Descent from Arkov's Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews16
- Release dateOct 30, 2024
- DeveloperSaturn91
- PublisherDreamStudios
Genres: Adventure, Indie, Strategy
Company pages: Developer: Saturn91Publisher: DreamStudios
Descent from Arkov's Tower Steam news
Descent from Arkov's Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 2.0.16 has just released - 25 December 2025
I just released an update for Descent from Arkovs Towerrandom potions (initially potions will only be shown as a color e.g. red potion, you need to use them in order to identify them - each run will shuffle which color is what ;-))new potions (stun and blindness) blinded creatures (enemies and the player) will not be able to use ranged weaponsyou can now throw potions at enemies - you always struggled against ranged enemies? Throw a blinding potion, poison or stun potion at them!the in game menus can now also be moddedsome balancing changes3 new enemies -> skeletons and Goblins which pretend to be doors and rat thievesfixed some issue with boars charging on top of other enemies
- Update 2.0.15 - sell all option for the merchant - 31 January 2025
- the sell all option (e.g. sell all roten apples) at the merchant was a feature requested by "grondak" on the discord server ;-) took a while to release it sorry :D - in the in game settings the back buttons are colored green again as they should have been - and a lot of small code improvements in the background which you wont even notice I did :D but it is cleaner now. - removed hero brain
- Patch 2.0.14-b - 1 January 2025
There was a bug which caused the game to crash if a used hammer was selled. Thanks to grondak for reporting this yesterday.
- Version 2.0.14-a - 29 December 2024
There was a small bug in the mod menu reported by grondak via discord. I quickly fixed it. If you used keyboard controls e.g. "down" in the mod menu the game crashed
- Enemy Info Window Update 2.0.14 - 7 December 2024
Hello adventurers This week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button. The second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here. Additional improvements include: - a fix that prevented the “100 Replays” achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs) - Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text erro…
- Patch 2.0.13 - 24 November 2024
Hello Adventurers This week I add a speed run timer to the game. It can be enabled either in the main menu's game settings or in the in game settings. In order to ensure fairness, loaded game states can not be continued with a game timer. It would be to easy to tinker with the saved timestamps ;-).
- Patch 2.0.12 - 17 November 2024
Paladine Update This update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin). Balacing Status effects It will no longer be possible to apply more than 2x the same status effect during 1 turn. If you stack two healing potions you will no longer be able to stack a third one. Same also applies to poison effects (e.g. applied by the snake). Bug-fix "missing texture" This could trigger when you disabled a mod which added a new tileset to the game. Fixed it by changing the order of initializing certain stuff in the code. Modding additions In order to make animations simpler it was requested that animation frames can be rendered with an offset. Using xOffset / yOffset for a sprite will allow you to draw an animation frame with an offset. This can be used in the file player-config.mod.json…
- Bug Patch 2.0.11-a - 12 November 2024
- fix undertaker - fix issue with date (when reading graves in modded game) Sorry for the inconvenience
- Patch 2.0.11 - 10 November 2024
Patch 2.0.11 Game updates This week I concentrated on some feedback I got from users. - asking for confirmation before descending a level further on the stairs - Vokra used 'desent' instead of 'desend' in the first level (thank you nero4983) - spelling issue in mod menu (enable/disable) and dublicate -> duplicate - some cleaning up in the level data new Player preview -Paladin- (as mod) https://steamuserimages-a.akamaihd.net/ugc/13041602442177124/CD882592C042F3DDEB8B517B6F46555669782138/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true Modding API updates This week I implemented a component system which works similar to unities Monobehaviour scripts. Basically a component which can be attached to player characters, enemies and or mapobjects. Component update Each component contains hook-functions like: - onSpawn - onUpdate (each frame) - onDraw (each frame) -…
- Steam deack compability - 5 November 2024
Amazing news! I recently was allowed to look over the sholder of someone playing the linux version of my game on a Steamdeck... and it just worked! So if you are only playing on the steam deck :D give it a shot - and don't forget to leave a review.
- Price drop - 4 November 2024
Hello there I started to have some doubts about the pricing of Descent from Arkov's Tower. I might have been a little over confident - I admit that. After a lots of comments from reddit users of the subreddit r/roguelike I decided that based on the (mostly very cheap) competition I might want to drop the price, which I here by do. To all of you who have already bought the game, if you have an issue with that - please reach out on discord, we will find a solution together.
- Balancing Patch 2.0.10 - 3 November 2024
balancing - I made it harder to spam the armor update - I added more Player upgrades - I slightly in creased the difficulty in Level 6-3 bug-fix in 6-3 - there was a bug which causes the game to crash sometimes in Level 6-3 (due to Arkov teleporting)
- Patch 2.0.9 - 31 October 2024
There was a bug which prevented Players from finishing Level 5-1. This should now be fixed
- The Game has released - 30 October 2024
During the last weeks I was hart at work finishing the game. It is finally done. When you buy the game (for what I will be endlessly thankfull!) Please also consider writing a review as soon as possible. The first few reviews are crucial for the games over all success! Especially you who already played the prologue thank you your patience comes to an end!! Go over and have a look at the fullrelease
- 9 June 2024 - Full version news update - 8 September 2024
Workshop support I've been looking forward to announcing that the full version will support workshop mods. This will make it easy to install and download mods. What can be modded? If you have already played around with modding the prologue, you know that you can already mod conversations, graphics, items, enemy stats and much more in the prologue. Below you can see an extensive list of what will be possible in the full version: Level editing - Change which enemies/objects/NPCs are in which level - Define which generator should be used (see next section) Scripts own level generators Descent from Arkov's Tower allows you to script your own generators. A generator takes a ‘level definition’ (e.g. size, number of enemies, list of objects like NPC's, crates, traps...) and generates a level based on the scripted logic. You can use all kinds of algorithms that are used in game programming (e.g…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 January 2025 | Update 2.0.15 - sell all option for the merchant | 1790214123112119 |
| 2 | 1 January 2025 | Patch 2.0.14-b | 1786573931035654 |
| 3 | 29 December 2024 | Version 2.0.14-a | 1786573930946411 |
| 4 | 12 November 2024 | Bug Patch 2.0.11-a | 6148070194801762358 |
| 5 | 31 October 2024 | Patch 2.0.9 | 6146943657173912563 |
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