- Patch Notes for 1.8.6 - 8 August 2024
- Fix crash on startup when there is no save data (i.e. when playing the game for the first time). Sorry about this!
- v1.8.5 Patch Notes - 8 August 2024
- Add toggle to skip title screen when you open the game - "Exit" button will now exit the game rather than exit to title - Remove "Erase Game" section from Options screen in lieu of the title screen controls - Introduce new button in Options screen to go to the title screen (to switch saves) - Add list of licenses in About - Other minor bug fixes
- Magic Research 2 version 1.8.2 is out! - 3 August 2024
A new version of Magic Research 2, version 1.8.2, is now out for everyone. This update introduces a title screen and the capability to have multiple save slots. It also introduces experimental modding support (it is still a work in progress). Full patch notes below. Add title screen Add capability to have multiple save slots Add experimental modding support. See the GitHub or the official Discord for more details. Input modal for numbers now shows the allowed range and starts empty Income estimate from channeling now considers Essence caps in its calculation Strategy tab in Exploration now remembers scroll position for the session Random "A Book of {element}" events will no longer be considered actionable if not enough Coins are held Change Rituals view so you no longer need to expand them to toggle them New Game +: Storyline Oracle Lv2 now starts with "Simultaneous Channeling"; Storyli…
- Patch notes for 1.6.4 - 18 July 2024
- Fix UI bug in Inventory / Equipment screen when equipment slots are empty
- Magic Research 2 version 1.6.3 is out! - 17 July 2024
A new version of Magic Research 2, version 1.6.3, is now out for everyone. This is a medium-sized update with mostly a lot of UI changes and improvements, with the goal of trying to reduce friction while playing the game. Full patch notes below. New features and changes Add new event that triggers if defeating Winged Sphinx a second time (on a different Retirement) and a new item Add ability to select equipped items by pressing on them Remove unequip buttons from equipped item display; items can be unequipped instead by double pressing them Add ability to jump to Transmute an item by clicking the item name in the cost display Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.) Add ability to input a specific number quantity in a few areas in the game, including in the amount transmuted by Wizards If there are no empty slots, equipp…
- Patch notes for v1.5.7 - 11 July 2024
- Fix bug where saving Wizard strategies sometimes did not correctly save assigned Wizard amounts to spells - Fix bug where specifically prioritized Perma-Cast spells (Wizard Focus, Enchant Mana Spouts, Enchant Mana Steamers) were not being prioritized in the back-end - Fix Skullmass Familiar erroneously using Soul Collapse on bosses
- Patch Notes for v1.5.6 - 11 July 2024
- Add feature to further detail auto-usage conditions for healing pouch items - Move "Quick Channeling" below favorite spells in larger screens - Make manually pressing "Use Time Pieces (Event)" no longer always show the triggered event - Other minor bug fixes
- Patch notes for v1.5.5 - 8 July 2024
- Fix crash on startup for players who update to v1.5.4 with a version older than v1.3.0
- Magic Research 2 version 1.5.4 is out! - 7 July 2024
A new version of Magic Research 2, version 1.5.4, is now out for everyone. This is a medium-sized update, with a few quality of life tweaks and small features, some balance changes to the early and mid-game (such as getting rid of some of the more annoying regular enemy attacks, or changing some Storyline unlock conditions) as well as a lot of bug fixes. Full patch notes below. New features and changes All actions in Home and several other screens now also have a "Channel and Build" or "Transmute, Channel and Build", for similar functionality to the "Transmute Materials and Item" button Improve Transmute search box: will now also search the list of materials needed to transmute an item Item Compendium now also shows what Transmutation spells is an item used in as a material Auto-combine all will now also combine buffing or debuffing Pouch items "Hide locked" in Transmute UI now persists…
- Magic Research 2 version 1.5.1 is out! - 23 June 2024
A new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to auto-combine all items, many bug fixes, and a few more things. Full patch notes below. New features and changes One new Storyline and enemy Add cause of enemy death to Exploration log Add way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline) Add feature to auto-combine all items to the "More actions..." menu in Inventory Change icons of a few items to make it easier to distinguish between them, or to see them Tweak the colors of the themes for Earth and for the late-game Elements Death and Holy for better readability and function Tweak the icons for the Elements f…
- Magic Research 2 version 1.4.4 is out! - 18 June 2024
A new version of Magic Research 2, version 1.4.4, is now out for everyone. This version introduces a small bit of new content: a new Spell that is unlocked towards the early game, and one new Storyline that is unlocked late-game. It also has a lot of balance changes related to Familiars, as well as some tweaks to make some parts of the post-game a little more manageable. Full patch notes below. New features and changes New spell: Foresight (Requires Mind Lv14) Mid-game feature Familiars screen now shows the list of moves of each Familiar Add the ability to have "Configurations" (i.e. loadouts) for Spellcraft Post-game feature Universal challenge will now show warning messages on items or spells that are likely ineffective Post-game feature Worlds will now keep Time Pieces when traveling to a new World Add new event that triggers if defeating Dragonbones a second time (on a different Ret…
- Magic Research 2 version 1.3.7 is out! - 11 June 2024
A new version of Magic Research 2, version 1.3.7, is now out for everyone. The main changes in this version are quality of life changes, like some limited navigation within the Compendium, some improvements to the Transmute screen, and more. Full patch notes below. New features and changes Add feature to jump from item compendium entry to the enemy that drops it in the Bestiary Add feature to jump from the item dropped by an enemy in the Bestiary to its item compendium entry Change Bestiary entries to always show hint and stats even if player has only lost once Clearing all Boosts now resets auto-purchases for Boost Add toggle in Transmute screen to mark / unmark item to be sold via Market Stalls (only for non-Equipment) Add text in Transmute screen when transmuting an item that has item quality showing your highest quality and how many you own of each Item displays in Inventory and Tra…
- Patch notes for 1.3.4 - 6 June 2024
- When hiding low quality items, add an extra info tooltip button where it says "Total amount (any quality)" trying to make clearer that the items are hidden - Fix secret boss being able to use two strong buffs at once which were intended to be separate - Fix bug with Shapeshift Eagle and Last Burst that was applying the wrong formula when reducing Attack Delay - Fix display effect of Shapeshift Eagle - Fix Storyline ||"Zoom Through Training"|| not correctly granting resources to their full values - Fix event for Storyline ||"Variety Collector"|| showing up even if the required Primary Element level is not met - Fix bug that could lead auto-purchases to purchase more furniture than there is land for - Typo fixes - Increase effect of Enhancement "First Aid" (50% -> 60%) to avoid a caching bug with the Potion of Vitality
- Magic Research 2 version 1.3.2 is out! - 6 June 2024
A new version of Magic Research 2, version 1.3.2, is now out for everyone. Version 1.3.2 has many big changes. The biggest change is the addition of a new game mode: "Classic Mode" (formerly known as "alternate Land"), where furniture no longer consumes land. After updating, as long as you haven't completed a certain specific late-game Storyline (Blessed Land), you should be getting a prompt after you retire to choose your game mode. There are also a ton of other changes, from several quality of life / UI improvements, to sweeping balance changes to the early game and to some parts of the late / post-game. Full patch notes below. They are very long this time! New features and changes Re-brand "Alternate Land" as "Classic Mode" (the default Land mechanic is now "Modern Mode"), and add a single-time prompt at game start to choose a mode Change "Toggle all auto-purchase max" into two actio…
- Magic Research 2 version 1.2.16 is out! - 31 May 2024
A new version of Magic Research 2, version 1.2.16, is now out for everyone. This version is focused mainly on revamping Perma-Cast, to make it overall easier to use, but it has a few other smaller improvements as well. Full patch notes below. New features and changes - Re-vamp Perma-Cast UI in Wizards screen: - Perma-Cast spells are now fully listed in Wizards screen and can be manually turned off individually - When turned off from the Wizards screen, Perma-Cast spell rules' state will be persisted in Wizard Strategies - When loading a Wizard Strategy, Perma-Cast spells that you haven't learned, that you cannot use due to not having enough Max Mana, or that would require you to consume too much Mana or Wizard Power, will be automatically disabled - Wizards no longer need to be assigned or unassigned to Perma-Cast. Instead, any free wizards will be considered assigned to Perma-Cast. - A…
- Magic Research 2 Version 1.2.13 Patch Notes - 28 May 2024
- Fix for hanging when you press the button "Transmute Materials and Item", which should (hopefully) be working correctly now. - Slightly reduce power of the attacks of the boss Technotitan - Typo fixes and other minor balance changes
- Magic Research 2 version 1.2.12 is out! - 27 May 2024
Hi everyone! I have just moved version 1.2.12 from the beta branch to the default branch. This update contains many UI improvements and quality of life fixes, as well as many bugfixes. Here is a few of the highlights of the update: New features and changes - Make items obtained by Storylines sellable, and add the ability to restore them if sold from the Stats menu - Add the ability to toggle off Enhancements that have adverse effects - Add ||"Auto-Combine All"|| option in inventory for individual items - Show option in inventory under "More actions..." to ||hide low quality items|| - Make "Transmute Materials and Item" also channel Essences if needed - Change formatting for Attack Delay between 0s and 0.01s to show an extra digit - Change the default behavior on wide screens to always show the Events menu - Change the Events menu button on wide screens to show text and be generally larg…
- Version 1.2.9 now live! - 24 May 2024
Hello everyone! I have just pushed a new version, 1.2.9, to the main branch. There are a few small UI and quality of life improvements, but the most important thing is a fix for a crash that could prevent finishing the game. The release notes are below. - If an item is being sold by Market Stalls, display it on the inventory so it can be turned off - Add sale price of an item to Transmute and Compendium screens - Spells that have been favorited now persist through retirement - Accessibility: Fix unlabel / wrongly labeled menu buttons at the top of the screen - Fix crash when ||sending Familiars to Explore before unlocking any valid Exploration area for them to do so|| - Fix Time Piece speedup not turning off when the game is loaded, causing the Time Pieces to run out if it's not turned off - Tweak cost of transmuting item ||Book of Dark Arts|| to make it transmutable with the alternate…
- Magic Research 2 Version 1.2.7 is out! - 22 May 2024
Hi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes. Full release notes below. New features and changes - Add new early game Storyline: ||"Building Blocks"|| - Add new mid-to-late game Storyline: ||"Exclusive Lesson"|| - Experimental: add alternative to how Land works in Options - Add capability to Transmute multiple copies of an item at once, unlocked via ||the previous Storyline|| (note: this feature is bugged and will be fixed soon) - Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers - "Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself - When using ||Spellcraft||, adjust Perma-Ca…
- Magic Research 2 is out NOW! Free demo available! - 21 May 2024
Exciting news! Magic Research 2 has just launched! To celebrate the launch, we're having a discount for a limited time. https://store.steampowered.com/app/2864890/Magic_Research_2/ And if you already own Magic Research on Steam, you can complete your collection and get an additional 10% off! https://store.steampowered.com/bundle/41565/Magic_Research_Bundle/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? Magic Research 2 shares some of the core features…