- v0.3.2 Minor Fix Patch - 17 September 2026
Optimizations / AdjustmentsFixed an issue where shops had too few items in new savesFixed a memory overflow issue caused by repeatedly loading savesOptimized combat performance to reduce stuttering caused by the spell cache list, minimap rendering, and other factors
- 🎉✨ Incredible Discounts Inside! The Perfect Time to Grab Your Copy ✨🎉 - 20 March 2026
🌸Steam Spring Sale 2026 🌸 🌟 There’s never been a better time to dive in—grab your copy while the discount lasts! 🌟 https://store.steampowered.com/app/2924170/_/ Whether you’ve had us on your wishlist for a while or you’re just discovering us now, jump in and enjoy the adventure. We can't wait to see you in the game!
- v0.2.07 Update - 11 November 2025
Content Adjustments Store dividends reduced by approximately 25%. Added a power-like stat display for field units. Reworked the algorithm—mounts and large companions are now more spread out on the world map instead of clustering together. “Weakness Strikes” critical rate increased from 10% to 25%. Traits such as “Mighty” and “Vigorous” now provide +15 attributes instead of +10. “The Strength Series Book” and similar attribute books now provide 5/10/15 (Basic/Intermediate/Advanced) instead of 2/5/9, with prices increased 5×. “The Health Series Book” HP bonus increased from 100/250/500 to 250/500/1000, with selling prices increased 5×. “The Stamina Series Book” stamina bonus increased from 10/20/30 to 25/45/80, with selling prices increased 5×. All specific attribute books have been significantly buffed, but their prices are now 5× higher. Bug Fixes Fixed an issue where traits such as “Po…
- New Version | Mount System Available Now! Ride Ahead, Stay One Step Faster! - 31 October 2025
🐴 The Mount System is now live! Your sword is sharp, your shield unbreakable, but the vast battlefield and endless wilderness are calling for swifter strides. Pick a suitable mount, gear up, and set off—let your conquest always be one step ahead!What's NewAdded the Mount System: some animals can now become mounts via trainers in Whitethorn.Mounts do not participate in combat. Riders gain attribute bonuses from their mounts, depending on the mount’s own stats and compatibility.Riding a mount affects movement speed on the world map. The higher the proportion of mounted units in your team, the faster your travel.Mounts consume rations daily. If rations run out, mounts will not provide their benefits.AdjustmentsCharacter names in the team interface now also display level and class.The Chronumbra Tomb now allows extensive stat respecs for a large amount of gold.Note: Characters from older v…
- New Version Incoming | 7 Epic Bosses Are Here—Are You Ready? - 29 September 2025
🔥 Stickman battles reach a whole new level! Are you ready to face the challenge? This update comes packed with content, featuring 7 brand-new Bosses. Each Boss brings unique skills and combat strategies, waiting for you to take them on one by one!Content UpdatesAdded 7 new Bosses, each with its own set of equipmentMercenary Guild kill requirement reduced from 10 to 3Base HP of the Natural Dragon increasedRebalanced EXP and Gold rewards in DungeonsCertain NPCs now always appear in Taverns: Hunter in Redrock Fortress, Musician in Lakewen Port, and Poet in Blackvale CityIf the party has a Quartermaster, torches will now be automatically used at nightAdded guidance text for quests that beginners often struggle to completeWeight capacity per level adjusted: Males +4, Females +3, Animals +6General Store now sells Cooking Pot, Grill, Stove, and Water Purifier directly, but at 10× the price; r…
- v0.1.85 Update - 4 August 2025
Content AdjustmentsOrioles now have a chance to appear in taverns and perform dances.Orioles encountered in the wild can now be recruited, with exclusive oriole talents.Camp attack threshold increased from 20 to 30 personnel.Bank interest rates now align with the town's economy: When it is below 40%, the interest rate will be zero. When it's above 40%, you can earn 0.25% interest per additional economy, and the maximum interest is calculated on 1w gold base.Base merchant gold increased by +2 coins for all shopkeepers.Trait AdjustmentsPro Buyer: When purchasing goods: Merchant's gold increases by +25%.Pro Seller: When selling goods: Merchant's gold decreases by -25%.Cat Lover: Damage taken by tigers is reduced by 90%.New TraitsCompetent Guard - When stationed at the camp: Counts as 5 people for attack prevention (camps with over 30 people cannot be raided).Rogue Guard - When stationed at…
- v0.1.84 Update - 25 July 2025
Content Adjustments Multiplier drops have been changed to drop multiple times, and no longer affect item quantity directly. Other drop-related enhancements now only affect the quantity of items, not the number of drops. Camps will no longer be raided if their total stored value is below 50 gold, or if the camp has at least 20 members. Boss battles and dungeons now include some guaranteed drop mechanics. Recruitment items for all special characters in dungeons will now drop on the first floor. Bug Fixes Fixed a bug where reputation at gathering points was displayed as empty.
- v0.1.83 Update - 22 July 2025
Content Adjustments Magic/skills can now be forgotten. The switching order of magic/skills now strictly follows the configuration in the equipment interface. Adjusted the camp entrance and functions — you can now transfer camp personnel and supplies directly from the town interface. Some random events have been changed to be actively triggered in the wild. Balance Adjustments Optimized shop investment and dividend calculations — the number of shares already owned has a greater impact on the price of additional shares. Reworked the selling quantity algorithm for high-value shop items — more items will be sold under high prosperity and strong town economy conditions. Bug Fixes Fixed a bug where the dungeon affix “Heart-Eater Curse” could instantly kill players.
- Update for 0.1.82 - 20 July 2025
New Content 1、If players commit misdeeds in shops after reaching level 15, shopkeepers will call guards to arrest them. 2、Players can now invest in shops and receive weekly dividends based on the shop’s prosperity and their shareholding ratio. 3、Shops now have a "Prosperity" attribute—the higher the prosperity, the better the shop performs, and vice versa. 4、Shops will have a weekly goods list; providing goods of corresponding value will increase the shop’s favorability and prosperity. 5、Invested shops may be extorted by local thugs. Failure to handle it promptly will result in the loss of that week’s dividends and the shop’s prosperity. 6、Camps owned by players may be raided by bandits. Failure to handle it promptly will result in the loss of camp supplies and wealth. 7、Shops now have new attributes: "commodity type" and "commodity quantity," which, together with town economy, affect c…
- v0.1.81 Update | New Dungeon Added! - 13 July 2025
Dear Stickmen, Your love and support truly fuel my journey forward, filling me with immense warmth and gratitude! Recently, I've received so many valuable suggestions and feedback from each and every one of you. Please know that I have personally read and carefully recorded every single piece. I deeply understand that this feedback is a true testament to your passion and expectations for the game, and I am wholeheartedly committed to gradually implementing them, striving to make the game better and better. Now, let's dive into the exciting content of this update! New Map Scene - The Dungeon - Upon defeating the Fire Lord, specific caves, ruins, or tombs on the map will randomly open as Dungeon instances. These Dungeons will automatically close after a limited time. A higher World Level increases the number of Dungeons that open. - More Ferocious Foes! Dungeon monsters now possess random…
- 🔥The Steam Summer Sale is on fire!🔥 - 26 June 2025
🌞 The sun is blazing, the deals are sizzling—time to find your next gaming obsession! With the Steam Summer Sale in full swing, we're rolling out limited-time discounts—there's no better time to grab "Stickman Strikes: Conquer Fantasy World"! Whether you're a new player or a longtime fan waiting for the perfect moment, now's your chance! 🎮 Massive discounts—snag your favorite game today! https://store.steampowered.com/app/2924170/_/
- update for 0.1.64 - 17 May 2025
1. Villages can now build camps, and crop production in village camps is increased by 50%. 2. Caves can now build camps, and mineral production in cave camps is increased by 50%. 3. The Mountain Copper Mining skill requirement for silver/gold ore in camps has been removed, and production is reduced from 4 to 3. 4. New camp-related talents must now be learned at the Mining Guild. 5. Added a Trait Learning interface; learning is no longer done through dialogue. 6. Trait learning no longer has a 3-times-per-day limit, and learning costs are uniformly increased by 50%. 7. Fixed a bug where opening camp shelves would cause freezing. 8. At the request of some "obsessive-compulsive" players, character traits will now automatically sort when viewing character information in the party interface. 9. Some multilingual players may experience loading getting stuck at 67%. If you encounter this, pres…
- update for 0.1.63 - 17 May 2025
1. Optimized the package by removing unnecessary components. 2. Fixed a bug where Frost Crystals were missing from the mine. 3. Attempted to fix a bug causing freezes in certain scenarios due to multilingual text. 4. Attempted to fix a bug causing incomplete display of some quests due to multilingual text. 5. Fixed a bug where the dialogue and requirements of medical school quests were inconsistent.
- update for 0.1.62 - 15 May 2025
1. Fixed a bug where experience remained after reincarnation. 2. Fixed a bug where the tavern could switch to other shops at night. 3. Fixed a bug where projectiles in some battles were not cleaned up in time. 4. Added Toxic Crystals, Frost Crystals, Thunder Crystals, Silver Ore, and Gold Ore to the camp mine. Crystal-type minerals now produce 2 pieces every 12 hours (up from 1), and Silver/Gold Ore produce 4 pieces every 12 hours. 5. Blacksmith and Hospital now allow checking "Delivery" when crafting items. Pay an extra 1x handling fee to have products directly delivered to the player's inventory upon completion. 6. Added a new camp building - Source Energy Fountain. When activated, it consumes 1 Dragon Potion daily to provide 2000 experience to all camp companions, ineffective for levels higher than the world level. 7. The Dragon's trait has been changed from "immune to normal attacks…
- update for 1.61 -2025/05/12 - 12 May 2025
1. Added a save file backup system to prevent save file corruption in extremely rare cases. 2. Fixed a bug where the "Ignorant" trait did not take effect. 3. Fixed a bug where keybindings became unresponsive after resetting them. 4. Fixed bugs where a series of elemental talents, including Elemental Affinity, did not take effect. 5. The minimum experience gain percentage for players has been adjusted from 10% to 1%. 6. Moved the "Unyielding" adjustment from settings to difficulty parameters. 7. Added item categories to the store interface. 8. Added "Quick Shop" to difficulty parameters, allowing fast switching between shops in the store interface. 9. Sacrificing captives with the Soul Lamp no longer reduces favor. 10. Added additional game text tips to the loading screen. 11. Adjusted the "Indomitable" effect to: Maximum Health +800. 12. Backpack and store pages now support Mouse Wheel…
- v0.1.60 Update - 9 May 2025
Additions / Improvements Stamina cost of all attack actions reduced to one-third of the original. Stamina recovery interval reduced from 2 seconds to 0.75 seconds. Melee attacks now grant super armor when activating Dragon Slag Power. Attacks no longer consume stamina while Dragon Slag Power is active. Fixes Fixed a bug in the stat allocation interface.
- v0.1.59 Update Notes - 9 May 2025
Additions/Improvements Added a unique NPC in Raven City Added 3 new female tavern NPC models World level scaling now takes the maximum of (days ^ 0.65) and (player level), capped at (player level + difficulty × 5) Added batch operation function to the attribute assignment screen Holding down the spacebar now accelerates movement on the world map Fixes Updated weapon type descriptions Fixed a bug where defeating the Silent Swordsman on Master difficulty did not count toward the achievement Fixed bugs related to Mithril Necklace and Mithril Ring
- v0.1.58 Update Notes - 7 May 2025
Dear Stickmen, Thank you so much for playing and supporting my game! As an independent developer, your engagement is incredibly valuable. I've been carefully reviewing all of your suggestions and feedback, and I'm excited to share the results in this new update: 🔧 New Features & Adjustments An NPC who can reset characters to level 1 has been added to the Chronos Tombs. An NPC who can engrave and remove talents has been added to the Godforsaken Lands. Functions such as one-click deployment, undeployment, and team saving have been added to the battle start interface. The Soul Lantern has been adjusted to directly extract captured prisoners, but it will consume one additional lantern. Customizable keybindings for F1–F5 have been added, to better support Steam Deck players. Challenge hints before battle have been added for some mechanics-heavy bosses. The global item price fluctuations hav…
- V0.1.56 Version Update - 4 May 2025
Dear Stickman adventurers! Thank you so much for playing and supporting this game, which I’ve been developing solo—it truly means a lot to me!Recently, I’ve received many valuable suggestions and feedback from players, all of which I’ve carefully noted and will gradually implement. Here are the update details for this version—let’s take a look: New Features & Improvements Added a new NPC at the Mapleleaf City Inn who can boost the player’s crafting speed by spending gold. Added a new NPC at the Mapleleaf City Inn who, in Easy and Normal modes, allows the player to attack without consuming stamina or prevents flinching when hit. Added a starter gift pack in Easy and Normal difficulty modes. Increased the drop rate of boss-exclusive items from 35% to 50%. Time-based activities such as sleeping or riding a carriage will now directly increase crafting progress by 30 minutes. Added the optio…
- "Stickman Strikes: Conquer Fantasy World" is now officially released! - 1 May 2025
🎮 No more waiting—the adventure begins right now! Plunging into a fantastical world as a stickman! Your survival depends entirely on your skills and nerves! Explore uncharted maps, unlock formidable abilities, dive into a rich storyline, recruit loyal allies, and take on mighty Bosses… Start crafting your very own stickman legend today! ✨ Demo progress carries over to the full game! 🛒 Launch Special: Limited-time offer! Hurry and become a legendary stickman! https://store.steampowered.com/app/2924170/_/