Uncursed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2889760
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperKreadigma
- PublisherKreadigma
- Parent gameNot available
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: KreadigmaPublisher: Kreadigma
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Uncursed Steam news
Uncursed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Uncursed Devlog #0.2 - 28 May 2025
Previous: #0 Next: #0.3 Before diving deeper into the evolution of the game, let's outline a few core principles we intend to uphold throughout development. Understanding these will clarify why certain features exist — or indeed, why some don't. Some design choices can be easily modified or expanded later, while others must remain firmly in mind from beginning to end to ensure a functional game and avoid costly dead ends. We'll avoid technical details in this entry, but future devlogs will explore some topics listed below in more depth. Top-Down Camera View: We've experimented with top-down perspectives in several previous projects. Some were mentioned in the last retrospective, but there were other side projects where we also tested similar camera angles and positions. (Image: Project G.A.C) This viewpoint might seem unusual to some, but deciding early on what and how we want to presen…
- Uncursed Devlog #0 - 21 May 2025
Next: #0.2 The side project of the side project of the side project Every developer knows the feeling of jumping from one idea to the next, spawning countless side projects. It was no different with Uncursed’s ancestors. Almost all of them were built around ship travel and exploration, but none of them got further than steering the ship and landing on shore. Aside from the pirate theme, they all shared a top-down or isometric perspective. None of those early projects had a strong concept behind them or any real intent to finish them, so they remained as prototypes for testing mechanics — and eventually gathered dust on a virtual shelf. Being side projects, they naturally had cliché, two-word names like Pirate Heart or Legendary Sails. That’s why Uncursed's original working title or codename was “(Yet) Another Priate Game”. And yes, I wrote it right — it really was “Priate” for quite a w…
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