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Pandora: First Contact

Pandora: First Contact Steam news

Proxy Studios | May 30, 2014 | game

Released

2players observed · 23 September 2026 - 14:45:09 UTC

SimulationStrategy4XTurn-Based StrategySci-fiSteam Store

  • Latest observed players2 · 23 September 2026 - 14:45:09 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

Pandora: First Contact news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 23 September 2026 - 14:45:09 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews641
  • Release dateMay 30, 2014
  • DeveloperProxy Studios
  • PublisherSlitherine Ltd.

Genres: Simulation, Strategy

Company pages: Developer: Proxy StudiosPublisher: Slitherine Ltd.

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Pandora: First Contact Steam news

Pandora: First Contact news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Daily Deal - Pandora: First Contact, 75% Off - 11 January 2017

    Today's Deal: Save 75% on Pandora: First Contact !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time

  • Eclipse of Nashira Version 1.6.7 Released - 8 June 2016

    This update primarily deals with the overopportunistic dogpiling behaviour AI empires used to show in the past. AIs will be much friendlier towards players who pose no threat and now need an actual reason to attack you other than seeing you already are troubled with other factions. Please see below for the full list of changes. Changed: * AI no longer considers standings and war status of other factions when deciding its diplomatic actions. * AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous. * Renamed difficulty levels to better fit what they feel like for new players. * Default difficulty for new players starting the game decreased. * AI will consider habitat provided by suburbs as slightly less valuable and expand a little more. * AI will now consider the alien aggression setting of the g…

  • Eclipse of Nashira Version 1.6.7 Released - 8 June 2016

    This update primarily deals with the overopportunistic dogpiling behaviour AI empires used to show in the past. AIs will be much friendlier towards players who pose no threat and now need an actual reason to attack you other than seeing you already are troubled with other factions. Please see below for the full list of changes. Changed: * AI no longer considers standings and war status of other factions when deciding its diplomatic actions. * AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous. * Renamed difficulty levels to better fit what they feel like for new players. * Default difficulty for new players starting the game decreased. * AI will consider habitat provided by suburbs as slightly less valuable and expand a little more. * AI will now consider the alien aggression setting of the g…

  • Eclipse of Nashira Beta 1.6.7 Released - 23 May 2016

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Names of the difficulty levels now fit what they feel like for new players instead of what they felt like before the AI improvements. * New easy AI can now once again declare war on the player. But they will not consider other players relations and they will never declare war on the player when he already is at war. * New medium AI no longer has dramatically reduced chance to declare war on the player. But they will not consider other players relations and they have dramatically reduced chance to declare war on the player when he already is at war. * The diplomatic penalty for capturing cities has been normalized to be relative to the average population rather than the population of the previous city owner. This will reduce the likelyh…

  • Eclipse of Nashira Beta 1.6.7 Released - 23 May 2016

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Names of the difficulty levels now fit what they feel like for new players instead of what they felt like before the AI improvements. * New easy AI can now once again declare war on the player. But they will not consider other players relations and they will never declare war on the player when he already is at war. * New medium AI no longer has dramatically reduced chance to declare war on the player. But they will not consider other players relations and they have dramatically reduced chance to declare war on the player when he already is at war. * The diplomatic penalty for capturing cities has been normalized to be relative to the average population rather than the population of the previous city owner. This will reduce the likelyh…

  • Slitherine lands on Bundle Stars! - 4 May 2016

    Amazing news! We are happy to announce that Slitherine lands on Bundle Stars! Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price! If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$! https://www.bundlestars.com/en/bundle/slitherine-bundle The details of the bundle are as follow: Tier 1: $1.99 - Battle of the Bulge - Time of Fury - Pride of Nations Tier 2: $3.99 (including Tier 1!) - Vietnam ‘65 - Ravenmark - Legions of Steel - Close Combat Panthers in the Fog Tier 3: $7.99 (Including Tier 1 and Tier 2!) - Pandora First Contact The Bundle offer is valid until May 14th! But it’s not all, folks. Be sure not to miss these amazing discounts on some of ou…

  • Slitherine lands on Bundle Stars! - 4 May 2016

    Amazing news! We are happy to announce that Slitherine lands on Bundle Stars! Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price! If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$! https://www.bundlestars.com/en/bundle/slitherine-bundle The details of the bundle are as follow: Tier 1: $1.99 - Battle of the Bulge - Time of Fury - Pride of Nations Tier 2: $3.99 (including Tier 1!) - Vietnam ‘65 - Ravenmark - Legions of Steel - Close Combat Panthers in the Fog Tier 3: $7.99 (Including Tier 1 and Tier 2!) - Pandora First Contact The Bundle offer is valid until May 14th! But it’s not all, folks. Be sure not to miss these amazing discounts on some of ou…

  • Eclipse of Nashira Version 1.6.6 Released - 29 February 2016

    Improvements to the AI across the board and its focus to play to win have have made it frustrating to play on easier difficulties. Today's update should be a good start to make easy and very easy difficulties more manageable and enjoyable. Changed: * AI will no longer embark land units when they are seen by an enemy. * AI formers will now cancel their action when they stand an in ion storm. * AI will now be much nicer to other players on very easy and easy difficulties. * AI will now be less aggressive on very easy and easy difficulties. * AI will no longer declare war on human players on very easy difficulty. * AI now has a very high inhibition threshold before it would declare war on a human player on easy difficulty. Fixed: * Fixed an issue that prevented AI formers from clearing fungus. * Fixed an issue that could lead to unwanted war declarations. Change log history.

  • Eclipse of Nashira Version 1.6.6 Released - 29 February 2016

    Improvements to the AI across the board and its focus to play to win have have made it frustrating to play on easier difficulties. Today's update should be a good start to make easy and very easy difficulties more manageable and enjoyable. Changed: * AI will no longer embark land units when they are seen by an enemy. * AI formers will now cancel their action when they stand an in ion storm. * AI will now be much nicer to other players on very easy and easy difficulties. * AI will now be less aggressive on very easy and easy difficulties. * AI will no longer declare war on human players on very easy difficulty. * AI now has a very high inhibition threshold before it would declare war on a human player on easy difficulty. Fixed: * Fixed an issue that prevented AI formers from clearing fungus. * Fixed an issue that could lead to unwanted war declarations. Change log history.

  • Eclipse of Nashira Version 1.6.5 Released - 19 February 2016

    This update speeds up turn times, further improves the AI and fixes some inconsistencies. Please see below for the full list of changes. Changed: * AI will now lower their population growth if they suffer from overpopulation while at war. * AI will now take aliens much more seriously and design more units in order to counter them early on. * AI will briefly pause defending their formers while they have a colonizer so they can make sure the location they want to found their new city in will be properly defended. * When a city is under siege and the attacker has enough cities to shut down healing completely via one orbital bombardment each turn, the defending AI will now act as if the city was sieged by artillery. * AI will now move their units one tile per cycle as long as there are enemy units in the units' vision range. This allows them to react to units discovered while moving and gen…

  • Eclipse of Nashira Version 1.6.5 Released - 19 February 2016

    This update speeds up turn times, further improves the AI and fixes some inconsistencies. Please see below for the full list of changes. Changed: * AI will now lower their population growth if they suffer from overpopulation while at war. * AI will now take aliens much more seriously and design more units in order to counter them early on. * AI will briefly pause defending their formers while they have a colonizer so they can make sure the location they want to found their new city in will be properly defended. * When a city is under siege and the attacker has enough cities to shut down healing completely via one orbital bombardment each turn, the defending AI will now act as if the city was sieged by artillery. * AI will now move their units one tile per cycle as long as there are enemy units in the units' vision range. This allows them to react to units discovered while moving and gen…

  • Eclipse of Nashira Beta r6181 Released - 12 February 2016

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * AI will now lower their population growth if they suffer from overpopulation while at war. * AI will now take aliens much more seriously and design more units in order to counter them early on. * AI will briefly pause defending their formers while they have a colonizer so they can make sure the location they want to found their new city in will be properly defended. * When a city is under siege and the attacker has enough cities to shut down healing completely via one orbital bombardment each turn, the defending AI will now act as if the city was sieged by artillery. * AI will now move their units one tile per cycle as long as there are enemy units in the units' vision range. This allows them to react to units discovered while moving a…

  • Eclipse of Nashira Beta r6181 Released - 12 February 2016

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * AI will now lower their population growth if they suffer from overpopulation while at war. * AI will now take aliens much more seriously and design more units in order to counter them early on. * AI will briefly pause defending their formers while they have a colonizer so they can make sure the location they want to found their new city in will be properly defended. * When a city is under siege and the attacker has enough cities to shut down healing completely via one orbital bombardment each turn, the defending AI will now act as if the city was sieged by artillery. * AI will now move their units one tile per cycle as long as there are enemy units in the units' vision range. This allows them to react to units discovered while moving a…

  • Eclipse of Nashira Version 1.6.4 Released - 21 December 2015

    This larger community update focuses on improving the AI's diplomatic behavior as well as both economic and militaristic thinking. These are fruits of labor of Alexander Stumpp and the rest of the community. Thank you! The AI's diplomatic behaviour is now less selfish and preventing someone else from getting too strong now has a higher priority than trying to exploit someone weak. There is also more distinction in the behaviour between different factions. The AI will now use a completely new algorithm that considers the return of investment to determine whether to build units or buildings. This helps them to keep decent amounts of troops around while at the same time not falling behind with important buildings. The way how the AI handles their formers has been improved a lot. They will defend them with their military so they don't have to run away from aliens. They will also be smarter…

  • Eclipse of Nashira Version 1.6.4 Released - 21 December 2015

    This larger community update focuses on improving the AI's diplomatic behavior as well as both economic and militaristic thinking. These are fruits of labor of Alexander Stumpp and the rest of the community. Thank you! The AI's diplomatic behaviour is now less selfish and preventing someone else from getting too strong now has a higher priority than trying to exploit someone weak. There is also more distinction in the behaviour between different factions. The AI will now use a completely new algorithm that considers the return of investment to determine whether to build units or buildings. This helps them to keep decent amounts of troops around while at the same time not falling behind with important buildings. The way how the AI handles their formers has been improved a lot. They will defend them with their military so they don't have to run away from aliens. They will also be smarter…

  • Eclipse of Nashira Beta r6054 Released - 15 November 2015

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. The AI's diplomatic behaviour is now less selfish and preventing someone else from getting too strong now has a higher priority than trying to exploit someone weak. There is also more distinction in the behaviour between different factions. The AI will now use a completely new algorithm that considers the return of investment to determine whether to build units or buildings. This helps them to keep decent amounts of troops around while at the same time not falling behind with important buildings. The way how the AI handles their formers has been improved a lot. They will defend them with their military so they don't have to run away from aliens. They will also be smarter about what to build where. This allows them to be more efficient with fewer…

  • Eclipse of Nashira Beta r6054 Released - 15 November 2015

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. The AI's diplomatic behaviour is now less selfish and preventing someone else from getting too strong now has a higher priority than trying to exploit someone weak. There is also more distinction in the behaviour between different factions. The AI will now use a completely new algorithm that considers the return of investment to determine whether to build units or buildings. This helps them to keep decent amounts of troops around while at the same time not falling behind with important buildings. The way how the AI handles their formers has been improved a lot. They will defend them with their military so they don't have to run away from aliens. They will also be smarter about what to build where. This allows them to be more efficient with fewer…

  • Eclipse of Nashira Beta r5948 Released - 9 September 2015

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Reverted change that made spies lose all movement points upon entering another faction's territory. * Increased research costs for mechanization and transcendance eras. * AI now considers the cost of a technology instead of its tier when weighting its value against other technologies. * AI now considers defensive buildings as vital. * AI will now build less units with flamethrowers once mechanical units are available. * AI will now only stop to heal their colonizers when they are severely damaged. * AI will now be more likely to fight with damaged units when they are in a city under siege in order to try and break the siege. * AI will now be even more careful about using artilleries. * AI will prefer defending with biological units whi…

  • Eclipse of Nashira Beta r5948 Released - 9 September 2015

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Reverted change that made spies lose all movement points upon entering another faction's territory. * Increased research costs for mechanization and transcendance eras. * AI now considers the cost of a technology instead of its tier when weighting its value against other technologies. * AI now considers defensive buildings as vital. * AI will now build less units with flamethrowers once mechanical units are available. * AI will now only stop to heal their colonizers when they are severely damaged. * AI will now be more likely to fight with damaged units when they are in a city under siege in order to try and break the siege. * AI will now be even more careful about using artilleries. * AI will prefer defending with biological units whi…

  • Eclipse of Nashira Beta r5851 Released - 13 July 2015

    Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Increased research costs for mechanization and transcendance eras. * AI now considers the cost of a technology instead of its tier when weighting its value against other technologies. * AI now considers defensive buildings as vital. * AI will now build less units with flamethrowers once mechanical units are available. * AI will now only stop to heal their colonizers when they are severely damaged. * AI will now be more likely to fight with damaged units when they are in a city under siege in order to try and break the siege. * AI will now be even more careful about using artilleries. * Aggression value now plays more of a role for the AI to decide whether to go to war, making peaceful factions much less likely to go to war. * AI will p…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2016Eclipse of Nashira Version 1.6.7 Released3819571572131192440
223 May 2016Eclipse of Nashira Beta 1.6.7 Released3819571572131192528
329 February 2016Eclipse of Nashira Version 1.6.6 Released3819571572131192723
419 February 2016Eclipse of Nashira Version 1.6.5 Released3819571572131192885
512 February 2016Eclipse of Nashira Beta r6181 Released3819571572131193038
621 December 2015Eclipse of Nashira Version 1.6.4 Released3819571572131193190
715 November 2015Eclipse of Nashira Beta r6054 Released3819571572131193341
89 September 2015Eclipse of Nashira Beta r5948 Released3819571572131193479
913 July 2015Eclipse of Nashira Beta r5851 Released3819571572131193620
1019 June 2015Eclipse of Nashira Version 1.6.3 Released3819571572131193757
1115 June 2015Version 1.6.2 / 1.4.5 Released3819571572131193873
127 June 2015Version 1.6.1 / 1.4.4 Released3819571572131194030
133 June 2015Eclipse of Nashira Version 1.6.0 Released3819571572131194183
1417 May 2015Eclipse of Nashira Beta r5714 Released3819571572131194341
1514 February 2015Eclipse of Nashira Beta r5458 Released3819571572131194530

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