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SpellSlinger Towns

SpellSlinger Towns Steam news

Open Mid Interactive | To be announced | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID2903730
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperOpen Mid Interactive

SpellSlinger Towns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2903730
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperOpen Mid Interactive
  • PublisherOpen Mid Interactive
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Open Mid InteractivePublisher: Open Mid Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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SpellSlinger Towns Steam news

SpellSlinger Towns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Spellslinger Towns Devblog #3: Victory! - 30 April 2024

    Hello everyone! Last week we got some questions on the win conditions of the game. Since Spellslinger Towns is very much a sandbox, this goes a little bit different from other strategy games. Sit down, relax, and find out more here! Getting started and surviving The basic gameplay loop goes as follows: Manage your city in real-time, expand, explore, trade, ... Play cards (more about this in the last devblog!) Every few card hands, expand your deck After X deck expansions, you no longer get any extra cards ...Now what? Good question! In the first few playthroughs, you'll be focused on making sure your city survives the early-game events such as wild fires, raids, droughts, and so on. You'll have to work on your instincts and figure out how you can set up a well-oiled production line, trading agreements, diplomacy and military, regardless of the circumstances you are presented with. Once…

  • Spellslinger Towns Devblog #2: Cards - 20 April 2024

    Hello everyone! As promised last week, this week's Devblog is all about how cards are incorporated into Spellslinger Towns. Cards are a great way to spice thing up, and if used correctly in strong combo's, will really turn the game into your sandbox. Play things right and see how far you can take things! Starter deck Before you start, you'll have to create a starter deck. A start deck consists of exactly 6 cards and can contain as many duplicates as you want. You can freely configure any combination of cards, as long as they are starter cards, marked by a "play" icon on the bottom of the card. Mana and rounds Once the game starts, your deck is shuffled. Every round, you pick 3 (or more) cards from your draw stack. You are allowed to play all cards in your hand as long as you have enough mana. Since you start with 1 mana and 3 cards, you'll have to choose which one you're going with. Onc…

  • Spellslinger Towns Devblog #1: In Di Beninging - 12 April 2024

    Hello everyone! We're trying out this Devblog format to gauge how interested you guys are in finding out about our game through this format. Our first entry will talk about the basics of the game: What's the idea? How do you get started? What are the cards for? Find out in this Devblog! In Di Beninging The game starts off with a single building, your Town Center. Your Town Center provides a few different things: a bit of storage space, some basic food production, and a place to drop off the goods your citizens or buildings produce. New villagers will also spawn from here! The simulation You'll quickly find out that the units in your city aren't directly controllable. Let's take here for example. While we can click on a unit to see some of their properties, there is no way to directly control their behaviour. That's the case for every single unit in the game. All units will live their ow…

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