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Undead Overlord

Undead Overlord Steam news

JumpCore Productions | Jul 18, 2014 | game

Released

0players observed · 23 September 2026 - 08:09:14 UTC

IndieStrategyEarly AccessZombiesRTSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive

Undead Overlord news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive
  • Total reviews193
  • Release dateJul 18, 2014
  • DeveloperJumpCore Productions
  • PublisherJumpCore Productions

Genres: Indie, Strategy, Early Access

Company pages: Developer: JumpCore ProductionsPublisher: JumpCore Productions

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Undead Overlord Steam news

Undead Overlord news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Alpha1.16 - 29 October 2015

    The Alpha 1.16 patch is finally here! We’re excited to add two new missions to the game, a new and dangerous human weapon type: the machine gun turret, and a whole new section of the Mission Select screen to make room for the new missions. The usual complement of bug fixes and smaller improvements, as well. Mission04 (“Night Terrors”) is our first nighttime mission, and takes place in the Small Town map, after the initial outbreak, when the human military first confronts your growing zombie infestation. The boots of heavily armed soldiers echo through the shadows, pools of light emanate from street lamps and spill from the brightly lit shop windows. Some citizens seem to be easy prey, but many are now armed. Hey, what zombie doesn't enjoy the night? Mission05 (“Breakthrough”) introduces the Tank Zombie to the story, as well as a new destructible that requires the use of a Tank Zombie to…

  • Alpha1.16 - 29 October 2015

    The Alpha 1.16 patch is finally here! We’re excited to add two new missions to the game, a new and dangerous human weapon type: the machine gun turret, and a whole new section of the Mission Select screen to make room for the new missions. The usual complement of bug fixes and smaller improvements, as well. Mission04 (“Night Terrors”) is our first nighttime mission, and takes place in the Small Town map, after the initial outbreak, when the human military first confronts your growing zombie infestation. The boots of heavily armed soldiers echo through the shadows, pools of light emanate from street lamps and spill from the brightly lit shop windows. Some citizens seem to be easy prey, but many are now armed. Hey, what zombie doesn't enjoy the night? Mission05 (“Breakthrough”) introduces the Tank Zombie to the story, as well as a new destructible that requires the use of a Tank Zombie to…

  • Alpha1.15 - 23 December 2014

    Another update is out, featuring four new achievements, lots of bug fixes, some optimizations, and a bunch of cool audio upgrades - new music, new radio audio, new audio for human and undead bases, improved footstep sound logic, and more . . . Alpha1.15 (12/8/2014) New Four new achievements + support for Steam stats and achievement progress New music for Skirmish 02 New radio play for Skirmish 02 on the Mission Select screen Improved audio for gas pump explosions Improvements to footstep sound logic ”Breathing” sound for the undead EyePod + groaning sound when under attack Damage sounds for military tents More props and improved lighting for Skirmish 02 Optimizations to the animation system Tuning Increased search range for EMTs in Mission 02 Fixes Fixed bug with targeting human bases Fixed missing collisions for walls and shelves in grocery store in Mission 03 Fixed mind controlled hum…

  • Alpha1.15 - 23 December 2014

    Another update is out, featuring four new achievements, lots of bug fixes, some optimizations, and a bunch of cool audio upgrades - new music, new radio audio, new audio for human and undead bases, improved footstep sound logic, and more . . . Alpha1.15 (12/8/2014) New Four new achievements + support for Steam stats and achievement progress New music for Skirmish 02 New radio play for Skirmish 02 on the Mission Select screen Improved audio for gas pump explosions Improvements to footstep sound logic ”Breathing” sound for the undead EyePod + groaning sound when under attack Damage sounds for military tents More props and improved lighting for Skirmish 02 Optimizations to the animation system Tuning Increased search range for EMTs in Mission 02 Fixes Fixed bug with targeting human bases Fixed missing collisions for walls and shelves in grocery store in Mission 03 Fixed mind controlled hum…

  • Alpha1.14 - 2 November 2014

    Happy Halloween! Alpha 1.14 is here, and this latest update means more zombie chaos coming your way from Dimension Z. Tuning passes for Mission03 and Skirmish01, and a whole new Skirmish02 map lead the way, but new art, new sounds, new hotkeys, a new destructible, gameplay improvements and a bunch of squashed bugs round out the patch. Undead Overlord is also part of the Steam Halloween sale, and the game is 15% off for the weekend. That means now is a great time to pick up a copy or infect, er, that is - tell that zombie-wannabe friend! Still on the roadmap coming up we’ve got new missions, a more powerful sandbox mode, engine upgrades, and more meat sacks to munch! We hope you enjoy, and as always, thanks for being on this Early Access ride alongside us. ~The Undead Overlord and Team Release Notes: http://steamcommunity.com/app/291370/discussions/0/43099722167879535/ http://i.imgur.com…

  • Alpha1.14 - 2 November 2014

    Happy Halloween! Alpha 1.14 is here, and this latest update means more zombie chaos coming your way from Dimension Z. Tuning passes for Mission03 and Skirmish01, and a whole new Skirmish02 map lead the way, but new art, new sounds, new hotkeys, a new destructible, gameplay improvements and a bunch of squashed bugs round out the patch. Undead Overlord is also part of the Steam Halloween sale, and the game is 15% off for the weekend. That means now is a great time to pick up a copy or infect, er, that is - tell that zombie-wannabe friend! Still on the roadmap coming up we’ve got new missions, a more powerful sandbox mode, engine upgrades, and more meat sacks to munch! We hope you enjoy, and as always, thanks for being on this Early Access ride alongside us. ~The Undead Overlord and Team Release Notes: http://steamcommunity.com/app/291370/discussions/0/43099722167879535/ http://i.imgur.com…

  • Alpha1.13 - 31 August 2014

    “Remember, no matter where you go - there you are.” - Buckaroo Bonzai After having survived visits to the ER (don’t ask), and travelled to distant Seattle to grow our brains by attending Unite 2014 (and PAX!), the Undead Overlord team is excited to bring you our third update since launching the game on Early Access. We’ve listened to what you, the community, have had to say - and we’ve responded with some key additions. We’re also continuing to explore the world of zombie chaos, of course, with ongoing iterative and experimental tuning. The big addition is a brand spanking new minimap to help you keep track of where you are in the map, and to help you hunt down those pesky hidden humans with the tingling of your “zombie spider sense”. Just seeing all those tasty human units light up on the minimap would make our mouths water - if we had any saliva left in our shriveled, desiccated maws…

  • Alpha1.13 - 31 August 2014

    “Remember, no matter where you go - there you are.” - Buckaroo Bonzai After having survived visits to the ER (don’t ask), and travelled to distant Seattle to grow our brains by attending Unite 2014 (and PAX!), the Undead Overlord team is excited to bring you our third update since launching the game on Early Access. We’ve listened to what you, the community, have had to say - and we’ve responded with some key additions. We’re also continuing to explore the world of zombie chaos, of course, with ongoing iterative and experimental tuning. The big addition is a brand spanking new minimap to help you keep track of where you are in the map, and to help you hunt down those pesky hidden humans with the tingling of your “zombie spider sense”. Just seeing all those tasty human units light up on the minimap would make our mouths water - if we had any saliva left in our shriveled, desiccated maws…

  • Alpha1.12 - 26 July 2014

    One week into Early Access and we’ve got a second update for you. This one is mostly filled with bug fixes (tons!) and tuning - highlights include a kinder, gentler Mission 02 (slightly), and more responsive zombies (less affected by gunfire). We’ve also cooked up some gooey new art for the the Speed Zombie’s special attack, installed a vortex to Dimension Z, totally reworked the way special attacks work with more than one unit selected, and added new audio to the stats screen and a few other spots. Check out the forums for the complete release notes. Thanks for playing! More on its way soon . . . - The Undead Overlord Team

  • Alpha1.12 - 26 July 2014

    One week into Early Access and we’ve got a second update for you. This one is mostly filled with bug fixes (tons!) and tuning - highlights include a kinder, gentler Mission 02 (slightly), and more responsive zombies (less affected by gunfire). We’ve also cooked up some gooey new art for the the Speed Zombie’s special attack, installed a vortex to Dimension Z, totally reworked the way special attacks work with more than one unit selected, and added new audio to the stats screen and a few other spots. Check out the forums for the complete release notes. Thanks for playing! More on its way soon . . . - The Undead Overlord Team

  • Early Access Now Available; First Patch Live! - 21 July 2014

    In case you missed it - Undead Overlord is now on Steam Early Access! Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam. Our launch sale of 15% off will run until this Friday. http://i.imgur.com/8veNA0U.jpg The Last Stand, by user diggergig (alphaTest/sandbox mode) Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart! Current Features List > 3 Missions + 1 Skirmish Map > Mutations: 3 Boss Zombies, each with its own Special Ability > 8 Destructible Vehicles > 10+ Human Types > 15+ Destructible Object Types >…

  • Early Access Now Available; First Patch Live! - 21 July 2014

    In case you missed it - Undead Overlord is now on Steam Early Access! Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam. Our launch sale of 15% off will run until this Friday. http://i.imgur.com/8veNA0U.jpg The Last Stand, by user diggergig (alphaTest/sandbox mode) Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart! Current Features List > 3 Missions + 1 Skirmish Map > Mutations: 3 Boss Zombies, each with its own Special Ability > 8 Destructible Vehicles > 10+ Human Types > 15+ Destructible Object Types >…

  • Community Hub is undead! Now with extra artwork . . . - 3 July 2014

    Our concept artist Dave Reyes is posting some of his cool concept art in the Undead Overlord community hub today - come on by to check it out and say hi!

  • Community Hub is undead! Now with extra artwork . . . - 3 July 2014

    Our concept artist Dave Reyes is posting some of his cool concept art in the Undead Overlord community hub today - come on by to check it out and say hi!

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