- Patch Notes: GPU Selection Fix - 19 May 2025
Hello! Thank you once again for your patience! I just released a small update. The issue appears to have been related to the laptop not selecting the dedicated graphics card. Please update the game and let me know issue has been resolved.
- Trading Cards for Anoxia Station - 17 May 2025
Hi everyone! Exciting news—Anoxia Station now has Trading Cards! 🎉 Collect unique cards, craft cool badges, and unlock stunning backgrounds to show off in your profile. Want them fast? Grab yours now! A huge thanks for all your support and kind words — it means the world to us! ❤️ Cheers, Yakov
- Anoxia Station Devlog Update v.1.0.1 & Steam Deck Compatible - 15 May 2025
Hi everyone, First of all, I want to thank everyone for playing Anoxia Station. I am thrilled to see that so many of you are already enjoying my little game and discovering the truth underground. Please keep enjoying it and sending your feedback through Steam discussions and reviews. Posting a positive review helps us, small developers, reach new players. I've been listening to all your feedback and suggestions, and I am releasing a new update. Anoxia Station V.1.0.1 includes several improvements and bug fixes. You can read the complete changelog below: New Features: New Scribble version implemented. Game Maker has been updated to version 2024.13.1.193. Audio: Changed the sound at the beginning of Chapter 1. Localization: Added missing Chinese characters. Corrected the 'Hg' index entry, which was incorrectly appearing as an image; this has been fixed for all languages. UI and Visuals: U…
- A unique horror strategy game about drilling for oil released on Steam last week - 11 May 2025
In an alternate 1988 where a supervolcanic eruption has devastated Earth's surface, brave and desperate Terranaut expeditions carve out a path to a supposedly massive crude oil deposit vital to fueling the salvation of humanity's remaining civilizations. To get that oil they'll have to survive underground terrain, bizarre creatures of the deep earth, and each other, to the point where lack of oxygen underground may be their smallest problem... Read more.
- Anoxia Station is available now - 9 May 2025
The wait is over. Humanity depends on you now. Decide who dies and who lives in Anoxia Station. For those just joining the mission, Anoxia Station throws you into the decaying husk of an underground research facility. As the station's overseer, you'll face a desperate struggle for survival. Manage dwindling resources, maintain vital systems, and confront grotesque, colossal creatures that lurk in the shadows. Every decision counts, and one wrong move could plunge your crew – and yourself – into the abyss. The journey to bring Anoxia Station to life has been a deeply personal one, fueled by a love for atmospheric horror and strategic gameplay. From the claustrophobic dread of Alien to the the eerie isolation reminiscent of The Lighthouse, these inspirations have been instrumental in shaping the game's core experience. You'll also find echoes of the unsettling atmosphere of Gloomy River a…
- Anoxia Station is a week away! - 30 April 2025
Hello, survivors. The end is near. It's hard to put into words the mix of emotions I am feeling. This project has been my life for the past couple of years, and in many ways, it feels incredibly personal. And soon, you will be able to enjoy it. Some of you might know my previous work. I've been tinkering with game development for a while, and even though Anoxia Station is a very different beast, lessons from past projects, Loretta and Dom Rusalok, have shaped how I approached this. There's always that desire to create something that sticks with you, that gets under your skin. Anoxia Station is, at its core, a survival strategy game. But it's also a product of my fascination with dark settings, desperate situations, and the resilience of the human spirit (or lack thereof!). I wanted to make a game where every decision counts, where the atmosphere is as oppressive as the environment, and…
- We Have a Date! May 9th, 2025! - 17 April 2025
Hello survivors, I am incredibly excited to finally announce the release date for Anoxia Station! Mark your calendars for May 9th, 2025! After years of development, late nights, and a whole lot of coffee, I am ready to unleash the chilling depths of Anoxia Station upon you. This isn't just a milestone for artist Daria Vodyanaya and me; it's a culmination of our passion for crafting a unique horror strategy experience. We've poured our hearts into creating a world that's both terrifying and captivating, a place where the oppressive atmosphere of a decaying underground mine meets the unsettling dread of the unknown. What to Expect on May 9th: A Claustrophobic Nightmare: Prepare to manage a failing station, where every creak and flicker of light amplifies the tension. Strategic Survival: Resource management is key. You'll need to balance dwindling supplies, repair critical systems, and mai…
- Anoxia Station new demo joins Steam Next Fest - 20 February 2025
Abylight Studios, the talented solo developer Yakov Butuzov and artist Daria Vodyanaya, the brilliant and twisted minds that brought us Loretta and Dom Rusalok, invite you to try Anoxia Station updated demo on Steam Next Fest. https://store.steampowered.com/app/3376980/Anoxia_Station_Demo/ Anoxia Station is the horror, strategy and survival game coming in 2025. A dark challenging experience, set in a dystopian 1988. Now you can discover its secrets in the new demo for Steam Next Fest. After listening to our amazing community, we introduced lots of improvements, upgrades and fixes in this demo. Here you can find some of the new features included in the latest version: Gameplay & Mechanics Added camera shake effect for syndrome events Added ability to toggle research for technologies Added in-game menu tutorial Added GUI stripes indicator when base is moving Added extra magma warning icon…
- Anoxia Station demo is out - 30 January 2025
We proudly announce you can play the Anoxia Station demo now on Steam. This is a new build, we tested and updated according to our community feedback. Now, we can bring you a refined taste of this horror, strategy and survival game, coming in 2025. https://store.steampowered.com/app/3376980/Anoxia_Station_Demo/ Anoxia Station is a dark, challenging experience, set in a dystopian 1988, after a supervolcano eruption. Now you can discover its secrets in this new demo, which includes several improvements over the first build, published on itch.io: Localization (German, Japanese, Chinese). Fonts optimized, GUI refined. Radar Button updated New character portraits The camera now highlights buildings if a rock fragment is falling on them. The warning screen effect has been removed. The "Clear Tile" button no longer consumes resources. Fixed a bug where resources were being consumed in deactiva…
- Gameplay of Anoxia Station - 14 January 2025
During development, I mentioned many games that inspired me in one way or another. But if I shorten the list, the closest analogs are Into The Breach, Polytopia, and Frostpunk. The objective in the game seems simple: discover resources, extract them, complete tasks, and leave the sector before a strong earthquake hits. But it's not that simple! Each level represents a new biome with its unique set of monsters, "flora," and points of interest. In each sector, the rules change slightly, and new mechanics are added. While in novels or quests the player experience remains relatively consistent, in a strategy game, it's quite different. I offer tools, rules, objectives, and methods of achieving them, but the player has to decide every second what to do next and exactly how to achieve the result. I aimed to make the gameplay as random as possible, so initially, the map of each level was gener…
- User Interface and save system for Anoxia Station - 7 January 2025
Unfortunately, in Game Maker, at least currently, there is no visual UI editor. This means that I have to manually place each button at specific coordinates. Then I need to compile the game, see how it looks, and if something is wrong, repeat the process. And so for each available resolution. At some point, I started using a special extension that allowed me not to recompile the game every time. This slightly sped up the process, but still didn't completely solve the problem and didn't save much time. The save system in a strategy game with hundreds of variables is a nontrivial task. I'm proud that I managed to implement exactly what I wanted. The game only has one save slot, but technology and characters are carried over between chapters. Of course, players can replay chapters as they wish. Generally, a strategy game is essentially a collection of arrays and loops; lists. Therefore, I…
- Developing a horror strategy game - 18 December 2024
Hello everyone! My name is Yakov, and I'm an indie developer. You might have played my previous projects: Dom Rusalok and Loretta. Two years ago, my friend and I decided to create a strategy game. And now, a year after I've decided to summarize the work – both for myself and for those who follow us. Anoxia Station is a single-player turn-based strategy game with elements of science fiction and survival horror. It's a game about the boundless cruelty and greed of humanity. Despite having released several games, I felt I couldn't call myself a game designer until I created a project with engaging and deep gameplay. So I decided to give it a try. In Anoxia Station, challenges arise daily. However, the most difficult for me were: The save system. The resolution scaling system. Balancing graphics and performance. The user interface (UI). I keep repeating: I'm not a programmer. Even though I'…
- Dark strategy game Anoxia Station is Dwarf Fortress for oil drillers with a squirming helping of body horror - 9 July 2024
I gaze with alarm and approval upon the recent phenomenon of "dark strategy " or "horror strategy" games, a devilish parade of top-down drag-clickers, from The Fabulous Fear Machine to The Tribe Must Survive , that strive to find the fear in a genre that typically places you at a managerial remove. The best-known is probably Frostpunk , with its perpetual raging against the dying of the light, its ceaseless scrape for coal and wood as the temperature falls. Anoxia Station, announced this month, is similarly driven by the gathering of fossil fuels, and similarly shaped by questions of worker death and morale, but it takes you deep underground - into a sumptuous, brutal world of quartz crystals, salt caves, magma lakes, moonmilk rivers, swirling gases and, judging from the below trailer, enormous maggots and centipedes. Larva lakes, amirite. Read more