Pedro Temple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJun 21, 2024
- DeveloperFGMS
- PublisherFGMS
Company pages: Developer: FGMSPublisher: FGMS
Pedro Temple Steam news
Pedro Temple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- August 18th Patch - 18 August 2025
This one has some spoilery stuff. - SPOILERS - Fixed the ceiling in the Shuffle mode Boss Rush. Fixed the Shuffle Mode Boss Rush end credits sending the player to the wrong screen.
- August 15th Patch - 15 August 2025
Points Drought modifier: Certain enemies will not spawn a coin if they are colliding with/is in a wall. - SPOILERS - Shuffle Mode Boss Rush: Fixed the final boss's intro.
- August 11th Patch - 11 August 2025
Fixed an issue with some bosses in Arcade mode not stopping level music when the Wanted Bosses modifier is active. Moved a semisolid platform in one of the rooms from the Parkour Quest modifier.
- August 6th hotfix - 6 August 2025
Fixed a small issue with a song not stopping in the sound test.
- Pedro Temple - The BIG Update! - 5 August 2025
Pedro Temple is going out with a bang in this major update! Here is a list of the additions! Two NEW playable characters, Poe and Rando! Poe can throw snowball, even upwards and beneath himself! Rando can put weaker enemies and even their bullets in his mouth, and either spit them out or swallow them! Four NEW Battle Mode stages: Kettle Kingdom, Space World, Kingdom of Frostica, and Tournament Ring! NEW Pallete Swapper: When you have selected a character on the player select screen, you can switch their colors! NEW CAMPAIGN!!! Pedro Shuffled (aka Shuffle Mode)! In this mode, rooms have three variations that are randomly selected when you move to the next room. This mode contains new enemies, locales, and music! Zillard's boss fight in Wanted Mode has a secret: On the select screen for that boss, press attack before going to that boss fight. MODIFIERS!! In Arcade Mode, there are other mo…
- NEW GAME MODE - Feb. 3rd Patch - 3 February 2025
Let's get the smaller stuff out of the way first: There's been a small visual issue with the Pedropedia displaying enemy entries. That has been fixed. Some smaller changes included enemy destroying code, but that's not very important right now. NEW GAME MODE -Quick Draw! Test your reflexes against five opponents in singleplayer, or play against a second player! I hope you all will continue to enjoy the game. - Jared, main dev of Pedro Temple
- Jan. 9 Patch - 9 January 2025
Fixed some small UI and multiplayer code bugs.
- Dec. 14 Patch - 14 December 2024
Fixed one enemy knockback collision that was overlooked.
- December 9th Patch - 9 December 2024
Fixed a few enemy knockback bugs.
- Fixes/Balancing #8 - 28 June 2024
Rush's paint balls travel a little higher and farther. Sir Boil's dash attack was changed. Players can now press attack when he starts running. The game displays a "CLEAR!" text when a room is cleared in Arcade and Wanted Mode.
- Fixes/Balancing #7 - 28 June 2024
Buffed Sir Boil's punching attack, as well as fixed some of his i-frames. Fixed a small graphical issue in a level in the 4th area. The final boss's weapon was fixed to give points.
- Fixes/Balancing #6 - 25 June 2024
Fixed an issue with the final boss in Arcade Mode.
- Fixes/Balancing #5 - 25 June 2024
Fixed some knockback/collision issues with the final boss in arcade mode, among other enemy knockback issues.
- Fixes/Balances #4 - 25 June 2024
Fixed a spawn issue with a boss in the final area in arcade mode. Fixed some enemy knockback issues.
- Fixes/Balances #3 - 25 June 2024
Fixed some more collisions between players and enemies. Added a new knockback system for melee players, to help them keep up with ranged players. This new system allows them to push back against enemies.
- Fixes/Balances Update #2 - 25 June 2024
Fixed some missing collisions between players and enemies. Adjusted melee player attacks and i-frames to allow more faster attacking.
- Small Fixes and Balancing - 24 June 2024
Fixed a bug where pausing during a boss intro screen and unpausing before the animation ends crashes the game. Buffed some characters and fixed i-frames.
- Day 1 Final FINAL Patch - 21 June 2024
Fixed small pause issue when the overlay is activated.
- DAY 1 FINAL PATCH - 21 June 2024
Gamedev here! Finally fixed the Steam achievement issue! Happy gaming!
- DAY 1 PATCH: PART 3 - 21 June 2024
Gamedev here! Another attempt at fixing the Steam achievement issue.
Patch notes and updates
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