- CYBERTAXI: LUNATIC NIGHTS - DEVELOPMENT ROADMAP - 8 August 2026
Dearest, Most Noble, Magnificent, Amazing, Dignified, Generous, Delightful, Majestic, Extravagant, and Sophisticated Taxi Drivers!OUR ROADMAP FOR TAXI DRIVERSFirst of all, we’d like to thank our Players, our Fans, our Families, our Children, their Children, and then the Children of their Children (who aren’t even here yet, but will surely be someday), and above all, Taxi Drivers from all over the world for your support, commitment, and determination in helping us with building this project together. We apologize for the massive delays, but as someone wise once said — better late than never!FINAL DEVELOPMENT ROADMAP FOR CYBERTAXI: LUNATIC NIGHTSWe are currently in a development phase called Early Alpha. Many of the core mechanics are functional but need to be refined and improved. First of all, we want to make a more pleasant introduction to our game, especially for new players. Optimiza…
- ANOTHER IMPORTANT UPDATE - 0.9.69zx - 15 December 2025
Dear Taxi Drivers!We have released another important patch. This update brings major changes in taxi reflip / reset system which hopefully fix all sort of taxi position blockers. We have also repaired a bunch of other stuff, like proper TPP camera reset, customer spawn distances and upgraded the Shader Compiler.UPDATED SHADER COMPILEREvery time you update your video card drivers the Shader Compiler will automatically re-compile all shaders to reduce any sort of framerate drop downs and lags during gameplay. This occurs just once, but keep in mind that updating the drivers will trigger the Shader Compiler again at the logotype screen. Also, we have added the progress notification of the shader compilation process, so now you can simply enjoy your tea and a cookie.PATCH NOTES - v. 0.9.69zx \ - UPDATED 18.12.2025Following fixes were implemented:Hotfix 18.12.2025 - The shader compiler has b…
- Huge Optimization Patch 0.9.50qx - Important Update - 3 December 2025
Dear Taxi drivers!We have gathered all the feedback you have provided in recent weeks and prepared another important update. This time we have improved the overall in-game performance, reduced RAM and CPU usage during gameplay and drastically decreased game files size. Also, we have fixed a dozen of annoying bugs, such as hanging User Settings and lack of sounds while hitting metal barrels.These optimisations and upgraded texture filtering should have a positive impact on city streaming and loading times.PATCH NOTES - v. 0.9.50zx \ Following fixes were implemented: Major - Enabled filtering for all textures.Major - Reduced texture file size (by 80%).Major - Massive VRAM optimisation (reduced usage by 40%).Major - Re-designed many game functions to reduce latency.Major - Deleted many performance-heavy delays.Resolved hanging issues and improved performance in the User Settings menu.Fixed…
- ANOTHER MAJOR PATCH 0.9.40qx - DOZENS OF FIXES & UPGRADES - 23 November 2025
Dear Taxi Drivers!We love you. We love Gabe Newell. Our game gets New and is also quite well (you get it, right?). Anyway, we love it when you play our game and send us some feedback. This makes wonders as we shall update. We shall fullfil your desires. I was just having an enema while I was writing this patch notes. Did you know that at the beginning of the procedure... Wait. Yes. Let's get back to the patch notes, haha! This time we have updated lots of systems, fixed lots of bugs and enhanced many core mechanics in the game. You can check out the detailed changelist below.PATCH NOTES - v. 0.9.40qx \Extended patch notes are presented below.Following fixes were implemented:Major - All enemies in missions properly drop loot.Major - Re-equip support after buying weapons in Weapon Emperror added.Major - Smooth crouch & aiming added.Major - Important game controller fixes and basic in-game…
- MAJOR PATCH 0.9.35qx - LOTS OF FIXES, CHANGES & NEW LANGUAGES SUPPORTED - 5 November 2025
Dear dystopian Taxi Drivers! We have prepared a huge update after reading lots of feedback, especially your requests and suggestions, to make our dark-noir simulator better. We have just uploaded a gigantic patch to CyberTaxi: Lunatic Nights. You can check out the detailed changelist below. PATCH NOTES - v. 0.9.35qx The following fixes and changes were implemented: Major - Updated to Unreal Engine 5.6.1 from 5.2.1. Lots of technical changes. Major - New languages supported: Brazilian, Russian, Turkish. Totally updated: Chinese (Modern Common). Major - Full-scale lighting update. Added dynamic shadows to all lights in the game. Major - Entire driving model redesigned. Major - New HUD implemented. Major - Save games during first mission are now available. Major - New subtitles system that scale properly with HUD's screen size. Important - Fixed an issue that caused a decrease in dynagel c…
- CyberTaxi: Lunatic Nights Early Access Has Launched - 2 September 2025
Dystopian Taxi Drivers!CyberTaxi: Lunatic Nights is rolling out of the depot! As promised, the Early Access version launches today and is now available to everyone. We hope you’re ready to visit Prison City - a place where everyone’s armed to the teeth and where not only gangs but also zombies roam the streets.The game is being developed by a small two-person team with the support of freelancers. This project has been a huge learning experience for us, showing just how ambitious game development really is. We set out to create the game we always wanted to play - a mix of a dark taxi simulator and a shooter, inspired by 80s action movies.At the same time, we want to highlight that CyberTaxi: Lunatic Nights is in Early Access, not its final version. We’re fully aware that there are still aspects that can be improved or polished, and we’ll be working on them moving forward. Our goal is to…
- New release date and progress on the game - 10 July 2025
Dear taxi drivers!First of all, we apologize for the long break in communication about CyberTaxi: Lunatic Nights. What is the reason for it? It's simple - we are working on the game all the time. Creating such a complex and action-packed dystopian taxi simulator takes time, especially since a very small team is developing the game. We want to thank you for your interest and support of the project so far.After a few more weeks, we are ready to reveal when the game will be in your hands and present what we have been working on.The early access release of CyberTaxi: Lunatic Nights will take place on September 2, 2025.We realize that this means additional weeks of waiting for the game, but we hope you will stay with us and the final product will meet your expectations. We want to spend the extra time refining the gameplay and adding all our ideas to the game. Below are some of the things we…
- Release Date Postponement and Roadmap - 4 March 2025
Dear Players and Taxi Drivers Who Have Already Played the Demo! First of all, thank you to everyone who tested the demo of CyberTaxi: Lunatic Nights and added the early access version to your wishlist. By releasing the demo, we wanted to showcase our vision for a game that blends taxi simulation with chaotic action gameplay. While we succeeded to some extent, we also received a lot of constructive criticism. Many players recognized the potential within the game, but at the same time, it still has quite a few technical and design issues. This feedback convinced us that the project is worth further development, but it’s not quite ready to hit the streets just yet. We have decided to postpone the release of CyberTaxi: Lunatic Nights by three months – to the end of Q2 this year. This extra time will allow us to take another look at the game and redesign many of its elements. CyberTaxi: Luna…
- Second Demo Update – Optimization and Driving Model - 2 March 2025
Hello everyone, There’s not much time left until Steam Next Fest ends, but the CyberTaxi: Lunatic Nights demo has received one more patch! In this update, we focused on key player feedback, including optimization and the driving model. As always, we appreciate all your input—it helps us make a better game. We invite you to keep testing the demo—Prison City always needs brave taxi drivers! Performance The main changes and fixes in this update focus on optimization. To improve game smoothness on all configurations, we have implemented optimization tweaks to the game map, reviewing textures, objects, and lights. We have also adjusted the game's internal graphic settings to gain additional frames per second. We hope these changes will improve the game's performance on various PCs—in our internal tests, they provided a noticeable boost in efficiency. Of course, we will continue working on th…
- Response to Demo Feedback & New Video Content - 26 February 2025
Hey there, Thank you for all your feedback on the game demo and trailer—both positive and critical. We're working tirelessly to meet your expectations and address as many of your comments as possible. The first results of our efforts are already here in a major update to the demo (version v. 3.85qx). We hope this update reflects our dedication and commitment to making the game as fun as possible! You can find the full list of fixes at the bottom of this message—here, we’re focusing on the most important changes. Extended Time Limit and Content in the Demo The first major change is the increase in the demo’s time limit—you can now play for up to an hour and complete a total of five story missions. The previous limit was too short, restricting free exploration and preventing players from fully testing different mechanics. Additionally, we have adjusted mission layouts and refined many of…
- CyberTaxi: Lunatic Nights demo & new trailer on IGN - 21 February 2025
Two important updates from the Hed Media Games team! NEW IGN TRAILER The first important news is that our game trailer has been published on IGN! In this video you will see a lot of new shots from the game and a description of key elements. In it we have shown practically all aspects of the game: the use of crazy weapons, missions, cab upgrades and also detailed simulation options. We encourage you to check out the trailer and catch all the details. And if you haven't had enough, there are rumors on CB radio's taxi channel that another, longer video showcasing the game will be released soon. The trailer on IGN's site also contains a second piece of important information... GAME DEMO IS AVAILABLE ON STEAM On behalf of the cab corporation, we would like to announce a special pass to Prison City: the demo of CyberTaxi: Lunatic Nights was released on Steam (in connection with the upcoming i…
- Final CyberTaxi: Lunatic Nights release date - March 4, 2025! Demo in February! - 23 January 2025
DEAR PLAYERS AND UPCOMING TAXI DRIVERS! We have finally completed major milestones of our indie game that evolved into a small gem in the last few months. We are a very small team and we hope that you will appreciate our devotion into CyberTaxi: Lunatic Nights. FULL VERSION AVAILABLE ON MARCH 4, 2025! In order to deliver you the most incredible experience and many dystopian nights in Prison City we have decided to postpone the release date of the FULL VERSION to March 4, 2025. DEMO VERSION INCOMING IN FEBRUARY! Also, to show our gratitude due to the delay of the full version we have registered the DEMO VERSION of our game to STEAM NEXT FEST February 2025. This way you will get a chance to test your skills as a cab driver in dark-noir Prison City overwhelmed with crime, lurking thugs and lunatic maniacs. We hope that the demo version will meet your expectations and be a 'dream come true'…