- Four New Heroes - SurvivalScape v2.1 - 8 September 2026
New Heroes - Four new heroes added to the game: Valkyrie, Swordmaster, Hunter, and Priest, each with five abilities - Swordmaster fights beside phantom copies of himself with Shadow Clone, Phantom Dash, Mirror Strike, Blade Dance, and Crescent Wave - Hunter lays a Snare Trap, fires a Volley, sends out a Hawk, pierces lines with Barbed Arrow, and stuns with Bolas - Priest heals with Divine Light and fights with Consecrate, Judgement, Sanctuary, and Holy Lance - Valkyrie gains Sword of Justice, which executes weakened enemies, and Smite, which heals for each enemy it strikes - The class select shows all twelve heroes, locked ones included, with the unlock condition on hover Unlocks - Valkyrie unlocks by finishing a run at full health - Swordmaster unlocks by winning a run as the Knight - Hunter unlocks by winning a run as the Archer - Priest unlocks by clearing three different maps - Omni…
- SurvivalScape Version 2.0 - 8 June 2026
SurvivalScape: Version 2.0SurvivalScape is on sale for 0.99c for Steam Bullet Fest, if you own the SurfsUp Supporter Bundle you can claim a free Steam key for SurvivalScape at SurfsUp.website/survivalscape!Online Co-op (NEW)Team up with up to 4 players online through Steam.Host or join games, with an in-game lobby to pick your map, mode, and class together.Revive downed teammates to get rallied back into the fight, and revives go faster when more allies help.Team leaderboards track your squad's best runs.Level together the co-op party shares one XP Pool and makes upgrade decisions together.Team voting after the run everyone in the party can vote on continuing to the next level, rushing the boss, or seeing how long they can last in endless mode.Each player automatically gets a unique color so you can tell your heroes apart in the chaos.Enemies, including bosses, now switch targets betwee…
- SurvivalScape Update & Sale - 28 April 2025
Hello Survivors! In celebration of the update, SurvivalScape is 50% off for the next 7-days. Updated Engine to Godot v4.4.1 Updated Steam API to v1.62 New Garden background to help with visibility Garden's Gorgon statues now shoots snakes instead of arrows Rogue Poison renamed to Glue Trap Health Potion off-screen marker is now static always facing up Updated UI elements with larger font sizes to be more readable Level up change increased Pause menu buttons increased
- Upgrade to Godot 4.3, 25% Off, and our Next Game - 18 January 2025
Hello, Survivors! We’ve got some exciting news to share with you all today! First off, we’ve just released an engine update for SurvivalScape, bringing the game to Godot version 4.3! We are also officially announcing our next game, SurfsUp! SurfsUp is a high-speed, acrobatic platformer where you master surfing mechanics to glide through unique environments. Wishlist SurfsUp and register for the playtest today! https://store.steampowered.com/app/3454830/SurfsUp/ To celebrate the announcement of SurfsUp, SurvivalScape is 25% off for one week! For more information on SurfsUp as well as playtest invites please join the Discord!
- New Abilities Update - 4 August 2024
Hello Survivors! We are very excited to launch this new "abilities" update to SurvivalScape. Leaderboards will not be reset for this update while we collect data on how these new abilities change scoring. Patch Notes: Omniscient class has been added to the main game New hidden achievement Players now have a range indicator circle showing their lock-on range VSync option should no longer reset when opening the options menu Translations can now be overridden from the options menu Fixed an issue with some classes (Archer, Wizard, Druid) having higher default range than intended Fixed an issue with projectiles not firing in the weekly challenge Fixed a bug where Shuriken would crash the game Twitch integration now waits for streamer to choose level up New Abilities: There is a new targeting system, "close range/radius targeting." These abilities won't fire off until an enemy gets close with…
- Leaderboard Reset, Looking at Launch, and What's Next - 28 July 2024
Hello Survivors! First off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next. What went right: Almost 150 players completed 1,600 runs during the first week! We're thrilled with these numbers and really look forward to expanding and continuing to work on the game. Here's a breakdown of the player's class choice for all runs in the game: Wizard is the most popular, while Shaman is the least picked. This could be due to Shaman being the last class unlocked or just Wizard being too strong. Our goal is to try and have equal pick rates for all classes across the game. Level Breakdown: Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We…
- Patch Notes v1.0.955 - Leveling Rework - 27 July 2024
Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring. Again, the weekly challenge mode has all RNG removed so each player has the same exact run. Patch Notes: Enemy projectile size increased Enemy projectiles now have variable speed Leveling Rework: 10% white upgrades removed Leveling tiers are now randomized and are no longer linear Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is additive and does not replace or lower your power. Fire Rate now shows as per second: Example: 0.67 -> 1.3/s Abilities now shows as seconds on cooldown: Example: 3->2.67s Scale now shows as size increase Example: 1.0 -> 1.35x Tier's renamed: Tier-2 (green)…
- Patch Notes v1.0.933 - 23 July 2024
Patch Notes v1.0.933 Hello Survivors, Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them! Obelisks: Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them. Enemy telegraphs Enemies will now flash yellow before firing attacks Overhauled Enemy Projectile attacks: Enemy cooldown is now based on a psuedo random range to avoid projectiles firing all at once Enemy cooldown is now tied to framerate Enemies will wait to start cooldown until game begins, this will prevent mass firing at the start of boss rush Player Default Range: 300 -> 400 Increased Twitch Level up timer to 15s Added new Twitch chat commands to avoid 30s timeout: !1st, !first, !2nd, !second, !3rd, !third Fixed boss pr…
- SurvivalScape Boss Rush Contest - 19 July 2024
SurvivalScape Boss Rush Contest Attention, Survivors! Do you have what it takes to conquer the leaderboard of SurvivalScape? We’re thrilled to announce our Boss Rush Contest where you can showcase your skills and win free keys to the full game! Start Date: Friday, July 19th 2024 End Date: Monday, July 22nd 2024 9am EST How to Participate: 1. Download and launch the SurvivalScape demo from Steam 2, Clear the dungeon level to unlock Boss Rush 3. Complete Boss Rush for your chance to win! Scores will be verified after 9am EST, winners will be contacted via Steam. Top three players on the Boss Rush Leaderboard will receive keys to the full game. Have fun, and good luck! - Carina & Mark ❤️
- Mac Support and Multiple Languages - 16 July 2024
Hello, 你好. Привет, 안녕하세요, Multi-language: We have now expanded SurvivalScape to be accessible to more players around the globe! The game has now been fully translated into: Simplified Chinese (简体中文) Korean (한국어) Russian (Русский) The game detects your Operating System's configured locale and will automatically set itself to the correct one. This process may have mistranslations and mistakes, please use this forum thread to help us fix any translation issues. Mac Support: SurvivalScape is also now officially available on Mac OS X! Mac users can now dive into SurvivalScape and enjoy the full experience on their platform. Thank you for your support and we are greatly looking forward to launch Monday the 22nd! Thank you, Carina & Mark ❤️
- Patch Notes v0.653 - 27 May 2024
v0.654 -- Druid's Entangle cooldown changed from 3->5s Scoring reworked: Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at 1 minute, compared to others who died at 5 minutes. We now have "survival points" which accrue with each second survived. HP scoring has also changed from a flat rate to a percentage. Level completion speed, boss damage, and boss kill speed still apply. * All leaderboards have been reset due to this change Changes: Daily Challenge difficulty rebalanced Flawless bonus reduced from 150->69 Boss rush now has piercing enabled by default Challenge mode now has magnet enabled by default Damage Reduction has been removed as an upgrade Enemy projectile attack rate changed from float->int, and randomized to +0-7s Damage rate reduced from 45->33 Font changed on Stats…
- Patch Notes - v0.642 - 25 May 2024
v0.642 Boss rush leaderboards have reset due to the following changes Class balance Taking a look at classes' win rate for the last day, it shows Rogue is an overperformer. It's the top selected class with the highest win rate, so I've adjusted some of the cooldowns to hopefully bring it inline with everything else. Additionally Wizard has been underperforming since the last round of nerfs, while both Druid and Shaman have low win rates. Druid Sprit wisp speed increased from 169->250 Wildfire base scale increased from 1.0->1.2 Wildfire area increased from 20->30px Rogue Splinter cooldown increased from 3->4s Poison cooldown increased from 3->5s Shaman Fire totem cooldown decreased from 13->12s Fear totem cooldown decreased from 12->11s Earth totem cooldown decreased from 11->10s Wizard Splash now targets enemies at the center of the sprite instead of the bottom tip Splash area increased…
- Patch Notes v0.638 - 25 May 2024
Scoring Change: Increased level time penalty for not reaching boss from 1000 -> 2500. Sewer's top score has been removed due to this issue Daily challenge update: We now select the "last" class in the random list, instead of first. This hopefully stops Knight being the class everyday. Challenge mode level range now -10/+5 (from -5/+5) How to play updated to say "Daily Challenge" instead of "Weekly Challenge"
- Patch Notes v0.627 - 24 May 2024
v0.632 -- Health is now displayed on Game Over screen Added Discord button v0.629 -- Fixed an issue with Boss Rush not showing it's selected, and allowing you to Boss Rush levels you had not yet cleared. v0.627 -- Adjusted transparency for Knight's Shield Spin and Druid's Spirit Wisps to try and create less visual noise. Flawless score bonus has been lowered from 250->150 Flawless scores have been reset Wave timer now 15s in all modes once boss spawns Map Changes Dungeon Skeleton Warrior's HP Increased
- Patch Notes v0.612 - 23 May 2024
v0.621 changes: -- Druid's Entangle is now a targeted ability v0.618 changes: -- Mini Rats now play their death animations Rat Ball should stop attacking at game over Dagger sprite fixed Fan sprites fix Obelisk leaving area causing the obelisk to area to grow fixed v0.612 changes: -- The weekly challenge has been changed to a daily challenge. Time Played is now counted when restarting / returning to menu and not just at the game over screen Melee attacks now deal 1 base damage instead of 2 Added descriptions to levels: Dungeon - Normal Sewer - Infested Fixed fetching leaderboards when there are more than 25 players After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes. Map Changes: Sewer: Sewer enemies now increase eve…
- Patch Notes - Build v0.593-demo - 22 May 2024
My first patch notes! Looking at the run statistics Sewer only has a 20% clear rate, which feels too difficult, I have rebalanced the level: Sewer Rebalance: Enemies now increase every 5 levels instead of every 3 Rat Mages to start spawning at level 20, instead of level 12 Poison balls have been recolored purple/blue for better visibility Poison ball speed reduced from 250 -> 200 Leaderboards for Sewer have been reset due to these changes. Class Changes Shaman: Earth totem stun from 3.0 -> 1.5 Druid: Entangle stun from 3.0 -> 1.5 Bug Fixes / QoL Updated Main Manu font, level select, and redesigned boss rush option button. Pausing/Resuming the game on the class select screen will no longer start the game without a class and now shows the mouse. Score Timer now shows level goal