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Project Reclaim Earth Playtest

Project Reclaim Earth Playtest Steam news

May 18, 2024 | game

Released

0players observed · 22 September 2026 - 13:38:20 UTC

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Project Reclaim Earth Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Release dateMay 18, 2024
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No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Project Reclaim Earth Playtest Steam news

Project Reclaim Earth Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V0.22 Update - Major Human Behavior Overhaul - 16 May 2026

    This update took longer than usual because I had to redo the entire human NPC brains. Now their behavior is much more complex and sometimes funny.Smarter HumansSurvivors now have professions (Doctor, Farmer, Firefighter, Software Engineer, Teacher, and ~15 more) that shape their starting skills and behaviorTraits system — colonists can be Glutton, Lazy, Alcoholic, Fast/Slow Walker, Entertaining, etc., affecting performance and moodBackstories, and thought bubbles — humans express their current state through emote bubbles (eating, working, fighting, fleeing)Needs & status system — tracked sleep, calories/hunger, and recreation drive behavior, with happiness modifiers and timed status effectsSmarter about defensive tasks. When bugs enter a tower requiring human operators, they will now run to the tower. New Buildings & Structures Bonfire — social hubs that boost morale and recreation Admi…

  • Major update since demo release V0.21 - 29 March 2026

    Its been a while! There have been a bunch of updates since the demo has been released. Here they are: Combat & Abilities New ability modules: Laser Eye Cannon, Plasma Sword, Flamethrower, and Chainsaw — each with unique mechanics and activated abilities Ability module purchase UI for acquiring and equipping new modulesPlayer dash for combat mobility and evasionEnemy ragdolling and death particles for satisfying combat feedbackScreen shake on heavy hitsSpaceship turret available by default for early-game defenseMortar landing indicators for enemy shots World & ExplorationProcedural terrain generation with biome-specific settings, chunk-based loading across frames, and path clearing for movementDesert biome with unique resources (prickly pear, desert minerals) and scene-specific settingsDynamic weather particlesResource influencers for biome-driven resource distribution Base Building & Ec…

  • Version 0.10 Update - 3 October 2024

    Questing system There is now one quest that triggers sometime in day 2. I imagine I'll need to rework this to support additional quest events. The main purpose of quests is to entice the player to explore. They must decide between staying and working in the base or spending time on the quest for some unknown reward. This took up a decent amount of time to build since I wanted to establish a framework for future quests. Quest might not be the right naming for this as there aren't that many steps to it. It's more like events. For example, the first quest you are asked to rescue a group of humans by clearing the bug hives outside their base. Once it's cleared, their dialog will allow them to join you, and you can mine the resources in their base. Future quests might be: Slay a queen bug before she attacks you Deliver some supplies to a faraway camp of humans Build a specific building. etc.…

  • V0.9.0 - 29 August 2024

    This update covers the month of August, 2024 Humans now will run from enemies. If they're close the base, they will fight. This means humans can now also be injured. There is no death mechanic yet, so if they lose all HP, they pass out for a short time. Features supporting mechanic for outpost: if the player finds a resource rich area, they can setup a small camp for humans to gather. Some humans will get the resources from the outpost to buildings that need it. Most buildings now show the inventory it is carrying. This gives the player a sense of how much stuff their base has. Iron storage building: allows for more inventory stacks compared to the wooden one. Lines are now drawn for workable buildings so player can see where a worker lives in relation to the building. Conversely, lines are also drawn from the shelter to places of work. UI improvements for selecting workers Some additio…

Patch notes and updates

S.noRelease datePatch nameGID number
129 August 2024V0.9.06240387642454966654

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