- High Voltage Update and Madness Builds DLC are here! - 8 September 2026
Hello Heroes!This is Edouard, Game Director at Ludogram.The city keeps moving, and so do we.With Patch 6, we wanted to push Monsters Are Coming! in a direction we love: more strange builds, more dangerous choices, more ways to experiment, and more reasons to rethink how you shape your city.This update introduces a lot of free content for all players: a new affliction, new buildings, new relics, new challenges, and a new monster family. Alongside it, we are also releasing our second DLC: Madness Builds, focused on mad science, unstable inventions, artificial soldiers, and cities that become more powerful by breaking themselves apart and rebuilding something worse.As always, thank you for all your feedback, balance reports, bug reports, screenshots, builds, and terrifying Endless Mode scores. You keep finding ways to surprise us, and this patch is another step toward making the game deepe…
- Update Reveal: High Voltage - 7 September 2026
Greetings, Heroes!In case you missed it, two weeks ago we shared a cheeky teaser for our upcoming update, High Voltage. Now it's time to reveal what it was all about!Introducing Electricity, a brand-new affliction designed to spread damage through enemy hordes, with a chance to unleash a powerful lightning bolt. Ready to shock your enemies? ⚡This free update also introduces two new challenges to spice up your runs... and fearsome new Monsters! The Golems emerge to punish heroes who cause too much destruction, so you might want to think twice before wrecking everything in sight. 💥But... that's not all! We are thrilled to introduce Madness Builds, a new DLC focused on mad science and unstable inventions. Here’s a glimpse at some of the new content coming with this update:🧑🔬 New Hero: The Mad Scientist, who created a mobile tower used as a weapon.🏢 New Townhalls: Military Lab, which c…
- Patch 1.5.13.0 - 13 August 2026
Hi, Heroes!Since the release of the Chaos Stacks update, we've been closely following your feedback and keeping an eye on the issues you've reported. Thanks to your reports and suggestions, we've identified a few areas that needed attention and have just rolled out a new patch that addresses several of these issues.Thank you, as always, for your incredible support, feedback, and patience! Patch Notes for 1.5.13.0 Fixed an issue in the Fracture Challenge where destroyed towers retained their abilities. Fixed an issue in the Fracture Challenge where rocks failed to heal buildings. Fixed an issue in the Fracture Challenge where building HP was not correctly refreshed. Fixed an issue in the Fracture Challenge where broken towers could still be upgraded. Fixed an issue where no UI element was focused when using a gamepad. Fixed an issue with the weekly leaderboard. Fixed an issue where Stree…
- Chaos Stacks is here! - 6 August 2026
Hello Heroes!The city keeps moving, and so do we.With this new update, we wanted to focus on three things: giving you new toys to break the game with, adding more long-term challenges for the most dedicated players, and making the game easier to understand as its systems keep growing.Since launch, we’ve seen players push Monsters Are Coming! further than expected, especially with Endless Mode and the leaderboards. Some of you are already reaching the point where “surviving” is no longer enough: you want harder runs, stranger builds, bigger scores, and new ways to prove that your city can endure anything.So this patch is all about that.We’re adding a new Hero, a new Townhall, Weekly Challenges, stackable Challenges, new difficulty modifiers, and a brand-new Codex to help clarify the many keywords and systems that now shape your runs.And because every new system creates new possibilities,…
- Update Reveal: Chaos Stacks - 31 July 2026
Greetings, Heroes!Last week, we shared a mysterious image on our socials to see if you could guess what it was teasing. Now it's time to find out if your suspicions were right!A new Hero is joining the roster in the next update... the Joker! 🃏 This unpredictable Trickster will never let you know his next move, so you'll have to embrace his madness to unlock his true potential.But that's not all! We're also introducing a new Weekly Challenge system. Every time the leaderboard refreshes, you'll get a fresh set of challenges to complete, along with a new map, Hero, and Townhall to master.To help you on your journey, we're also adding a brand-new Codex, where you'll find explanations for the game's terminology and mechanics, making it easier to understand everything Monsters are Coming! has to offer.These are just a few of the features arriving in this update, with even more surprises wait…
- Behind-the-scenes: Monster Design - 15 July 2026
Greetings, Heroes! I'm Sixtine, Art Director on Monsters are Coming!First of all, thank you so much for the amazing response to our Character Design devblog! We're thrilled you enjoyed our second behind-the-scenes look at the game's development, so today we're back with another one.This time, though, it's the monsters' turn to take the spotlight! They play a central role in every run, constantly forcing players to adapt their strategies and think on their feet. With such a wide variety of creatures in the game, today we'd love to walk you through the inspiration behind their designs, how they evolved throughout development, and how they became the chaotic monsters you'll encounter in the current version of the game.Designing the MonstersIn the very, very early stages of the game, the monsters were cute little creatures, mainly frogs. As the game shifted from a cartoony vibe to a darker…
- Fall & Winter Roadmap - 26 June 2026
Hello, Heroes! This is Edouard, Game Director, one of the folks making this game. It’s been a busy few months for us, but we’re still paving the way to bring lots more content to Monsters Are Coming!Summer has officially kicked off, bringing with it a whole host of things, including the long-awaited launch on Xbox Series X|S. But that’s not all! Fall and Winter will also be packed with new challenges, making the journey to the Ark even more exciting.Here’s the official roadmap:We hope you’re as excited as we are!Monsters are Coming! is also 30% off as part of the Steam Summer Sale until July 9, so now's the perfect time to jump in.Thank you, as always, for your support. Without it, none of this would be possible.- Edouard
- Patch 1.4.17.0 - 23 June 2026
Greetings, Heroes!We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing. Thank you, as always, for your continued support and reports. They help us tremendously!🛠️ Patch Notes🐛Bug Fixes:Fixed an issue where incorrect music would play during a boss run.Fixed an issue with controller selection while organizing the city.Fixed horde death barriers in the playable areas of the Ice and Sands biomes.Fixed an issue where the side path minecart would not trigger the Mason's Major Relic.Fixed an issue where the horde would not kill the hero on a side path.Fixed an issue where upgrading the Town Hall increased Raider Hostility.Fixed an issue where music would continue playing after reaching the Ark.Fixed an issue with the shrink animation.Fixed an issue where switchi…
- Behind-the-scenes: Character Design - 19 June 2026
Hello Heroes!This is Sixtine Maréchal, Art Director on Monsters Are Coming!We've seen a lot of interest in the development of the game, so we'd like to start sharing more behind-the-scenes content through a new series of devblogs.For our first entry, we're taking a look at one of the most important parts of the game: the Heroes. While Monsters Are Coming! originally launched with a single playable Hero, we've introduced several new characters over the past months, each with their own identity and design challenges.To begin, we'll be taking a look at the Guard and the journey from the first concept to the character you see in-game today!Designing the Guard 🔥The original character emerged from very early 2D concepts of the game, where we had this small caped guy fending off monsters. We wanted to create a character that was not a knight, not a fighter, but rather a peon that took it upon…
- Patch 1.4.13.0 - 10 June 2026
Hello Heroes!Since the release of the latest update, we’ve been genuinely impressed by your talent for pushing Monsters Are Coming! further than we expected and, sometimes, for completely breaking the game in ways we didn’t think were possible.Endless Mode especially has already shown us how creative, determined, and terrifyingly efficient some of you can be. We did a lot of QA before releasing the update, but with a game built around stacking systems, scaling power, and letting players create absurd builds, there are always surprises once the update reaches the community.As always, we want to stay reactive. This patch focuses on fixing the main issues reported after the update, including crashes, softlocks, unexpected damage values, visual problems, and some balancing adjustments.Thank you again for all your reports, screenshots, saves, and feedback. It helps us a lot.🛠️ Patch Notes🐛…
- Endless Road is here! - 2 June 2026
Hello, Heroes. This is Edouard, Game Director on Monsters Are Coming!This one has been requested for a while. Since launch, many of you have asked for a way to keep a great run going after reaching the Ark. You had the builds, the towers, the city, the momentum… and then the road stopped.Not anymore.With this new update, Endless Mode arrives in Monsters Are Coming! — alongside leaderboards, a new Rainbow Road, new interactive elements across every road, balance changes, readability improvements, and bug fixes.The city doesn’t stop. Let’s dive in.Endless ModeWhen the Ark is reached, you now have a choice: conclude your run, or continue into Endless Mode.In Endless Mode, the rules change a bit. Your city will now travel from Ark to Ark, with each Ark separated by two sections.At every Ark, you will receive a new resource: Gears.Gears can be spent at the Architect, a special shop that appe…
- Update Reveal: Endless Road - 28 May 2026
Greetings, Monsters!About a week ago, we shared a teaser on social media about a new challenge and... the time has finally come to reveal it!Introducing Endless Road, our next update for Monsters are Coming!, launching on June 2nd. This update brings players even more reasons to challenge themselves, along with more variety in every run. Here are the biggest additions arriving in less than a week:♾️ Endless Mode - Designed for players who want to push their limits and see how far they can keep the Ark alive.🏆 Leaderboards - Our way of supporting the community's competitive spirit. Do you have what it takes to become Number 1?🔥 New events across all biomes❗ And more!These are just some of the additions included in this update, but we still have more surprises in store for you, so keep an eye on our main channels to stay in the loop. ⚔️See you on June 2nd!
- Interview with Game Director Edouard Gaudel - 13 May 2026
Hello, Heroes. Raw Fury here!Today, we’re bringing you a slightly different kind of devblog, and a very exciting one at that! We had the chance to speak with Edouard Gaudel, Game Director at Ludogram, the creators of Monsters are Coming!, and we couldn’t be more excited about what’s ahead for the game.Check out the full interview below, where Edouard talks about the team, the game’s design, inspirations, and much more! And if there’s anything you’d like us to ask in the future, feel free to leave your questions in the comments. We might come back with another interview down the line!Q: How did the idea for Monsters Are Coming first come to life?A: For a long time, we had been thinking about making a game set in a world where a moving city was fleeing from something. When I was younger, I was deeply struck by The Inverted World by Christopher Priest, but we struggled to find the right ga…
- Patch 1.3.7.0 - 6 May 2026
Greetings, Heroes!We've just rolled out a small hotfix to address a few issues and make some balance adjustments. We'll continue keeping an eye on our main channels, so please don't hesitate to reach out if you encounter any problems. We'll do our best to investigate them as quickly as possible.Thank you, as always, for your continued support and reports. They help us tremendously!🛠️ Patch Notes🐛 Bug FixesFixed an issue where, with a 9-building city aligned on the top row, the horde would immediately damage the city upon leaving the ShelterFixed an issue where Raiders couldn't be hit by the sword when attacked from above or from behind⚖️ BalancingAdjusted Stone objective requirement:1000 → 150
- Patch 1.3.6.0 - 28 April 2026
Hello Heroes! Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction. We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first step to clean things up and make your runs smoother. Thanks again for playing, reporting, and supporting the game.🎯 AchievementsFixed a duplicate achievement:“Reach the Ark with 10 different Townhalls” → now correctly set to 5 different Townhalls🐛 Bug Fixes & Improvements🧱 Gameplay & SystemsFixed an issue where the game could softlock after disabling all Relics and returning to the Main MenuFixed Mobile Tower disappearing near Shelter gatesFixed an exploit allowing the Hero to leave the playable…
- Road of Fortune Update and Power Corrupts DLC - 22 April 2026
Hello Heroes!This is Edouard, Game Director, and one of the folks making this game.If Monsters follows one law, it’s this: you survive by changing faster than the danger around you. So for Patch 3, we pushed in a direction that matters a lot to us: giving you more ways to fight, more ways to build, and more ways to shape your runs.That’s a big reason why we added Luck and Critical Hits. From the start, our goal has been to make every run open the door to more distinct builds, stronger synergies, and sharper strategic choices. We want the game to reward experimentation, and we want each new stat or system to create more variety in how you survive.We also wanted to bring more madness into the run itself, with bigger swings, riskier moments, and more battlefield chaos. That’s what led to the new Power-Ups: tools that can suddenly shift the pace of a fight and create the kind of high-impact…
- Update reveal: The Road of Fortune - 15 April 2026
Greetings, Heroes! We’ve got some exciting news for you: a brand-new update arrives on April 22nd in Monsters are Coming! The Road of Fortune update will introduce a wave of new changes designed to make the game feel more dynamic and rewarding. From fresh mechanics to new buildings and balance changes, here’s what awaits you! 🍀 New Stat💥 New Critical Hits System⚡ 5 New Power-Ups🚜 14 New Mobile Towers🗿 4 New Relics🫏 New Hero🏘️ 6 New Buildings👹 New Monster⚖️ And Balancing & Improvements!As you can see, there’s a lot to take in, but don’t worry, we’ll be sharing more details soon! Make sure to keep an eye on our main channels to learn more about Road of Fortune, and let us know what you think of the new additions!Thank you, as always, for your incredible support. These updates wouldn’t be possible without your feedback. On to the Ark! Ludogram and Raw Fury
- Patch 1.2.5.0 - 19 March 2026
Hello Heroes, We are back with another tiny hotfix focused on correcting one thing: Fixed a bug that made the streets' members give less stats than the displayed bonusAs always, thank you for your continued support and onward to the Ark!Edouard, one of the folks making this game.
- Patch 1.2.4.0 - 17 March 2026
Hello Heroes, We wanted to start the week with a very small patch focused on fixing a rare save issue that was impacting some players. Since it only focuses on one issue, the notes are very short this time around.Fixed a save issue affecting unlocked content: in rare cases, if players quit the game before the autosave had triggered and then launched the updated version, some items (specifically heroes, weapons and Town Halls) could appear as needing to be purchased again.Thank you as always for your continued support of us and the game! Edouard, one of the folks making this game.
- Patch 1.2.2.0 - 12 March 2026
Hello Heroes, Thank you so much for all the early encouragement we’ve received following this week’s update. The team has put a lot into it, and reading your feedback is a huge boost. We’ve already fixed the first bugs that were reported. 🐞 Fixes & ImprovementsFix the regeneration of PV from boss and mobs on high difficulty and during challenges.Fix some interactions between towers, relics and townhall (Ice churchs, ammunition Mimic)Fix missing families iconsFix Ashes City’s projectiles not landingFix performance issues with ice build⚖️ Balance ChangesAshes City: Ice Statues are at x2 XP instead of x4Gold Family: the chances increase by 0.2% per additional point instead of 0.5%Ice Church: changed from +2 to +1 projectile In some cases, some players may see certain previously unlocked elements appear as locked again. If that happens, please contact us at [email protected]. We’ll he…