SPSTEAMPULSELIVE ANALYTICS
Gnomancer

Gnomancer Steam metadata

ProjectorGames | Apr 7, 2021 | game

Released

0players observed · 3 October 2026 - 21:48:13 UTC

ActionAdventureCasualIndieAction RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)720
  • Revenue (VGI)$5,375
  • Review score71% positive

Gnomancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)720
  • Revenue (VGI)$5,375
  • Review score71% positive
  • Total reviews24
  • Release dateApr 7, 2021
  • DeveloperProjectorGames
  • PublisherProjectorGames

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: ProjectorGamesPublisher: ProjectorGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gnomancer Steam metadata

Gnomancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/290180/metadata
Steam Storehttps://store.steampowered.com/app/290180/
Steam Communityhttps://steamcommunity.com/app/290180
PCGamingWiki search
IGDB searchSearch IGDB for Gnomancer

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 17 positive, 7 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Steam Achievements

Achievements

34

Platform releases
  • Steam 12 November 2019

Latest Steam announcements

  • Maintenance Patch! - 30 October 2025

    It was brought to my attention last week that there's a set of circumstances under which starting a new character would end up with you entering the level and immediately being kicked out to the results screen. I've done a minor patch, ahead of a forthcoming major patch with a huge amount of QoL fixes and improvements early next year, which fixes this.If you have any other issues at all, please don't hesitate to come and bend my ear on our Discord! ProjectorGames Discord

  • As 2024 comes to a close, another patch, with a ton of fixes, polish and fixes! - 30 December 2024

    V1.02a This patch has focused on Performance (as I've been playing it loads on my Steamdeck), Polish and Progression. Having played the game a bunch, I've decided to soup up a bunch of XP rewards; difficulty multipliers now apply to more XP sources, and the XP rewards for completing a level are now significantly higher! - Mana Gen bonus now shown on Character UI - Bonus Collected Dust now shown - Improved performance of skin select on SteamDeck - Poison cloud tweaked down - Improve shiny mob reflection probe performance - Collectables now disable rendering when offscreen for more performance - Massively optimised shadows of gnomes - Cleared up a ton of unused models in the game to improve performance - Reduced thickness of some smoke, so you can see where you're going a bit better! - Bonus Mana Gen now shown under stats - Pets now target your last-hit location, as opposed to firing stra…

  • V1.01 Live! - 26 May 2024

    Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements. V1.01 -Fixed D-Pad navigation on menus -Increased the size of a number of pieces of UI to work better on the SteamDeck -Moved from FXAA to TAA for the menu -Improved a number of readouts to guide the player through the UI -Mana Regen is now listed in Per Second, not Per Minute! -Tidied up a number of impact particles to help the player see what's going on better -Fixed a bunch of gibberish flavour text entries. -Fixed a large number of textures that weren't correctly streaming or at 4k resolution. -Fixed an issue where dropped pieces of gnomes could leak -Fixed issue where freshly-raised gnomes would cause an issue with the display of the army eLC32G55TQWRXXU,nergy. -Fixed randomly fast-spinning clouds -Fixed incorrect SHOPDUST, SHOPHEALT…

  • Final stretch - 15 June 2020

    Fixed achievement for killing Voldarr Fixed issue where too many points in Gnome Speed made things go... odd. Fixed issue where dead players continued to stand. Fixed issue where multiple players in shared screen would have odd-facing damage and healing text Quitting the game will no longer show -2147483647 damage We're *hoping* to leave Early Access this week - next week at the latest!

  • Another day, another patch - 3 June 2020

    Fixed a number of issues where some players were dead and some were alive. All bosses now drop Loot Upgrade Tokens. Loot Upgrade Tokens apply equally to all players. Primary Stats for Characters now cost 10% less to upgrade Secondary Stats for Characters now cost 5% less to upgrade Fixed an issue where pressing A on the settings screen could upgrade a random stat. Fixed a bug where ONLY THE FIRST FOUR MUSIC TRACKS PLAYED WHY DIDN'T ANYONE TELL ME. Every regular level should now have a unique music track. A little rumbly surprise for pad owners

  • Little spit, little polish. - 2 June 2020

    Reworked Treasure Goblin collision so dropped items Removed slightly inoffensive debug message. Oops. Fixed bug with generation of Procedural Loot names where a low-id stat had a higher level the rest of it. This should mean much better names using more of the loot system. RandomActivePlayer will no longer return dead players Dead players can no longer speak. Which is fair. Only one player will now announce the level start in MP Loot Upgrade tokens are now applied to all active players. This should stop your little brother stealing all the phat lewt. Golems should no longer emit damage numbers from their feet A substantial change to the controls; now (Y) (Gnome Return) will cancel any Gnome Charge and Gnome Guard commands Gnome Charge will cancel Gnome Guard and Gnome Return Basically, LB always says 'go here', Y always same 'come here' and B always says 'Go off ahead'

  • The end of Early Access is in sight! - 18 May 2020

    So what's new? Final menu screen and front end. Pet selection is currently missing. All major in-game bugs are quashed. If you know of any I've missed, leave 'em in the forum! All skins implemented. Some aren't actually unlockable yet. All levels are now accessible on all difficulties. Loot is fully-implemented barring the procedural names. So what's missing still? Transcendence. I'm not worried if this slips - there's a HUGE amount of progression, content and gameplay before you'd consider New Game Plus+. 4 missing cutscenes No speech for 3 of the characters We still have lots of polish to add in all over, but the end is in sight!

  • Progress continues! - 21 April 2020

    We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated! On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae. The only major things missing now are spit and polish, some player voices, pet unlocking and skin assignments. The end of Early Access is finally in sight!

  • Progress continues! - 1 February 2020

    As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great, but means we need to do a pass over all of the existing levels. Whilst this does feel like we're treading water a bit, it does also mean that the game's looking better and better. I'll continue to make 2-5 patches and updates per week, but remember, this is the time to help us focus and change the game so it's something you love - so give some feedback, tell me what needs to be changed, and tell me what's brilliant and you want more of!

  • New graphics and bug fixes - 15 December 2019

    We've done a pass over a lot of the visual style of the game. This has lead to a bunch of levels having tile transitions that need reword, but look loads better! There's also been a fix to the Pet Rendering, so those of you that own FortressCraft should now see ARTHER as intended. More map updates soon!

  • Polish and Speed and Balance - oh my - 27 November 2019

    Added data-driven player colours Added XP-bonus drops from Bosses. First player to grab 'em gets the boost! Further work on per-mob healthbars and text placement. Tweaked fog and atmospherics in most places in the game. Added indicators when Healers are ready to heal Added indicators when Mages are ready to Rejuv Mages will now Rejuv other players if their owner is full on mana. Hooked up a new shader system for animated glass smoke Hooked up the start of the Speech system. Implemented some Voldarr lines, by special guest, Ricky Berwick.

  • Spit and polish - 25 November 2019

    Food weighs a lot less, so players shouldn't get trapped by it If you own FortressCraft, you'll get a free pet. Not balanced, working or optional. Feedback wanted! Implemented a collision force pre-map to allow much much faster Gnome and Pet simulation. Fixed an issue where progression of multiple slots was added together Pets should no longer Leak Pets should die if you die. Added saving spinner. It's like an actual console game! Fixed an issue with best time readouts Tweaked the size of Combat Text Added a cloud pass for daylight levels Reworked the atmospherics and fog for dungeons Fixed waggling Gnomes. Again. https://i.gyazo.com/a88bbce4cc1bc9890251ede0e0155e85.mp4

  • New levels, performance boosts and map polish. - 23 November 2019

    After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat. On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now. Auto detail should now smartly modulate Ambient Occlusion based on resolution. Low Detail will now force you to 1280x720p, if you're in a regular 16:9 base resolution. Another raft of polish across all current levels. Unlocked access to level 12, allowing players access to 2 dungeons and 3 bosses. Fixed an issue where choosing a new difficulty didn't update the accessible ring on the map. Added differe…

  • Polish takes such a long time. - 21 November 2019

    Added the ability for Health Bars to be offset by mob type. Any health bars that aren't in the right place - let me know! Changed upload timing of stats. Changed the Limited performance option to better approach 30fps. This should only affect people on high-refresh rate monitors, where the divisor became really quite random. Again; this option is only designed for people who are trying to do Steam Remote Play or who are trying to save power/cool a laptop. Tweaked rules on how and when Gnomes can teleport.

  • Week 2, Patch 1 - 20 November 2019

    Fixed some errors when Gnomes shoot at debris Added Health Bars. Disable Damage Numbers under settings if they displease you. Added achievements to track how far through the game's completion they are.

  • Week 1! - 18 November 2019

    After a week in Early Access, things are going well. We've been watching live streams and Let's Plays and inviting people to play, and focusing our initial development time on addressing those. Whilst (as you'll see below) we've addressed and improved loads of things, the to-do list is just getting bigger - https://trello.com/b/gg63yuKC/gnomancer So, if you're not following the daily updates, then here's a weekly digest for you! Fixed some issues with stat tracking and achievements. This may mean your achievements reset, but re-running the game should force them to unlock again. Updated some FAQ entries after watching a couple of streams. Keep 'em coming! Wrote a threaded asyncronous texture loading system Many textures are now dynamically loaded on-demand via a thread. This should greatly improve initial loading times. I've no idea why Unity doesn't support this out of the box, but it…

  • Another day another patch! - 16 November 2019

    I'll be summing up each week's patch notes in a larger post, so if you aren't interested in the daily updates, just wait for the big one! Fixed an issue with depth of field on Medium difficulty Fixed alignment and tidy up in a lot of menus Levels that are unlocked but not completed are now marked clearly on the map. Tanks will no longer attempt to block insta-kill damage Rogues will no longer attempt to dodge insta-kill damage Gnomes you get bonus XP for no longer count towards Gnome deaths

  • Another day - 15 November 2019

    I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems. XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else! Rune Rocks have got a V2 placeholder that should be a lot clearer when you've destroyed them. Fixed Gnomes Raised readout, that broke when people raised over 100,000 Gnomes. You guys... RuneStones no longer look at you when on higher difficulties. Changed WSAD to WASD after someone nearly had an aneurism over it. Added markers to show if a level is accessible, and where you need to stand Added map-to-map markers to show where the next level is, when unlocked.

  • Polish - 13 November 2019

    Streaming the game? Let me know! A ton more polish and detail on the first level Blanked out the game camera when watching cutscenes in resolutions other than 16:9 Added army size achievements. Tweaked the lookahead based on Army Offset for Shared camera games, affecting 2-4 player games. Tweaked the point at which bosses trigger cutscenes.

  • Achievements - 13 November 2019

    Locked away the skin menu. It's not done! Stop looking at it! Added achievement for meeting (and rescuing) the King Added achievement for defeating the Fire Golem, the first proper boss. Cat-in-a-box doesn't count. Hooked up achievement correctly for freeing the Village Made sure Gnomes can't ever get in your way. Added 2/3/4 player achievements. Removed the ability to hax in extra players with keyboard shortcuts. I'm not expecting anyone to hit 1 million Player levels or Gnomes raised - that's just during Early Access so I can manage how far players actually get, without giving people Achievements I need to take away again.

Patch notes and updates

S.noRelease datePatch nameGID number
126 May 2024V1.01 Live!5741605105617977849
215 June 2020Final stretch3309530667990066652
33 June 2020Another day, another patch3157533548738139192
421 April 2020Progress continues!4654976078222069248
51 February 2020Progress continues!2609208878387764894
627 November 2019Polish and Speed and Balance - oh my2551782186253361572
725 November 2019Spit and polish2468465044732143939
823 November 2019New levels, performance boosts and map polish.2468465044721593214
921 November 2019Polish takes such a long time.2468465044716669955
1020 November 2019Week 2, Patch 12468465044713921157
1116 November 2019Another day another patch!3657414904095152915
1215 November 2019Another day3657414904090118484
1313 November 2019Polish2448198215007313242
1413 November 2019Achievements2448198215006736528
1512 November 2019Achievement patch2448198215004137331
162 November 2019Certification fun!2451574645866584418
171 November 2019i'm glad Steam lets me patch every day...2451574645861177756
1827 October 2019Map Patch!2504491307415355569
191 October 2019Balance Update!2426802221712098148
2021 September 2019Multiplayer fixes2406534841135209667

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID290180
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateApr 7, 2021
DeveloperProjectorGames
PublisherProjectorGames
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent71%
Positive reviews17
Negative reviews7
Total reviews24
Steam recommendationsNot available
Achievements34
Average playtime forever370 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/290180/

Short description

DjArcas' Twin Stick Shooter for up to 4 players - Pikmin meets Gauntlet. Advance your character, get epic loot, raise a gnome army!

About this game

Raise the dead, gnome style! Journey through the corrupted lands of Gnomandia defeating the hordes of evil that are spreading through the once-peaceful gnome villages. Resurrect gnomes to fight for you as you gain experience, level up your stats, increase your gnome army, find and upgrade epic procedural loot and advance through dozens of levels. Adventure alone or with up to 4 players in split and shared-screen coop twin stick shooter action. Inspired by a love of both Gauntlet and Pikmin, this game marries classic twin-stick shooter mechanics, real-time army management, incremental mechanics with a cheerful Mario Sunshine-style aesthetic.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
31VR Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Gnomancer's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gnomancer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gnomancer at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$11.99$11.99No discountSteam Store

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Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS163,9313 October 2026 - 21:48:02 UTC3,236,0272,744,193PUBG Corporation
Rust133,3993 October 2026 - 21:41:49 UTC259,6461,359,516Facepunch Studios
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Delta Force123,0773 October 2026 - 13:27:22 UTC246,418192,933Team Jade
Aniimo95,2893 October 2026 - 13:12:21 UTC140,219Not availablePawprint Studio
Apex Legends™73,3613 October 2026 - 21:47:39 UTC624,4731,047,228Respawn
Grand Theft Auto V Enhanced70,1743 October 2026 - 16:04:29 UTC161,805217,159Rockstar North
Baldur's Gate 361,0383 October 2026 - 21:15:07 UTC875,343836,282Larian Studios
Grand Theft Auto V Legacy59,2683 October 2026 - 11:14:27 UTC360,7612,058,145Rockstar North
VRChat51,0723 October 2026 - 21:19:58 UTC74,217261,953VRChat Inc.
Palworld50,9703 October 2026 - 21:48:59 UTC2,101,535451,088Pocketpair
DayZ45,0873 October 2026 - 21:48:52 UTC78,739460,377Bohemia Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS242,3433 October 2026 - 21:46:45 UTC399,748Not availableBULKHEAD
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Project Zomboid73,0413 October 2026 - 19:59:57 UTC122,811467,999The Indie Stone
VRChat51,0723 October 2026 - 21:19:58 UTC74,217261,953VRChat Inc.
Palworld50,9703 October 2026 - 21:48:59 UTC2,101,535451,088Pocketpair
Slay the Spire 249,6593 October 2026 - 21:24:36 UTC574,638199,438Mega Crit
Path of Exile 234,4053 October 2026 - 20:40:51 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds29,1973 October 2026 - 20:21:03 UTC39,10324,686Jagex Ltd
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
R.E.P.O.27,6463 October 2026 - 21:03:47 UTC266,908420,693semiwork
The Isle25,2503 October 2026 - 15:58:50 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended23,3593 October 2026 - 19:37:49 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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