabbery :) reduced zoom out distance added a screenshot mode in the settings to show whole map added option to hide UI in the settings above 666 villagers they switch to using a more simple pathfinding to improve performance optimized asset bundling for some late game perfomance boost Note: Returning players will find some new plants in place of old plants. Sorry for that. To all of you - huge thanks from otterhands! 🦦🦦🦦

  • Official Patch #02 - 1 January 2025

    Changed visual of altars hinting at position of ritual to be more clear Added additional achievement check once game is closed UI text on placement/deletion now includes info for hold interaction Fixed issue with big blueberry bushes having wrong berry colors on hover Fixed blurry visual of house UI icon Included minor performance improvements Checked map size to be 80 x 80 Currently working on a content update scheduled for early February. Happy new year to all of you & thanks from otterhands! 🦦🦦🦦

  • Official Patch #01 - 12 December 2024

    Higher tier berry bushes now grow significantly faster Fixed bug that caused villagers to gravitate toward the center of the map Improved villager target search algorithm Improved performance of maps with high population combined with high crop density Several minor performance improvements To all of you - thanks from otterhands! 🦦🦦🦦

  • Official Patch #00 - 11 November 2024

    Most relevant changes: moving the camera with the mouse is now working as intended ground tiles now count above 999 resolved bug where building cost became 0 potato plant now yields 3 potatoes instead of one potato! unlocked content now stays unlocked even if game is loaded with less knowledge coins villagers now start with enough energy to not directly switch their harvest focus to berries Less relevant changes: the first recipe is now a valid one and its yield gets calculated correctly villagers now spawn without water under their feet for ~5 frames knowledge coin gain doesn't overflow if gain is larger than one digit resolved small interface issue for QHD monitors started testing and implementing performance optimizations - more to follow I've taken down the demo from steam prior to release. Last week I've decided to make it playable again on itch.io - so if you want to play the demo…

Patch notes and updates

S.noRelease datePatch nameGID number
110 November 2025Official Patch #111815580768393902
29 September 2025Official Patch #101809869180195943
38 August 2025Official Patch #091807332909610073
47 July 2025Official Patch #081803527891862841
56 June 2025Official Patch #071801617199426408
65 May 2025Official Patch #061798454487731570
74 April 2025Official Patch #051795917897361836
83 March 2025Official Patch #041792751526139651
92 February 2025Official Patch #03 + Content Update1790214123183424
101 January 2025Official Patch #021786573931037397
1112 December 2024Official Patch #011785774543526291
1211 November 2024Official Patch #006148070194801725510

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