- Key Fairy OST is Released - 28 September 2026
Hello traveller,We are delighted to say that the Key Fairy OST is Out Now!Our mysterious musician Jane Wei has been stirring her auditory cauldron, and what bubbled forth is a strange collection of:The Slow Strums of Lonely Woods-FolkThe Ancient Hymns to Forgotten GodsThe Mish-Mash Orchestras of Industrial GoblinsThe Love Ballads of Garden Giantsand the Electronic Opera of Dying Eldritch BeingsJane has really blown us away this whole project, it's been a genuine delight to work with her! So we'd love it if you could support her work! The OST is currently on Sale, so what are ye waiting for? Play it at your wedding, play it at your funeral, music is the voice of the voiceless body, and it can carry you where you need to be.Thanks for your ears, Owl Machine
- We're Finalists at the 2026 Australian Game Developer Awards (+ PAX Aus 2026!) - 9 September 2026
Greetings!We have emerged from the pervasive depths of \GAME DEVELOPMENT / kettle throwing / BABY WRANGLING / restless slumber ] to share some wonderful news:Key Fairy is a Finalist in Three Categories for the 2026 Australian Game Developer Awards!Namely, we're nominated for Excellence in Accessibility, Visual Art & Debut!We are so beyond proud to be standing shoulder-to-shoulder with our peers in the Australian Indie games scene. If you haven't already, you should definitely check out the full list of Finalists here!The Ceremony will take place on Wednesday the 7th of October, 2026 at 3:00 PM AEDT and will be broadcast via the IGEA Twitch channel - feel free to follow along at home if you'd so fancy!That's not all for award-related news, however! We are also proud to announce that...Key Fairy is a PAX Aus Indie Showcase 2026 Winner!We were quite fortunate to be one of six titles select…
- Three Months Post Release, Thank you! - 22 May 2026
Hello!We are writing in to say hello and thank you! It has been 3 full moons since Key Fairy was unleashed to dance in your computers, and since then we have been having a little rest! Because we are sleepy. But you! You’ve found secrets, found enchanted paths, challenged the terrible might of creatures cursed by darkness, and shown that darkness that there is still gentle starlight shining behind the leaves of the forest. So, thank you so much! Thank you for saving the forest from its curse! Thank you for showing kindness! Thank you for sinking into the world we carved for you, for walking among the fairies (or, as some call them, “insects”), for caring about it like we care about it... There are times, often in our lives, where it becomes hard to understand what we should do, and why we should do it. Sometimes the path forwards appears dark, and the boughs hang down around our crowns,…
- Demo Patch - 1.01.4 - 28 February 2026
Ollo, Just a quick patch, the last demo build uploaded apparently didn't work! I have fixed this so it should launch correctly!Sorry for the mistake! Hope everyone is having a good weekend!
- Minor Patch 1.01.3 - 23 February 2026
This is a little patch to fix some notable issues players were finding, as well as providing better cross support between the new demo and the full game.You now gain a few seconds of pass-through after being hurt, reducing the likelihood of getting boxed in by monsters and attacks. In addition, after being hit, your grapple will also pass through monsters, avoiding annoying traps. An issue where the game wasn't saving your "Game-Speed" setting has been fixed. Palettes gained in the demo, or while offline, will now give you achievements once you move to the full game in online mode. So those are some of our small fixes! Let us know if you find any bugs, and consider leaving a review / telling your friends about the game if you are enjoying it!May the streams you ford run slow and cool, with soft sand and no stones.
- Return of the Demo - 23 February 2026
Hello traveller, We took down our demo the day before release, as we wanted to focus on the full game! However, we like demos, and we want people to have a chance to taste the game before they commit money too it, so in the spirit of Next Fest we've made a new demo! This one is a bit shorter than the last, and is just a snap-shot of the full game, but this means that ideally you should be able to carry your save file from this demo into the full game! Note: because they share a game file, we recommend that you don't play the demo if you already own the full game, as it could cause problems. We hope people have been enjoying Key Fairy! If you have found something meaningful in our work we'd love it if you wrote us a review, and told your friends about the game!Farewell now, little doormouse, may you hide in the tall grain, until winter comes, and owls descend.
- Minor Patch - 1.01.2 - 21 February 2026
Initial volume set properly Issue with old saves locking off crown room hopefully resolved
- Patch 1.0.1 - Day One Fixes - 20 February 2026
Thank you so much for the lovely feedback to the game! It's been so nice to see people enjoying a project that we have spent over two years working on!! A few people have already managed to 100% the game, which is very impressive! Thanks in-part to the thorough work of those completionists, we have uncovered some bugs, and made a few other quality-of-life improvements: The “Fewer Moving Cameras” accessibility option was causing some doors to break. Shoutout to Yekob for finding this, and being really thorough in searching for instances of the bug! - this has now been fixed, but let us know if we missed a door! Audio settings weren't saving - This has now been fixed! You could soft-lock yourself out of the last node if you closed the game at the wrong time. - The level design has now been tweaked to prevent this issue Portcullis gates now make a sound when opened A few of tweaks to garde…
- Key Fairy is Out Now! - 19 February 2026
Hello traveller, We have just pressed a big green button bearing the word “Release”. You can now step gently into the forest we have crafted. We made this game for you. We forged each branch and beak from blood and ink. The stones and beasts and flowing streams await a wanderer with open eyes. We hope you find something in this story. Video games are a shared performance between player and developer. You are no mere consumer of these worlds, you get to participate in the delivery of meaning.We hope you enjoy whatever you find. And thank you so much, for everything.
- Demo Patch 0.2.1 - New Music! - 3 October 2025
Added new Engagement music, from the amazing Jane Wei!Improved Rune-usabilityVisible goatImproved Cursor ReadabilityFixed issue of Node-trees not showing on restart.Fixed bug with Pause menu not responding.Improved readability of Engagement room East of Node in the Fen.Improved z-layering of sprites in tunnel to blacksmith.Fixed thought bubble scale on Tutorial Mouse
- A new Demo! - 30 September 2025
New Demo Out Now!We have a new Demo!It will be featuring as part of the MIGW and PAX steam festivals, before being part of Steams NEXT FEST!Changes include: Some more secrets!Improved visuals!A whole bucket of Quality of Life improvements!Revamped controller support and input mapping!Note:If you have played the previous demo, this may feel quite similar, as we have been focusing on polishing systems, and developing later areas of the game. Also, if you have an existing save from a previous demo it will hopefully work with this demo, but I cannot guarantee it!As always, if you find issues, please let us know! either on the Steam Community, on our Discord or by emailing us at: [email protected]!And consider hitting the Follow Button on steam, it helps us out!
- Devlog/Newsletter/Blog-Post/Thing - 01 - 16 September 2025
Oh, hello, Welcome to a Newsletter/Devlog/Blog-Post/Thing! We wanted to do some more long form updates, to let people know what we were doing, making, and thinking about, both in terms of Key Fairy, and beyond! So what have we been up to for the past couple o’ months?Key Fairy Development!We've been expanding the forest, with more Ecosystems! The KeepThey wander northward in fallow light, as statues loom, and soft soil is smothered by the creeping paves of THE KEEP!Where the earlier parts of the forest are filled with wild beasts, the Keep is dark, dour and quiet. Paved, dark, and littered with traps, our hero is ascending further towards the \ smothering the forest. The “Creatures”As they dance through this solemn land, the fairy's footfalls scatter the “creatures”. Crows litter the Keep, scavenging for what trinkets they can find, and bringing them back to their secretive covens (crow…
- The Key Fairy Demo is Out! - 9 June 2025
As part of Frosty Games Fest we have launched our First Public Demo for Key Fairy!Now is your chance to dance through the woodland, swap tales with strange folk, and evade forgotten gods!We hope you enjoy it! and if you have any feedback or issues, let us know in the Discussion Page or on our Discord!