- Update - Bug Fixes - 30 April 2026
2026-5-6 UpdateFixed a bug where Priests appearing from the "Priest's House" did not receive the magic range extension effect.Dear Players,Thank you for your continued support!We are currently addressing the feedback and bug reports received since the release.We have also adjusted the balance of some cards. It appears that certain builds were significantly stronger than intended.Bug FixesThe following issues have been resolved. Thank you for your reports!Fixed several UI-related bugs.Fixed the effect range of the "Landmine" card.UI ImprovementsReduced the delay before buttons become clickable after opening various windows.Card AdjustmentsOverall nerfs to Magic-related cards.Changed "Frontier Shop" income from 7 to 8Demo UpdatedUpdated the demo to match the full version.
- Update - Bug Fixes and Card Adjustments - 28 April 2026
Bug FixesThe following issues have been fixed. Thank you for your reports!Fixed a bug where the mouse cursor would disappear under certain conditions, such as when using a touchscreen and mouse together.Card AdjustmentsThe following changes have been made:CardChangesDrone Leader, Drone CarrierDrones no longer trigger "On Spawn" effects. This change was made because the synergy with certain cards (Architect's House) was too strong.
- Update - Bug Fixes - 23 April 2026
Fixed the following issues. Thank you for your reports!Fixed an issue where the mouse cursor would move on its own under certain conditions when Steam Input was disabled.
- Launch begins at 10:00 PM (PDT) on the 20th! - 20 April 2026
“One King is Enough” is scheduled for release on April 21 at 2:00 PM JST (April 20 at 10:00 PM PDT).Thank you for your support!
- Monthly Waku Waku Games - 28 March 2026
Starting at 8:00 PM on March 27, 2026 (Japan Standard Time), We’ll be showcasing the upcoming strategy game*One King is Enough* by actually playing it.The stream is scheduled to last between 30 minutes and just under an hour.We hope you enjoy it!
- Demo Live Streaming - 26 February 2026
Starting around 8 PM Japan Standard Time on February 26 (tentative), game streamer Oga Riko will be live-streaming a playthrough of the demo version of ‘One King is Enough’. You can watch it on YouTube as well as the Steam page. If you've got time, come check it out!
- Demo Update - Controller Support and Card Reworks. - 29 January 2026
2026-02-21 UpdateFixed an issue where "Magic Bell" and "Crystal" were not recognized as a combo on the card selection screen.Fixed a bug where the Hunting Lodge effect would not trigger when a Siege Weapon throws a Battering Ram.Adjusted the "Giant Windmill" auto-effect interval to no longer include the duration of the effect itself. (Minor balance adjustment).2026-02-04 UpdateFixed a bug where the Reroll button remained hidden if the reroll count increased (e.g., via the "Book" card) after reaching zero during a round.2026-02-02 UpdateFixed a bug where details were not displayed when clicking rotatable cards on the map.Fixed a bug where the wall length generated from "The Great Wall" was limited to 20 tiles.2026-02-01 UpdateFixed a bug where volume could not be changed.Fixed an issue occurring when entering names with a controller.Corrected English and Simplified Chinese text for the "…
- Demo Update - Card Balance Adjustments, etc. - 17 December 2025
2025-12-26 UpdateFixed an issue where the game would fail to launch and stay on a white screen.Identified and addressed some of the conditions causing this issue.To all players,We have updated the demo!The main changes in this update are as follows."Continue" ButtonYou can now choose to "Continue" after a defeat in Ranked Matches.Continuing will consume Rank Score, but allows you to recover Life and keep playing.Play data after continuing will not be used for Ranked matchmaking.Card Balance AdjustmentsCardChangeDiceProbability now increases as a percentage of the original rate. In exchange, the growth rate of the probability has been increased. Precision DiceProbability now increases as a percentage of the original rate. For example, having two Precision Dice previously resulted in a 4x multiplier, but will now be a 3x multiplier.Pirate ShipCoins gained on attack: 1 → 2.Monastery (Train…
- Demo Update - Restoration of Card Reuse and Balance Adjustments, etc. - 19 November 2025
2025-12-06 UpdateFixed an issue where abnormal behavior occurred under specific conditions when protecting land.2025-12-04 UpdateFixed an issue where the appearance and behavior of Soldiers and Monks differed under specific conditions.Fixed several potential error occurrences.Issues Still Under InvestigationThe issue of incorrect combo displays on the card selection screen.Phenomena where abnormal behavior occurs due to errors.2025-11-21 UpdateFixed a bug related to the Monk and Swordsman. This was causing multiple issues with Villagers, such as differences in their appearance and behavior.Fixed an issue where an accelerated Monk would circle around a building after activating it, preventing a second activation.Nerfed the Blacksmith.2025-11-20 UpdateFixed a bug related to translation display issues.Fixed a bug where the cost of Decoy and Golem did not change upon destruction.To All Play…
- Demo Update - Rule changes regarding destroyed buildings, etc. - 31 October 2025
2025/11/11 Update - Bug FixesFixed an issue where the score for the Magic Lab was not calculated correctly.Fixed an error in the description text for the Statue of Rollcurius in English and Simplified Chinese.2025/11/09 Update - Bug FixesFixed a bug where villagers trained into siege units at the "Training center" would not destroy buildings.Fixed an issue where villagers would be forcibly returned to the castle when their speed was increased.Fixed a problem where an opponent's cards could sometimes multiply under specific conditions.Fixed various issues related to translation.To All Players,The Demo has been updated. This time, there are changes to the core rules that affect gameplay. Please read the details below.There are also card balance adjustments and other changes.Changes to Basic RulesChanges to the handling of destroyed BuildingsPreviously, when a Building was destroyed, the d…
- Demo Update - Card Balance And Reworks - 15 October 2025
To All Players,The Demo has been updated. This update includes balance adjustments and reworks for several cards.We know the game still has some underperforming and overpowered cards, and we will continue to make adjustments as needed for the release version.Thank you for all your amazing builds!Card Balance AdjustmentsCardChange DetailsTall TowerNumber of Arrows: 2 → 3Adjusted to make various Towers' performance align with their cost.Two TowersThis card was not worth its cost, so it has been reworked. The cost is now 500, and it places two Towers equivalent to the Tall Tower.Sniper TowerCost: 1300 → 800WindmillCost: 300 → 200Lumberjack HutCost: 100 → 200Made minor adjustments because the overall cost of Lumberjack Hut builds was too low for their power level.Big TreeCost: 100 → 200Theater10% chance for 5 points → 5% chance for 4 pointsCircus25% chance for 1 point → 10% chance for 1 poi…
- Demo Update - Changes to Opponent Decks & Balance Patch - 3 October 2025
2025/10/13 UpdateFixed a bug that caused the game to freeze on the Card Selection screen.2025/10/05 UpdateWe have implemented minor bug fixes.We have slightly buffed the Magic Tower, Witch's House, and Alchemy Workshop, as they were nerfed more than intended relative to the desired balance.To all players,This has been a major update, and we apologize for the time it took.This patch includes highly requested changes to opponent deck selection rules for competitive play, extensive card balance updates, and numerous bug fixes.Changes to Opponent DeckPreviously, the deck used by an opponent was selected based on their number of stars (victories). For example, in a 2-star round, the opponent would use a deck that won when they had 2 stars. However, many players felt this was counter-intuitive.For instance, an opponent facing a player in their second round might have already lost three times,…
- Demo Update - Bug Fixes - 13 September 2025
2025/09/18 UpdateFixed an issue where Ranches would sometimes not occupy surrounding farmland.2025/09/16 UpdateFixed a bug where buildings duplicated when moved.The demo has been updated. This update includes bug fixes and several UI improvements.Thank you for all your reports and feedback.ChangesAdded a button to display shortcut keys and a new shortcut key to rotate directional cards.Fixed an issue with translations.Fixed a bug where a building would survive if the castle was destroyed while the building was being moved.Fixed a bug where Monks were counted in the soldier count of the "Ironworks" (the developer's intention is for Monks not to be considered soldiers).Fixed a bug where Ironworks income would decrease when a Soldier activated the "Jump ramp" or "Dash Sign".Fixed an issue where the destruction effect would display when a battering ram from a siege weapon hit a moving build…
- Demo Update - Bug Fixes - 5 September 2025
Demo has been updated with several bug fixes.Map shape changes.Fixed a case where opponent's deck was not being retrieved correctly.Fixed a bug where the activation effect of the "Statue of Orbdin" was not triggered.Adjusted the display of the rank mark on the title screen.
- Demo Update - Bug fixes - 2 September 2025
The demo has been updated. Thank you for your reports.Changed to prevent certain map shapes from appearing.Fixed a bug where the archer appearing from the "Statue of Ballcule" appeared as a swordsman.Fixed the English text for "Big Tree."
- Demo Release - 1 September 2025
Thank you for your patience. The second demo is now available.We've made a number of improvements since the previous version. These changes should make the game more accessible and allow you to experiment with a wider variety of builds.This demo will remain available until the game's official release.Card Selection ImprovementsA new "Chance" system has been implemented on the card selection screen, making it easier to create your desired build.You can now also skip card selection with the new "Skip" button.General Balance AdjustmentsNumerous cards have been rebalanced.We will continue to make adjustments and reworks to ensure more builds are viable in the future.Adjusted the costs and effects of several cards.Reworked a few cards that weren't functioning as intended.Added a few new cards.Internal Changes & More stable performanceWe've cleaned up the code, which has led to improved perfo…
- Current Status and Future Plans - 4 August 2025
Hello.Here's an update on the future plans for "One King Is Enough".We've received many inquiries about the demo. Our previous announcement stated that the next demo release would be in August. Originally, the next demo should have already been released by now. However, due to the developer's personal circumstances, development has been significantly delayed. As a result, we've had to reconsider our schedule.(The primary reason for this was my health; I contracted an infectious disease and was bedridden for a long time.)We're incredibly happy with the unexpected positive reception to the previous demo. But, to be honest, the current state of the game is still incomplete and requires major overhauls and feature additions. In other words, the demo was released a bit too early. Because of this, we decided to unpublish the demo for a time so we could calmly focus on development.As mentioned…
- Demo Update - Bug Fixes - 29 June 2025
We've fixed some of the bugs you reported.Fixed a bug where the second and subsequent "Bombs" would not explode.Fixed a bug where "Big Tree" seeds would overwrite newly built structures.We're still investigating other bugs that have been reported.
- Upcoming Plans - 28 June 2025
The current demo will be available until Friday, July 4th. We've read all the feedback you've provided and will consider it for future development.There's still a lot of time needed to complete "One King Is Enough." Here's our future roadmap, though please note that these dates are subject to change.August 2025: Second Demo Release (approx. 1 month duration) We plan to release the second demo in conjunction with the "Tokyo Game Dungeon 9" event in Japan. This release will include various adjustments and a simple solo play mode.October 2025: Third Demo Release (approx. 1 month duration) This release will feature various adjustments and additional cards.2026: Early Access Release Alternatively, this could also be in 2026.
- Demo Update - Bug Fixes and Minor Card Adjustments - 27 June 2025
We've just released an update for the demo version. The main goal of this update is to fix bugs that have been reported, but we've also made some minor balance adjustments.Bug FixesWe've addressed the following issues based on your reports. We're still investigating other bugs.Fixed a bug where the Monk could activate buildings 3 times instead of the correct 2 times.Fixed incorrect translation data for the Silo.Fixed an issue where time would sometimes remain frozen in certain cases.We've adjusted the movement logic, as it wasn't behaving as expected. Units will now more aggressively advance into enemy territory, which might slightly impact card strength.Card AdjustmentsThis update isn't primarily for card adjustments, so we've avoided major changes and limited modifications to just one card.The cost of the Lumberjack Hut has been changed from 200 to 100. The Lumberjack Hut had low inco…