THE BACKWORLDS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2917360
- PriceNo longer available on Steam Store
- Release dateQ1 2027
- DeveloperThe Otherworldly Studios
- PublisherThe Otherworldly Studios
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: The Otherworldly StudiosPublisher: The Otherworldly Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
THE BACKWORLDS Steam news
THE BACKWORLDS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- AUGUST Dev Update! - 24 August 2026
Another update for August!GENERAL LEVEL PROGRESS : I've decided to make some numbers out of my progress for people to more properly track where I'm at.ACT1 "Black Bricks"Level1 : 100% (demo updated)Level2 : 100%ACT2 "The Wall"Level1 : 90%Level2 : 75%ACT3 "Pink Star"Level1 : 75%Level2 : 40%ACT4 "Onward"Level1 : 10%Epilogue : 20%AS A REMINDER :The demo featured a number of moves you can expect from a 3d platformer, but I think it needed a little more to really be able to be called a Parkour Game.Thanks to the help of game designer and programmer Valentin Gallot, there are some new features coming : Wall JumpImproved SlideSlide JumpHigh fall recoverJump CoyoteBetter ClimbingIt is not yet available in the current demo.NEW ENEMY TYPE (WIP) :There's a new enemy type in town, a variation of the classic Drone enemy type. They haunt the depths of the BACKWORLDS. While many other enemies will cha…
- JULY Dev Update! - 20 July 2026
What's new for July ? Despite the heat I was really busy with the game this month!LOTS OF LEVEL ART THIS MONTH :I've really progressed and have now a general idea of what ACT2 and ACT3 will look like.A PERSISTANT ENEMYI've spent a lot of time perfecting this type of enemy that is not like the other. While most of the creatures you'll meet in the BACKWORLDS will fall for your tricks and parkour movements, this one will not allow you to let your guard down and can chase you through a whole level. I've decided against showing more for now, but you'll hear of it more the closer I get to the game release.WHAT'S NEXTI will be focusing on finishing ACT2 100% and some of ACT4.If you wanna see more, follow me on Twitter or Bluesky.See you soon!PabloMy BlueskyMy Twitter
- JUNE Dev Update! - 21 June 2026
Here's the update for June. I had less time to work on the game this month (life stuff) but there's still a good deal of new things to talk about.GAMEPLAY : NEW KIND OF BRIDGEA new kind of bridge that needs to be activated to be crossed. Teasing the new biome with its mechanical aspects :ACT2 PROGRESS, COBWEBA new gameplay mechanic in this act are cobweb that slows you down when you touch it. Beware of it when you're being chased.WHAT'S NEXTRight now I'm privilieging making more saferooms and having a completed level in ACT3.If you wanna see more, follow me on Twitter or Bluesky.See you soon!PabloMy BlueskyMy Twitter
- MAY Dev Update! - 14 May 2026
As promised, my update for the month of may! CLOSED PLAYTEST OF ACT1Lots of time went forward a closed playtest to test ACT1 of the game (which includes two levels) that I'm relieved to say is 100% done.UI UPDATE, LOW/MEDIUM QUALITY IMPROVEMENTSI've also made significant progress toward the UI, and ensuring that low and medium quality settings are both optimized and visually impressive. A PEAK AT THE WIND MECHANICThis first act includes a level where there are strong gusts of wind pushing the player periodically. You can hide behind walls to avoid being thrown off ledges, or use it to reach platforms you couldn't reach normally!WHAT'S NEXTI'm on rails now, and I've already started doing lots of level art on the second act.If you wanna see more, follow me on Twitter or Bluesky.See you soon!Pablo My Bluesky
- APRIL Dev Update! - 8 April 2026
Hey! So you wouldn't believe this since I post so little, but I've been working full time on the project since the release of AUTO-CRISIS.From now on I'll post an update every other months here and on bluesky.A PARKOUR GAMEThe demo featured a number of moves you can expect from a 3d platformer, but I think it needed a little more to really be able to be called a Parkour Game.Thanks to the help of game designer and programmer Valentin Gallot, there are some new features coming : Wall JumpImproved SlideSlide JumpHigh fall recoverJump CoyoteBetter ClimbingIt is not yet available in the current demo. WHAT TO EXPECT OF THE FINAL GAME ?The development of the game should be over in about 6 months.There will be around 9 levels, one of which was in the demo.It will be an uniquely atmospheric and surreal game. SNEAK PEAKSMore info soon! My Bluesky
- Resuming THE BACKWORLDS development - 27 October 2025
Hello everyone! It's a bit dusty in here so I want to thank anyone who are still around.WHERE I'M ATLike I said last post, my goal has always been to deliver short quality and original horror games, and THE BACKWORLDS while small in scope, was a bit too big investment of time for me without being sure to be able to release it.This is why I took a one year break from this game to release a smaller project called AUTO-CRISIS.RESUMING DEVELOPMENTNow that that's over with, I have been resuming work on THE BACKWORLDS once again with more experience on how to deliver, manage expectations and scope a game. Right now my goal is to release by Q3 2026, and to be able to maintain a rythm of releasing a game each year.I will be posting more news on my bluesky and discord if you're interested! My Bluesky
- A new game : AUTO-CRISIS and BACKWORLDS' OST previews - 24 December 2024
AUTO-CRISIS I've been very busy. My goal has always been to deliver short quality horror experiences, that's why I learned to code and develop on Unreal - but I've never released a game with a price tag and realized I needed that experience. That's why I've been working on a shorter game called AUTO-CRISIS! AUTO-CRISIS will release around March! A demo will be available in January. This will allow me to experiment marketing and game pricing with shorter games, and see what tracks. OST PREVIEWS But I didn't stop working and planning THE BACKWORLDS, especially in the music department. I've been working with Aby to deliver the very special mood of the game I've always wanted to create. Here are some previews: Be sure to visit AUTO-CRISIS steam page and add it to your wishlist.
- Next-Fest 2024 + Dev Update - 14 October 2024
About the demo Hey, this is Pablo, the developper of The Backworlds. If you see this post because of the Next-Fest, welcome! I'm really glad of the positive feedback I recieved for the demo released a few months ago and I'm working towards completing the game. I'm mostly a one man team and I never sold a game. So It's taking a little while to learn the in and out of the industry in that department and how to best market THE BACKWORLDS. Information about the final game I wanted to give you some information about the planned content for the game. The demo contains basically half of the first level. There are 5 levels planned for the game, so based on the average playtime of people playing through the demo, it would average a total lenght of about 80 to 120 minutes of total playtime, but it should be taken into account that since the game's design makes so you can take a lots of shortcut,…
- Demo Update v1.1.2 - 30 June 2024
First, thanks for all the feedback that was given for the Demo! Here is a small update fixing the most common problems that players faced: Tower section reworked for better visibility and difficulty. Generally added more markings to guide the player through the level. Fixed a bug where it wouldn’t load the level if you fell out early on in the game. Default Mouse sensitivity is now lower.
- Demo now available! - 31 May 2024
Can you survive THE BACKWORLDS? Play the demo today! If you have any feedback or comments, visit the community hub and let me know!
- THE BACKWORLDS new Demo teaser! - 19 May 2024
A new teaser is now out for the upcoming Demo! On May 31st, don't forget to download THE BACKWORLDS - Demo. Wishlist and Follow for additional updates!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 June 2024 | Demo Update v1.1.2 | 5842939267320871181 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
