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Liftlands

Liftlands Steam news

Doublecap | To be announced | game

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Strategy

  • Steam app typegame
  • Steam App ID2893350
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDoublecap

Liftlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2893350
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDoublecap
  • PublisherDoublecap
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: DoublecapPublisher: Doublecap

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Liftlands Steam news

Liftlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Liftlands Demo Is Being Retired — And Here’s the Good News - 23 February 2026

    Wildlings, The Liftlands demo has been an awesome tool for gathering feedback, finding bugs, and understanding how you play. But the demo is now officially out of sync with the full game, and we want to avoid having too much outdated content on social media. On top of that, keeping the demo updated, polished, and bug-free has started taking more time than it gives — time we could better use to build the full game for the Early Access release. So we’re retiring the demo temporarily while we focus fully on building the best version of Liftlands. The demo is being removed at the end of February. But this is not the end of testing. It’s the beginning of a much bigger phase.We’re opening full-game playtesting on Discord.If you want to continue to help shape Liftlands, we'll open applications soon on our Discord. We’ll start with a smaller batch of testers and add more over time as systems st…

  • DEMO PATCH #51.2 - BUG FIX - 9 January 2026

    Hey everyone So we're back from the winter break and i hope you all had a great holiday.Here's mainly a fix to the trading and converting bug that started war, with some minor additional stuff.Here are the changes for this patch:NEWCamera movement tutorial at the start of the game.TWEAKSEnemies now drop some loot when killedLift prayer is now fulfilled when the villager is lifted instead of when it has landedVillage defense territories dynamically update with bannermenFIXESTrader and Cleric Could start war because the others on outpost would not leave. Barracks lvl 2 worker did not show correct skinPreview image of info window was BlackMore stuff coming soon.

  • DEMO PATCH #51 - IMPROVED COMBAT & FOG OF WAR - 19 December 2025

    The new patch is finally liveHey everyone So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies. Here are the changes for this patch:NEWCOMBAT SYSTEM - Improved more structured combat (More units coming soon)STEALING - you now get better notification when stealing stuffDEERS CLICK - You can now click on deers to damage them TOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected QUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings FOG OF WAR - The fog is now much more dynamic and responds to followers, you can build braziers and assign villagers to outposts to remove the fog.BUILDING FEATURE - Some buildin…

  • DEMO PATCH #50.7 - Some hotfixes - 21 November 2025

    Hey everyone So, while we're still preparing the improved combat, these are just some quick fixes. Here are the changes for this patch:FIXESLumbercamp level 2 only had one worker slot Workers on the garden were broken, and it is showed a white icon The game could crash when putting resources in the inventory after taking over an enemy village Infinite followers spawn when converting from an outpost Outpost archer kept shooting at dead villagers. General Food resource could appear in the inventory.

  • # DEMO PATCH #50.6 - World edge and attitude - 13 November 2025

    Hey everyone So, while we're still preparing for the improved combat these are just some quick fixes and tweaks. Here are the changes for this patch: NEW, ATTITUDE TRIGGERS - More things will trigger attitude changes for the enemy camps. Like Reviving, throwing resources, healing, etc. COPY SAVE FILE - Added a copy save file button in the settings for easier access. MORE OBJECTIVES - added objectives for buildings that unlock in the skill tree WORLD EDGE - The world is now limited and has a visual edge/end TWEAKS,Attitude requirement increases per outpost and camp Attitude requirement text shows current/needed Improved temple state buttons Increased cost of rerolling prayer to 150 made it possible to steal enemy resources Added Altar Upgrade info for devotion Decreased distance to the black fog for the camera enemies only have archers in outposts Attitude changes is shown on the cursor…

  • DEMO PATCH #50.4 - BETTER POWERS & RACE DIFFERENCES - 30 October 2025

    Hey everyone So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved. Edit: Build 50.5 - Fixed audio not playing in game Here are the changes for this patch:NEW START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner. RACE DIFFERENCE - The races now have some differences BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback. POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing. FLINT EFFECT - Flint now has a slight glimmer to make them easier to see. POWER FEEDBACK - Added effect when a power is available again. STEAL PENALTY - enemies now gets negative attitude if you steal from them. FEWER ENEM…

  • DEMO PATCH #50 - QUALITY OF LIFE & RITUAL COST - 16 October 2025

    Hey everyone So, before we continue with the next big feature. We decided to add a bunch of quality-of-life stuff and also reworked the saving system. Here are the changes for this patch:# NEW NEW SAVING STRUCTURE - Should be more robust and not crash when the whole save file if something fails to save. BANNER FOLLOWER - You can now see when a follower is assigned to a banner or Outpost in the villager list. INFLUENCE NOTIFICATION - now shows as you get an influence point. PRAYER BUBBLE - the bubbles are always visible, and you can hover the bubble to see the prayer. TERRITORY VISUAL - Is now showing as the territories change. CIVILIANS - they now panic during war and run in fear. MOON STAGES - We now have a moon cycle. ENEMY OUTLINES - Enemies now have outlines for easier recognition. ENEMY ATTACK WARNING - the warning on the side is showed longer shows a timer that counts down to the…

  • # DEMO PATCH #49 - DYNAMIC ENEMIES - 2 October 2025

    Hey Everyone!So, the new big patch is done. we had to rework a lot of the core of the entire enemy system to be more similar to the players. and as usual, refactoring core systems takes time. we'll probably post some tweaks very soon too. Here are the changes for this patch:NEW DYNAMIC ENEMIES - so the enemies will now run and grab resources in the environment. VASSAL- So now when you make an enemy camp your vassal, they will stay in their village and give you resources and faith but you can't control them directly, this is also Visualized on their banner. OUTPOSTS - a new building placed outside enemy villages that can be claimed to increase your territory INFLUENCEPOINTS - Getting rid of enemies now breaks their altar and spawns an influence point. ENEMY RAID - enemies that attack will only kill soldiers and buildings, then they will grab resources but leave "Civilians" CAMERA CONTROL…

  • DEMO PATCH #48 - SAVE FIXES - 14 August 2025

    SAVING FIXES IS FINALLY HEREHey everyone So, after the summertime and some time off, we're back into action again. we have some great new things cooking, but we also wanted to make the current build more stable. The next Update will have lots more but this one is for stabilityHere are the changes for this patch:NEW BANNER CUSTOMIZATION - You can now customize your logo and banner. POPULATION PERCENTAGE - We added a percentage tracker for how many people in the area believe in you. It will be used more for the next patch when the map is no longer infinite. TWEAKS Tweaked the cost of some buildings Improved Banner UI for stances Tweaked vortex upgrade levels FIXES A BUNCH OF SAVING BUGS (hopefully all of them) let us know if you encounter any savebugs Duplicate Fullscreen button in settings menu. Dropping stones caused damage in a big area Dead messengers leave errors on loadPlease try th…

  • DEMO PATCH #47 - MORE POWERS & WILDLING CREATION - 31 May 2025

    DEMO PATCH #47 IS NOW LIVE Hey everyone So, before digging into the enemy camps, we're adding some tweaks and powers. Here are the changes for this patch: NEW 🔹VORTEX POWER - Sucks in all resources in its vicinity and adds them to inventory 🔹EARTHQUAKE POWER - Shakes the ground, causing resources to drop and damage buildings. 🔹VEGETATION POWER - Create vegetation in an area 🔹CURSOR FEEDBACK - New feedback when clicking with the cursor 🔹VILLAGER ANIMATIONS - Villagers now have a wake-up animation 🔹SMALL ALTAR BUILDING - The altar building is back and generates faith 🔹CREATE WILDLING POWER - We added a new power for creating wildlings instead of spawning through the altar. 🔹BUILDING SOUNDS- More sounds for buildings TWEAKS 🔹More actions will trigger faith in followers 🔹Leveling balance tweaks 🔹Forge now uses bricks instead of stones FIXES 🔹The altar mound did not reflect in th…

  • DEMO PATCH #46 - RITUALS, CARROTS AND FISH - 15 May 2025

    THE BIG NEW PATCH IS FINALLY LIVE! Hey everyone So its been a longer time than usual for this update, we had to revamp the code a bit again to so we can do some more dynamic stuff with the Villagers. But its finally done. On top of this there's a juicy update with Rituals and Two new Professions, carrots and FISH!! Here are the changes for this patch: NEW 🔹RITUALS- Villagers wont automatically worship you know, You can choose a ritual and what villagers should perform it to boos your village. 🔹CREATON - A new type to choose in the talent tree that enables a new creation in the world. 🔹CARROTS - A creation that will spawn in the environment and can be used as food 🔹FISH - A creation that will spawn in the environment and can be used as food 🔹GARDENING - A profession to automate Carrot planting 🔹FISHING HUT - A new building and profession for workers to catch fish 🔹SLEEP - Villager…

  • DEMO PATCH #45.1 - CLERICS & GRAVES - 28 March 2025

    Hey everyone So the new profession is finally here CLERICS. We have decided to call them Clerics to make them as religiously neutral as possible. Here are the changes for this patch: NEW 🔹CLERICS - You can now build a new building called Temple, and workers will become clerics and will walk over to the enemy base to preach to them. 🔹CAMP ATTITUDE - Now you'll be able to see the camp attitude by clicking on the camp in the world 🔹GRAVES - You now need to bury the dead unless you want things to get unpleasant during the night. 🔹TIP OF THE DAY - Now you can read tips in the pause menu. TWEAKS 🔹Breaking enemy walls removed them completely. It was hard to see the edge of their camp. 🔹Enemy prayers are now only visible through priests. 🔹Some powers would have no cooldown if upgraded. 🔹Performance fixes, should be possible to have lots more villagers now. FIXES 🔹Forester area did not…

  • DEMO PATCH #44.2 - TRADING & DEVOTION - 14 March 2025

    Hey everyone! Two new features! TRADING and DEVOTION, now you can also trade with and buy other camps, and the powers are used differently with the devotion system. Here are the changes for this patch: NEW 🔹DEVOTION - A mana cost for using powers. 🔹POWER USE - Now the cursor will react as you select a power. 🔹TRADEPOST - Build a tradepost and trade with the nearby villages and eventually Buy the entire camp. 🔹BRAZIER - New "building" that lights the area around it 🔹MESSAGE SOUNDS - The message prompts now have sounds for positive and negative events. TWEAKS 🔹Multiply power now works in enemy camps 🔹Villagers no longer heal from eating. 🔹Raise Dead & Revie power only targets one character now. FIXES 🔹Sawyer could use 0 logs for making planks with double perks. 🔹Archers not shooting 🔹Forrester only picked acorns from the ground. 🔹John Smith bug happening on reload. 🔹Foresters…

  • Developer playing Liftlands - 28 February 2025

    Check out the latest update of liftlands and see how it can be played

  • DEMO PATCH #43 - FORESTER - 27 February 2025

    Hey everyone! So finally more buildings and we're starting with the one that a lot of you have requested, the forester who will plant trees. Here are the changes for this patch: NEW 🔹FORESTER PROFESSION - A forester will plant trees within an area, and a new tutorial for it. 🔹PRAYER ICONS - some more and new prayer icons. 🔹EDGE PANNING - The screen will pan if the cursor moves to the edge of the screen. TWEAKS 🔹Enemy camps no longer have environmental objects 🔹Enemy corpses now decay 🔹Enemy corpses can now be picked up 🔹House is removed for now FIXES 🔹Villagers praying for hurting villagers who left camp or are already dead 🔹Undead would generate faith 🔹Lumberjack and Miner runs straight into enemy camp and dies 🔹Stonemason was invisible when broken 🔹Enemy camps won't drop the General Food item Please try the new profession and let us know if you think it should be different…

  • DEMO PATCH #42.3 - SAVE FIX & QUALITY OF LIFE - 13 February 2025

    Hey everyone We think that we found all edge cases with the saving bugs, so it should be much more stable now, we also added better readability for the prayers and general Prayer balance Here are the changes for this patch: NEW 🔹PRAYERS - More prayers, like reive or wishing someone to get hurt 🔹PRAYER PROGRESSION - you'll now be able to see how close you are to completing a prayer. 🔹PAY ANIMATION - The villagers now have an animation when their prayer is fulfilled TWEAKS 🔹Pressing ESC now always brings you to the same page of the pause menu 🔹Birds will no longer despawn while on screen 🔹Using UI menus will no longer affect the camera movement 🔹Archers with long-range wouldn't be close enough to fulfill killing prayer 🔹enemies no longer have killing prayer 🔹Villagers are more spread out when praying by the altar and won't shuffle anymore. 🔹Only villagers with low faith will rec…

  • DEMO PATCH #42 - TIME CONTROL, MUSIC & PRAYERS - 7 February 2025

    Hey everyone So another patch is here and we have a lot of fixes to offer but also some juicy tweaks and new stuff! 🔸 42.1 Hotfix Here are the changes for this patch: NEW 🔹RACE SELECTION - You can now pick the race you want to start with. 🔹PRAYERS - 7 Prayers, some are dynamic. 🔹UNDEAD ANIMATIONS - New animations for the undead 🔹TIME CONTROL - You can now speed up the game 🔹NEW MUSIC - So new main menu music and daytime music 🔸 TOOLTIPS - Tooltips are now shown in the game. TWEAKS 🔹ALIGNMENT - We removed alignment for now let us know if it feels better. 🔹We improved the tutorials a bit 🔹Improved performance when having a bunch of undead. 🔹Some visual altar adjustments. 🔹Improved prayer feedback. 🔹Improved Renaming functionality for villagers 🔹Wildlings and enemies now have lifting and interaction audio 🔹Improved visuals for banner to easier see the state. FIXES 🔹Fixed a…

  • DEMO PATCH #41 - BUGFIXES & MORE GIFTS - 26 January 2025

    Hey everyone We're mainly working on adding stability to the game and also tweaking it based on your feedback before proceeding with adding any new Big stuff. Here are the changes for this patch: NEW 🔹GIFTS - 7 new gifts, but I won't write them all there 🔹More effects for powers 🔹You can now assign Undead to banners 🔹Enemy camps now have altars with varying visuals (Preparing for a future update) TWEAKS 🔹Raising Dead now also has an animation 🔹Poop and water now disappear after some time 🔹Tweaked some follower actions to not generate alignment for improved balance, FIXES 🔹Infinite Food glitch - output power would stack and multiply bread creation. 🔹Wildlings didn't save their prayers. 🔹Prayers now disappear on death 🔹Bug when selecting dead villagers in the gift menu. 🔹Praying "Gloria" didn't always show on a loaded game. 🔹Undead can no longer have prayers. 🔹The banner wou…

  • DEMO PATCH #40 - BUGFIXES & IMPROVEMENTS - 17 January 2025

    Hey everyone! Build 40.1 has some fixes to bugs but also some nice tweaks. Here are the changes for this patch: NEW 🔹New Gift - builders can grab all materials at once. 🔹Calling on the wildlings button is back 🔹You can now see the level of villagers in the villager list. 🔹Tooltips are added in some places for better understanding and cleaner design. TWEAKS 🔹Villagers now stop when hovered over making it easier to fulfill prayers and interact with them. 🔹More powers generate alignment. 🔹Giftmenu is changed for a better overview and to be more gathered in one place. 🔹The alignment bar is always showing now. 🔹Small faith reactions happen less often now. 🔹Converted enemies now go directly to your base and join your camp instead of being wildlings for a while. 🔹Tweaked what actions give you good/ bad alignment FIXES 🔹Some performance improvement. 🔹You can now see info on skeleto…

  • DEMO PATCH #39 - GODPOWERS & ALIGNMENT + LOCALIZATION - 10 January 2025

    THE NEW PATCH IS NOW LIVE ON THE MAIN BRANCH Hey everyone! Build 39 is now here and something many of you have waited for! More God powers, but that's not all! This patch is packed with new features and bug fixes! Here are the changes for this patch: NEW 🔹GODPOWERS - 6 new god powers + all the powers can be upgraded! 🔹ALIGNMENT - Your actions now move your alignment and determine what power you can get. 🔹NEW SKILLTREE - The skill tree is completely revamped with new functionality for alignment. 🔹LOCALIZATION - Added localization to the game, please try it out and let us know if there are issues. 🔹NEW GAME QUESTION - before starting a new game you will be asked to be sure. 🔹VILLAGER LIST - Prayer & Gift indicator can now be seen on the villager list 🔹FOOD CATEGORIES - You can now choose the different food types in the inventory menu 🔹NEW UI - we reworked the general HUD UI, but t…

Patch notes and updates

S.noRelease datePatch nameGID number
19 January 2026DEMO PATCH #51.2 - BUG FIX1821288646581266
221 November 2025DEMO PATCH #50.7 - Some hotfixes1816849002014753
313 November 2025# DEMO PATCH #50.6 - World edge and attitude1816307528917938
426 January 2025DEMO PATCH #41 - BUGFIXES & MORE GIFTS1789580505399502
513 December 2024DEMO PATCH #38 - BUG FIXES & TWEAKS1785774543557204
611 September 2024BUILD #34 - Preformance HOTFIX6250522009508802964
76 June 2024DEMO PATCH# 29 - Improved tutorial5746109972547971688

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