- New Build 1.19! - 24 August 2016
Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API. What does this mean exactly? Well, it should fix a butt tonne of engine bugs that i personally had no chance of fixing cuz well they were in the engine. I was running a much older version of Construct 2 for building (r216) but with the recent changes I was able to upgrade to r233 which has a plethora of issues resolved. It also means im using a more recent version of Node Webkit which blah blah blah sounds super boring but it should help with keeping things running smoother, and im actually hoping it resolves an issue with garbled text on certain high resolution / hig…
- New Build 1.19! - 24 August 2016
Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API. What does this mean exactly? Well, it should fix a butt tonne of engine bugs that i personally had no chance of fixing cuz well they were in the engine. I was running a much older version of Construct 2 for building (r216) but with the recent changes I was able to upgrade to r233 which has a plethora of issues resolved. It also means im using a more recent version of Node Webkit which blah blah blah sounds super boring but it should help with keeping things running smoother, and im actually hoping it resolves an issue with garbled text on certain high resolution / hig…
- Announcing My/Our Next Game: Slayaway Camp! - 12 May 2016
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link: www.slayawaycamp.com Check out the video on that page, and don't forget to scroll down and sign up for the closed beta at the end of the month. It's going to be iOS only for the beta, and the game might one day come to Steam, but we're focussing on it being a Mobile game for now, just because the touch screen / movement interface fits so well. Hope you awesome guys & girls dig it!! If you want to share the video with your friends, it would really help me spread the word, too! I'd be eternally grateful :) Hugs, Nate :cosmorobot:
- Announcing My/Our Next Game: Slayaway Camp! - 12 May 2016
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link: www.slayawaycamp.com Check out the video on that page, and don't forget to scroll down and sign up for the closed beta at the end of the month. It's going to be iOS only for the beta, and the game might one day come to Steam, but we're focussing on it being a Mobile game for now, just because the touch screen / movement interface fits so well. Hope you awesome guys & girls dig it!! If you want to share the video with your friends, it would really help me spread the word, too! I'd be eternally grateful :) Hugs, Nate ːcosmorobotː
- Cosmochoria 1.18 - NEW Language Support! - 26 April 2016
Just wanted to post that the new update for Cosmochoria has been posted. It fixes a bunch of small bugs but primarily adds in support for FRENCH, RUSSIAN, GERMAN and SPANISH. Full 1.18 changelog here: NEW THING: Pick your language. Hopefully it reads well, tho i'll never know. Huge love to Curve Digital for the localization support. More start up sound bytes... cycles through them randomly. BUGFIX: Clear map stuff when fighting final boss. BUGFIX: Final music doesnt use sysbgm volume BUGFIX: Rebound keys dont permit planting BUGFIX: Floating/Sunken Hive bug. BUGFIX: Make sure rebind menu not avail in game. ISSUES BUGFIX: Deny a couple rebind keys that had UI issues BUGFIX: A few enemies not showing their scores when defeated (was correctly adding score to total, just not showing the floating point value)
- Cosmochoria 1.18 - NEW Language Support! - 26 April 2016
Just wanted to post that the new update for Cosmochoria has been posted. It fixes a bunch of small bugs but primarily adds in support for FRENCH, RUSSIAN, GERMAN and SPANISH. Full 1.18 changelog here: NEW THING: Pick your language. Hopefully it reads well, tho i'll never know. Huge love to Curve Digital for the localization support. More start up sound bytes... cycles through them randomly. BUGFIX: Clear map stuff when fighting final boss. BUGFIX: Final music doesnt use sysbgm volume BUGFIX: Rebound keys dont permit planting BUGFIX: Floating/Sunken Hive bug. BUGFIX: Make sure rebind menu not avail in game. ISSUES BUGFIX: Deny a couple rebind keys that had UI issues BUGFIX: A few enemies not showing their scores when defeated (was correctly adding score to total, just not showing the floating point value)
- Cosmochoria Beta - More Language Support!! - 25 April 2016
Hey pals, I have posted a new beta build (look at the properties for Cosmochoria in your steam library then opt into the Beta Testing branches to view.) The update fixes a few existing bugs in 1.16.X but the biggest change of the update is new language support. This gives full localization support for the following languages: - French - German - Russian - Spanish It should ask you for your language the first time you run the game, and to get back to it / change your language setting you just have to hit L on your keyboard on the title screen. Id make this one live but I need to get some additional testing done on it first to make sure it is working properly. If you get a chance to try it out and things are looking good on your end please drop a comment on this post, or even in the forums somewhere. I'd love to hear from you! If everything goes smoothly, hopefully I can get the new langu…
- Cosmochoria Beta - More Language Support!! - 25 April 2016
Hey pals, I have posted a new beta build (look at the properties for Cosmochoria in your steam library then opt into the Beta Testing branches to view.) The update fixes a few existing bugs in 1.16.X but the biggest change of the update is new language support. This gives full localization support for the following languages: - French - German - Russian - Spanish It should ask you for your language the first time you run the game, and to get back to it / change your language setting you just have to hit L on your keyboard on the title screen. Id make this one live but I need to get some additional testing done on it first to make sure it is working properly. If you get a chance to try it out and things are looking good on your end please drop a comment on this post, or even in the forums somewhere. I'd love to hear from you! If everything goes smoothly, hopefully I can get the new langu…
- Quick fix 1.16 - 14 November 2015
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :) Here's a quick patch to fix some of the issues i found last night. Nothing too crazy, but helpful. Hugs!! Changelog 1.16 Intro screens use saved “SFX” volume value. Name saves as 1.1…
- Quick fix 1.16 - 14 November 2015
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :) Here's a quick patch to fix some of the issues i found last night. Nothing too crazy, but helpful. Hugs!! Changelog 1.16 Intro screens use saved “SFX” volume value. Name saves as 1.1…
- Update 1.15 - Nervous. - 14 November 2015
Well dudes, i finally finished rebindable / mappable keyboard controls. Im desperately sorry it took so damn long, but it was fragile and dangerous and even after all the testing and double checking and everything im sweating my brains off worrying that there's some thing that was overlooked. IF YOU FIND A BUG, please just report it in the forums, preferably the BUGS section, I check them daily and now that this core functionality is done, Im switching back into bug fixing mode and will be dealing with any strangeness ASAP.. I truly and deeply hope this doesnt cause any issues for anyone though. You might notice the new font... that new font means I can support new languages. As far as a roadmap goes, once i've dealt with some of the more obvious bugs that people have been reporting, I will be working on adding localized text for some additional languages. I will also be looking at some…
- Update 1.15 - Nervous. - 14 November 2015
Well dudes, i finally finished rebindable / mappable keyboard controls. Im desperately sorry it took so damn long, but it was fragile and dangerous and even after all the testing and double checking and everything im sweating my brains off worrying that there's some thing that was overlooked. IF YOU FIND A BUG, please just report it in the forums, preferably the BUGS section, I check them daily and now that this core functionality is done, Im switching back into bug fixing mode and will be dealing with any strangeness ASAP.. I truly and deeply hope this doesnt cause any issues for anyone though. You might notice the new font... that new font means I can support new languages. As far as a roadmap goes, once i've dealt with some of the more obvious bugs that people have been reporting, I will be working on adding localized text for some additional languages. I will also be looking at some…
- Quick Fix 1.13.14 - 17 October 2015
Happy saturday everyone. :) So very crazy to see the stats of how many people are playing Cosmochoria as I type this!! I just wanted to say a deeply heartfelt thank you to everyone who has bought the game at any price, and for leaving your thoughts in a review, positive or negative. Your support and feedback has made Cosmochoria what it is, and will continue to shape it as long as you're a fan. Just posted a quick fix which fixes a couple things that needed fixing: 1. Sword is now back to the "illumina sword" graphics. Didnt realize the confusion that would cause swapping out the graphics when it doesnt really look like a sword anymore but everyone refers to it as a sword. 2. Fixed the map so it shows the planets as soon as you enter a new game. So you shouldnt have to close then open it anymore. Sorry bout that! Update should be live, restart steam if you're not seeing 1.13.14 on the u…
- Quick Fix 1.13.14 - 17 October 2015
Happy saturday everyone. :) So very crazy to see the stats of how many people are playing Cosmochoria as I type this!! I just wanted to say a deeply heartfelt thank you to everyone who has bought the game at any price, and for leaving your thoughts in a review, positive or negative. Your support and feedback has made Cosmochoria what it is, and will continue to shape it as long as you're a fan. Just posted a quick fix which fixes a couple things that needed fixing: 1. Sword is now back to the "illumina sword" graphics. Didnt realize the confusion that would cause swapping out the graphics when it doesnt really look like a sword anymore but everyone refers to it as a sword. 2. Fixed the map so it shows the planets as soon as you enter a new game. So you shouldnt have to close then open it anymore. Sorry bout that! Update should be live, restart steam if you're not seeing 1.13.14 on the u…
- Update 1.13.13 - A Compromise. - 16 October 2015
I'm a reasonable guy. I try to take feedback given to me with as much of a rational open minded viewpoint as possible. I try to be aware of the impact my decisions and actions make on the world, even the small stupid ones, and I try to make up for them with hopefully less stupid decisions and actions. Yesterday was a big deal for me. While I'm not a die hard fan of pewdiepie, I've heard of his legacy. Like a gold armoured knight riding through the kingdoms, he looks down from his mighty steed and smiles at a small orphan girl, and as he rides away, the townspeople all flock to the orphan girl and ask her what her name is and if they can be her friend. Only its nothing like that at all, but in the heat of the moment, with emotions and excitement on such a large exposure to my work taking place right before my eyes, I got caught up in it all. Yesterday I made a silly update to Cosmochoria…
- Update 1.13.13 - A Compromise. - 16 October 2015
I'm a reasonable guy. I try to take feedback given to me with as much of a rational open minded viewpoint as possible. I try to be aware of the impact my decisions and actions make on the world, even the small stupid ones, and I try to make up for them with hopefully less stupid decisions and actions. Yesterday was a big deal for me. While I'm not a die hard fan of pewdiepie, I've heard of his legacy. Like a gold armoured knight riding through the kingdoms, he looks down from his mighty steed and smiles at a small orphan girl, and as he rides away, the townspeople all flock to the orphan girl and ask her what her name is and if they can be her friend. Only its nothing like that at all, but in the heat of the moment, with emotions and excitement on such a large exposure to my work taking place right before my eyes, I got caught up in it all. Yesterday I made a silly update to Cosmochoria…
- MUST DESTROY EVIL PEWDIEPIE CLONES (Update 1.13.1) - 15 October 2015
http://img.80bit.com/pewdiepie.png So I donno if you've ever heard of a guy named Pewdiepie.. he's arguably one of the most well known game related video producers on youtube. Well today he had a little session with Cosmochoria and it was great. :) Check the video out here: https://www.youtube.com/watch?v=mdlfmc1QeCQ In honour / celebration of the nice exposure he gave the game, I wanted to do something nice -- when yogscast played the game, I created a secret character that only kickstarter backers could unlock, but after pewdiepie played it, I wanted to make sure i gave something cool to EVERYONE who has made my dreams come true by purchasing / supporting Cosmochoria. SO without further ado, you can now explore the galaxy in search of evil pewdiepie clones and eradicate them from existence permanently. http://www.cosmochoria.com/img/pewdiepie.gif ENJOY!!! Ps. I stress these are CLONES…
- MUST DESTROY EVIL PEWDIEPIE CLONES (Update 1.13.1) - 15 October 2015
http://img.80bit.com/pewdiepie.png So I donno if you've ever heard of a guy named Pewdiepie.. he's arguably one of the most well known game related video producers on youtube. Well today he had a little session with Cosmochoria and it was great. :) Check the video out here: https://www.youtube.com/watch?v=mdlfmc1QeCQ In honour / celebration of the nice exposure he gave the game, I wanted to do something nice -- when yogscast played the game, I created a secret character that only kickstarter backers could unlock, but after pewdiepie played it, I wanted to make sure i gave something cool to EVERYONE who has made my dreams come true by purchasing / supporting Cosmochoria. SO without further ado, you can now explore the galaxy in search of evil pewdiepie clones and eradicate them from existence permanently. http://www.cosmochoria.com/img/pewdiepie.gif ENJOY!!! Ps. I stress these are CLONES…
- HAPPY HALLOWEEN!! Update 1.13 - 12 October 2015
http://img.80bit.com/ruins.png Happy Halloween everyone I hope you've been having a great fall. This latest update fixes a few things, but more importantly adds some fresh new sprites designed by 30/30 artist: Jessica! I'll probably keep the new art up for a month or so, then switch back to the original stuff, so enjoy it whist you can :) Full Changelog for 1.13: - HALLOWEEN ARTWORK! Thanks Jess! - Fix for Armoury Achievement (Should unlock once you have 8 weapons unlocked) - Fix Ninja Top Speed Bug - Remove Flags on Cataclysm intro. - Fixed music bug on Game ending.
- HAPPY HALLOWEEN!! Update 1.13 - 12 October 2015
http://img.80bit.com/ruins.png Happy Halloween everyone I hope you've been having a great fall. This latest update fixes a few things, but more importantly adds some fresh new sprites designed by 30/30 artist: Jessica! I'll probably keep the new art up for a month or so, then switch back to the original stuff, so enjoy it whist you can :) Full Changelog for 1.13: - HALLOWEEN ARTWORK! Thanks Jess! - Fix for Armoury Achievement (Should unlock once you have 8 weapons unlocked) - Fix Ninja Top Speed Bug - Remove Flags on Cataclysm intro. - Fixed music bug on Game ending.