SPSTEAMPULSELIVE ANALYTICS
OrbitalCrash

OrbitalCrash Steam news

RicksThread | Jul 31, 2026 | game

Released

1players observed · 23 September 2026 - 10:42:31 UTC

ActionCasualIndieFree To PlaySteam Store

  • Latest observed players1 · 23 September 2026 - 10:42:31 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

OrbitalCrash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 23 September 2026 - 10:42:31 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews12
  • Release dateJul 31, 2026
  • DeveloperRicksThread
  • PublisherRicksThread

Genres: Action, Casual, Indie, Free To Play

Company pages: Developer: RicksThreadPublisher: RicksThread

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OrbitalCrash Steam news

OrbitalCrash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.2.1 - Bots & QuickPlay - 13 September 2026

    BotsAdded bots to matches to improve pacing and let players start playing while waiting for others to join.Bot density can be set from None to Full, controlling how many bots spawn relative to the size of the map. For example, on Research Station (a large map), Full density spawns 9 bots in addition to the host.Bots leave the match as real players join, one bot leaves per player who joins, and will respawn if the player count drops back below a certain threshold. Quick PlayQuick Play automatically searches for available lobbies with a ping under 200ms. If none are found, it starts a new host session with bots on a randomly selected map. Lobbies creation notificationLobby creation now sends a message on the discord server FixesFixed leftover "revert" text persisting in chatFixed enemy health and shield bars appearing too early on the death screenFixed enemy shield and health values on th…

  • Update 1.1.10 - Proximity Chat & Invulnerability - 14 August 2026

    AdditionsAdded 3D spatial blend to proximity chat, so voices now feel positioned in spaceBalance & GameplayRemoved the score/negative penalty for self-killsVulnerability now ends immediately when a player shoots or starts aimingFixesFixed podium camera animation incorrectly playing for players who joined after the match endedStandardized podium lighting for each mapFixed a rare game freeze during host migrationFixed proximity chat not working for the hostFixed incorrect formatting of enemy health value on the death screenFixed death screen HUD breaking after a self-kill via weapon followed by void death

  • Update 1.1.3 - Host Migration & Improvements - 10 August 2026

    Host Migration Added host migration — when the host leaves, another player takes over hosting the match.Players are then respawned with the following data re-synced:Player inventoryLeaderboard (kills, deaths, scores)UpgradesFixesFixed ping display in the leaderboard when other players join after your clientFixed blood VFX when hitting people so it's consistent with the actual hitFixed loading screen on different aspect ratiosImprovementsThe grappling hook now grapples exactly where you're aimingAdded an indicator in the lobby list for private lobbiesAdded remaining opponent health display on the death screenBalancingReduced player lateral/horizontal walking speedReduced dash power a littleReduced dash redirect potential when facing the opposite direction of your velocity (100% redirect power before, 30% now)

  • Update V1.0.172 - Stability & Combat Fixes - 5 August 2026

    Bug fixesFixed the tutorial texts at the endFixed the timestamp that resync every 5 secondsFixed kill message shown multiple timesFixed rare occurrence of picking up shotgun just for it to disappear from the inventoryFixed sniper aiming as soon as equippedFixed error on shields mesh despawn with predictionFixed hit detection when switching the item at the same frameGameplaySet leaderboard input on hold instead of toggleSet pickupables have max ammo when first pickedAll weapons now automatically reload when reaching 0 ammo.BalancingIncreased velocity of rocket from rocket launcherIncreased velocity of grenade from grenade launcher

  • Update V1.0.168 — Netcode & Collision Fixes - 3 August 2026

    Improved player collision detection (fixed phasing through the ground in cube map)Improved hit detection and validation for weaponsImproved netcode robustness for framedrops on host (less rubberbanding for clients)Fixed camera jitter on respawn

  • Update V1.0.165 - 2 August 2026

    Fixed game crash with shockwave post-processing shaderFixed keybind for aimingFixed keybind for firingFixed keybind for reloadingFixed upgrade cost text in upgrade wheelFixed enter lobby password placeholder input textAdded Invert X camera view gameplay settingAdded Invert Y camera view gameplay setting

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Update 1.1.10 - Proximity Chat & Invulnerability1840944183780796
25 August 2026Update V1.0.172 - Stability & Combat Fixes1840310314340326
33 August 2026Update V1.0.168 — Netcode & Collision Fixes1839676055895865
42 August 2026Update V1.0.1651839676055892865

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