- MULTIPLAYER is coming to AI.VI - 24 September 2026
Hello, cowbots!We’re very excited to finally be able to tell you about what we’ve been working on for the upcoming major update to AI.VI.CO-OP MULTIPLAYER IS COMING TO AI.VI!Yes, you read that right.Update 1.2.0 will let you play through the entirety of AI.VI in 2-player co-op!You’ll soon be able to team up with a friend to build your defenses, fend off waves of enemies, and shoot at anything that moves, now with a friend!But this update isn’t just about adding a second player to the game.FINAL BOSS REDESIGNWe’re also working on a complete overhaul of the game’s final mission. The level will be completely rebuilt to make it more enjoyable to play, and the final boss fight will be reworked to make it more dynamic and fun.This new version will, of course, also be designed to support two-player co-op!NEW MODULESThe update will also introduce new modules specifically designed for co-op, alo…
- Update 1.1.0: Bounties and Projection Booth – Available Now! - 24 August 2026
Heya cowbots!The 1.1.0 updated is finally available! This is our first major update to AI.VI, in which you'll find brand new features, general improvements to the player experience, game balancing and corrections brought by the community. This update is months in the word during which we did our best to improve the experience for our players, taking into account all the bugs and feedback given on the community Discord.Event though we're making the game, you're making it live. Newly addedBountiesA new arrival has entered the Saloon… Actually, has he always been here?We are happy to give you the main character of this update: D4Y l33Behind the bar, this enigmatic human robot will offer you access to a brand new feature: bountiesBounties? What are those?They are small “quests” you can achieve during Missions, for example: destroying a certain number of enemies, or achieve a number of eleme…
- AI.VI: 20% Off in the Steam Summer Sale! - 25 June 2026
AI.VI is 20% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2892380/
- Hotfix 1.0.7 - 23 April 2026
Hello cowbots!Hotfix 1.0.7 is here!You'll find all the detailed patch notes below. BalanceMissionsReworked the waves in mission 3 and 4.CorrectionsMiscFixed a crash caused by enemies receiving movement instructions after their destruction.EnemiesEnemies no longer stay stuck in their spawning area.Drones fall faster when stunned and explode when touching the ground.
- 1 Month Anniversary: What's Next? - 22 April 2026
Hello cowbots! We cannot believe it's already been a month since the release of AI.VI. It honestly feels like time passed in a week!We’re incredibly happy about the reception the game has received so far. Seeing people play, share feedback, and support the project has meant a lot to us. Thank you to everyone who has taken the time to explore the world of AI.VI. whether you completed the game, streamed it, reported bugs, or simply told a friend about it. Your support makes a huge difference.Future updatesDeveloppement is still active. So far we've released a couple of hotfixes to deal with bugs and optimisations, but plans for content update is in the works.The upcoming 1.1 update will add more content for you to enjoy and continue expanding the experience. We want to keep building on the foundation of the game and make each update feel meaningful.The game's difficultyWe’ve received a lo…
- Hotfix 1.0.6 - 17 April 2026
Helllo cowbots!Patch 1.0.6 is here! A couple of important issues were fixed alongside more minor bugs. We contue to better the game day after day, in big part thanks to the involved community - thank you all! You'll find the detailed patch notes bellow.CorrectionsMiscFixed a bug that prevented the victory screen from popping up in missions 1 and 2. Sound effectsThe base volume is now properly 50% when launching the game for the first time.The impact sound of the Fish-Eye Photographer is lowered.Weapons and structuresThe vortex of The Box and the Singularity Launcher more properly packs enemies.ModulesCorrected a bug with the module "Ghosting": the player can no longer be kill by an enemy while in ghost mode.The modules "Additional Charge" no longer causes ghost skill visuals to linger. EnemiesOptimised drone AI to avoid getting stuck on the top of doors.
- Hotfix 1.0.5 - 14 April 2026
Hello cowbots! Here's another small update to fix a couple issues with enemies. Your experience will always be our priority.You'll find the detailed patch note below.CorrectionsEnemiesEnemies more properly go around barricades.Ems no longer get stuck near the enemy spawns.Optimised pathing for enemies in mission 10.Flying enemies no longer get stuck in the rocket's rings in mission 11.During mission 12, the Arachno-turrets no longer attaque the lower doors if they are on the top floor. ChallengesThe challenge "Overburdened" correctly applies the damage debuff and now has a visual effect active to indicate the current damage reduction.
- Hotfix 1.0.4 - 13 April 2026
Hello cowbots!Today is a smaller update to fix a couple issues linked to the new enemy AI. The 1.0.4 address the navigation issues in a couple levels. You'll find the more detailed patch notes below.CorrectionsStructuresTurret has their correct stats.EnemiesEnemies no longer get stuck at the start of mission 7.Ennemies properly pass through the door in mission 11.Optimisations to avoid enemies getting stuck in mission 10.Elite Drone properly attacks the objectives.
- Hotfix 1.0.3 - 10 April 2026
Hello cowbots! After much labour, and thanks to the feedback from the community, we give you the detailed patched notes to hotfix 1.0.3! The major aspects touched by this update are as follow:Correcting a good number of the most critical bugs.Enemy AI has been revamped. Avoids a couple performance issues when interacting with certain constructions (notably the Barricades) as well as other odd behaviour related issues.Some changes to better the general experience and making the game as agreeable as possible. We'll continue to strive for a smoother gaming experience.An immense thank you to all the players that took the time to give us feedback on our Discord and giving us the chance to make the game better for everyone.You'll find all the nitty-gritty details below.UpdatesAddedUpgraded the Golems in mission 4:Added an icon to indicate their location on the minimap. Add preview on the grou…
- Hotfix v1.0.2 is Now Live! - 23 March 2026
Hello cowbots, Dropping our first major hotfix today. The focus here is to address two major issues with the game:The crash that was happening to players in mission 4: Ruins (and occasionally other missions). The English translationYou can find the more detailed list of changes bellow.FixesText and languageEnglish translation has been completely reviewed by more apt people. This was in great part through community member Puddy and a few others the dev team. Thanks a lot for their work. We hope the experience is now much smoother and the descriptions clearer.Crashes and softlocksFixed an issue where the game would crash when playing in mission 4: Ruins.Fixed an issue that could cause the player to be softlocked if they dashed out of the training room with the Big Rumbler (previously the Basse Hit). WeaponsFixed a bug that caused Pyro-technica (previously Pyrotechnics) to inflict double d…
- Addressing "Fatal Error" Crash in Level 4: The Ruins - 19 March 2026
It seems some players have experienced crashes when playing the 4th level of the game, The Ruins. It causes a fatal error message to pop up and the game freezes. While we haven't found the exact cause yet, and are working hard to get it fixed, there seems to be a work around that has been found:Locate your AIVI.exe file (In your Library, right click AI.VI > Manage > Browse Local Files)Right click your AIVI executable and select propertiesIn the compatibility tab, check "run this program in compatibility mode for"Make sure it has selected Windows 8It's not sure if this fix will work for everyone. If you still have issues, don't hesitate to report them on the steam discussion forums or on the Discord server.
- AI.VI IS OUT NOW! - 18 March 2026
It's finally here! The wait is over. For all of you excited to get play AI.VI you can get it on steam right now!You'll get the experience the wild, whacky, gunslinging world of Sohot and finally put a stop to the attack of the exploitative P.A.S.C.A.L. Exciting FPS actionReady yourself with a dozen explosive and crazy weapons to take down your enemies. Setup the arsenal you need for specific battles. With a wide variety of effects and styles, you're sure to find your favourite way making scrap metal. Tower defense strategyFight hundreds of robots at once thanks to your assortment of traps and construction helping you control the battlefield. The enemy has the numbers advantage so you'll have to come up with every trick you can to balance the odds in your favour. Place defences on the walls, floors and ceilings to make sure no one can get through. Of course you'll be in the mix kicking m…
- Hey AI.VI! The game releases on… - 26 February 2026
AI.VI starts the fight March 18!It's finally here! You'll be able to play AI.VI the 18th of March! Thank you to everyone that's been following, and for the newcomers, here's a quick recap of what to find in AI.VI!♟ Build your strategyDon't let them get to the doors! Select from dozens of constructions to create the perfect loadout, tailored to your playstyle and each level. Build your defenses, trap the whole place, make each new step dangerous for the invader. Play with elements and cause devastating reactions to cause chaos on the battlefield!🔫 Join the fightTower Defense, yes, but FPS! A large selection of unique weapons that suit your needs in every situation you will get through. Punch, shoot and explode your way through waves of bots. Get in the action, and risk your life against special enemies dedicated to one goal only: your destruction.🃏 Upgrades inside upgrades inside upgra…
- Devlog #4: The game's enemies & Paris Games Week Recap - 21 January 2026
Hey everyone,First of all, sorry for the long silence. Our last community post was months ago, we really lost track of time. Development has been moving fast, and while that’s a good problem to have, communication definitely slipped out of our mind. Thanks for sticking with us despite that. ❤️ Paris Games Week – Thank You!Back in October we had a booth at Paris Games Week, where we had the chance to let a lot of people get hands-on with AI.VI, and the response honestly exceeded our expectations.Hundreds of players stopped by to test the game, give feedback, and break it live before us. Seeing people engage with the combat, strategy and humour was super motivating. A big shoutout to those that game back multiple days in a row to beat every level. Your comments directly helped us refine the experience afterward.If you came by the booth: thank you. Where Development Is AtSince then, we’ve…
- Devlog #3: Upcoming demo - 15 May 2025
Hey everyone! We're very excited to share some big news with you today! The public demo for AI.VI is ready and will be available for you to try on the 19th of May. We're looking forward to seeing what you think of the game and all the strategies you'll think off. Here's a snippet of what to expect. Weapons You'll have 7 different weapons available for this demo. All will be available in the shop for you to pick up. Here's a preview of four of them. Pickbow AI.VI's most trusty tool. Each hit might not seem very strong, but as you scrape your pick against enemy robots your weapon charges up a superpowered bolt for massive damage! Maelstrom A fast shooting gatling ready to shred with lead. As it shoots damage and dispersion get out of control, activate an occasional recalibration to center that aim again. Splash Photography AI.VI's friend T.C.P's old camera repurposed for something a littl…
- Devlog #2: Weapons and Constructions - 16 April 2025
Hey everyone! Back for another peak at the game. A big part of our game experience is the mixing of the Tower Defence genre and FPS gameplay. It's not strictly new, but it's definitely something we haven't seen much, and we thought we had good ideas to bring our version. Player Loadout The game have a large panel of tools at your disposal, but for each mission you'll have to choose the ones that suite the level (and your gameplay) the best! In your loadout you can equip up to 4 weapons and 6 constructions. Once the waves start coming, you'll be stuck with it, so choose wisely! Constructions Like most tower defence games with a player character (or hero tower defence) the constructions will be placed on the path of the enemies. You'll have to make a selection of contraptions that fit the level layout and your gameplay, taking advantage of floors, walls and ceilings (creating some truly d…
- Devlog #1: Art and Gameplay - 14 February 2025
Hey everyone! We have been working hard at creating the best game possible for everyone. We're not great at posting and apologise for taking so long, but are glad to finally have a rhythm that'll let us share game progress with you more consistently. Art Direction These past few months, we've done a complete overhaul of our game's graphics. With many new models and textures, as well as experimenting with different post-processes. The goal is to get a more distinct and coherent art direction for the game. There's still some dressing up to do, but we're also trying to give a bit more personality to our level's environment and make each one memorable for the player. Tower defence & FPS The biggest challenge for the game is to find the proper balance between the tower defence experience and fast action base FPS. We've really been working hard on adjusting our weapon and construction design…