Deepest World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak11
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews28
- Release dateSep 2, 2024
- DeveloperLDFQ
- PublisherLDFQ
Genres: Casual, Indie, Massively Multiplayer, RPG, Simulation
Company pages: Developer: LDFQPublisher: LDFQ
Deepest World Steam news
Deepest World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update and change from free trial to free to play - 15 March 2025
Gameplay Changes - Removed skill point limit for free accounts. - Added loot & XP bonus for paid accounts. - Increased base movement speed by 25%. - Increased stack size to 999. - Increased rare mob spawn rate by ~33%. - Changed resource spawning dynamics to improve accessibility across different tiers. - Removed physical essence requirement for crafting physical weapons. - Potions now restore a flat amount based on potion level instead of a static percentage. - Modified item mods. - Doubled the duration of buff/debuff skills. - Added new passives. - Something bad happens if you fall to 0 mana. Combat & Balance - Adjusted XP gain rules: - XP is earned if `abs(professionLvl - targetLvl) ≤ dw.constants.LEVEL_BUFFER`. - Underlevel targets grant 19% less XP per level, while overlevel targets grant 5% more XP per level. - Entity spawn levels now match zone level. - Level requirement to set s…
- Update 2025-02-02 - 2 February 2025
- removed `.matTier`, the tier is `lvl/10` which will determine if it's copper, iron, etc - increased xp required to level up in early game - reworked crafting and enchanting costs - rarity of items cannot be modified (experiment) - `.ele` now ranges from -100 to 100 (this is the overall quality of the base) - set `.ele` of all existing items to 0 (can be modified via enchanting) - white mobs drop mainly white items - added some monster abilities API: - added functions `dw.getPartyMemberInfo` `dw.getCraftingRecipe` - added events `localChat` `globalChat` `partyChat` `tradeChat` `whisperChat`
- Update 2025-01-30 - 31 January 2025
- monster regen ability is progressively more challenging instead of static - added collision to rock and mineral nodes - removed player names from real estate map to better view plots - fixed a bug where you can put dirt on stations 1 layer below - added `.craftingRes` to items - added numbers to rare mob names - code and notes are saved on server restart - fixed new tier seed names - added `dw.getPartyMemberInfo` - increased plant farming cycle to 22 hours (increased xp and loot accordingly) - areas should get less saturated with only high lvl resources over time - fixed a bug where mobs were sometimes protected against attacks due to LOS - fixed a bug where planted trees sometimes respawned on server restart
- Update 2025-01-27 - 28 January 2025
- reduced max stacks on goo merge - buildings are destroyed when terrain respawns on them - portal scrolls are always lvl 1 - added higher tier resource nodes in the world - fixed blessing and aoe interaction API: - .matType is now either wood, rock, metal, leather or cloth - added .matTier to entities - removed .terrain from resource entities - all tiers start a 0 and are named from 0 - changed enums keys of Tier and Stage to reflect this change^
- Update 2025-01-25 - 25 January 2025
- increased range of buff/debuff skills - reduced mp cost of instant heals and proj heals/attacks - reduced healing of proj heal/shield by 10% - fixed a bug where displayed required gathering lvl was wrong - fixed a bug where the skill bar ui broke when gaining a skill bar slot - fixed a bug where mace had 5% parry instead of status effect chance - fixed a bug where healing was reduced by armor
- update 1/21/2025 - 22 January 2025
- skillbooks cannot be combined - added skillbook recipes - stations require resources to build instead of materials - increased weapon and armor recipes number of mats required - added more monster mods - rare mobs have a chance to drop their corresponding mods skillbooks - increased rare monster density - decreased mana cost of passives - rejected promises return an Error object instead of a string
- Client auto login fix - 20 September 2024
Fixed a bug where the client wouldn't automatically try to reconnect when failing authentication
- Update notes for sept 7 - 7 September 2024
- Fixed a bug where sometimes you could get logged out when reloading the game
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 February 2025 | Update 2025-02-02 | 1790214123181535 |
| 2 | 31 January 2025 | Update 2025-01-30 | 1790214123097955 |
| 3 | 28 January 2025 | Update 2025-01-27 | 1789580505470340 |
| 4 | 25 January 2025 | Update 2025-01-25 | 1789580505385667 |
| 5 | 22 January 2025 | update 1/21/2025 | 1789580505256037 |
| 6 | 20 September 2024 | Client auto login fix | 6341720536507267861 |
| 7 | 7 September 2024 | Update notes for sept 7 | 6242640076604232156 |
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