- Update 1.1.3 - 20 August 2026
Performance and StabilityOptimized large-scale battles, weapons, bullets, impact effects, and floating damage numbers.Optimized enemy vehicles, pathfinding, sensors, and target selection.Reduced the performance cost of collisions, triggers, shadows, and object outlines.Optimized logistics, AI task selection, storage processing, and idle bots. AddedAdded the Double Road tool, allowing you to build two parallel roads at once.Added compact formatting for large numbers using K, M, and B.Story dialogue backgrounds now change color depending on the current biome.Added a builder error message when all planned construction sites are surrounded by enemies.Added consistent recipe sorting in the crafting interface.Workbench and Bot Factory operating ranges are now displayed when interacting with these buildings in Tactical Mode.Starting from day 50, raider attacks can also come from the winter bio…
- Update 1.1.2 - 21 July 2026
ImprovementsA special icon is now displayed when interacting with an object if enemies are nearby. Bots with Enemy Avoidance enabled will not take such objects as tasks.Increased the areas in which enemies mark nearby objects and tasks as dangerous. This should help bots avoid working near hostile units more reliably.Added an additional explanation to the “Bind Blueprint” window that appears when exiting Blueprint Mode.Decorative objects no longer block the placement of buildings, roads, and walls. They will now be removed automatically during construction.Builders now collect additional resources so they can use them for nearby construction projects.Antenna widgets on the Tactical Map are now displayed above all other widgets, making them easier to select.After completing the Consciousness Storage quest, a tutorial message will appear above the building: “Open the map to manage your bo…
- Upcoming improvements based on your feedback - 25 June 2026
Hey everyone, thank you to everyone who plays Machine Mind, leaves reviews, shares ideas, and tells us what you would like to see improved!We are carefully collecting your feedback and turning it into concrete tasks for the next updates, so we can keep making the game better.Below is a list of things we plan to work on in the near future.Bots and base managementImprove bot behavior when collecting resources near dangerous zones, so they avoid drawing enemy attention.Improve how builders handle resources for construction, so they can take extra resources for nearby buildings.Make bots use resources only within the antennas that are marked for work.Improve the behavior of bots that follow the player or another bot.Improve the strategic bot control mode.Add sorting or filters to the bot list in the Tab window.Improve situations where several bots get in each other's way while parking.Quest…
- Update 1.1.1 - 3 June 2026
FixedFixed the issue causing bots to remain inactive, even though they were shown as performing tasksThe fueler did not accept tasks if its fuel tanks were fullThe fueler did not unload excess fuel if it could not unload regular resourcesIf there were unfulfilled requester storage, transporters would take the incorrect amount of resources from resource-producing buildings.The tactical mode frame would only appear when reopening the map if the game was loaded in tactical mode.Destroyed walls were not displayed when moving them.No antenna rotation animationA red “X” icon could get stuck in the module storage if you closed the window while it was displayedThe Tab map could freeze if opened while a bot was dyingGreen pillars appeared along the edges of destroyed walls when restarting a save
- Update 1.1.0 - 30 April 2026
Added and changedAdded difficulty levels that affect resource amounts, damage taken, and the number of raiders.Added upgrades that increase storage capacity.Added a firing upgrade for turrets.The boss now arrives on Day 10, and the first raid on the base now happens on Day 20.Added a shadow quality setting.Added a display for the remaining fuel time.Autosaving now happens before raiders spawn.It is now impossible to quit the game while raiders are spawning, as this could cause issues with raiders after loading.Added turret firing range display on F6.Added a place for deleting modules in blueprint mode.Raiders now stop appearing for several days after an attack on the base.A window asking the player to leave a review now appears after several hours of gameplay.Added combat music when the boss arrives.Added the ability to build walls on top of existing walls.Added save backups to the Back…
- “Machine Mind + Folk Hero” bundle with 30% off! - 27 April 2026
Two incredible adventures in one bundle!Machine MindMachine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!Folk HeroFolk Hero is an action-slasher with rogue-lite elements set in the world of Slavic fantasy. Explore the ever-changing island, find treasures, combine weapons and artifacts to defeat mythical enemies. Challenge your skills! One life, one try.All of this in the “Machine Mind + Folk Hero” bundle with 30% off!Add these games to your collection right now:
- Update 1.0.8 - 22 April 2026
FixedBots no longer unload resources into storages where they are prohibited.Carriers remove prohibited resources from storages faster. They can now take them from the shared pool instead of a specific storage.New problem indicators have been added for cases where a certain resource type cannot be unloaded.Improved bot pathfinding logic when encountering each other. Bots no longer stand idle when meeting another bot and can now push past them.Improved road system — bots will now choose optimal routes more effectively.Fixed a bug where turrets were not firing on the third floor of the firing automator.Disabled crosshair display for turrets mounted on the firing automator.Fixed a possible error that makes it impossible to open the pause window.Fixed an incorrect button for opening external storage from tactical mode. It said LMB open, but it opened on E.The "Falcon" locator provided energ…
- Update 1.0.7 - 2 April 2026
Construction System ChangesThe Workshop window no longer enables Edit Mode upon opening. Edit Mode is now activated only when selecting a module or platform in the Workshop, or when interacting with a Workbench or Module Storage.Added building categories display in the Workshop while controlling the rover. Modules now have a separate general category.Selecting a building blueprint, or Road/Wall construction mode in the Workshop, no longer enables Edit Mode, allowing movement while holding a blueprint.Buildings can now be moved and copied outside of Edit Mode.Added a dedicated button for copying buildings to avoid conflicts with the active module bound to Q.Weapons will not fire while holding a blueprint.Interaction hints for Move and Copy are now shown when interacting with buildings.Added corresponding headers for hints (bottom-right) in Construction, Wall, and Road modes.Bug FixesThe…
- Planned future changes - 31 March 2026
In upcoming updates, in addition to bug fixes, we plan to implement the following changes:Changes to the building system and adding the ability to build while movingDisplaying building categories in the workshop windowAdding a difficulty adjustment featureAdding a few days of downtime after a raid on the baseAdding additional in-game hintsSimplifying the automatic filter switching feature for bots: a linked blueprint will no longer be requiredImproving the resource restriction feature: bots will no longer place resources in storages where these resources are prohibitedImproving the performance of transportersImproving bot pathfinding systemEscaping bots at the base will be able to repair structures instead of just being idleSave files backupsAdjusting the possible location of the second crash site so it doesn’t appear too close to other biomesOptimizing game performance during raidsNew…
- Update 1.0.6 - 25 March 2026
FixedAn error could occur when returning from Tactical Mode to the last rover if it had been destroyed.The “Interact with the Oracle” quest would not complete if you exited the game after the Oracle activation timer finished and then reloaded.Dialogues and quests could fail to appear after loading autosaves if they had already been shown in another save.Modules could not be dismantled at the workbench.Weapon reticles could appear in inappropriate situations (e.g., in edit mode, on the ground, etc.).Cancelling generator movement with Esc could cause incorrect energy recalculation.Moving storage units did not remove them from the combined storage network they were part of.Damage numbers from multiple simultaneous projectile hits were limited to displaying only two digits.Some text descriptions in the workshop were truncated.English labels were displayed in control settings under other loc…
- Update 1.0.5 - 18 March 2026
FixedFilters did not protect against damage at factories if the bot replaced them itself using an assigned blueprint with a filter.When a rover was destroyed, the bot list was updated incorrectly, which could prevent the game from saving.Objects that had sunk into the ground could break interaction with modules on the rover. It was impossible to interact with them even after restart the game.AddedThe color of notifications about attacks on buildings or rovers and the color of the notification about a rover’s destruction are now displayed in red.Known issues that will be fixed in upcoming updatesThe quest to speak with the Oracle may fail if you exit the game and reload after the activation timer has expiredThe boss may not arrive on Day 8, and the Oracle’s Cube may become unobtainable. If this has already happened, the Oracle’s Cube will appear next to the player after reloading the gam…
- 1.0.4 - 16 March 2026
Fixed 1. Fixed an issue with the save folder on Mac, which caused saves to disappear from the game.2. Fixed potential errors that prevented the pause menu from opening3. Fixed a bug that caused the game to crash when placing a Plasma Catcher on a rover in blueprint mode4. Fixed an issue where the required energy for the rocket was displayed incorrectly in the quest in certain languages (French, German, Japanese, Simplified Chinese) Additional Features 1. Added the ability to open the pause menu by holding down the pause menu button2. Added the ability to open the pause menu by rapidly tapping the pause menu button Balance 1. Increased the amount of resources obtained when mining debris, ore, and chemical piles2. Increased the amount of resources provided by a drill installed in a fissure in the ground3. Reduced the amount of alloy required for certain structures that use this resource (…
- Machine Mind survival guide - 13 March 2026
It has been a few days since many antennas in the Wasteland suddenly started receiving an unknown signal. Preliminary analysis had shown that the signal had artificial origins, but it remained undecipherable for some time. Only recently have some automated systems started to decode blocks of information contained in it. The message turned out to be some sort of instruction, which only the intended addressee was supposed to understand. We present you with the deciphered version of the signal’s parts:Hey, pilot. You’ve gotten yourself into quite a pickle. I’ll help you figure out how to survive out there and to reach your goal.Don’t forget to search the site of your initial crash: there must be resources there to create your first weapon. Trust me, it’ll come in handy in that hostile world.Once you figure out how to build and place your first locator, you will need lots of electronics. It…
- Update 1.0.3 - 13 March 2026
Changes to the game:Removed the word “empty” from the error message “Module repository requires an empty resource repository.”Automatic orders from the Module Factory (+1) are now created only in empty module storage areas.Bots no longer change filters if the module storage is full.Increased the font size of antenna names on the map.Destroyed structures now drop a portion of produced resources.Semi-transparent background in the Bot Factory now appears only for excess modules.Added training text when installing the first filter on a rover.Increased the drop rate of mechanisms from sorters.Enemies and large turrets in factories and the snow biome can now drop alloy.Geothermal generator now produces 20 energy instead of 14.Added a minimap widget that always points to the Mind Module.Fixed bugs:Fixed an incorrect error message in the Bot Factory: it now correctly references the resource rep…
- Update 1.0.2 - 11 March 2026
Geothermal generators could occupy a resource and not release it.If you canceled the construction of a geothermal resource blueprint by pressing Esc, it would occupy the resource permanently.A newly built bot might not appear in the list.A possible bug that could prevent interaction with modules.Sometimes it was impossible to disassemble modules on the workbench.The workbench tooltip text could extend beyond the screen when it was first built.The pause window might not open.The sound of burning fire did not stop when exiting to the menu.Added dialogue for the boss appearance on the 8th night.Boss damage reduced.Required resources for creating cluster mines, telekinetic turret, and lightning rod have been changed.Increased the connection range of high-voltage towers.Fixed incorrect display of weapon fire rate in the description.Added an additional quest to search for electronics in raide…
- Dive into the world of Machine Mind with the official soundtrack and artbook! - 7 March 2026
Dive even deeper into the world of Machine Mind with the official soundtrack collection and digital artbook!The soundtrack features 13 tracks that accompany the player throughout their journey and reflect the harsh atmosphere of a ruined world:The artbook takes you behind the scenes of development, featuring concept art, early sketches, visual ideas, and details that helped shape the game’s style: Thank you for exploring this world with us!
- Patch Notes - 6 March 2026
1. After the death of the rover, it was impossible to interact with platforms and modules on another rover.2. An invisible wall appeared in the doorway if a bot passed through there.3. Korean was missing4. In the TAB menu in the legend of the map there is a shield generator, which is not in the game.5. By default, upscaling was enabled if you did not go into the settings.6. Added the Share your feedback button to the menu
- The post-apocalyptic action game Machine Mind is now available on Steam! - 5 March 2026
Welcome to the world of Machine Mind — the same universe as Crossout and Ex Machina, where humanity is learning to survive again among steel, dust, and ruins.Build your transport, construct bases, craft modules, and fight off insane raiders as you struggle to survive and uncover the mystery behind the catastrophe that changed everything.
- Machine Mind launches on Steam on March 5! - 12 February 2026
Check out the announcement trailer and get ready to uncover the secrets of the destroyed world!Wishlist Machine Mind now so you don’t miss the release:
- Roads in Machine Mind - 21 January 2026
Roads in Machine Mind - a simple yet effective solution to guide your bots along more predictable, and probably better defended, routes. You can also use them to place buildings more evenly!