SporeBloom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2895740
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperAntigen Interactive Inc., Jake Collinge
- PublisherAntigen Interactive Inc.
- Parent gameNot available
Genres: Casual, Indie, Simulation, Strategy
Company pages: Developer: Antigen Interactive Inc., Jake CollingePublisher: Antigen Interactive Inc.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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SporeBloom Steam news
SporeBloom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Campaign Mission teaser: Garden Pot - 27 August 2026
Hello mushroom fans! 🍄 Much of production is focused around Single Player and it's very unique, exploration driven ecology missions. Each mission has novel objectives, provided by the always expanding Ancients: What do fungi eat? How'd they get in my soil?*Images are works in progress*Ancients awakening, Companions stretching, Node 'Shops' opening...*Images are works in progressFungi are talented, able to digest an immense amount of organic matter. Lignin in trees? Sure! Leaves and other litter objects? Check. Despite being often invisible in soil, they manage to travel very far. Spores on the wind, carried by insects, and frequently moved by our actions, too. More news, art, and fungi food sources on the way! - Jake (SporeBloom Dev)
- Spore Feature: SugarWedge - 31 July 2026
SugarWedge is Ready to synthesize!Here's the in-game lore: Due to specialized enzymes, SugarWedge possesses incredible carbohydrate production. Their Blooms are characteristically sweet smelling, too.The 3rd SPORE to enter development has returned to full testing! 🍋 I've grown enough SugarWedge to sweeten the whole map!Check the 'seeds' in the closeups :) 🔎 What inspired SugarWedge? Many things!- Fungi chemistry, such as external digestion enzymes- 'Birds nest' fungi with spore 'packets' (see bottom right species above)- Threads of thick mycelium roots- Aromatic fungi...there are some that smell like candy! Not kidding!All spores planned for initial release are also underway in various stages, so expect more features in the coming weeks as well as larger news ;) Thanks for joining the foray while I continue to grow this novel experience.-Jake (Creator/Developer)
- Mycelium 'Tree', Dispersal & Glossary Upgrades! - 28 April 2026
Mycelium 'Web' UpgradesThe Ancients have made an appearance, as the caretakers of knowledge. Connected SPORES transmit their experience upgrades between nodes. Here, BeanStripe marches towards a fork in the web...to new Blooms, or Customizations? Improvements to colors, animations, tooltips and more await. Glossary Enhancements Have you dug into the Mycology Glossary? Develop your fungal understanding with neat science terms and even phonetics! Anatomy, techniques, events... The feature is more robust than ever with camera and flow smoothness, tooltips and fun cell interactions. Dispersal UI Improvements The UI for Wind Dispersal now more clearly reflects specific ranges (2, above) and fall radius (below)Species with increased range can really flex their ability to ride the breeze! Tiles that are not accessible, either not inhabitable, exhausted, or owned by an opponent, are more clearl…
- Huge DEMO Update: Campaign Mode & Upgrade System - 23 February 2026
NEW CAMPAIGN:Experience the first 3 Missions of the game for Free in the Demo. Each Mission takes place on World 1: The Rainforest StumpYou'll find many 'Ancients', captivating fungi...trees(?) which grant ecological tasks - from utilizing your spores to meeting new species, or linking up sensory nodes...Complete every Ancients' task and earn your stars to 100% World 1!The STUMP is also improved for Multiplayer, as seen from a 'mushrooms' perspective. Eat those rings!UPGRADE POINTS:BOTH Game modes provide Upgrade Points, depending on your final fitness score. Spend them on SPORE specific mycelium trees, with Major and Minor nodes granting bonus content.MAJOR nodes designate your overall level, and control which rewards you can access... MINOR nodes have the goodies, attached to each level.Glossary Entries (learn the science behind the game)Cosmetic Sets (in 3 part collections)New Blooms…
- Features Update - New Demo Soon - 24 December 2025
Several new features are making their way to a fresh Demo experience!(eta...'soonish')Glossary Lab: MycologyLearn about mycology (the study of fungi)! What anatomy produces spores? What does morphology mean? Why is fungi so cool? Why does BubbleFins have...Bubbles? Examine your earned cells to find out... Spore Mycelium TreesSo you've earned 'Fitness' and also 'Upgrade Points'...now it's time to invest them! Pick Spore tree of your choice to explore new Blooms, Cosmetics, and special glossary Entries related to this species. Every Spore will have a mycelium 'web' of this unlocking hyphae. Ancients: Artwork ShowcaseRequiring assistance in solving ecological challenges are the 'Ancients'. These mysterious organisms form impressive networks that transmit knowledge. Create a mutualistic bond with them and contribute to their goals. Can your little Spores really contribute? More on the Campa…
- Missions: New Single Player Experience Teaser - 21 October 2025
Ecology Missions Yes, while you can play matches against the CPU for a Single Player experience...a whole new mode is being developed! - In this teaser we climb across a mighty Rainforest Tree: Your Mushroom Companion will help you traverse this mammoth sized woody mountain, and even help other organisms along the way!But what is the Ancient Network?Do we meet friend or foe?If we reach the top...what's up there? See the EXPLORATION feature in action:Content ExpansionAkin to the pillars of the game, experience more:NarrativeExplorationQuests/Mission structureNew mechanics (like Fog of War)Far reaching world themesMore educational contentDemo & AvailabilityWith this expansion of the game, including additional unannounced major features, expect the current Demo to receive a large update prior to release. I'd love to keep it running for the time being as a horizontal slice, so players may e…
- Feature Teaser: Map exploration, New Blooms & Demo News - 28 July 2025
Features in DevelopmentOver 1000 people have grabbed the demo! Plays are on the rise. While the Demo is out, it does not yet contain the full spectrum of planned content; I'm hard at work expanding on future areas that provide much more narrative and ways to play. Map Exploration Tests:Lots of details will emerge in future updates. Early feedback on the potential is very positive. Exploring substrate (or growing habitat) for mushrooms really does involve stretching out and searching for nutrients, and this plays out excellently in a large bundle of new content.... Seek the bounds of the mapLaunch spores for discoveryReveal opponent networksAdditional Mushroom Avatar gameplay, and more...New Bloom Artworks:The roster of growable Blooms for EACH Spore is increasing... While the names and design are not yet revealed, there will be exponential growth in the number of build combinations...go…
- Demo Update (1.0.1) - Features and Fixes - 18 June 2025
Have you taken over the maps in the Demo yet? It's best with a friend to outsmart... Development continues on full game features, but also support for the Demo to continue refining and updated. New Feature: Guide (v1)This new guide will be expanded upon to address the depth of strategy for new players. I'm dedicated to making onboarding as robust as I can, so expect further guide categories and settings options!Demo v 1.0.1ːsteamthisː New Feature: Guide (above) has been added across all menusːsteamthisː New Feature: Additional sounds ːsteamthisː Offline mode: Supports saved Steam name (ie. on Deck without wifi)ːsteamthisː Feature Update: Exhausted tiles are more easily restored, and in all shape configurationsːsteamthisː Feature Update: Colonies preview tool has overhauled visibility and easier deactivationAdjustments:Tutorial: Stronger flow to teaching special tilesTutorial: UI/General…
- DEMO is now LIVE! - 31 May 2025
It's finally time to get your hands on the gameplay :) As a solo dev, it's been an equally challenging & rewarding path. Forward this to a friend, make a custom lobby and see who is the most fit fungi around! https://store.steampowered.com/app/3283660/ Check out some new Screenshots and more on the page: From the Title Menu, send me your feedback: Will you pick BubbleFins? Or maybe BeanStripe? DISCORD: https://discord.gg/ZNV5q284KH I'd love it if you'd share this special project with other strategy fans...would mean the world. Let's get folks into fungi! - Jake (SporeBloom Dev)
- TEASER Trailer Release (Demo announcement) - 17 April 2025
In case you don't float over to the game page yet: As a bonus, you'll also find a host of new screenshots like this one! Fungi be hungry, and we're stepping up the food sources :) Branding is also evolving so I hope you enjoy the pretty capsule art and character. (credit to Jonathan Tiong for the collab!) Lots more details regarding the Demo soon. Keep your feet on the ground!
- Branding/Screenshots/Playtesting Update! - 4 April 2025
Internal Playtest Weekend - April 12-13 Some of the action will be streamed on DISCORD showcasing charming multiplayer in brand new habitats. Stay tuned in #discussion and #annoucements there for when to tune in. I'm also personally looking forward to the cosmetic choices, always fun to see in the queue... Branding Evolves Excellent feedback is emerging about the brand new title art! Please share your thoughts with us as it's not finalized just yet ;) These changes have not yet rolled out to the Store page so enjoy this first look. Bonus Tutorial Screenshots This map is just begging for mycelium networks and Blooms... Enhancements to the user interface, animations, and lots of new art! Check out those coral-like fungi and those puffball variants? Your Mushroom guide will get you up to speed from basics like resources, all the way to colony configurations, Trait abilities and capturing o…
- Character Customizations Update - 23 January 2025
Fresh Artwork of BubbleFins and BeanStripe Character Models Completed BeanStripe! BubbleFins! How you look reflects not only your mood, but also prowess or passion for a Spore type. Mix and match to your hearts content with: Body Skins Caps (hats, so to speak) Magic Spore Staves (staffs) Here's a quick creation, mixing in a preliminary body option. Don't worry, they also feature in game, too. I'm excited to see the buzz continue in the lobby screen as player choices are a delightful moment between friends. Tune in on Discord HERE Support on PATREON And for the love of mushrooms, keep your eyes peeled. You'll find them. - Jake (creator)
- Gaining Nutrients: Design Overview - 24 November 2024
Mushrooms require nutrients to grow, right? But where do they come from... MYCELIUM! Check out the cords, the fluff, the sprawling threads. (foraging photos taken by myself) The main body of a fungi is actually underground, as demonstrated above. The mycelium network provides access to existing or decomposable materials such as wood, plants, and even other fungi! In SporeBloom, the conjoining colored patches are your network: The basics: Tile Nutrients discovered my your mycelium are added to a shared group Group Nutrients can be sent anywhere within the network for consumption Creating Blooms requires these Nutrients (yum!) as a resource Blooms (the 'mushroom' of your fungi species) score you points for victory Here's an example: > The Yellow BeanStripe player has a mighty 11 Nutrition, absorbed via expanding their network > When they expand to the right, 4 Nutrients will be absorbed i…
- Art: A peek at the World & Customizations - 4 October 2024
While still temporary, things are cultivating nicely; inching closer to the inspiring concept artwork, I'm happy to share some world lore... Zygo Bank What is this large structure known as the Zygo Bank? Inspired by real spore structures, this marvel will be core to your many organisms' longevity. With lots to be unveiled, perhaps your genetic records and discoveries will exist within...but where are those channels flowing? Character Who is this interesting character? This mysterious, mycelium inoculating figure? Through the interactive scene, you'll not only equip your choice Blooms, but also pop in to style your unlocked cosmetics! Caps Staves (Fungus staff) Bodies! ...mix and match your favorite looks and colors. Most sets are closely tied to the unique Spore aesthetics of the playable SporeBloom world. Maybe you'll master BeanStripe and collect the whole set? Here's the view from th…
- Art Assets Preview (BubbleFins Species) - 12 August 2024
Curious about the artwork going into the Spores and Blooms (mushrooms)? While most of the current content is a first pass, the key Spores are being analyzed and designed into their final (fingers-crossed) forms! Flowing with the games stylized and graphical leaning surfaces, BubbleFins species is getting more emphasis on those sporulating bubbles, new shades, and value structure. (gameplay view featuring the old, temporary artworks. Look at that completed colony!) Given the dominant vantage point during a match, these need to be carefully planned to stand out from above. I've been applying my history of concept design and art principles to make them Pop out from the map Retain unique color, pattern, and shape combinations Remain closely in touch with the Spore aesthetic they grow from Stay tuned for other Spores to come and the newest development updates. This project can also be suppor…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 February 2026 | Huge DEMO Update: Campaign Mode & Upgrade System | 1825093633195309 |
| 2 | 18 June 2025 | Demo Update (1.0.1) - Features and Fixes | 1802893906703561 |
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