SPSTEAMPULSELIVE ANALYTICS
Deepest World

Deepest World Steam news

LDFQ | Sep 2, 2024 | game

Released

0players observed · 26 September 2026 - 02:49:31 UTC

CasualIndieMassively MultiplayerRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Deepest World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews28
  • Release dateSep 2, 2024
  • DeveloperLDFQ
  • PublisherLDFQ

Genres: Casual, Indie, Massively Multiplayer, RPG, Simulation

Company pages: Developer: LDFQPublisher: LDFQ

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deepest World Steam news

Deepest World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update and change from free trial to free to play - 15 March 2025

    Gameplay Changes - Removed skill point limit for free accounts. - Added loot & XP bonus for paid accounts. - Increased base movement speed by 25%. - Increased stack size to 999. - Increased rare mob spawn rate by ~33%. - Changed resource spawning dynamics to improve accessibility across different tiers. - Removed physical essence requirement for crafting physical weapons. - Potions now restore a flat amount based on potion level instead of a static percentage. - Modified item mods. - Doubled the duration of buff/debuff skills. - Added new passives. - Something bad happens if you fall to 0 mana. Combat & Balance - Adjusted XP gain rules: - XP is earned if `abs(professionLvl - targetLvl) ≤ dw.constants.LEVEL_BUFFER`. - Underlevel targets grant 19% less XP per level, while overlevel targets grant 5% more XP per level. - Entity spawn levels now match zone level. - Level requirement to set s…

  • Update 2025-02-02 - 2 February 2025

    - removed `.matTier`, the tier is `lvl/10` which will determine if it's copper, iron, etc - increased xp required to level up in early game - reworked crafting and enchanting costs - rarity of items cannot be modified (experiment) - `.ele` now ranges from -100 to 100 (this is the overall quality of the base) - set `.ele` of all existing items to 0 (can be modified via enchanting) - white mobs drop mainly white items - added some monster abilities API: - added functions `dw.getPartyMemberInfo` `dw.getCraftingRecipe` - added events `localChat` `globalChat` `partyChat` `tradeChat` `whisperChat`

  • Update 2025-01-30 - 31 January 2025

    - monster regen ability is progressively more challenging instead of static - added collision to rock and mineral nodes - removed player names from real estate map to better view plots - fixed a bug where you can put dirt on stations 1 layer below - added `.craftingRes` to items - added numbers to rare mob names - code and notes are saved on server restart - fixed new tier seed names - added `dw.getPartyMemberInfo` - increased plant farming cycle to 22 hours (increased xp and loot accordingly) - areas should get less saturated with only high lvl resources over time - fixed a bug where mobs were sometimes protected against attacks due to LOS - fixed a bug where planted trees sometimes respawned on server restart

  • Update 2025-01-27 - 28 January 2025

    - reduced max stacks on goo merge - buildings are destroyed when terrain respawns on them - portal scrolls are always lvl 1 - added higher tier resource nodes in the world - fixed blessing and aoe interaction API: - .matType is now either wood, rock, metal, leather or cloth - added .matTier to entities - removed .terrain from resource entities - all tiers start a 0 and are named from 0 - changed enums keys of Tier and Stage to reflect this change^

  • Update 2025-01-25 - 25 January 2025

    - increased range of buff/debuff skills - reduced mp cost of instant heals and proj heals/attacks - reduced healing of proj heal/shield by 10% - fixed a bug where displayed required gathering lvl was wrong - fixed a bug where the skill bar ui broke when gaining a skill bar slot - fixed a bug where mace had 5% parry instead of status effect chance - fixed a bug where healing was reduced by armor

  • update 1/21/2025 - 22 January 2025

    - skillbooks cannot be combined - added skillbook recipes - stations require resources to build instead of materials - increased weapon and armor recipes number of mats required - added more monster mods - rare mobs have a chance to drop their corresponding mods skillbooks - increased rare monster density - decreased mana cost of passives - rejected promises return an Error object instead of a string

  • Client auto login fix - 20 September 2024

    Fixed a bug where the client wouldn't automatically try to reconnect when failing authentication

  • Update notes for sept 7 - 7 September 2024

    - Fixed a bug where sometimes you could get logged out when reloading the game

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2025Update 2025-02-021790214123181535
231 January 2025Update 2025-01-301790214123097955
328 January 2025Update 2025-01-271789580505470340
425 January 2025Update 2025-01-251789580505385667
522 January 2025update 1/21/20251789580505256037
620 September 2024Client auto login fix6341720536507267861
77 September 2024Update notes for sept 76242640076604232156

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