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GNOG

GNOG Steam news

KO_OP | Jul 17, 2018 | game

Released

3players observed · 17 October 2026 - 17:28:17 UTC

AdventureCasualIndiePuzzleVRSteam Store

  • Latest observed players3 · 17 October 2026 - 17:28:17 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

GNOG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 17 October 2026 - 17:28:17 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews1,063
  • Release dateJul 17, 2018
  • DeveloperKO_OP
  • PublisherKO_OP

Genres: Adventure, Casual, Indie

Company pages: Developer: KO_OPPublisher: KO_OP

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GNOG Steam news

GNOG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update notes – 2025-10-03 - 3 October 2025

    Patching Unity build See https://unity.com/security/sept-2025-01 for more details.

  • Cerebral Puzzle Showcase Stream! - 18 May 2022

    We're so excited to be part of the Cerebral Puzzle Showcase! Watch our Community Director Marty completely forget how puzzles work and also completely forget anything she ever thought she learned from her first playthrough of GNOG from KO_OP, available fo 25% off from May 19-23!

  • Patch – v1.0.7 - 8 August 2019

    Accessibility Support for eye-gaze controllers. Working with charity SpecialEffect, we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose “Play with mouse accessibility support,” or launch the game with the command-line argument “--eyegaze”. If you play GNOG with assistive devices, we’d love to hear your feedback! Thanks again to SpecialEffect for their patience and continued help in making this feature possible. Bug fixes Fixed: removed some conflicting animations in CANDY Fixed: ignore mouse input while in VR.

  • Melon-twisting puzzler Gnog is free on the Epic Games Store - 8 August 2019

    “ Gnog is absolutely spellbinding and charming in its daft, joyful silliness,” our former John (RPS in peace) said in his Gnog review when it finally came out last year. A big fan of twiddling and twisting and tugging heads to see the secrets they hold, that one. And in the game. Gnog hands us playful puzzleheads to open up, look inside, fiddle with, and eventually solve. The mucking-about is just as important as the solving, see. If you missed Gnog, hey, it’s now the latest freebie on the Epic Games Store. (more…)

  • Patch – v1.0.6 - 4 February 2019

    Bug fixes Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.

  • Halloween 2018 Special: Some lovely games! - 31 October 2018

    Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots. (more…)

  • How cutting off heads got GNOG finished - 15 August 2018

    This is The Mechanic , where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, GNOG . Samuel Boucher hadn t really made a game before he started to make GNOG. He was an artist and graphic designer, and though he d art directed an interactive jigsaw puzzle game for kids, that was pretty much the limit of his experience. So, really, you can say the trouble with GNOG started when he decided to post some illustrations of a game idea he had to a local indie developer forum. His art talents were quite enough to attract the interest of indie studio KO-OP, and so started three years of trying to figure out how to actually make it. It was a really big mess, Boucher tells me. (more…)

  • Patch – v1.0.5 - 10 August 2018

    Features VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel Experimental: Support for more Windows MR controllers. Please report ongoing issues. Bug fixes Fixed: single-frame graphical hiccups entering Level Select Fixed: Pause, Title, & Level select UI’s don’t reflect SFX volume settings Fixed: EATER front doors could be opened out of sequence Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget

  • Patch – v1.0.4 - 3 August 2018

    Features Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty Support for second Vive wand Experimental: Support for more headsets, including: Vive Pro, Lenovo Explorer, Acer AH100, and HP & Samsung Windows Mixed Reality Headsets. Please report ongoing issues. Bug fixes Fixed: CANDY gumball win-sequence could be fired multiple times Fixed: Could tap nose before final burglar animation was finished in HOM-3 Fixed: Rear handle in INTRO could be grabbed in VR while facing the front of the gnoggin Fixed: Experiment rings in LAB-O not snapping to correct final value Fixed: “Launch VR” falling back to flat mode when HMD is not mounted Fixed: hovering over separate items with both VR wands would cause audio/control conflicts

  • GNOG is now available! - 17 July 2018

    Hey everyone, GNOG is finally out (with optional VR support) with a 10% steam discount. Also thanks to our publisher, if you own Broken Age you get an additional 10% off! Check out this lovely review by Rock Paper Shotgun: https://www.rockpapershotgun.com/2018/07/17/wot-i-think-gnog/

  • Gnog s pretty puzzleheads opening up in November - 20 October 2017

    The pretty puzzleheads of Gnog will finally come to PC some time in November. Ko_op’s Gnog traps us inside giant monstrous heads, where I suppose our objective is to escape but that seems a lot less fun than messing about. Like Windosill and games by Vectorpark, solving puzzles feels secondary to poking around, fiddling with things to discover delightful consequences. Here, peep this: (more…)

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2025Update notes – 2025-10-031811772772509257
28 August 2019Patch – v1.0.72412160539854924575
34 February 2019Patch – v1.0.62461683368374503466

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