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James H. Van der Meulen | Dec 31, 2025 | game

Released

0players observed · 6 October 2026 - 13:20:37 UTC

AdventureEarly AccessSteam Store

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Dissociative news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateDec 31, 2025
  • DeveloperJames H. Van der Meulen
  • PublisherTrash Vomit Studios

Genres: Adventure, Early Access

Company pages: Developer: James H. Van der MeulenPublisher: Trash Vomit Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dissociative Steam news

Dissociative news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Restructuring Update - 4 July 2026

    Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier gamesThis means better and more fluid player animation and movementCan now climb any wall once the Hook item has been collected. Climbing is no longer restricted to ladders.Added the entire Wind System from the Legend of URE game and implemented here in some outdoor 2D platforming areasAdded Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and adding many new sprites.Reorganized, Rebuilt and Optimized many Menus, Menu Systems and replaced many menu spritesOptimized some loading by reducing the size of various background imagesOptimized mirror transferring between light and dark worldsFixed bug where playing could access the Dream World w…

  • Darkness Update 03 - 30 April 2026

    Finished darkening all of the Desolate Dungeon backgrounds and added aesthetic depth for about another 200+ platforming dungeon rooms. This is about 600+ out of 2025 total scenes that have been touched up for the Darkness Update Series.

  • Darkness Update 02 - 9 April 2026

    darkened more backgrounds and added aesthetic depth for about another 100+ platforming dungeon rooms, Boss battle rooms, intro areas, and dream land areas. This is about 350+ out of 2025 total scenes that have been touched up for the Darkness Update Series.Fixed anomalous level design for various areas where things might not have been quite rightAdded more tile sprites for the purpose to add more detailed areas and level design aesthetics

  • Darkness Update 01 - 6 April 2026

    Added 8 directional movement for top down exploration darkened backgrounds and added aesthetic depth to 150+ platforming dungeon rooms (which is about one sixth of the total amount of rooms that are planned for the same treatment)added hundreds of new sprites and a few new tile sets toward moving forward in building more detailed environmentsadded new enemy typesadded a new animated waterfall spritesadded to the design of the Home Town HUB Arearefined many areas in terms of layers and sprite positioningprepared for further similar type updates for the near future

  • Graveyard and Visual Patch - 2 February 2026

    Now has built in DPI awareness for better more crisp display of graphics / better visualsAllows for better display performance on 4K screens and/or screens with larger resolutionsChanges to the Graveyard platforming section layers to portray depth so the player can tell the difference between the background and what they can come in contact withAdded more interactable chains in the graveyard environmentreplaced the space backgrounds with updated versionsupgraded the scrolling dark cloud parallax background

  • Improvement Patch 04 | Intro and player animation changes - 12 January 2026

    Completely wiped the intro area the player is first dropped into and changed it into a flat area where the player can get familiarized with the platforming aspect of the game without distractions.Refined the player animations for the player character's platforming aspect of the game so that the animations trigger properly in a more animated way.Disabled access to the Dream World entry and added an item that the player must collect somewhere out in the world to enable entry into the dream world from the main purgatory hub.Replaced the Space backdrops/backgrounds in the game with a New better looking replacement.Added Text "Press a button" in the opening scene of the gameChanged the length of the sign text for the first sign after the player spawns into the Desolate World.

  • Improvement Patch 02 - 2 January 2026

    Adjusted the collision boxes for the platforming version of the main charactertweaked the animation response timing for the platforming version of the main characterreplaced the climbing and teleport animations for the platforming version of the main characteradjusted a background in the intro dream worldremoved a ramp the was too tall in the intro dream world

  • Improvement Patch 01 - 2 January 2026

    Added visible paths in some areas that might be confusing for players near the beginning of the gameAdded some collision boxes in the Hometown house walls where there were previously noneFix bug where the player got stuck while walking in a specific area in the Desolatefixed a bug where an NPCs shadow was above the NPC

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2026Graveyard and Visual Patch1823191198610712
212 January 2026Improvement Patch 04 | Intro and player animation changes1821288646586939
32 January 2026Improvement Patch 021819386365117973
42 January 2026Improvement Patch 011819386365117813

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