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Playback Loop

Playback Loop Steam news

MapPack | Jul 22, 2024 | game

Released

0players observed · 6 October 2026 - 01:11:47 UTC

CasualIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Playback Loop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews94
  • Release dateJul 22, 2024
  • DeveloperMapPack
  • PublisherMapPack

Genres: Casual, Indie, Free To Play

Company pages: Developer: MapPackPublisher: MapPack

Top Steam chartsTop 100 gamesGame directorySteam Store page

Playback Loop Steam news

Playback Loop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Unity Engine Update - 16 October 2025

    Engine update to 2022.3.62f2 which addresses the recent CVE-2025-59489

  • Minor Patch - 9 August 2024

    Minor patch to resolve some instances where if you preformed an action on the same frame you stopped recording, that action would not be captured. Resolved an issue where, mostly in Sealords, the pre-record that spawns on the box would be thrown off on playback start.

  • Gameplay Fixes and Updates - 3 August 2024

    Hello Everyone! This is the largest update so far which brings new recording and playback code which either fully resolves or heavily reduces playback "desyncs" that would happen depending on various conditions during gameplay. Changes included in this update New recording and playback code Resolved issue where a ghost was mid-air a desync was likely to occur Resolved issue where a ghost would not jump if you jumped on the same frame a recording was started Resolved issue where a ghost that was started on the edge of it's collider was likely to desync Resolved issue where a ghost would desync if you stationary jumped and started moving mid air Heavily improved issue where a ghost would not maintain its relative position to the cube that it was started on, leading to desyncs Resolved issue where standing on a held cube, while holding another cube may result in the boxes fighting for a re…

  • Minor fixes - 31 July 2024

    Small bug fixes and improvements out now! Main Menu music now loops Left Shift + Left Control + Restart Key now restarts your run fully from Sunrise FOV slider in main menu no longer freaks out Fixed fizzler in Ranch Hand Added the graph

  • July 28th Update - 28 July 2024

    Another update with some fixes and changes! Achievement and Leader board code refactored by Jim. This should resolve issues with the clipboard displaying the wrong time. No Death runs should be fixed as well Resolved some edge cases where boxes would lose collisions when held against walls in certain ways Resolved issue where you could launched yourself OOB when box riding a pulse. In speed runner mode, the level list is sorted with Sunrise first to make full game restarts faster. Fixed issue where you could not return to main menu in levels after Tailwind in speed runner mode

  • Quality of Life and Speed Running - 25 July 2024

    This is the 3rd patch issued so far. There are still a few bugs / issues, but we're working to improve the game into the state we want it to be in. Thanks to everyone who has reported bugs so far! Implemented "Speed Runner" mode that will skip most cutscenes, all tutorials, an drastically decrease the time spent in the exit sequence. You can find it under the "Input" options menu. Added a "Restart Level" key action to instantly restart the current level. Default is "Backspace" Fixed edge case where starting playback too soon may break the game until you restart. When Speed Runner mode is enabled, the current level time and full run time (If you start on Sunrise) will display in the top right. Added FOV Slider. Default is 60. Adder VHS Post Processing Effect Intensity Slider. Default is 100. Refactored Ingame timer code Updated AutoSplitter data objects to use more accurate times Few sma…

  • 2nd Post Launch Update! - 24 July 2024

    Fixed keybinds resetting on level change Fixed grab buffering issue so grabbing cubes, mostly in Attleboro, feels much better Modifier keys don't count to load the next level Fixed issue where recording eraser would sometimes erase the wrong recording Fixed issue where hologram tether PFX would sometimes have the wrong color Fixed issue where ghosts could sometimes block the entire scene Fixed issue where you could create a new recording starting in another recording's hologram You can now pause in the exit sequence to allow for restarts of levels without returning to the main menu You can skip main menu animations / cut scenes with Escape Added support for AutoSplitter Update credits Added Discord Join button to main menu Added leaderboard link to main menu Updated Dewey Canyon visuals to lead the player more Fixed model clipping issue on Enhance Plus Fixed invalid light probes on Baby…

  • Bug Fix Patch - 22 July 2024

    First game, first patch! Adjusted cube collision handling when cubes are inside the player. This should prevent the cubes from forcing the player though the walls/floor. Other minor null ref fixes.

Patch notes and updates

S.noRelease datePatch nameGID number
116 October 2025Unity Engine Update1813674388946047
29 August 2024Minor Patch5963414363392608490
331 July 2024Minor fixes5963413728330060031
428 July 2024July 28th Update5963413094360686767
525 July 2024Quality of Life and Speed Running5963413094347528859
624 July 20242nd Post Launch Update!5963413094343710060
722 July 2024Bug Fix Patch5969041959980538359

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