- Optimization & Water Update - 30 September 2026
The game's core codebase has undergone a major overhaul, resulting in improved performance for destruction and physics systems, corrected ragdoll behavior, significantly reduced RAM usage, much faster level loading times, and the resolution of numerous critical issues related to multiplayer synchronization and other aspects. See details below. Some additional fixes and optimizations will arrive later.New FeaturesNew Water VisualsNow you can dive underwaterAdded SpeedboatNew Map - Oil Rigbeware - this is the most performance heavy map currently in the gameImproved Swat behavior in Siege modethey are smarter and much more deadly nowOther New Features and ImprovementsPlayers now able to stand and walk on moving objectsNPCs can now jump over fencesNew character animationsAdded Fall DamageAdded -nomods launch option for starting the game with addons disabledFixes And OptimizationsGeneral Per…
- PSVR 2 Black Screen Fix - 23 April 2026
Patch v 1.30.2 -Fixed Black Screen for PSVR2 users
- Patch 1.30.1 - 9 March 2026
• Added a temporary fix for PSVR2 users experiencing a black screen Set the launch option -nopostprocessing in the Steam game properties window. The game will look worse visually, but it should now run correctly until a proper fix is released. Let me know if this doesn't fix the issue. also try -nogi• Added a setting to disable the new lighting systemSetting name: "Global Illumination"• Also added -nogi laucnh option in case new lighting prevents you from entering the game
- Multiplayer & Graphics Update - 8 March 2026
MultiplayerSteam Workshop SupportMultiplayer supports mods and custom made maps from the Steam WorkshopLobby SystemHost a public or invite-only lobby or join one in the lobby browser.Player AppearanceYou can select your player model in the Appearance menuProximity Voice ChatToggle your microphone using the new buttonGraphics UpdateNew Lighting3 New LevelsBorderAl SonaTrain DepotNew Items And FeaturesMilitary Utility VehicleMUV now has a functioning turretVehiclesAll cars now have toggleable interior lightingMegaphoneCan help you communicate over long distancesAnti-Aircraft LauncherFire-and-forget, one time use onlyTool GunAdded spawnpoint changer tool. Allows you to assign the spawn point of your player
- Multiplayer Update Announcement - 23 February 2026
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- Multiplayer Development - 19 July 2025
We’ve been hard at work on the next big update. It’s finally happening: Multiplayer is coming to the game!Super excited to share some early gameplay screenshots and videos with you all. Can’t wait for you to jump in and play together. More updates soon!No ETA yet.
- v1.21.1 Patch - 25 June 2025
-Optimized Structure Welding for custom maps -Added VP_Climbable component to the project editor. Use it to create climbable ladders
- Level Editor Update - 21 June 2025
Level Editor FeaturesYou can now create your own levels and publish them to the Steam Workshop. Use the Project Editor in the WorkshopTools.bat file located in the game folder. Check out the updated modding guide in the game folder, which now includes detailed instructions for creating levels.Spawn Voxel Project AssetsSpawn TreesImport Your StructuresConfigure various game rules on your levelYou can now add tags to your workshop item when publishing
- Demo Update v1.5 - 12 June 2025
Voxel Project Demo V1.5Game Demo updated to include latest fixes and improvements from the main branch (Reworked settings menu, physical NPCs, force grabbing and etc.)Voxel Project v1.20.2 PatchMinor fixes
- v1.20.1 patch - 26 May 2025
Modding SDK -Added VP_Eatable component. Allows you to create edible food -Added VP_PhysicsDamager component. Allows you to create melee weapons such as swords and sledgehammers Modding guide is updated to include the description of those 2 components and a walkthrough on how to create food.
- V1.20 Update - 24 May 2025
Added new Arena Gamemode Face off against waves of enemies using only primitive weapons like bows, swords, and more. Medieval Camp Map NPC NPCs can now pick up flamethrowers and RPGs NPCs now make sounds when injured Bunch of other NPC fixes New items and features Now you can eat food to restore your health Added 2 Bows and 3 different arrow types. Switch the arrow type in your hand by pressing the secondary button Added 6 new melee weapons UI Settings menu reworked Spawn menu now has separate tab for the modded items And other small Tablet UI improvements
- V1.11 small patch - 17 March 2025
Game -Menu Tab Reworked -Added new in-game Mod Browser -Added Test Player. You can now "play" without a VR headset -Fixed Military Vehicle and Supply Truck steering wheel bug Modding SDK -animation speed of the gun parts is now exposed in the VP_Gun component
- V1.10 Update - 14 March 2025
Game Updates Physical Ragdolls All NPC's are 'punchable' now. They realistically respond when shot or hit. You can punch them to death with bare hands General Added Chainsaw Improved sound volume balance You can now scroll using the controller thumbstick Game Settings Added Tablet Size Setting Added Game View Mirror Setting Sandbox Tools Tab Added Gravity toggle Added No Reload toggle Added immortal NPC toggle Fixes Fixed wrong spawn boundaries on some models Other small fixes and improvements Modding Updates Introducing the Project Editor Create custom pistols, rifles, knives/axes, attachments, and more—then publish them to the Steam Workshop! The modding guide inside the game folder is updated to the latest version and includes walkthroughs to help you get started. Model Importer Added size reference model (hold X to display the size refernece) Added Undestructible setting Added Share…
- New Update is coming! - 25 February 2025
Hi everyone! I've been working hard on drastically improving modding support, and there's a good chance the next update will introduce a lot of new modding capabilities. What am I working on right now? The WorkshopTools application is getting a brand-new Project Editor—you can see it in the screenshot below. Its interface is very similar to the Unity game engine, so if you're familiar with Unity, creating addons will feel much easier. In the Project Editor, you'll be able to: Import sound files, textures, and voxel models, modify them, and more. Create custom items, weapons, and vehicles, then export and publish them to the Steam Workshop. Design and build your own levels directly within the editor. When is the update coming? The next update is planned for March and will introduce the Project Editor with ability to create melee weapons and guns. If I have enough time, vehicle creation w…
- V 1.01 Patch Notes - 16 February 2025
- Added Music Volume and Radio Volume options - Added milliseconds to the Leaderboard - Improved player collision with props - Player no longer push ragdolls - Fixed a bug where custom props couldn't be grabbed - Fixed steering wheel teleportation when the car is damaged - Fixed a bug where the AI could see the player through the door
- Game is Available now! - 14 February 2025
Voxel Project is planned to receive major updates in the future. The main feature coming soon is a Level Editor. Also, since many players have been asking for multiplayer, I’ll be looking into it and seeing if I can implement it. Join our Discord to stay updated and get the latest information!
- Release Next Week! - 7 February 2025
What Will Be Included at Release? 3 Game Modes: Sandbox, Siege, and Missions Missions World Leaderboard 8 Maps Basic Steam Workshop Support (Create destructible voxel props that can be spawned in-game. Additional workshop features will be added in the future.) Voxel Gore, Dynamic Fire, Enemy AI, Weapon Customization Content & Equipment: 100+ Spawnable Props 9 Vehicles, 2 Helicopters, 1 Fighter Jet 29 NPCs 16 Guns, 17 Gun Attachments, 9 Melee Weapons Various Tools & Explosives: Impact Driver, C4, Grenades, Flamethrower, Physics Gun, Rocket Launcher, and more And tons of other items and features!
- Demo v1.4 Patch Notes - 25 January 2025
-Removed Christmas tree and presents (RPG and paint palette moved to the tables) -Fixed Plunger -Increased Reward multiplier in the Siege game mode -Reduced NPC health -Increased Inventory capacity -Some items in the inventory now can be stacked -Changed inventory ammunition icons -Items in the inventory now display their name when highlighted -Fixed an issue with attachments breaking when putting a gun with them into inventory -Fixed an issue where some objects couldn't be grabbed after being damaged -Fixed grabbing delay on recently damaged or collapsed objects -Tons of other small improvements and fixes -Tablet grab button hitbox is now smaller -Improved Hand/Tablet Clipping situation -Added hints to tools tab options -Added Virtual Crouch setting -Fixed wall falling through the ground on the Big House level -Fixed extended Tommy gun mag causing lag -Increased braking power on all ve…
- Look! Someone brought some presents for you in the Demo - 20 December 2024
Demo Update Notes: 3 presents Inside the house. Changes to holsters and Inventory. Bunch of tiny fixes and improvements.
- Demo Update! - 15 November 2024
Try out 5 waves of the Siege Game Mode on a new map Defend against advancing waves of enemies. Buy and upgrade gear with earned currency. Fortify your position using the environment. Other Demo Improvements Added option to switch Grabbing Mode between Hold/Toggle Fixed fire not spreading after restart Fixed Holding position of a pistol Fixed Flying when grabbing item that you're standing on Ladder now has to be screwed to static object in order to climb