- Version 1.1.0 - 31 August 2026
Mechanic changes: A single tile can now contain both a toggle switch and either a pressure plate or sacrifice altar, wired to separate mechanisms. See editor notes below. Fixed a bug that could cause objects carried by a bomb bug to end up inside a closed toggle door in a very specific situation: The bomb bug is on top of a toggle door on top of a sacrifice altar on top of a pit or water; the sacrifice altar is wired to the door supporting the bomb bug; the door is opened by another mechanism in the room and the bomb bug dies. Bugfix: Fixed incorrect display of game end screen after having stepped on a goal star in single room mode, potentially resulting in a crash. Fixed invalid characters being printed on game end screen when displaying a room name too long to fit. Fixed scrollbar position for world description not being reset when viewing different worlds on Select World screen. Fixe…
- Version 1.0.17 - 17 January 2026
Mechanic changes: Statues elevated above pacific floor are no longer unable to be awoken. Previously, the effect of the pacific floor was incorrectly applied at elevations other than 0. Fixed a tiebreaking issue that caused bomb bugs fleeing equidistant monster blocks to have different east/west preferences when Leaf is standing between the bomb bug and a monster block to its north, compared to not seeing a monster block to its north at all. Bugfix: Clearing a room on turn 0 by entering in a position that erases the only monster no longer behaves as though the room was clear before entry. Previously, the minimap did not show the checkmark indicating a newly cleared room, room initial state view could show incorrect object positions, room clear replays would not automatically save, and saved replays did not reflect the room's newly-cleared status. Replays saved before this version will s…
- Version 1.0.16 - 27 August 2025
Bugfix: Fixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint Fixed an infinite loop that could occur with invalid replay data Fixed incorrect replay data recording when holding three directional inputs at once Fixed incorrect desync detection for invalid replays that exit the room on turn 0 Fixed possibility of inputting an invalid move during room transitions Fixed editable text fields always registering double clicks regardless of the delay between clicks Key repeat will no longer be applied when climbing ladders, unless the ladder is one-way Key repeat will now respect the interrupt setting when climbing one-way ladders into an uncleared room Fixed incorrect appearance of "room clear status does not match expected" message when inputting a replay in a room with no monsters Fixed a mechanical inconsistency introduced in 1.0.15r2, which caused push b…
- Version 1.0.15 - 28 May 2025
Bugfix: While inputting a replay, it's no longer possible to travel to an unvisited waypoint Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing Fixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days Fixed incorrect player facing direction when holding three movement keys at the same time Fixed new replays being saved for every exit of a room that never had any monsters Fixed potential replay corruption after loading a save in a room that was modified since last exiting the game Fixed multiple crashes that could occur from unusual/malformed world or save data Interface: Pausing to return to the restore/replay screen while viewing or inputting a replay no longer invokes preview mode on the current room One-way ladder connections are now revealed as kn…
- Version 1.0.14 - 4 March 2025
Save data: Fixed a major issue causing player profiles to save in a state that can no longer be loaded after saving a replay with more than 65536 moves When a room with no monsters has been visited, and the world is later updated to add monsters to that room, the room will no longer count as having been cleared when starting from the save that had previously visited it Bugfix: Fixed room note changes being reverted when closing the menu with the pause button, or when quitting the game while editing If a new journal observation is made in single room mode, it's now shown in the journal immediately after exiting single-room mode instead of being delayed until the current room is exited Fixed a bug causing arrow key inputs to trigger an excessive number of repeats if made at a specific time while the game is launching Fixed incorrect list scroll position after deleting a player while scrol…
- Version 1.0.13 - 13 January 2025
Bugfix: Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting Fixed ladder climb prompt not updating when skipping to the end of a replay Fixed room marks not showing up during room preview under some circumstances Fixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one Interface: Room clear stats in sidebar now update immediately upon clearing the current room When viewing room initial state in the current room, the sidebar now shows what Leaf's key inventory was upon room entry Previewing an adjacent room by clicking the map or making a directional input no longer cancels initial room state view mode Added a jo…
- Version 1.0.12 - 24 November 2024
Bugfix: Fixed bomb bug reorienting inconsistently when being carried Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated Fixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action Marks are now shown when viewing a room's initial state Undoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters Replays created during room testing now correctly preserve test parameters (starting key inventory, etc.) When a replay is imported or renamed, player data is now immediately saved to disk, fixing reverting of imported/renamed data if the game is exited without having done another player-data-modifying action Fixed I-beam cursor persisting after unpausing from Marks and N…
- Version 1.0.11 - 16 October 2024
Tower of Destiny room changes: High Security: Added signpost explaining wire inspection Mechanic changes: Toggle switches now hold pressure plates if dropped onto them Same-room waypoint travel is now permitted to locations where a monster is carrying statue rubble Interface: Added Marks and Notes section to pause menu, allowing notetaking for the current room, and a mechanism for marking a monster or tile with a persistent colored icon Added alphabetical identifiers to statue rubble, toggle switches, and keys Added "Set Checkpoint" option in pause menu; when used, room reset will return to the checkpoint state before returning to the room's initial state Game-end summary screen now keeps the same room highlighted when changing graph types Clicking to change graph type or shown room in game-end summary graph now sets keyboard focus to that item Increased width of room time graph Added l…
- Version 1.0.10 - 31 July 2024
Tower of Destiny room tweaks: Stand Your Ground: Added two more monsters to act as a hint for the following room without affecting the solution Mechanic changes: Waypoint travel out of uncleared rooms is now permitted on turn 0 Fixed poison trail getting removed when a flying snake carries a push block above it Fixed an edge case where a push block could float on top of an angry eye beam for a turn Player attacks can now only destroy one thing at a time. If multiple attackables would have overlapped at the attacked position, everything beyond the first one is ignored. Monster stacking is now officially supported behavior, with several edge cases cleaned up; most notably, bomb bugs, flying snakes, and slugs will no longer phase through each other vertically. Toggle switch now erases poison trail (may have been impossible to intersect previously, but is now possible with stacking) Overlap…
- Version 1.0.9 - 10 July 2024
Tower of Destiny room changes: Parallel Roads: Reworked puzzle to reduce trial and error, and focus on the core concept Bugfix: Fixed a rare bug that could cause room state corruption on undo Fixed an edge case where a multipush block could end up inside a toggle door when sliding on ice Fixed an edge case that allowed traveling to a blocked waypoint Fixed an edge case where waypoints would be blocked by statue rubble inside a push block, or monsters with a push block on top of them Fixed multipush blocks being able to overlap toggle switches when pushed onto them from above Fixed multipush blocks being unable to be pushed onto a push block overlapped with statue rubble Fixed an edge case where an inability to push a push block would short circuit an attack and not kill an entity it otherwise should have Fixed incorrect turn processing order that resulted in an inability to kill some mo…
- Version 1.0.8 - 28 June 2024
Tower of Destiny room changes: Colosseum: Adjusted layout to reduce dead end solution paths High Ground: Replaced flying snake with bomb bug Bugfix: Fixed a crash when a multipush block slides into an exploding bomb bug Fixed bomb bug mysteriously reorienting after moving in some circumstances Fixed monster gate leaving things on top of it floating in the air under some circumstances Fixed monster block incorrectly preventing ladder/waypoint travel while pacified Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances Fixed display and performance issues in waypoint menu when a very large number of waypoints are active Fixed inability to preview rooms visited on a previous playthrough but not the current one Fixed minor graphical oddities when traveling to a waypoint in the same room Fixed possibility of objects being left floating when traveli…
- Version 1.0.7: The grid update - 16 June 2024
Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates: Tower of Destiny room changes: Under Fire: Added a pit tile and a wall tile to reduce dead end possibility space Quality of life: Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen. Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option. Hot coals now glow brighter when something on them is in danger of getting burned Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit Added an option to th…
- Version 1.0.6 - 1 June 2024
Quality of life: Added a "Play This Room Again" option on the restore/replay menu, allowing a single room to be revisited in an unsolved state without affecting current progress Added onscreen buttons for controlling replay playback Added an option to restore to the end of a replay Clicking in the game area no longer cancels replay playback Tile mouseover is no longer hidden whenever a replay automatically advances Dragging the mouse during gameplay now inspects each tile as the mouse drags over it Restore/Replay menu now displays a warning if a replay was recorded on an different room revision (note: room revision info wasn't saved in replays recorded in game versions prior to 1.0.6, so older replays won't be able to show this warning) Bugfix: Fixed a crash when making specific inputs in the journal with an enemy having been seen but nothing known about it yet Fixed a crash in the edit…
- Version 1.0.5 - 28 May 2024
Tower of Destiny room changes: Boiler Room: Added one more pit tile to fix discontinuous walking space with the room to the west Quality of life: Journal observations can now be made when leaving an uncleared room Mouseover now marks journal entries as read Adjusted menu item colors "Reset window now" changes fullscreen preference to windowed mode Added keyboard debouncing on Linux to prevent extra phantom keypresses when releasing a key When viewing room initial state, Leaf's entry position is now only shown if the previewed room clear state matches the current room clear state Reduced gamepad detection poll rate to alleviate an issue causing keyboards to become disconnected Bugfix: Fixed crash on startup on some Windows computers Fixed game window not appearing on startup when using a pixel scale setting too large for the current display Added safeguard against a rare form of room sta…
- Version 1.0.4 changelog - 26 May 2024
Tower of Destiny room changes: Three Lanes: Changed some water tiles to pit tiles to fix accidental misdirection Chain: Added hot coals to discourage trying an unpleasant solution Editor: Fixed a bug allowing duplication of player start position Fixed a crash when undoing room deletion or reverting changes Poison trail can no longer be placed in the same tile as walls or other permanent obstacles Winning the game while testing a world now gives the option to return to the editor rather than returning to the main menu Bugfix: Fixed directional controls being displayed with a mix of both WASD and arrow keys in some circumstances Fixed room reset undo behavior preference applying only to undo; redo now behaves the same way Fixed an incorrect edge case in bomb bug fleeing behavior Fixed incorrect display of uncleared room count on game ending screen Fixed an edge case where a key could be p…
- Version 1.0.3 - 21 May 2024
Fixed incorrect audio playback when reenabling music after changing zones while music was disabled Fixed inverted joystick vertical directions on Steam Deck Fixed incorrect game resume state (potentially resulting in a crash) after deleting a player profile Fixed incorrect fullscreen state at startup on some Linux distributions Fixed journal control getting unbound under some circumstances Fixed stale information being shown when advancing turns with a mouseover active, and mouse cursor set not to hide on input Fixed being able to input moves while showing room initial state Fixed minor sprite layering errors with the north edges of walls Fixed incorrect traversibility behavior on some elevated surfaces Fixed edge cases where statues would not correctly leave rubble when killed Fixed edge cases where music would not correctly resume playing "Player Start Position" is no longer shown whe…