Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2858140 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Liam Hadari |
| Publisher | Luminam Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Trapped in his family’s abandoned mansion, Liam Harper must survive the night against horrifying, mutated creatures created by the deadly Nexon-9 experiment. Uncover dark secrets, confront his family's haunting legacy, and fight to escape in this immersive first-person survival horror.
About this game
Your sister called. She said your father is not right, and there is no one else, and please come home. You swore you never would. The house is lit when you arrive. The lamps are on. A candle is burning in the hall. There are dishes on the kitchen table that someone used recently. Nobody has lived here for years. EXPLORE A HOUSE THAT IS STILL KEPT Someone tends this place. A photograph on the kitchen counter has had a face worn smooth by a thumb. A music box in a child's bedroom has been wound in the last day. A glass of water in your sister's room is full. Every room tells you more about the family that lived here, and none of it is good. RATION WHAT LITTLE YOU FIND Ammunition is scarce and it stays scarce. Bitter green herbs pulled from the walls close the smaller wounds. Real medical supplies are rare enough that you will hesitate before spending one. No encounter in this house requires a kill. A player with an empty gun can survive on movement alone, if they are good enough. RUN, BECAUSE HE WALKS The thing hunting you does not sprint. It walks, with one hand dragging along the wall, and the lights fail around it as it comes. Doors do not stop it. It opens them slowly, which is worse. Gunfire does not hurt it. Gunfire only tells it where you are. For most of this game you will think it is slow. UNLOCK THE HOUSE ONE ORGAN AT A TIME An eye. A lung. A brain. Cast-iron keys open a house that was built like a body. Solve your way deeper through rooms that seal behind you, and work out for yourself what the last lock is going to be. FACE WHAT IS LEFT OF THEM Six kinds of the reclaimed dead walk this house, and every one of them used to be a person. The freshest still wear the faces they died with. That is the worst part. A FAMILY HORROR, NOT A MONSTER MOVIE Built alone over three years in Unreal Engine 5. Three to four hours. One ending, and there is no good version of it. The house asks a single question from the first framed photograph to the last locked door: what do you owe the people you love when they refuse to die? Your father has already answered it.
Supported languages
English
