- Version 1.10 - 15 July 2021
Hello knights of fortune and adventurers of Aventuria! We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired many times over, and you, dear adventurers, may now feast on what the peoples of Aventuria have given you. Many thanks to community supporter Martin Wunderlich, he has tirelessly built improvements in mod form and made this patch possible with his unparalleled perseverance. Also many thanks to CaptainKidd (lunatic) for the feature video and many more! Well, let these things be proclaimed: Features: All mentions of spells are now italicized (thanks, Praiodan!) The keyword dialog with the swamp witch has been expanded There are corrected and new texts for the keyword "Weapons" In Arsingen it is now possible to ha…
- Version 1.04, Happy Holidays! - 15 December 2017
Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail: General Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped Doubleclick in the inventory equips an item, if that is possible Levelups were possible during the fight, aren't any more Many translation bugs and inconsistencies fixed, especially i…
- Version 1.04, Happy Holidays! - 15 December 2017
Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail: General Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped Doubleclick in the inventory equips an item, if that is possible Levelups were possible during the fight, aren't any more Many translation bugs and inconsistencies fixed, especially i…
- Version 1.03 - 27 August 2017
Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself: General Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand. Double-clicking items makes shopping easier Examining weapons and armor at traders highlights characters that can use them In the trader window, the item description is now displayed in the tooltip The user interface is now scaleable (under Settings -> Graphic effects) Cooking duration for all recipes has bee…
- Version 1.03 - 27 August 2017
Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself: General Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand. Double-clicking items makes shopping easier Examining weapons and armor at traders highlights characters that can use them In the trader window, the item description is now displayed in the tooltip The user interface is now scaleable (under Settings -> Graphic effects) Cooking duration for all recipes has bee…
- Version 1.02 - 19 August 2017
Hail to the twelve! And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02: Checks for talents and spells inserted into the tooltips Check for haggling at traders made a little easier Fixed a missing translation in trader window Modding: new modifier "nomoodcost", if a party member has this effect, no mood cost is deducted In Kvirasim, Tiefhusen, and Lowangen, you can now read reports on the Third Orc Storm. Trader kickout repaired in Lowangen Aumond handling has been fixed Ranged combat sound handling adapted, it should now match the volume to the other combat sounds Class Effect of Skald "can ask people eternally" repaired Unintenionally covers repaired in the portrait bar Fixed the route planner, when turning around the planned route is no…
- Version 1.02 - 19 August 2017
Hail to the twelve! And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02: Checks for talents and spells inserted into the tooltips Check for haggling at traders made a little easier Fixed a missing translation in trader window Modding: new modifier "nomoodcost", if a party member has this effect, no mood cost is deducted In Kvirasim, Tiefhusen, and Lowangen, you can now read reports on the Third Orc Storm. Trader kickout repaired in Lowangen Aumond handling has been fixed Ranged combat sound handling adapted, it should now match the volume to the other combat sounds Class Effect of Skald "can ask people eternally" repaired Unintenionally covers repaired in the portrait bar Fixed the route planner, when turning around the planned route is no…
- Version 1.01 - 14 August 2017
Hail to the twelve! Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up: The class descriptions are now also available in the character sheet under "Status". Steamachievements for various activities have been repaired and will now be unlocked correctly Steam Cloudsaves can now be activated in the Save / Load dialog. Digital Deluxe: The special Dwarven armor is now available in the Finsterkoppen Pit (Caution: In existing savegames, where you have already been in the pit, this does not work!) The modding map editor is now correctly localized and no longer switches to german when opening. The problem with the "disappearing camp" has been fixed. In the character generation view, there are no more isolated life- / astral-ene…
- Version 1.01 - 14 August 2017
Hail to the twelve! Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up: The class descriptions are now also available in the character sheet under "Status". Steamachievements for various activities have been repaired and will now be unlocked correctly Steam Cloudsaves can now be activated in the Save / Load dialog. Digital Deluxe: The special Dwarven armor is now available in the Finsterkoppen Pit (Caution: In existing savegames, where you have already been in the pit, this does not work!) The modding map editor is now correctly localized and no longer switches to german when opening. The problem with the "disappearing camp" has been fixed. In the character generation view, there are no more isolated life- / astral-ene…
- Version 1.0 - and we are out of Early Access - 10 August 2017
Hail to the twelve, after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats. Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come! Your Crafty and Alpha Development Team
- Version 1.0 - and we are out of Early Access - 10 August 2017
Hail to the twelve, after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats. Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come! Your Crafty and Alpha Development Team
- Version 0.99 - 9 August 2017
Hail to the twelve! Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things: Fixed scales puzzle in the Phex temple Fixed boat trip puzzle in the Phex temple Fixed stone-sliding game in the Phex temple Steam Trading Cards are enabled The character generator has been revised, is now tidier, and offers class descriptions as decision support The stone bridge in Tiefhusen now sounds like stone Alchemy has a soundeffect The dungeons have all got "fog" as a graphic effect When transferring items, the item no longer gets "stuck" Difficulty settings in the main menu got a tooltip to explain why they are disabled Godflag-Mod with kind permission of Torxes in the main game Pitched some footstep sounds lower Fixed a bug with the spider vermin battles in the Phex temple Removed welcome dialog in the main menu
- Version 0.99 - 9 August 2017
Hail to the twelve! Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things: Fixed scales puzzle in the Phex temple Fixed boat trip puzzle in the Phex temple Fixed stone-sliding game in the Phex temple Steam Trading Cards are enabled The character generator has been revised, is now tidier, and offers class descriptions as decision support The stone bridge in Tiefhusen now sounds like stone Alchemy has a soundeffect The dungeons have all got "fog" as a graphic effect When transferring items, the item no longer gets "stuck" Difficulty settings in the main menu got a tooltip to explain why they are disabled Godflag-Mod with kind permission of Torxes in the main game Pitched some footstep sounds lower Fixed a bug with the spider vermin battles in the Phex temple Removed welcome dialog in the main menu
- Version 0.98 - 6 August 2017
Hail to the twelve! Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail: The scales puzzle in the Phex temple was implemented graphically. The boat trip puzzle in the Phex temple was implemented graphically. The stone-sliding game in the Phex temple was implmented graphically. Enabled Steam Achievements Almost all classes have received new and/or updated portraits Voiceover greetings when entering traders, temples, hostels, taverns, healers, warehouses and brothels Quest updates now have a slide-in The soundscape in the Swamp of Forgetting has been reworked You are asked if you want to make a camp after almost all battles when traveling. Lowangen: Additional quest at "Black Jandora" to progress for free. Knocking sou…
- Version 0.98 - 6 August 2017
Hail to the twelve! Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail: The scales puzzle in the Phex temple was implemented graphically. The boat trip puzzle in the Phex temple was implemented graphically. The stone-sliding game in the Phex temple was implmented graphically. Enabled Steam Achievements Almost all classes have received new and/or updated portraits Voiceover greetings when entering traders, temples, hostels, taverns, healers, warehouses and brothels Quest updates now have a slide-in The soundscape in the Swamp of Forgetting has been reworked You are asked if you want to make a camp after almost all battles when traveling. Lowangen: Additional quest at "Black Jandora" to progress for free. Knocking sou…
- Version 0.95 - 29 July 2017
Hail to the twelve! This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We also included reworked spells, elfs now have their own "elfish representation" of the according formula. Combat also sounds a lot more lively, even though it isn't completely done yet, there is more to come! In Detail: General The heroes now give audible comments in certain situations (e.g., injured, becoming leader) All doors in dungeons now have soundeffects Soundeffects added to inventory actions (e.g. eat, equip and drop) Warriors and Dwarfs now get a bonus on encumberance ("armor familiarity") Mages, druids, and witches can now access new wardrobes. The travel experience "buzz and hum" now has a soundeffect.…
- Version 0.95 - 29 July 2017
Hail to the twelve! This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We also included reworked spells, elfs now have their own "elfish representation" of the according formula. Combat also sounds a lot more lively, even though it isn't completely done yet, there is more to come! In Detail: General The heroes now give audible comments in certain situations (e.g., injured, becoming leader) All doors in dungeons now have soundeffects Soundeffects added to inventory actions (e.g. eat, equip and drop) Warriors and Dwarfs now get a bonus on encumberance ("armor familiarity") Mages, druids, and witches can now access new wardrobes. The travel experience "buzz and hum" now has a soundeffect.…
- Version 0.90 - 13 July 2017
Hail to the twelve! This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more: General New cutscene: Lynchmob Gashok New scene: Gashok fire on the market square Added voiceover to existing cutscenes Credits added Prevented iteminfo window to appear when a container is open Suppressed the "Disabled-Audiosource" error messages in the log Attempted fix for blurry spell texts Lowered temperature level in winter to roll checks for freezing Added missing headlines in extro Fixed a placeholder error on the rune document Removed hint to Gavron in the tavern "Orkendeath" Ingramosch and the salamander stone are now correctly removed after the completion of the mai…
- Version 0.90 - 13 July 2017
Hail to the twelve! This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more: General New cutscene: Lynchmob Gashok New scene: Gashok fire on the market square Added voiceover to existing cutscenes Credits added Prevented iteminfo window to appear when a container is open Suppressed the "Disabled-Audiosource" error messages in the log Attempted fix for blurry spell texts Lowered temperature level in winter to roll checks for freezing Added missing headlines in extro Fixed a placeholder error on the rune document Removed hint to Gavron in the tavern "Orkendeath" Ingramosch and the salamander stone are now correctly removed after the completion of the mai…
- Version 0.85 - 29 June 2017
Hail to the twelve! Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail: General More than 600 additional translations implemented, tutorial is still to come The zoom factor of the minimap and the full-screen map is now saved You can now set, edit and delete your own markers on the minimap The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod Tooltips will no longer get stuck After completing a Levelup, music will switch back to the usual ambient for the location The lion sabre can now be repaired Dungeons & Towns The Dungeon under Tjolmar is now accessible and…