Time Ramesside (A New Reckoning) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak143
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score21% positive
- Total reviews397
- Release dateApr 29, 2015
- DeveloperPanzer Gaming Studios
- PublisherPanzer Gaming Studios
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: Panzer Gaming StudiosPublisher: Panzer Gaming Studios
Time Ramesside (A New Reckoning) Steam news
Time Ramesside (A New Reckoning) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Updated logs on progress please read. - 11 June 2016
This is exactly what I am currently doing. I am taking out the shooter game base. By doing this I am going to be getting rid of a lot of bugs simply from doing this. I am also working on the zombies patrolling Zombies react on sight of character instead of always seeking the player - Completed: 6/11 11:30pm Zombies reacting to sound. So if a gun fires more will come. In progress 6/11 11:30 Melee combat, New weapons, Weapons working on the new character mesh. New mesh. I have a marks full body mesh in game now, I am currently working on being able to switch from 3rd person to fps. Half Completed New Hud Enemies damage player Grenades Pistol blend space to wield a pistol Level design specifically the city, the zoo, the prison and the train area. Great progress has been made to all the levels so far and still working on it. Adding in save points I am also working on a system that when you…
- Updated logs on progress please read. - 11 June 2016
This is exactly what I am currently doing. I am taking out the shooter game base. By doing this I am going to be getting rid of a lot of bugs simply from doing this. I am also working on the zombies patrolling Zombies react on sight of character instead of always seeking the player - Completed: 6/11 11:30pm Zombies reacting to sound. So if a gun fires more will come. In progress 6/11 11:30 Melee combat, New weapons, Weapons working on the new character mesh. New mesh. I have a marks full body mesh in game now, I am currently working on being able to switch from 3rd person to fps. Half Completed New Hud Enemies damage player Grenades Pistol blend space to wield a pistol Level design specifically the city, the zoo, the prison and the train area. Great progress has been made to all the levels so far and still working on it. Adding in save points I am also working on a system that when you…
- T.R Being rebooted. Sneak peak video! - 8 June 2016
Hello everyone. This is just a very small taste of the work that has been done on T.R this is a full reboot with many changes for the better. Video link here. https://www.youtube.com/watch?v=pwka1qOW9Rc&feature=youtu.be Really looking forward to feedback.
- T.R Being rebooted. Sneak peak video! - 8 June 2016
Hello everyone. This is just a very small taste of the work that has been done on T.R this is a full reboot with many changes for the better. Video link here. https://www.youtube.com/watch?v=pwka1qOW9Rc&feature=youtu.be Really looking forward to feedback.
- Rebooting the game! Please read. - 3 June 2016
Hello everyone, I am literally in the process of rebooting T.R at this time. We are going to start to see many updates coming out quick! The current build is a just a taste of what is yet to come. If anyone has any questions please let me know!
- Rebooting the game! Please read. - 3 June 2016
Hello everyone, I am literally in the process of rebooting T.R at this time. We are going to start to see many updates coming out quick! The current build is a just a taste of what is yet to come. If anyone has any questions please let me know!
- New update! - 19 December 2015
Ok Liked I said in the previous post their was some issues I was going to address. So I fixed the weird city problem The weapon pickups. Some geo issues.
- New update! - 19 December 2015
Ok Liked I said in the previous post their was some issues I was going to address. So I fixed the weird city problem The weapon pickups. Some geo issues.
- MAJOR UPDATE OUT - 19 December 2015
Hello Gamers, Ok Fixed a lot of issues. Fixed the level streaming and loading issues, Fixed the continue, you can now select levels I changed out the arm mesh for the orignal I fixed the weapon animations much better now Fixed the particle impact issues. The zombies were not showing blood but they are now! I fixed a flashlight issue. I optimzed the game even more. I added an additonal level I took out the broken zombie sounds I changed the zombies health and made it lower I fixed the zombies not dying even after their health meter runs out (doesn't have health meter just an expression) I fixed some collision issues. I took out the ak47 for the orginal crossbow. Issues I noticed. When shooting the ground a blood effect will appear. I fixed that orginally, but must have did something when I fixed the blood issues on the zombies themselves. I will get his fixed. I had a hard time picking u…
- MAJOR UPDATE OUT - 19 December 2015
Hello Gamers, Ok Fixed a lot of issues. Fixed the level streaming and loading issues, Fixed the continue, you can now select levels I changed out the arm mesh for the orignal I fixed the weapon animations much better now Fixed the particle impact issues. The zombies were not showing blood but they are now! I fixed a flashlight issue. I optimzed the game even more. I added an additonal level I took out the broken zombie sounds I changed the zombies health and made it lower I fixed the zombies not dying even after their health meter runs out (doesn't have health meter just an expression) I fixed some collision issues. I took out the ak47 for the orginal crossbow. Issues I noticed. When shooting the ground a blood effect will appear. I fixed that orginally, but must have did something when I fixed the blood issues on the zombies themselves. I will get his fixed. I had a hard time picking u…
- Another big update coming tonight - 3 December 2015
Hello everyone. Ok so we should have the game just about all back together tonight, and am hoping one of my voice actors gets a scene done that will explain what happened with the Obelisk and more. Just wanted to let everyone know. Will post an actual update tonight when I upload the new build on what has improved.
- Another big update coming tonight - 3 December 2015
Hello everyone. Ok so we should have the game just about all back together tonight, and am hoping one of my voice actors gets a scene done that will explain what happened with the Obelisk and more. Just wanted to let everyone know. Will post an actual update tonight when I upload the new build on what has improved.
- Live Twitch feed today - 3 December 2015
Todays your chance to ask us questions and give your suggestions while you watch us work on T.R on twitch today at 11:00EST-4pm I will be working on the level design finishing that off properly, and tweaking somethings out on the play mechanics. Going to be wrapping up T.R here pretty quick in the next couple of days.
- Live Twitch feed today - 3 December 2015
Todays your chance to ask us questions and give your suggestions while you watch us work on T.R on twitch today at 11:00EST-4pm I will be working on the level design finishing that off properly, and tweaking somethings out on the play mechanics. Going to be wrapping up T.R here pretty quick in the next couple of days.
- New Build Coming up in about an hour - 1 December 2015
What I did. I took out a lot of copy and paste, and extended out the prison. I added a lot more blood, and a few other surprises you all might find interesting. The mood is differently getting spookier by the builds I am creating. Diffidently a survival horror now. I still have tweaks to make and extend out + add previous levels in the game which I will continue to work on. But I can safely say this game doesn't play anything like it did before. Its a good thing. Game is still the same just play mechanics, have changed for the most part.
- New Build Coming up in about an hour - 1 December 2015
What I did. I took out a lot of copy and paste, and extended out the prison. I added a lot more blood, and a few other surprises you all might find interesting. The mood is differently getting spookier by the builds I am creating. Diffidently a survival horror now. I still have tweaks to make and extend out + add previous levels in the game which I will continue to work on. But I can safely say this game doesn't play anything like it did before. Its a good thing. Game is still the same just play mechanics, have changed for the most part.
- NEW BUILD IS UP - 30 November 2015
After some feedback We went ahead and changed the 3rd person back to First. Worked on some animation montages. Added back in the original start level to the second level. Made the opening scene more interesting for game play! Guys this really has come along way already. Its very hard to describe how much better it is. This is what I did with the A.I The A.I was code based/ blueprints. I ripped out all the coding, and did it on blueprints. The result is much better. The game runs and plays smoother. The A.I doesn't get caught up or act stupid anymore. The A.I when attacking will not apply damage to the player yet, I will work on that in the next few updates. But I will not do that part yet till I add a bit more to the a.i to balance things out. You don't have a ton of weapons any more. You have 2. A pistol and the ak47. Ammo is scarce ou have to find ammo. I took out that second flashlig…
- NEW BUILD IS UP - 30 November 2015
After some feedback We went ahead and changed the 3rd person back to First. Worked on some animation montages. Added back in the original start level to the second level. Made the opening scene more interesting for game play! Guys this really has come along way already. Its very hard to describe how much better it is. This is what I did with the A.I The A.I was code based/ blueprints. I ripped out all the coding, and did it on blueprints. The result is much better. The game runs and plays smoother. The A.I doesn't get caught up or act stupid anymore. The A.I when attacking will not apply damage to the player yet, I will work on that in the next few updates. But I will not do that part yet till I add a bit more to the a.i to balance things out. You don't have a ton of weapons any more. You have 2. A pistol and the ak47. Ammo is scarce ou have to find ammo. I took out that second flashlig…
- Second Episode footage released! - 13 September 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=517942535 Check out that link for all the details
- Second Episode footage released! - 13 September 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=517942535 Check out that link for all the details
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 April 2015 | Full release of game may 1st | 3819571572131218620 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
