- Easter Egg Patch 2 - 8 September 2026
This is just another small patch fixing some Easter Egg bugs and making some minor improvements. Patch NotesImprovements:Added Final Stand Easter Egg achievementAdded player colours to Tab menuBug Fixes:Fixed possible on load disconnectRitual health tracking in co-opMelee charge can now only be hit by placed playerFixed melee charge chaining between enemiesFixed levels in tab menuFixed guns muzzle flashes not being in correct positionFixed wave 14 skipFixed wave 13 boss complete disconnectFixed Vecipher lightning not turning off post boss fightFixed Blessing Station pickup nothing textFixed epitaph bolt positioning after equipFixed floating candles near Infuser
- Easter Egg Patch - 5 September 2026
This is just a small patch fixing some Easter Egg bugs and making some minor improvements. Patch NotesGeneral Balance:Mace damage increase 5 - 8 roundsMace price reduced 5000 - 2500Improvements:Prism box button louderAdded extra indications during boss fightAdded new bucket locationBug Fixes:Tanks in Vecipher room not fillingPrism box particle staying activeNo ammo for secondary if client purchasedBucket visuals starting full on repeated usePrism not give all playersBlueprint symbol fixFeral getting stuck at Corrupted CoreRitual Pedestal visualiser fixedFixed disconnect on boss attack
- Major Milestone 1 - 3 September 2026
First Major MilestoneWelcome, Reavers, to the grim machinations behind Blood Reaver's first Major Milestone! To celebrate, we've got some upgrades to your melee arsenal, including a new fate and an improved melee weapon. Very useful, should you find yourself in close quarters with our new enemy, the Feral Demon.We're also thrilled to present our first ever Easter Egg! This has been one of our most requested features since entering Early Access, and represents a new phase of development as we bring Blood Reaver closer to our final vision. Read more below:KEY FEATURESNarrative Easter Egg: Bartov's FollyThe fractured genius Edward Bartov sought to harness the unnamable power of the Vecipher in a final attempt to stay the demons' advance. His plan ended in catastrophe, ripping open a portal to hell in the dead heart of the Reavers' fortress.Search through Bartov's notes. Complete his final…
- Monthly Update 3 - 22 July 2026
Explosive ExpositionIn this update, we're releasing a treat for the loremongers among you: the Codex has finally been retrieved from the archives (it was on the top shelf), and is packed full of information for those who've been wanting more insight into the world and story of Blood Reaver. Meanwhile, for those who'd rather Reave than read, we're giving you the opportunity to get permanently barred from the library with two new and highly explosive weapons.Codex: The Codex has been unearthed from the dusty archives of the Scholars' sanctum, and is now available to study from the main menu. In it, you'll find descriptions of weapons, enemies, abilities and Fates, as well as scraps of information about the history of the Reavers and their eternal war against demonkind. Entries will mostly be unlocked through gameplay, but you'll want to stay watchful for loose pages as you move about the…
- Hot Fix - Early Access Version 0.205 - 25 June 2026
Apologies to anyone who was experiencing disconnect issues with the new update that should all be fixed now in this latest patch.If you continue to experience any disconnects please report them on our official Bug Report page and we will get to them as soon as possible.Patch NotesBug Fixes:- Level up event causing disconnect for returning players
- Monthly Update 2 - 24 June 2026
Early Access Version 0.2In this update, we're adding 3 new abilities to your loadout, as well as introducing a player levelling and progression system. Read more below:Levelling and Progression: Matches will now earn you XP, allowing you to gain levels up to the current cap of 20. Levelling up will grant access to powerful new abilities.Levels gained during the Early Access period will carry over to Full Release, and any rewards added further into development will be unlocked retroactively.Bartov's Writ has been moved into the levelling progression, but will begin unlocked for anyone who has played enough to reach level 5 on the previous patch.Please keep in mind that the player levelling system is still in its infancy and will receive many more updates throughout Early Access, including more levels, more rewards for current levels, and more ways to earn XP.New Abilities:Wormhole (Demon…
- Bug Fixes - Early Access Version 0.16 - 1 June 2026
Patch NotesEarly Access Version 0.16Ability Balance:Increased Centrifuse damageDecreased entry damage on Soul Ember holdAdded 50% damage reduction while using OculusOculus beam now deals damage in a small radius rather than single targetThe Guardian no longer targets Chaos DemonGun Balance:Increased Crystalline Agitator max damage radiusReduced hip fire radius Crystalline AgitatorIncreased Crystalline Agitator min damage 300 - 750Increased Crystalizer min damage 300 - 1500Reduced Nocturne camera recoilIncreased Stormfather body damage 180 - 210Decreased Hydra-66 RPM 700 - 650General Balance:Increased Banish blessing reward points 400 - 500Improvements:Hit visuals improvedAdded screen shake on hitAdded heart beat sound when HP is down to one hitTrinity gun now displays with different coloured nameAdded limb HP cap allowing for dismemberment on late wavesCrystalline Agitator hit detection…
- Early Access Monthly Update 1! - 22 May 2026
First Monthly Update!This update is the start of our monthly content additions. Keep an eye out for more moving forward!Featured in this update is our new Ultimate Ability: The Oculus. Available through the nest, the Oculus is an ethereal weapon which balances destructive power with support utility. Its primary attack focuses ethereal energy into a precise beam that can damage enemies and heal allies. Its secondary attack releases a wide blast of energy, killing demons instantly and reviving downed allies.Alongside the Oculus, we're bringing in a new way to acquire Fates: the Nameless Shrine. The Nameless Shrine will let you test your luck by pulling a random card from the Deck of Fates. The pool includes every Fate currently in the game, which means you'll be able to score cards you could previously only acquire from the Random Fate blessing.We've also got a new Re-Infusion effect, Pen…
- Early Access Week 2 Update! - 29 April 2026
Thank you to everyone who has been playing early access! All the discussion within the community has been amazing to see!This update is our first content addition, bringing in a new gun: the Apostle. The Apostle is a fast fire rate SMG with a mag size to accommodate. Keep an eye out for it, as it's definitely one to look out for when spinning the nest! Alongside the Apostle, we have multiple gun balance changes, general improvements across the game, and many bug fixes in our effort to make Blood Reaver as stable as possible. Check out the update log for the full patch notes.Patch Notes: Content New Gun: Apostle Gun Balance Decreased reserve ammo on infused Basilisk 540 - 480Increased body damage on Hydra 110 - 140Increased limb damage on Hydra 80 - 120Increased body damage on infused Hydra 210 - 250Increased limb damage on infused Hydra 180 - 220Increased reserve ammo on infused Hydra 4…
- ONLY 16 HOURS REMAINING OF THE LAUNCH SALE! - 22 April 2026
Calling all Reavers,If you’re looking to pick up Blood Reaver in Early Access, now is the best time to do it!For those who have already picked it up, stay tuned—more content is coming soon 👀 Additionally, thank you to everyone reporting issues. Another patch will be coming later this week as we work to resolve community-reported problems as quickly as possible.We’ve loved seeing all the engagement and discussion around the release. If you have any ideas for the future of Blood Reaver, comment below!We’re looking forward to continuing our Early Access journey with all of you!
- Release Patch - Early Access Version 0.105 - 17 April 2026
Release PatchEarly Access Version 0.105First of all, thank you to everyone who has been playing Early Access! We're thrilled to see so many people enjoying the game!Additionally, a special thanks to everyone who has been reporting bugs. This has been invaluable in the release process. We urge anyone who encounters an issue to report it, either through the Discord or our official Bug Report page.We have just released our first patch. Keep in mind, not all issues reported have been solved, and there are still some larger problems that we are continuing to investigate.See below for details of what has been fixed:Patch Notes:Multiple Crash/Disconnect FixesMultiplayer Achievements FixedSight Misalignment FixedMap Collision FixesChaos Demon Spawn Room Stuck FixDemon Targeting Upon Client Disconnect Fixed
- Blood Reaver Early Access Roadmap! - 10 April 2026
The Blood Reaver Early Access Roadmap is HERE!First of all, thank you cultists for all the support on our Early Access trailer, we can't wait for you guys to finally reave together. More excitingly, the Roadmap has arrived! Included are the features we plan to add and some general time frames of when we are looking to introduce them.On top of the outlined major updates we plan to roll out monthly content additions including Guns and or Abilities, and on going bug fixing and balancing patches as and when required.Thank you everyone for your ongoing support and we hope you enjoy the early access journey with us! To keep up to date with the latest Blood Reaver news and some sneak peaks at Early Access content before it gets released, join our Discord!
- Blood Reaver Early Access - Coming April 15th! - 8 April 2026
We're excited to announce that Blood Reaver will be available in Early Access from April 15th 2026! Trailer Annoucment:Here's what you can expect from Early Access:Intense wave-based survival for up to 4 playersFinal Stand - our first map (with more on the way)12 Guns9 Abilities (including 2 powerful Ultimate abilities)3 Enemy typesIn-round upgrades for your character and weaponsHordes of hungry demonsStay tuned for the Early Access roadmap (coming soon).To keep up to date with the latest Blood Reaver news, join our Discord!
- Thank you for 10K Wishlists! | Early Access release window announcement! - 26 February 2026
Early Access Apri 2026!Thank you for all the support we've received throughout the development of Blood Reaver. It's been great to see all the new players come in throughout the Next Fest period. To celebrate this milestone, we're excited to announce that Blood Reaver will be launching into early access April 2026!
- Blood Reaver Demo Update! Multiplayer Available for Next Fest! - 23 February 2026
Hey Cultists,We're thrilled to announce that Blood Reaver will be participating in Steam Next fest this year, and with this a new demo with lots of exciting content is available to play right now!The demo gives a taste of our first map, with new areas available to explore not yet seen in previous versions.The demo also includes the following content:11 Guns8 Abilities (Including 2 powerful Ultimate Abilities)4 Areas to explore5 Fate revealing shrines10 Blessings (One of which may reveal additional fates)Multiplayer!We're too excited to show off just how much more fun it is to play Blood Reaver with friends. So we've decided to add Multiplayer to the demo.But be quick! Multiplayer will only be available in the demo for the duration of Next Fest, so get your squad together and claim that spot at the top of the leader board while you can!FeedbackWe'd appreciate your feedback on this demo,…
- Blood Reaver Demo! Available to play now and for the fore-seeable future! - 12 December 2025
Hey Cultists,Today, during the Frosty Games Showcase we're launching our brand new demo! The event itself is about covering Australian and New Zealand games either released or in active development. So after you've checked out the Blood Reaver demo, go check out some of the other games and spread the love. Check out the demo trailer here:What to expect from the demo?9 powerful guns forged through the musings of a deranged madman5 abilities you can channel though ancient relics to unleash hellish magic.2 full areas of our first map, this should give a good idea of what the full city will look like.An introduction to the dregs of hell's forces, if you can't handle these demons, you'll stand no chance against true chaos.A genuine leaderboard you can use to compete with your friends and others across the globeAs for how long this demo will be accessible, it be available for the foreseeable…
- Playtest V0.62.2 - 7 November 2025
CHANGE LOG:Fixed an issue wherein the settings menu refused to work, at all. It now does.For controller users, we've added controller layouts to change up how your bindingsIn accordance with a security issue that unity had last month, we've updated to protect against it. (This wouldn't have impacted any of you)Demons now have visual indicators/cues when under a status. this is most Noticeable with "Calcifer's Flame" and "Time Splitter"Modified how the "Centrifuse" ability works. tapping the ability now fans out a series of smaller explosives in front of the player, allowing for more efficient area denial.Note: Stayed tuned for a further update notice as we'll be accepting a number of players for the playtest soon. The following playtest update will be one pertaining to live multiplayer testing.
- Sign-up for the Blood Reaver Steam Playtest - 1 October 2025
Hey Cultists, Today, during the Horror Game Awards Showcase, we announced that we're recruiting for the next phase of the playtest. Here's our brand-new trailer:Help us make the final touches and share your crucial feedback before we enter Early Access. We're opening sign-ups to a Steam Playtest slated for late 2025.So far we've been running a very limited closed beta via Discord, however going forward we will begin to use the new Playtest feature on Steam to open is up wider in the coming months. You'll find the Sign up button on the Blood Reaver store page. *signing up to Playtest does not guarantee access. We will select participants based on a range of criteria to make sure we get the most diverse and meaningful feedback possible. If you do not get selected for the first Playtest you may still be eligible for future rounds.What is Blood Reaver?A Dark-fantasy, Round-based FPS for 1-4…
- Closed Playtest Update 0.62 - 6 September 2025
Hey Cultists, Since Avcon, we've been hard at work to bring the Closed access playtest a new update which overhauls and adds more content to pivotal systems (if you don't have access to the live playtest, read till end of post for more info there). While this update contains no new additions to our first map, we'll be rolling out another update later this year with a significant focus on new level content.New Abilities Currently in the playtest, only 3 abilities have been available to use. This update will bring 5 new ones (with some small visual updates to the older ones). All of the abilities below will be unlocked from the time of the update so that everyone can experiment with what's new. Utilities Time Splitter: Split time using a haunted watch that slows demons.Bartov's Writ: Enchant yourself with a madman's ambition and push your weapons to their limits.Blood Splicer: Mix your bl…
- Monthly Update #10 The Environmentals of Blood Reaver - 28 February 2025
Hey Reavers! The holidays are over and we’re in full swing, with this next piece we feel we’ve teased enough of what’s to come, so we’re handing the mic to one of our artists whose tirelessly spent their time working on our “1 BILLION” modular assets to bring the world of Blood Reaver to life. Snapping Together "I’m Jackson Smith, an Environment Artist for Blood Reaver who had the pleasure of making the ruins/buildings that make up the environment of our first map. Believe it or not, these buildings are built out of a 300+ piece modular set that I was working on over my initial 5 months on the project. I’ll never forget being told, “We will start you off with a quick on-boarding task, say about 19 pieces to start and we can move you onto some props” by our Lead Artist Flynn only to see it quickly balloon into the single biggest asset list on the project. Nevertheless, I dug my heels in…