- Expedition Content Update 2 - 7 July 2026
Hello. We apologize for the delay in the update.This is the second update for the expedition content.This update adds new areas that were previously locked, artifacts, new units, events, and one ending related to the expedition content.Newly Added AreasFrozen CaveCemeteryRing of FireUnderground RuinsDragon's NestTower of TimeA new 7th ending has been added.Form an expedition party focused on the newly unlocked areas and conquer them!Other ChangesThe dungeon rank-up requirements have been eased across all stages.Stats of some units have been adjusted.Some artifacts have been adjusted.Some existing expedition areas and their clear conditions have been adjusted.Many combat sound effects have been changed/added.Improved mouse movement in the guild.The acquisition condition for general traits has been changed to total count.The acquisition condition for general traits has been eased.Changed…
- Bug fix - 14 February 2026
0.95.0.3 UpdateAdded confirmation message when releasing unitsAdded bonus multiplier values based on expedition conditionsAdded injury probability display in expedition resultsAdded explanation that the 4th floor unlock starting effect does not apply in ★ difficultyModified Golden Temple textFixed bug where achievements for not using Clear Points were unlocked even when Clear Points were used when starting a new gameFixed bug where only one timed event could occur at a timeChanged some persistent events to not occur multiple times in a single gameAdded required conditions for some endingsFixed bug where turns would not end after loading a game following a game overFixed bug where unit level-related achievements and titles were not unlocking properlyChanged Lightning achievement run count requirement from 3 times → 2 times
- Expedition Content Update - 11 January 2026
Hello. We've arrived with the new 0.95.0 update as 2026 begins.This update is one of two content additions before the official release.The two content additions are "Expedition" and "Cooking". This update features "Expedition".※For smooth gameplay, please start a new game rather than continuing an existing saveExpeditionA new content system that allows dungeon units to embark on expeditions to regions outside the dungeon.Based on the tutorial, it activates on day 10 / Available from day 1 on ★★ difficulty or higher.Click the forest at the top or select Expedition on the right to activate.Expeditions are limited to once per day.Click empty space or activate the toggle in the upper left to highlight currently visitable regions.Hover over visitable regions to view information.Click a region you wish to visit to organize your expedition party.Regions may be added or removed based on specifi…
- 0.94.2.1 Update - 7 December 2025
0.94.2.1 UpdateAchievement System AddedViewable from main menuPlayable offlineSteam achievements will be integrated at full releasePreviously earned achievements will sync after release※Some images and achievement items may changeInfinite Mode ImprovementsOpening automatically skips when starting new gameRegular adventurer first appearance dialogue skippedMain story events do not progress in infinite modeStrong enemies appear every 10 days insteadUnit Related ChangesGhost Wiz added to starting unitsWiz summon rank changed: D → CPrevious unit dialogue removed upon evolutionFixed missing Fairy dialogueUI/UX ImprovementsUnified difficulty display (★ 1~4)Traits and level-ups gained during turn now display together at turn endEncyclopedia text size adjustedFixed incorrect display of injured unit's bonus HPFixed speech bubbles being hidden by battle scenesBug FixesTutorial messages no longer…
- 0.94.1.0 Update - 1 December 2025
Notice※After the update, clear records may be reset for old save filesBug FixesFixed game freezing bug when playing opening in Traditional ChineseCombat System ChangesChanged to allow multiple allied units to fight one adventurer simultaneouslyMinimum evasion chance from LUK stat difference: 5% → 10%Maximum evasion value from LUK stat difference: 20 → 30Example: 90% evasion chance when LUK difference between combatants is 30Infinite Mode UpdateDifficulty increase: Increased adventurer stat growth per dayChallenge Boss addedSpecific NPC appears in guild every 4 days after day 12Special rewards on victoryNot affected by difficulty/day-based statsStatus effect immunityNew ContentAdded adventurer starting point 'Forest'New unit added: Wiz/Ghost WizSummonable at D-rankEvolution condition: Place various herbs in dungeonUnique traits: Poison, DruidUnit and NPC AdjustmentsRabi: Maximum HP limit…
- Bug Fixes and Minor Adjustments - 5 August 2025
UI changed to properly display popularity and danger levels even when exceeding 5 digitsFixed day display to properly show up to 3 digits in game scene and guild sceneFixed bug where some dialogue events would execute twice when skipped immediatelyEncyclopedia - Fixed missing imagesEncyclopedia - Changed to display acquisition conditions even for already acquired unitsBalance AdjustmentsDecreased adventurer gold acquisition amountFacility - Prison gold bonus adjusted (previous 100% → 0~100% random)Added Mushboy / Bushmon evolution units to starting bonusFixed bug where \ would join when \ visitedChanged to prevent random events from appearing on first playthrough
- Bug fixes and random event overhaul - 22 July 2025
Due to system changes, we recommend playing a new game after the update.Random Event OverhaulEvent occurrence timing changed from immediately after turn end → immediately before turn startVisit events changed to occur on the next day's visitRandom events changed to occur more organically according to the situationDuplicate events may occurRecovery events will not occur if there are no injured unitsSpecial adventurers who have already become companions will not visit again, while others may revisitRandom events changed to occur randomly rather than being fixed by seedNPCs and artifacts that provide random event information have been disabled.Bug Fixes and ChangesFixed missing clouds in the night skyFixed clouds not scrollingFixed game overs being counted as clears※Previously recorded clear counts may decreaseFixed bug where transition camp appears on floor 3 even though floor 4 is openFi…
- Endless Mode Addition and Updates - 21 July 2025
0.94.0.0 UpdateInfinite Mode Addition and UpdatesMain contents include graphics and sound updates, and the addition of infinite mode.Graphics UpdateTitle screen image changedImproved visibility of UI button text on title screenGame screen - Ground, sky, background changedIncreased animation cycle for status effect animationsSound UpdateAll BGM for title screen, game screen, guild, and ending scenes have been changed to original BGM.Ending-specific BGM has been added.Ending text output has been changed to left alignment.Ending screen transitions have been changed to automatically switch in sync with BGM.Content UpdateUnit evolution added - Mushboy / BushmonInstallations added - Poison Grass / Thorn Vine / Synthetic Mineral / Toxic RockStarting effects addedStart the dungeon with more resourcesStart with Underground Floor 4 already unlockedStarting artifacts addedArtifact that increases u…
- 0.93.1.1 Update - 27 May 2025
🎮 Update v0.93.1.1_EA Notice 🌍 Language Support Traditional Chinese language has been newly added! ⚖️ Balance Adjustments Trait Value Changes Overwhelm: 15% → 10% Overwhelm+: 30% → 20% Difficulty System Overhaul Difficulty selection has been changed from 5 levels to 4 levels (★★★★ removed) Adventurer base stats have been adjusted to Normal difficulty (★★) standards Overall stats of adventurers have been rebalanced Some unit stats have been rebalanced Dungeon System Unit slot addition upon dungeon rank up: 2 → 3 🔧 System Improvements Trait System Changed so that bonus health from traits also applies to maximum health Combat System Unit movement speed adjusted to match action cycles Improved so attacking units can catch up even when faster than adventurers Changed so attacking units don't follow adventurers who are already in action 🎨 Visual Updates Added status effect graphics Change…
- 0.93 updates and notes - 15 May 2025
⚠️ Important Notice We recommend starting a new game after updating. Existing save files may experience issues. If you encounter progression blocks, translation problems, or bugs, please report them via Discord, comments, or the discussion board. 🆕 Major Updates 🔄 Status Effect System Effects that directly impact character stats, with maximum stacking limits for each status Most status effects activate at the end of a turn and reset at the start of the player's turn Status and stat information can be viewed when hovering over units/adventurers Adventurers without action points will receive status when performing additional actions/combat (prevents infinite combat) Detailed information about status effects can be found in the codex (graphics will be updated in future updates) 🔄 Trait System Overhaul Trait frames have been changed based on type Changed the mechanism of traits that prov…
- 0.92.9 Update - 1 May 2025
🚀 Update Content 0.92.9 ✨ New Features and Improvements Added tooltips to statues when selecting a new game Added UI toggle feature with ESC key in the guild (hides UI instead of opening settings menu) Added an NPC to the guild who provides information about random events (available from 2nd playthrough, when visiting the guild) 🎲 Random Event Balance Adjustments Unit incapacitation event: Changed from 3/6/9/all units → 2/4/6/8 units Herb/mineral destruction event: Changed from complete destruction → reduced to 1 use 🐛 Bug Fixes Fixed an issue where units weren't being registered in the codex when evolving 📜 Previous Update Contents 0.92.7 - Fixed translation issues for some items 0.92.8 - Fixed a bug where the game wasn't properly clearing
- 0.92.6 Update - 25 April 2025
🛠️ 0.92.6 Update Contents Added dungeon animations Added random event start sequence Added tutorial dialogue and messages when the first random event occurs Added effect tooltips for artifacts that can be selected at the start Readjusted the range of movable screen areas 🐛 Bug Fixes Fixed a bug where units gained 2 traits at once when leveling up through combat ⚠️ Notice Due to internal structure improvements, user settings may be reset after the update (only once) Previous Update Contents 0.92.3 - Fixed a bug where game progress was blocked when starting a new game 0.92.4 - Fixed a bug where progress was blocked when newly added event units died 0.92.5 - Fixed a bug where the game froze when no traits were available to acquire on level up
- 0.92.2 Update - 19 April 2025
🎲 Random Event Expansion 6 Neutral Events Added Special adventurers will visit your dungeon Each will join as a unit when specific conditions are met Unit slot increases by 1 when they join 📱 UI Improvements Added notification UI when new units are added Adjusted unit sprite sizes on certain UI screens to fit better 📚 Codex System Improvement Traits have been reorganized for better clarity: Inherent Traits: Traits possessed from the beginning (may change upon evolution) Experience Traits: Traits that can be acquired through unit actions Random Traits: Traits that can be randomly acquired every 10 levels 🧬 Unit Balance Adjustments Some unit traits have been modified New traits have been added 🧩 Other Changes Adventurer visits now always grant codex points Additional points based on conditions no longer apply (Adventurer points = Total number of visits) 🐛 Bug Fixes Fixed an issue wh…
- 0.92.0 Update - 15 April 2025
📢 Patch Notes: Random Event System Added 🎲 Random Event System We've added a new system that triggers random events based on the day count, affecting the entire dungeon! ✨ Key Features Events are categorized as good events and bad events Higher difficulty increases the probability of bad events occurring Random events are determined at the start of each new game and their order will not change with save & load ⚠️ Limitations Events will not occur on days 20/30 Events will not occur during your first playthrough 🔮 Current and Future Plans Currently implemented events: Events that apply immediately upon activation Upcoming events: Events that last for a certain period after activation Neutral events and more Feature in development: The random event system is currently under development, and the presentation and system mechanics may be modified in the future. Other Updates (0.91.1 Updat…
- 0.91.0 Update - 8 April 2025
Notice After the 0.91 update, save files from version 0.91 and below will be automatically deleted to prevent bugs. This update is due to improvements in the internal structure, so we ask for your understanding. (No data other than save files will be deleted) Update Replaced some ending album cover images Replaced some ending CG Removed difficulty display UI Changed dungeon title UI position Added traits Modified trait tooltip content Readjusted some traits and added level 2 unique traits Enhanced unique traits upon evolution All units have a chance to gain a random trait every 10 levels (not 100% guaranteed)
- 0.90.8 Update - 10 February 2025
Fixed issues with some UI elements not displaying properly in 16:10 resolution Fixed issues with messages not displaying properly when obtaining new artifacts New System - Dungeon Title System -Can earn dungeon titles by achieving specific conditions -Each title has its own unique effect -Added dungeon title category to the bestiary
- 0.90.7 Update - 11 January 2025
Bug Fix Fixed an issue where C Ending couldn't be achieved when danger level was 0 Fixed an issue where Bestiary Points obtained on day 30 weren't being applied (Demon Lord/Hero etc.) Changes Modified ending credits to automatically close after completion Added ability to skip endings (Hold ESC) Added fast-forward playback when pressing any key during ending scenes Added fast-forward playback when pressing any key during credit scenes Added difficulty display to save files Added UI for obtaining new traits Modified to show New alert when clicking on floor Changed wells to auto-charge at the start of turn Changed artifact effects - Cross: HP +10 → HP +10% - Dice: Stat +1 → Stat +5% Added images and messages when obtaining random artifacts Add Added various resolutions - QHD / 16:10 / etc.. Added special unit - Artifact Merchant - Can be recruited after collecting all 10 Secret Treasures…
- Early Access Roadmap Revealed - 27 December 2024
Development will proceed in this manner until the official release. If there are any changes, additions, or removals during the process, we will notify you separately. Thank you for your interest and please stay tuned!
- 0.90.6 Update - 22 December 2024
Bug Fix Fixed a bug where event conversations and quests remained after the 20/30 day event had ended Corrected issues with credit distribution Changes Changed initial unit slot count: 10 → 12 Unit Balance Adjustments Lavi: Reduced starting HP and HP growth Livil: Increased starting stats Mushboy: Replaced trait from Predation → Keen Eye Early Evolution Quest Stat Adjustments (to make progression easier) Changed Slime's max level: 15 → 10 Changed Bloody Slime's max level: 40 → 35 Changed Earth Golem's max level: 19 → 15 Changed Flame Golem's max level: 33 → 30 Adjusted adventure stats for Slime and Earth Golem to match unit levels Modified game over screen to display the scene before showing game over Changed unit HP recovery timing from turn start → turn end Added ability to exit New Game Start UI using ESC key Slightly lowered difficulty for ★2 and ★3 difficulty levels Unit Managemen…
- 0.90.5 Update - 17 December 2024
Bug fix Fixed a bug where the game would freeze when loading immediately after seeing an ending Fixed Griffin showing evolution conditions despite being an evolved mob Fixed a bug where the action point increase from start effect wasn't applying after rank up Fixed a bug where the protagonist would become invisible during dialogue after defeat Changes Modified speech bubble display method Simplified Chinese - Fixed incorrect specific names Added ability to open settings with ESC key in the guild Changed so that '?' doesn't disappear when clicking guild visit if quests remain Modified guild to show main UI Changed popularity events in guild to apply immediately Changed popularity ending conditions from fixed to proportional values