- Nuclear Nightmare V7.3 - 7 September 2026
Patch Notes V7.3: - Small performance gains - Bullets blocked by UFOs, Playable Enemy, dead or alive Head Spiders fixed (This bug occurred when you killed a enemy, then a Head Spider would spawn in and lets say you killed the Head Spider. Some of your bullets would be blocked by the Head Spider's radius and the bullet impact FX would spawn in front of the camera)
- Nuclear Nightmare V7.2 - 26 August 2026
Patch Notes V7.2: - Fixed an issue with shooting weapons not registering nearby classifieds and grenades (caused by V7.1)
- Nuclear Nightmare V7.1 - 25 August 2026
Nuclear Nightmare — Patch Notes (V7.1): Improved shooting responsiveness and hit detection — Shooting now uses client-side prediction, making weapons feel significantly more responsive and accurate, especially for players with higher ping. Improved enemy attack interactions — Enemies can now be killed during their attack animation, allowing you to save teammates before the attack finishes. Fixed elevator desync — Fixed an issue that could cause elevators to appear in different positions for different players, particularly when an elevator was called while a player was on the other side of the map. Improved door responsiveness — Doors now use client-side prediction, making opening and closing doors feel much more responsive in multiplayer. Barricade improvements — Barricades are now single-use and remain attached to the door after being placed. They will no longer automatically unequip w…
- THE CREVASSE UPDATE - 24 July 2026
Nuclear Nightmare - The Crevasse UpdateNew Map - The CrevasseA brand new Antarctic location has been added. Fight your way through massive ice crevasses, abandoned facilities and use the new elevator system to move between different sections of the map.Enemy Spawn Pool SelectionServer hosts can now choose exactly which enemies are allowed to spawn on a map through the World Settings. Want the Slug Queen on Low Island? A match with nothing but Mimics? Go for it. The choice is yours.3D Main Menu ReturnsThe main menu once again features unique 3D backgrounds based on the map you currently have selected.Graphical Overhaul & Volumetric CloudsThe game has received a major graphical overhaul. I've spent a lot of time trying to recapture the atmosphere of the older versions while improving the overall visuals.Volumetric clouds have also been added to Tower Island and the new Crevasse map, featu…
- Nuclear Nightmare V6.5 - 22 May 2026
Patch Notes (V6.5): - Improved atmospheric lighting & fog (restoring original version's grittiness while respecting remaster) - Missing playable enemy model caused by rag doll deaths fixed - Grenade replication improved - Grenade death causing camera to fall through ground fixed - Grenade physics smoother on client - Spectating snowmobile driver camera position fixed - Improved player rag doll deaths - Apex predator kill results in rag doll - Acrobatic Instructor landing animation not playing fixed - Minor UI improvements - Monsters clip through the door while breaking it down fixed - Cant shoot open glass doors FIXED + better glass break FX - Spectator replication fixes
- NUCLEAR NIGHTMARE V6.4 - 7 May 2026
NUCLEAR NIGHTMARE V6.4UI REMASTER/OVERHAULNew map UINew menu screensNew perk menuNew in-game HUDNew settings menu UIFixes for UI elements getting cut off screen for different resolution sizesSnowmobile RemasteredMore performant modelRandomized color variantsIncreased fidelity
- Nuclear Nightmare V6.3 - 8 April 2026
Patch Notes (V6.3) Major Improvements Major performance optimizations: all areas now load when you first spawn in. This removes mid-game stuttering from level streaming and results in more consistent frame rates throughout the match. More realistic ragdoll physics for improved character reactions and immersion. New gore system: explosions can now dismember limbs with visible bone detail. Gameplay & Mechanics Snowcats can now run over and kill players or enemies at high speed. Helicopter blades are now lethal on contact. Improved helicopter damage detection for more reliable interactions. New drowning system: players now gradually sink when drowning. Random gamemode option added: matches can now automatically select between Imposter Mode and Default Mode. World & Visual Updates Gas station model has been fully remade. Emergency lighting updated to use distance field shadows for better pe…
- Nuclear Nightmare V6.2 - 30 March 2026
Patch Notes V6.2:Match start up logic moved to authority only (Should fix clients crashing when loading into a match or rare crash occurring when start with radios are selected, as well as improving overall networking and desync)Snowmobile Physics Overhaul (Snowmobiles now have more realistic collision, handle better, and have improved steering)Camera lock bug fixed (This occurred if for example you were attacked while playing an animation and then did not die your camera would become locked in place)Imposter mode can be played with two players now (This is fun if you are playing with a friend and do not tell them you are playing imposter mode)Player can move if being assimilated while doing keypad fixedImproved metallic look of starting helicopter
- Nuclear Nightmare V6.1 - 24 March 2026
Patch Notes (V6.1): - Imposter can see objectives - Ability to move during attack and death sequences fixed - Imposter and enemy attacks not exiting victim from tasks/events (includes generators, lasers, computers, etc) - Camera no longer lags behind mesh during a ragdoll death - Deprecated old start up load level stream (may have caused client crash on start of match) - Fixed issues with spawn points for big lobbies starting the match - Scanner says uncontaminated when done by imposter on tower island fixed - Player ragdolls falling through map fixed - Major post process improvements - Motion Blur (You can turn this off in the graphics menu if you dislike the feature) - Imposter mode potential crash cause fixed
- Nuclear Nightmare V6.0.1 - 21 March 2026
Patch Notes: - Temperature dropping in lobby helicopter fixed - Fixed crashes occurring during matches
- IMPOSTER MODE UPDATE - 20 March 2026
Nuclear Nightmare — Imposter Mode Update (v6.0) 🧬 Imposter Mode (NEW)One player is secretly selected as the ImposterMimic other players — including their appearance and usernamesAssimilate the entire team to winBlend in, deceive, and strike when no one is watchingVaccines will temporarily mask positive test results ⚙️ Major Performance & Optimization ImprovementsSignificant FPS and stability improvements across the gameOptimizations include:Texture resolution balancingVirtual Shadow Map memory tuningPSO (Pipeline State Object) cachingRendering improvements🌐 Major Networking ImprovementsImproved synchronization and server authorityFixed desync issues:Players appearing dead while still aliveGeneral multiplayer inconsistencies🎮 Playable Enemy ReworkNow fully third-personSwitch between:Husky formMonster formReplaced old attacks with a clean Assimilation interaction (Press E)Smoother, mor…
- Nuclear Nightmare V5.2.1 - 19 January 2026
V5.2.1 Patch Notes: - Barricade Rework, now requires an enemy to hit the door 8 times, if the enemy runs away in the middle of this the barricade and door will stay intact. Additionally enemies play an animation when trying to break open the door. (Barricades should be worth using now) - Players receiving random fire damage fixed - Leech attack get up camera animation not playing fixed - Exiting vehicles on a slope caused camera to become stuck in a tilted position fixed - Driver now exits vehicle in forward direction - Monster footsteps slightly increased in volume - Removal of raytracing proxies (possibly causing AMD start up crash) - Item spawning optimizations (Should stabilize FPS overall) Note: We are starting development of the traitor mode so I apologize if there is a bit of silence between updates. Will get a trailer out with a release date as soon as possible! The traitor mode…
- Nuclear Nightmare V5.2 - 8 January 2026
Patch Notes V5.2: - New Pilot Skin - Emergency lights spin speed slowed - Reload occurring multiple times when spamming R fixed - Can see first person arms when using jetpack fixed - Huskies not blowing up from trip mines fixed - Snowcat passenger animation improved - Duplicate sniper in vehicles fixed - Player death animations not playing when shot or burned while doing gen or laser fixed - Flamethrower damage not affecting players fixed - Cabin lighting blown out fixed - Start game loading screen speed up (no longer can see teleport to start position) - Inverted bathroom doors in Tower Island fixed - Lag at outpost 32 when dog navigating fixed Sorry all for the radio silence given it was Christmas and New Years. During the time off I reevaluated which direction I want to take Nuclear Nightmare in and this year I want to put more of a focus on gameplay such as infection systems, new en…
- Nuclear Nightmare V5.1 - 18 December 2025
V5.1 Patch Notes: Features: - Players now drop full inventory on death - Players can now reinforce spectators that joined the game after the match has already started (This system prioritizes players already in the match so in order to reinforce players that joined late, all original players will have to be reinforced) Fixes/Improvements: - Snow on gas stations + gas station model optimizations - when dropping items the game will select the one that will take the old slot - improved unequip for glowsticks and flashlights (Fixes an issue where you hold two items at the same time) - Snowmobile snow kick up particle effect overlapping over fog fixed - Dogs sliding in sit mode fixed - Infected corpse not going into normal walk animation state fixed - Fix for players getting stuck in falling animation loop when joining a game late - Matches ignoring lobby timer and starting automatically fix…
- Nuclear Nightmare V5.0.2 - 8 December 2025
Patch Notes: - Gas canister explosion stack overflow crash fixed (This crash occurs when a gas canister blows up from another object blowing up, you may have experienced this crash even if a laser went off next to a gas canister item) - Level streaming values optimized/Crash fixes (Tweaked streaming values to be more optimized for lower-end pcs, i.e. before we tried to load areas very fast by dedicating a high amount of ms per frame at a close range to the POI, Now we load the area from a far distance with low ms per frame with the trade off of a longer load time. However this shouldn't be an issue as areas are loaded further) - Examine tasks now finish earlier (A lot of players were confused and thought they finished the task when they really didn't, so I made it finish slightly early to mitigate this) - Drones preparation task counted as classified fixed - Session error messages updat…
- Nuclear Nightmare V5.0.1 - 6 December 2025
Patch Notes: - Major Networking Improvements (Significantly decreasing session disconnects and rubber-banding) - Voice chat robotic sounding voices/stuttering fixed - Trip mine explosion causing rare game crash fixed - Infection test positive result caused extreme lag on low-end hardware fixed - Fog cutoff too harsh on lower-end graphics fixed - Tower Island lobby helicopter collision exploit fixed - Helicopters spawning under landing pads on Tower Island fixed - Research Center in the forest silent alarms classified floating fixed I have read a lot of comments about losing hours of grind time for skins. This isn’t necessarily the case because when you first load up the game it should refund you the points for all the old skins you bought in the past, sorry all I forgot to put this in the original update notes for The Remaster update. We plan on adding/remaking all of the skins that exi…
- THE REMASTER UPDATE - 5 December 2025
THE REMASTER UPDATE Features:Remade/Remastered New Player Models (This adds brand new remade player models into the game while also allowing the player to customize every aspect of their outfits color combinations) EDIT: When launching the game if you previously had old skins purchased it will refund the points back to your accountTrue First Person Experience (Removes exaggerated head bob movement & looking through walls with a weapon in hand. First person arms are now attached to the player’s camera making the overall experience feel more polished)Massive AI Improvements (AI now is able to navigate the environment without getting stuck on miscellaneous objects making for a more intense experience, as well as being able to jump off ledges if the navigation path permits)Forest Map BridgesRevamped Tutorial (Now explains the general gameplay loop including turning on a generator, unlocking…
- Nuclear Nightmare V4.5 - 24 October 2025
Patch Notes: - Item Capacity UI rework (Made more visible and stylized) - Apex stun time fixed (sorry all, guess I turned the stun time down to 5 seconds and that accidently made it to a packaged build, now is back to normal) - Slug queen health scales on difficulty (Normal difficulty will make the Slug Queen feel closer to a regular enemy) - Optimized enemy spawn code and enemies can now continue to spawn when one is wounded (previously would only spawn new enemies when all were dead) - Mimics now cannot spawn in solo (Now allows you to play solo full stealth since mimics wouldn't mimic anyone in solo and just instantly know some ones location) - New generator power down sound - Infection testing sound removed - Watcher enemy stun locking fixed - A potential performance improvement related to animation IK solvers - Dynamic voice chat UI that shows how loud you are as you talk into the…
- Nuclear Nightmare V4.4 - 8 October 2025
Patch Notes: - Hud rework, temperature gauge merged with health icon + reworks to sight UI, and all item slots and icons - Decal buffer removal (decals are now rendered in the main base pass) (more performance) - GBuffer format changed to 8 bit (Slight performance improvement on high end gpus, but should be major performance boost on low end gpus) - Notification UI completely reworked - End game screen UI changed to merged replay menu with the classified menu + Russian translation now correctly fits on the end game screen - New generator model and animations for working on the generator - If first person animations are turned off it now make all actions go in third person - Removed tentacles on infection player (May have been causing a large frame drop on low end specs when a player turned infected) Note: We are looking into adding a graphical option to bring back tentacles for the user…
- Nuclear Nightmare V4.3 - 30 September 2025
Patch Notes: - New Slug Queen leech attack sound - New trip mine model - Level streaming values changed to be more performant values (Decreases stutters when loading in a area) - Ray tracing proxies (Will slightly boost performance on computers that support ray tracing) - Main Menu made more performant (Should be close to in-game values) - Default player color turned to neutral value (Some people did not realize there is a slider next to the color wheel to change darkness so I changed the default mask color to white to avoid the confusion) - Updated Russian translations (Still not perfect, some things are need corrected alignment and very high - low settings are in English, however all objectives for every map, site locations, and world settings are translated) - Server list names and values have been aligned correctly - Removal of door physics network simulation (You won't notice a cha…