SPSTEAMPULSELIVE ANALYTICS
Gemwielders

Gemwielders Steam metadata

Simon Sailer, Enhydra Games | Nov 5, 2025 | game

Released

0players observed · 23 September 2026 - 08:13:09 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)377
  • Revenue (VGI)$5,418
  • Review score100% positive

Gemwielders metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)377
  • Revenue (VGI)$5,418
  • Review score100% positive
  • Total reviews6
  • Release dateNov 5, 2025
  • DeveloperSimon Sailer, Enhydra Games
  • PublisherGemwielders

Genres: Strategy

Company pages: Developer: Simon Sailer, Enhydra GamesPublisher: Gemwielders

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gemwielders Steam metadata

Gemwielders metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2928460/metadata
Steam Storehttps://store.steampowered.com/app/2928460/
Steam Communityhttps://steamcommunity.com/app/2928460
PCGamingWiki search
IGDB searchSearch IGDB for Gemwielders

Reviews, pricing, and metadata

Review summary

6 user reviews

100% positive, 6 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

45

Platform releases
  • Steam 5 November 2025

Latest Steam announcements

  • Patch v.1.3.0 - 14 July 2026

    The sea creature Kwidikwik joins the roster of of playable Gemwielders. The Trident rewards a balanced, tactical playstyle, mixing attack and defense, and synergizes exceptionally well with card draw and card sorting. I also added some new achievements to go along with it and polished the stat screen for multiplayer matches. Content A new playable character has been added to the game, the sea creature Kwidikwik wields the mighty Trident. Achievements The “Power Grid” achievement now is unlocked by using Substation while having Amber Engine in play. Trident comes with three new achievements to unlock. Polish Match statistics are presented more cleanly and fit all the gembearers more easily. (You can check your multiplayer statistics by clicking your own name in the title screen. This also accesses your multiplayer match history.) Bug Fixes Added a delay when using the Tome shuffle abilit…

  • Patch v.1.2.1 - 4 May 2026

    The player info, accessed via clicking your name in the main menu, now correctly displays statistics and match history for Onyx. Bug Fixes Onyx statistics are correctly displayed in the statistics panel. The match history correctly displays Onyx gems.

  • Patch v.1.2.0 - 28 April 2026

    This major update adds a new unique gem, the Onyx. Thematically you are in a swamp setting, collecting herbs and gathering ingredients to grind up in your mortar and pestle. The gameplay of this gem revolves around getting rewards for discarding cards. Sokras knows how to use Onyx properly and the gem will be unlocked in solo play after you win a small number of games. Have fun exploring the Onyx swamp and may the gems favor you. Content Added a brand new gem type from the paper version of Gemwielders, Onyx. This gem revolves around discard mechanics: Many cards reward the player when being discarded while others create effects from discarding cards. Renamed the “Skola”-button to “Play Solo”. This is to avoid confusion and to communicate better that the game can be enjoyed as a single-player experience. Sokras When Sokras gets to pick a card to be discarded, their choice is more refined…

  • Patch v.1.1.1 - 2 February 2026

    Hotfix to properly display the match history entries for Flute and Tome and another minor display bug regarding Ancient Recipe. Bug Fixes The match history correctly displays the icons for Flute and Tome. In online multiplayer, playing Ancient Recipe alternately (without paying the power cost), now displays properly for the other side. Technical When not connected to Steam the “Play Online” button won’t appear.

  • Patch v.1.1.0 - 23 January 2026

    After implementing the illustrations from the paper game and repainting the backgrounds I felt the models, gems and cards didn’t fit the rest of the game as well as they should. I therefore decided to make some major changes to the art style: Taking inspiration from paper theatre, I repainted all the models and changed the look of the cards to match the paper version of Gemwielders. The new “paper” models are, of course, much simpler to animate. They move when attacking or being hit as if held by an invisible hand. Due to that simplicity I could implement two new characters, the freshly reworked Flute and, an all time favorite, Tome. This change marks a new beginning for the game, and I am convinced the gems are looking favorable upon the further development of Gemwielders. Content Added a complete new Character from the paper version of Gemwielders, Nishkin, wielder of the Flute. The i…

  • Patch v.1.0.2 - 5 December 2025

    Apart from fixing a couple of minor bugs, this patch tries to address edge cases where desynchronization would occur in online multiplayer games. Since these are not easy to reproduce, it’s very hard to tell whether I managed to fix them. Hopefully, however, I got to the root of things this time or at least reduced the likelihood of their occurrence. Bug Fixes Hiding the draft row to check the game start by pressing the draft row button works properly in “pass and play”. Coral Reef correctly readies a single used and usable modification automatically, even when you currently don’t have the power to use it. Since game ending actions still sometimes did not get submitted correctly in online multiplayer, I increased the delay before cutting the peer to peer connections after the game ended. Improved the seed syncing flow in online multiplayer to avoid edge cases where the wrong deck would…

  • Patch v.1.0.1 - 14 November 2025

    When another player is waiting in queue for an online match, you get an indication of that. In the main menu, he text “trouble awaits …” will appear and during a game a small icon in the bottom left corner will let you know that someone is looking for trouble. Another important feature is the presentation of the ladders. They are now presented more cleanly and are thereby much more fun to check and look at. I fixed a number of bugs, including two major ones regarding multiplayer synchronization. Together with some polish to the main menu layout and the statistic display this patch presents another big step forward to a more polished overall experience. Quality of Life While someone is waiting in queue, other players will see the words “trouble awaits …” displayed over their “Play Online” button. When playing against Sokras or “pass and play” and a multiplayer lobby opens, an indicator w…

  • Patch v.1.0.0 - 31 October 2025

    I spent the last two week’s painting more backgrounds so there is a good variety of beautiful backgrounds in the release version. I also added another toy for Sokras that rewards building up your deck more slowly before dishing out damage, rounding out their repertoire. Additionally, I made some tweaks here and there and fixed all the bugs I am aware of. Let’s go! Content I added a new battle stage, a rock plateau overlooking the beach and ocean. Another new battle stage features a wooden bridge crossing an overgrown river in summer bloom. Sokras can bring a new Gadget to class, the Compass. Polish Sokras stops using Junkyard when low on life and power. Adjusted the character highlight color when hovering a character during your main phase. Bug Fixes Scrap pile button is working again.

  • Beta Patch v.0.2.5 - 17 October 2025

    I added a new gadget that Sokras can bring to class on higher Student Ranks, the Abacus. I really like the design space these provides and more will be added every now and then. Apart from that I updated Unity to fix the security issue and improved the way character highlighting works. Content Sokras got a new toy, the Abacus. Polish Added an underlay to the clock in multiplayer games for better readability and positioned it differently. The clock is no longer stopped in multiplayer games upon disconnect to avoid possible griefing. You can choose to be polite and wait for a possible reconnect or continue play. The change of color when hovering a character is only activated during your own main phase. Removed the period from Cursed Cave’s prompt to return or discard the card. Slightly longer display of reconnect announcement upon reconnecting in online multiplayer. Maintenance Updated Un…

  • Demo Patch v.1.1.2 - 10 October 2025

    I updated my Unity version to address a known security issue. This made a few adjustments to the color of some fonts necessary. I also changed the highlighting of characters when you hover them so it would only occur during your own main phase for a cleaner look and cleaned up the win screen a little. There was also a minor bug regarding the increasing of Student Rank that has been sorted out. Maintenance Updated Unity version to fix known security issues. Font color tweaks were necessary due to Unity version update. Polish The change of color when hovering a character is only activated during your own main phase. The winner of a game is no longer displayed as text on the win screen as the player medal makes it redundant. Bug Fixes Student Rank always increases the correct amount upon a win.

  • Beta Patch v.0.2.4 - 3 October 2025

    With the new visuals I had to rework the Steam page and make a new trailer. Therefore, the actual patch this week is very small. I fixed a display bug where the illustrator information would linger a bit and I made it so Sokras adds their special modification to their discard pile instead of their hand in the beginning of the game. This feels more natural and makes it easier to inspect and keep track of. It also opens up design space, allowing gadgets to be more powerful. Balance Sokras adds the special gadget they bring to class to their discard pile instead of their hand. Polish The Illustrator information disappears more quickly when a shown card fades out.

  • Beta Patch v.0.2.3 - 19 September 2025

    Beta Patch v.0.2.3 I painted a lot of backgrounds, including one for a brand new battle stage, the Funky Swamp. With this patch, I am happy and proud to announce, there are no more generated images in the game. All illustrations and backgrounds are painted traditionally in ink and watercolor on watercolor paper. I am extremely happy with my decision of replacing the generated art with real art and greatly look forward to expanding the game with new hand painted battle stages and card illustrations in the future. Content Brand new battle stage: Funky Swamp. Art Style Brand new title screen. Improved Hammer art. Replaced Enchanted Forest battle stage background. Replaced Spirit Realm battle stage background. Replaced Brimming Meadow battle stage background. Bug Fixes Fixed an edge case regarding Sokras’ usage of Tide Generator and Secret Stash. Polish Adjusted positioning of various title…

  • Demo Patch v.1.1.1 - 19 September 2025

    As of now there are no more generated images present in the build and I am proud to say that all backgrounds and illustrations are hand painted in traditional ink and watercolor style. Content Brand new battle stage: Funky Swamp. Art Style Reworked title screen. Replaced battle stage backgrounds. Polish Adjusted positioning of various title screen elements. In game, player models are brighter and subtly tinted orange when hovered over. This is for better overall look and readability. Further tweaked gem colors.

  • Demo Patch v.1.1.0 - 12 September 2025

    I decided to replace all generated image illustrations with my own watercolor illustrations. Title screen and backgrounds are next. Art Style Replaced illustrations for all cards by hand painted watercolor and ink paintings. New Hammer art. New Sokras art. New card frames. New gem images. New Sources.

  • Beta Patch v.0.2.2 - 5 September 2025

    I spent the last two weeks painting to replace the art for Hammer and Sokras. Now all generated images have been removed from the game with the exception of the backgrounds. These will be replaced next. Apart from painting I fixed a few minor bugs and added some polish. I also decided that Storm Catcher does not work as I imagined and it’s up for a rework or replacement. Art Style New Hammer art. New Sokras art. Bug Fixes Amber Engine description text now correctly states that the Source is discarded and not scrapped. After the game ends, no more connection status messages are displayed. Fixed typo in Coral Reef’s description. Balance Storm Catcher provided Sokras with a lot power but it was not very interesting to play against. I therefore decided to disable it for now and will replace it with another gadget or rework it fundamentally. Polish Added illustration credit. Adjusted card fr…

  • Beta Patch v.0.2.1 - 22 August 2025

    The improvements to the network code would be quite major by themselves, even bigger is the art style shift commencing in this patch: I decided to remove all generated images from the game. Those that still are in the client can be considered placeholders. During the coming transition period that will precede a period of refinement, the game will look somewhat disjointed. I am convinced, however, that it looks more charming and unique even in this current state of transformation. Art Style Replaced Dagger Illustrations. Replaced Pistol Illustrations. Replaced Amber Illustrations. Replaced Amethyst Illustrations. Replaced Emerald Illustrations. Replaced Ruby Illustrations. Replaced Sapphire Illustrations. Replaced Aquamarine Illustrations. Replaced Source Illustration. Replaced gem images. Replaced card frames. Balance While I really like the new Amber Engine, often you found yourself ad…

  • Beta Patch v.0.2.0 - 8 August 2025

    There is a saying in game design: “follow the fun“. During testing I realized that it is great fun just to play relaxed games against Sokras, no pressure, just the challenge to beat your patient teacher. And this was the case even while their deck was pretty basic. So I decided to follow this fun and make the Skola experience a more interesting, build it out so it has even more variety and Replayability and come up with a system that is expandable in the future as well. So from now on, after reaching Student Rank 10, Sokras will bring a random gadget from their private collection to class that changes things up a bit. I also improved Sokras’ power management greatly and made it dynamically react to the cards in their deck. In the future I will keep improving Sokras’ play patterns and adding new and interesting modifications to their collection. And you know what else turned out to be gr…

  • Beta Patch v.0.1.7 - 24 July 2025

    I spent a lot of time this patch on the matchmaking algorithm trying to make it more resilient to errors. There is still a lot left to do but things are being learned and progress is being made. Apart from that I introduced some quality of life features I planned to put in for a while, namely being able to check what gems you and your opponent currently have socketed and to learn about the Gembearer decks from the main menu. A big balance change is that the highest Student Title is now only achieved at Student Rank 50. I plan on teaching Sokras a few new tricks, making the single player experience more interesting and this is the first step in doing so. Much more is soon to come. Balance The most prestigious Student Titles are only achieved at a much higher Student Rank. This also affects Sokras’ scaling, expanding the single player progression. This system will be developed upon soon.…

  • Demo Patch v.1.0.5 - 14 July 2025

    Demo Patch v.1.0.5 Even though the Student Rank scaling provided an interesting challenge, losing Student Rank can be frustrating, especially when first climbing to Elder. Therefore I made it so you no longer lose Student Rank on a loss. Furthermore, Sokras stops scaling after reaching Elder. Sokras is meant to be a sparring partner that is challenging yet possible to beat, and playing them should allow for experimentation without harsh punishment. Apart from that I discovered that it is fun and relaxing to just keep climbing and be rewarded with a steadily rising Student Rank. Balance You no longer lose Student Rank when losing against Sokras and they stop scaling after reach Elder. This allows you to continue climbing as long as you like on a challenging but beatable difficulty. To have Sokras go easier again, you can always reset the Student Rank in the main menu options. Polish Upda…

  • Beta Patch v.0.1.6 - 11 July 2025

    The main focus was on matchmaking and multiplayer stability this patch. As the achievements I introduced a couple of patches ago turned out to be great fun to unlock according to everyone I talked to, I added more of them and many more are still to come. I also introduced a new icon for general achievements so the colored icons can be used for gem specific achievements only. Features New achievements have been added to the game. Bug Fixes Matchmaking could run into issues when queuing at the exactly same time because players where joining each other’s lobbies. This should now be resolved. Matchmaking stopped looking for a match after maximum rating tolerance has been reached. This has been resolved and matches should now form more smoothly. Improved synchronization of game ending to avoid desyncs. Improved fail safe mechanism in case of a player disconnecting during the start of a match…

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2026Patch v.1.2.11831432155576677
22 February 2026Patch v.1.1.11823191198610863
310 October 2025Demo Patch v.1.1.21813041031230937
43 October 2025Beta Patch v.0.2.41811772772502497
527 June 2025Beta Patch v.0.1.51803527891532186
626 May 2025Demo Patch v.1.0.41800357164527501
714 April 2025Beta Patch v.0.0.31796631172367611

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2928460
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateNov 5, 2025
DeveloperSimon Sailer, Enhydra Games
PublisherGemwielders
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent100%
Positive reviews6
Negative reviews0
Total reviews6
Steam recommendationsNot available
Achievements45
Average playtime forever3,247 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2928460/

Short description

In this competitive deckbuilding game you are a Gemwielder, controlling an ancient artifact weapon. Socket mystical gems to acquire powerful abilities and prevail in a duel against another Gemwielder.

About this game

You are a Gemwielder, capable of controlling ancient artifacts called Gembearers. Powerful by themselves, only by socketing them with magical gems will you acquire unique abilities that allow you to prevail in a duel with another Gemwielder. Competitive Select your favorite character to compete online against other Gemwielders around the world or face your teacher Sokras and climb the Student Ranks. Replayable Each game you adapt to a novel configuration of gems and cards and craft a new deck with a unique color combination. No two games are the same and whoever seizes the opportunities presented to them best, will be rewarded. Interactive Gemwielders is designed around interaction from the ground up. The innovative combat system allows attack and defense cards to clash each turn and interact meaningfully. Unique Aesthetic Taking heavy inspiration from paper theatre, all models, backgrounds and cards are illustrated traditionally in ink and watercolor, giving the game a unique feel. Free Expansions Gemwielders will receive free expansions. Buy the game once and play with all the characters and gems as they come out with no additional purchase needed. Features Multiplayer Deckbuilding Infinite Replayabilty Deep Strategy Interactive Gameplay Unique Watercolor Art Fair Business Model Competitive Ladder Challenging Bot Opponent Match History Statistics Achievements Passionate Solo Developer Active Community Continuous Support

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Gemwielders's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gemwielders's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gemwielders at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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