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Neural Shock

Neural Shock Steam news

Hardwired Studios | Jun 19, 2024 | game

Released

0players observed · 5 October 2026 - 18:17:48 UTC

ActionIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Neural Shock news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews66
  • Release dateJun 19, 2024
  • DeveloperHardwired Studios
  • PublisherHardwired Studios

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Hardwired StudiosPublisher: Hardwired Studios

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Neural Shock Steam news

Neural Shock news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes - v1.2.9 - 2 February 2026

    FeaturesYuletide Terror event is over - until next year! Powerup (Gift box) timed event is also disabledAdded a button for cancelling turret placement in the interface where you select the direction the turret is facingBug FixesFixed an issue where turrets placed on Advanced Pods would not return the correct amount of Resources when sold

  • Patch Notes - v1.2.6 - 27 December 2025

    FeaturesAdded Steam Deck supportRecommendation is to use the Official Layout - Gamepad With Joystick Trackpad for the best user experience

  • Patch Notes - v1.2.5 - 25 December 2025

    FeaturesAdded controller supportAdded mode: Endless WavesAdded new speed-up mode: x8Known issuesLinux build may not support controllers as intended - this is affecting Steam Deck currently

  • Neural Shock: Yuletide Terror - Patch Notes v1.2.4 - 18 December 2025

    Ho Ho Ho,Winter has come, bringing with it the festive spirit of holidays to the land of Neural Shock. The Yuletide Terror patch ushers in new macabre, but festive clothing on the creatures and creepers crawling about, as well as seasonal Yuletide decorations in the maps. Tiny bits of quality-of-life changes are included too, and a fun new event-like feature that brings a change of pace into the regular gameplay. Of course, this is accompanied by a few new seasonal songs that will make the hair on the back of your neck stand up and knock the socks off your feet. The main features are only available during the holidays.Patch v1.2.4 FeaturesSeasonal skins for all enemiesSeasonal decorations in the mapsYuletide Gifts! Neatly wrapped present boxes are found all over the mapsFind out what they hold inside, but be quick - if you won't open them, your gift will be lost3 new songs, only availab…

  • Patch Notes - v1.2.1 - 24 May 2025

    Features / Improvements Added support for Android and iOS! Changed Laser Turret's Increase Stun Chance (30%) upgrade to Add Flat Stun Chance (15%). The Increase did not affect the chance on the Turret previously, as it did not have base Stun chance. Added buttons for resetting Character and Trap/Turret Skill trees Trap/Turret Skill Tree QoL: Skill Rollover - Right-clicking a skill when it is at 0 will change it to maximum obtainable level. Left-clicking a skill when it is at maximum will reset it to 0. Adjusted lighting in several maps in Chapter 1 & 2 to give them a better look and atmosphere Optimizations to lighting processing - The game should run much better now on low-end GPUs (older / non-gaming laptops for example) Prevent accidental clicks on some buttons (cursor must be on top of the button when the mouse button is pressed, not released) The option for showing/hiding the chall…

  • Neural Shock Is Coming To Mobile - Closed Beta Now Open - 24 April 2025

    We are happy to announce that Neural Shock is coming to mobile soon - the target schedule for the release is by end of May. Closed Beta playtest is now open and accepting testers on Android and iOS. If you are interested in participating in the testing, please sign up to receive an invite using the form below: https://docs.google.com/forms/d/1HGVTPpEHLmRKk4-mTbp8TzCH9EvYfjFg7gFOcrkS7-E The testing is mostly focused on Android at this stage. For Android testing, you will need to purchase the game on Play Store after receiving the invite. There are now Promo Codes available for Beta testers to allow downloading the game for free. As a reward for the playtesting, you may choose to Receive a free Steam key for Neural Shock (if you already own the game, you may also gift it to a friend) Get your name or nickname in the game credits in a future patch Thank you to the Neural Shock community fo…

  • Hotfix - v1.1.6 - 29 March 2025

    Bug Fixes Fixed an issue where turrets with sector aiming could not be placed without softlocking the game unless the option Open Upgrade UI After Building was enabled

  • Patch Notes - v1.1.5 - 27 March 2025

    Features / Improvements Added sector aiming for some turrets in place of line aiming: Rifle Turret (90 deg), Chaingun Turret (30 deg), SMG Turret (60 deg), Antimateriel Turret (30 deg), Shotgun Turret (30 deg) Improved Sniper Rifle 1's fire rate, improved the damage and range of Engineer Pistol 1 and range of Pistol 2 Increased the damage of Chaingun Turret, Flame Turret and Blade Trap Buffed the scaling by level for Spike Trap, Rifle Turret and Flame Turret Implemented a new upgrade for turrets: Increase Projectile Speed Changed Add Stun Chance of Crippled Target to Increase Projectile Speed by 200% for Sniper Turret (Level 4 Upgrade) Added lighting on Flame Turret's flame Adjusted camera auto-pan margins on different resolutions to prevent jittering motion of the camera The Keep Upgrade UI Open After Upgrading setting is now enabled by default Minor performance improvements Bug Fixes…

  • Patch Notes - v1.1.4 - 19 March 2025

    Features / Improvements Changed projectiles to spawn from the center of the character / turret sprite to avoid issues where enemies couldn't be shot if they were on top of the character or turret Decreased the camera auto-pan margins so that the panning is triggered only very near the edges Bug Fixes Fixed an issue where the in-game timer kept running while the game was paused (this affected "Complete mission under x minutes" Challenges) Adjusted the muzzle flash position of Engineer's Weapon 4 to the correct position in all poses

  • Patch Notes - v1.1.3 - 17 March 2025

    Features / Improvements Added a new setting: Camera pans automatically when the player character moves close to the borders of the screen (can be toggled on and off) Bug Fixes Fixed an issue where sometimes the player character could get "stuck" i.e. stop moving when running against a wall diagonally. This happened more often when the game speed was increased to 3x Fixed the sight range calculations for turrets. This change was not properly applied in v1.1.2 due to a human error

  • Patch Notes - v1.1.2 - 13 March 2025

    Features / Improvements Reduced the skill costs of Trap and Turret Skills. Increasing the skills now costs 1 point until 18 points have been spent, after which they will cost 2 points up until they are level 24. Increased the overall experience gained in Chapter 2 by 66% Reduced the enemy resistance scaling with the Deranged modifier to a more reasonable level: +0.8% -> +0.1% per character level Added an option in the settings for toggling Windowed mode (Alt + Enter works as well) Renamed Cold/Physical/EW Mastery skills to Cold/Physical/EW Mastery I and II correspondingly, based on the amount of damage they add and availability in the skill tree Fixed some minor issues with the Chem Storage map's Special Ability tutorial tooltips Bug Fixes Fixed a bug where enemies opening a side door could cause a massive increase in the number of spawned enemies Fixed a bug where Cold Mastery did not…

  • Patch Notes - v1.1.1 - 8 March 2025

    Features / Improvements The weapon (trap / turret) information now properly displays the effect of Engineer's buff when the player is in vicinity Adjusted the attack range of Putrid Roach from 10 pu to 12 pu Bug Fixes Fixed the Auto-Shoot Mode for Engineer Fixed an issue causing a crash when using the "Neural Shock" Active Skill of Engineer Fixed a crash that was sometimes occurring when opening the upgrade interface Fixed a crash which sometimes occurred when a burn effect was erased after a new burn effect overwrote the existing effect

  • Neural Shock v1.1 - Total Destruction Patch Notes - 7 March 2025

    Main Features Since Neural Shock launched, we have been listening to all of your feedback and reviews carefully. The Total Destruction update is our answer to your suggestions, commentary and concerns that we have heard along the way. The core priority of the update is to provide players with more interesting gameplay content, improve the replayability of previously completed missions, increase the variety of viable builds in the endgame (making also the low-tier weapons endgame-viable), as well as to give the game the finished look, feel and sound that it deserves. The main features introduced in the Total Destruction update are: Chapter 2 that offers 15 even more challenging Missions than before, new Enemies, a new Challenge mechanic, Active Skills & Skill Tree Overhaul for the Player Characters, Weapon & Armor Equipment Rewards for the characters, new unlockable Mission Modifiers, as…

  • Release Announcement for Neural Shock: Total Destruction - 21 February 2025

    Neural Shock: Total Destruction Awaits ... INCOMING TRANSMISSION ... The radio towers have been restored and the communication channels are functional once more. Stand by for more information on your next assignment. Release Date The first major content update for Neural Shock designated as Neural Shock: Total Destruction (v1.1.0) is now scheduled for release. The confirmed release date for the update is 03/07/2025 (March 7th, 2025). Main Features Since Neural Shock launched, we have been listening to all of your feedback and reviews carefully. The Total Destruction update is our answer to your suggestions, commentary and concerns that we have heard along the way. The core priority of the update is to provide players with more interesting gameplay content, improve the replayability of previously completed missions, increase the variety of viable builds in the endgame (making also the lo…

  • Patch Notes - v1.0.19 - 30 November 2024

    Bug Fixes Fixed an issue where clicking a turret upgrade button may have caused the underlying tile to be selected after confirming the upgrade Fixed an issue where succesfully defending side doors was not rewarding experience correctly at the end of the mission Fixed issues with the enemy spawn timer and player respawn timer Disallowed pressing restart/quit/menu while the mission completion screen is pending

  • Neural Shock + 1BIT CASTLE REMAKE Steam Bundle Released - 4 October 2024

    True Indies Bundle Released Today Oct 4, 2024 Happy to announce that we’ve made a bundle with Neural Shock + 1BIT CASTLE REMAKE by Kantal Collective and published by Indie Kraken! The bundle provides you with a -20% discount on the other game if you already own one of them - or if you buy both of them together. 1BIT CASTLE REMAKE is a charming minimalist fantasy Tower Defense game with innovative gameplay that you’ve likely not experienced outside of the 1BIT CASTLE franchise. In it, you get to choose from various heroes, strategize your defense and protect your treasures. I have been following the 1Bit Castle for a long time now and as the remake turned out great on release, I was stoked to finally get to collaborate with the team and create a bundle together. If you’ve liked Neural Shock, I’m sure you’ll love 1BIT CASTLE REMAKE. Please find the True Indies Bundle below: https://store.…

  • Patch Notes - v1.0.18 - 15 August 2024

    Features / Improvements Adjusted some weapon attack sound volumes Bug Fixes Fixed font loading on MacOS Fixed an issue where character and turret/trap attacks & animations were repeated back-to-back without cooldowns on some machines

  • Patch Notes - v1.0.17 - 25 July 2024

    Features / Improvements Adjusted upgrades and fire rate of Pyro-Cleaver to rebalance it after the latest bug fixes: Add Bleed Chance 40% -> 30%, Add Cripple Chance 100% -> 20% and cost 1800 -> 1300, Increase Bleed Duration cost 1500 -> 1200, Add armor bypass chance cost 1800 -> 1500, Add Freeze Chance 80% -> 30% and cost 2000 -> 1600. Pyro Cleaver's base Fire Rate slowed down. Changed High-Value Target II skill from 15% -> 10% increased Critical Chance. Graphics improvement: Added anti-aliasing filtering to smooth out pixel distortions and make texts more readable Added an options setting for changing the font. Changed the default font to a more readable one Adjusted sound volumes so that click sounds and weapon sound volumes should be better balanced now View scrolling is now slightly smoother Added an explosion effect when the base gets destroyed Bug Fixes Fixed a recently introduced…

  • Patch Notes - v1.0.16 : UI improvements, bug fixes - 18 July 2024

    Features / Improvements Improved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces Minor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds) Bug Fixes Fixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret) Fixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled Attempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually Kno…

  • Patch Notes - v1.0.15 : Range visualizer, Stats Display, Shoot Mode - 13 July 2024

    Features / Improvements Added Turret / Trap Range visualization. The range is visualized as a circle around the weapon when it is selected. For weapons which shoot in a line, the line is also visualized. The range visualizer is updated when a range or radius increase upgrade is selected in the upgrade interface. Added a Character Stats display on the Character Skill selection screen. The Stats are updated when the player picks new skills, so it is now easier to see the effects of different skills. Added an Options setting for Player Character's Shoot Modes. Auto-Shoot (default) is the automatic shooting mode, Click-to-Shoot mode is a new mode in which you can use Left Mouse Button to shoot. When Click-to-Shoot mode is active, the build menu and the upgrade menu are opened with Right Mouse Button. Added Move Speed on the Monster stats display interface Adjusted Sniper's Trap Cost Reducti…

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2026Patch Notes - v1.2.91823191198612317
227 December 2025Patch Notes - v1.2.61819386365110466
325 December 2025Patch Notes - v1.2.51819386365108225
418 December 2025Neural Shock: Yuletide Terror - Patch Notes v1.2.41819386365090845
524 May 2025Patch Notes - v1.2.11800357164471295
629 March 2025Hotfix - v1.1.61795283637875576
727 March 2025Patch Notes - v1.1.51795283637812218
819 March 2025Patch Notes - v1.1.41794102528261440
917 March 2025Patch Notes - v1.1.31794102528201131
1013 March 2025Patch Notes - v1.1.21794102528067157
118 March 2025Patch Notes - v1.1.11793384379440707
127 March 2025Neural Shock v1.1 - Total Destruction Patch Notes1793384379412738
1330 November 2024Patch Notes - v1.0.191784506359073670
1415 August 2024Patch Notes - v1.0.186909171012596742789
1525 July 2024Patch Notes - v1.0.175963413094347472761
1618 July 2024Patch Notes - v1.0.16 : UI improvements, bug fixes5969041959963903553
1713 July 2024Patch Notes - v1.0.15 : Range visualizer, Stats Display, Shoot Mode6000566704272113053
189 July 2024Hotfix - v1.0.145842939267354136647
199 July 2024Patch Notes - v1.0.13 : Difficulty Adjustments and Improvements5842939267353718015
208 July 2024Patch Notes - v1.0.12 : Bug Fixes and Minor Adjustments5842939267350411001

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