- Go Up and Desktop Colony Bundle Available! - 2 September 2026
If you are a cultured idle and incremental game enjoyer like ourselves, we highly recommend checking out our good friend Mechabit's games on steam. Not only are they a super helpful person in general but also a very talented developer, and we are lucky enough to be able to bundle "Go Up" with one of Mechabit's games "Desktop Colony"! If you like blowing stuff up and cracking open Asteroids "Desktop Colony" is the game for you! Bundle up buttercup!
- Go Up Full Release - 31 August 2026
The full game is out now, and we thank everyone who supported us and played our game. While this is the final planned release we will be keeping an eye out for bugs and chances to add content in the following years. As always any feedback is still appreciated as future updates are never out of the question. Noble Whale's bread and butter has thus far been in making plugins for game creators. Go Up was a huge learning experience for us, and while we are proud of our game we do plan to get back into making plugins for a while. We do have ambitions to make another game in the future, so follow Noble Whale on instagram, bluesky, and discord to stay up to date on what we are working on and we'll see all of you down the road for the next one!
- Demo Updates and Prerelease Juice - 10 August 2026
Demo Update!Go Up has grown so much at this point that we've decided to unlock the entire first ascension in the demo, totally free to play, right now. Give it a try! And keep an eye out for the imminent full release.Prerelease JuicingSounds, music, visual effects, cursor effects, and more! We've been hard at work making Go Up as much of an audiovisual spectacle as it can be in the final months before release. We think we've landed on some good final mechanics to close the massive game loop, so as we put all the final pieces into place we've also been doing a ton of testing and juicing to everything that has been in place a while.
- Our Biggest Update Yet! - 4 May 2026
It’s been a minute but we’ve been busy and have a lot to highlight for this update. New mechanics, polish, fixes, and balance changes, along with a new unlockable music track.SpitshinesIn order to continue making the cave system how we envisioned it we had to go back and polish up a few things we added a while back. The boulders/mounds and their lighting/reveal systems needed a little work, and along with that came some polish to how we hide and reveal the known map as you unlock new areas. It’s been a long time coming, but we finally got around to organizing the next few “Mystery Box” style skills and the mechanics of how the player receives their respective “keys”. We needed an upgrade to the forge and some new craftables for use in and out of the cave as well. Cave Exploration!Once you find your way in you’ll be met with many challenges in the ever shifting darkness that will test yo…
- A roadmap... type... thing - 4 May 2026
What started out as a learning project has taken on a life of its own and exploded into a much larger project than we ever dreamed it would be in the initial months of development before coming to early access. We admittedly have not put much effort into advertising so far, as we want to focus on actually finishing Go Up. While anyone would obviously love to make some real money on their game, we still have our eye firmly on our initial objective, which is to make a unique incremental game that we are proud of, and one that our players will enjoy. So for now the advertising and money can wait, we still have work to do. There are a few more tricks up our sleeves for mechanics that will be added before the “final” release of Go Up, but we also wanted to take some time to inform our early access supporters of what is to come, and also remind any newcomers that now is the time to speak up a…
- Go Up Fishing Update - 2 March 2026
Go Up Fishing UpdateAs always there is quite a bit to go through for this update, so strap in. First I want to thank our early access supporters again and again forever, and talk about the "Light Pockets" skill that all early access supporters receive when buying "Go Up" during this early access development process. Light Pockets ReminderIn case we’ve never mentioned it (I could have sworn I did somewhere), players that buy “Go Up” as early access also receive a special skill called “Light Pockets”. This has been a free skill that activates from the beginning of the game and gives the player a speed boost based on the number of people that bought the game as early access. What started as a play on words has now grown into a much needed place to store items that the player may acquire on their journeys. “Light pockets” will still give the same speed boost it always has, but now has been…
- Go Up January Update - 1 February 2026
The holidays are over, but the party goes on!Scribbles in the DarkIt’s back to the grind for those of us rising ever upward, and we have a new friend to introduce to everyone. Scribble Warlock will now be adding his own artistic flare to Go Up and helping us create an amazing new skill tree background. All his art is awesome and he’s got much more to share, so check him out @ScribbleWarlock on the social medias. With Scribble Warlock’s help we hope to gamify the skill tree even more by adding in some interactables inspired by our new friend’s sweet scribbles. This current background is just a placeholder for now while we shore up plans for the future and attempt to make the most of Scribble Warlock’s talents. To go along with the background we’ve implemented a new dynamic lighting system to reveal the new art as you traverse the skill tree. Use the new craftable torch item to light your…
- Go Up November Update - 30 November 2025
Giving ThanksIt’s that time of year where we here in America take time to appreciate all the good things that have happened, and we want to extend our sincere gratitude and thanks to all our players here at home and wherever else you might be. Thank you for giving our game a play, thank you for the feedback you’ve given us, and thank you for accompanying us on our journey upwards! We truly appreciate every single one of you who has played and hopefully, in these tumultuous times we find ourselves in, Go Up can be at least a small something to be thankful for. We hope you all have enjoyed everything that we’ve been able to add to the game so far, and hope you continue to enjoy the upcoming changes. We still have a few more big updates on the horizon, and we have a fresh batch of fun new mechanics ready to go yet again!WhispsWhisps are naturally occurring accumulations that can grow over…
- Go Up October Update - 1 November 2025
The Tree of LifeWe introduced the Tree of Life in the last update but have since fleshed out the mechanics a bit more. As the tree grows it may produce a branch or a fruit as you already know, but now the branches can grant powerful passives that will help you in various ways along your journey. PruningYou can now prune the tree for a stick and a chance to grow more fruit in it’s place, or possibly a branch with different passive effects. Once you have a branch you like you can upgrade it by fertilizing the tree. Composting and FertilizingYou can now compost fruit and/or sticks collected from the tree and once you’ve collected the compost you can use it to fertilize your tree. This will upgrade its branches for more powerful passives and/or grow your fruits to the next tier instantly!Biotemporal SuspensionOnce you have your tree the way you want it, and if you aren’t interested in gathe…
- Go Up September Update! - 29 September 2025
Skill Tree ReworkWe’ve reorganized, added, and changed a few things in the skill tree with new hidden areas you’ll need to find. Some of these hidden areas may require an item to unlock, which bring me to the next big change!ItemsWe’ve added usable items into the game, some are used to unlock hidden areas, some are used to boost spawn rates, who knows what some of these items may do in the future! One of the more important items you may find moving forward is the simple but powerful omni fruit. But how does one acquire one of these rare fruits? Tree of LifeAgriculture is one of the corner stones of any society, and now you can farm in Go Up with the Tree of Life! Water your tree, watch it grow! Max it out in order to grow the most fruit. The omni fruit is a very valuable tool when it comes to ascending. You can eat it, you can sell it, and we’ve got some more big ideas for the future of…
- Go Up August Update! - 28 August 2025
Oodles of MoodlesWe’ve added a moodle system to help show statuses you might face in your journey. For example our players are probably already familiar with the encroaching darkness, but we’re not sure how many noticed that if you let it build up for a while you actually get a reward after. With the new moodle system you can see exactly how much bonus time you’ve built up.Looming Shadows and SufferingAs you progress through Go Up you’ll have to make many decisions, some of these decisions might lead to gaining power, but often gaining power comes with some bad karma, which could build up, which in turn could lead to some things going wrong. Injury or even monsters may mire your progress if you choose the path of darkness. Luckily there are paths to absolution for those hoping to embrace the light!Oaths take and TithesOur players may have interacted with these skills in order to halt th…
- Go Up July Update - 1 August 2025
Go Up July Update is here!What a time to Go Up!Free Demo!First off we wanted to mention the free demo that is available on Steam. We finished it ahead of schedule and decided to quietly release it a little while back, but we wanted to make sure anyone who is following this main Go Up page and didn't see it had a chance to play asap. Who doesn’t like free samples, right?Balance ChangesGo Up is in a very exciting state for us developers right now, which usually means big changes, new systems, and fun new interactions. We are constantly discovering new ideas we want to add to Go Up and ways to improve on the systems that we have in place.AscensionWe've decided that to make some of our new systems make more sense moving forward that Gold Dust will need to be reset on Ascension 😱. Don't worry, we know that the Gold Dust must flow, so we've added some new systems that will help you keep your…
- Efficiency and Ascension Update - 16 July 2025
Our first update since the Early Access launch comes with some pretty major improvements. Performance has been greatly improved, we've reworked the balance of ascending, and we added some really nice new visual effects and fixed some others.PerformanceWe've made some major changes to how some core bits are handled so you can rise much more efficiently now. There should be far fewer frame drops now, even during the most chaotic of events.This has also opened the door to some new interesting mechanics that we are excited to implement now that we can put a ton more dust and trails on the screen at once, so keep an eye out for that in the near future.VisualsYou will notice a few new juicy visual updates in this latest release. There is now (finally!) a visual effect for the magnet, that I think came out really well :). This should make it much more clear what the radius of the magnet is and…
- Time to Go Up! - 11 July 2025
Begin your AscensionWe are excited to announce Go Up is now available as early access on Steam! Those of you already ascending will find new skills, upgrades, and ☄️chaotic events ☄️ that we've packed in since the playtest. We've also got some big performance updates on the horizon.Stay Tuned for MoreWhile we believe we were able to cram in a good amount of content before this early access release, we've got big ideas for the future of Go Up, and are already working on getting some brand spanking new mechanics and systems into the game, but more on that later!FreebiesAlso for those who missed the playtest and want a free sample before biting off the whole game we are working on a free demo available on steam in the coming months.
- More and Less - 17 June 2025
Our testers have been going up for a couple weeks now and have shared their thoughts on how to Go Up in new and exciting ways. For their troubles we have implemented a couple new skill trees that can help our active users as well as our users that like to Go Up at their own pace. Mouse Collector A mini-you controlled by the mouse with limited space for dust particles, but not to worry, when you fill up you can just drop them off and go back for more! Yet another way to collect more points in your quest to find the greatest heights. Zero Point EnergyWe've unlocked the use of Zero Point Energy in our propulsion systems. These particles may be used for a limited time to go up almost as if you were pressing a button! Unlock more skills in this new skill tree to go up for longer periods of time without having to press a button (but I mean, where's the fun in that right...right?).Open Alpha T…
- Go Up Beta Test is Live! - 7 June 2025
The Go Up beta test has begun and the first wave of testers have already begun their ascent. Thanks to Steam's brand new functionality you may now invite up to 3 friends to participate in the beta test and compete with each other to see who can go the highest!We will be busy making fixes and rolling out updates to the beta test for the next few days, but we would still love to hear your feedback! We've included a questionnaire which you can access after launching the playtest. If you do happen to experience a crash then send the bug report when you reopen the game to help expedite the fix.Keep an eye out for updates and announcements in the coming days, and make sure to add us to your wishlist and help us reach new heights!
- Go Up Beta Test Sign Up is Live - 29 May 2025
We are currently working on a build for the free beta test, but you can now sign up for your chance to play Noble Whale Studio's first beta test ever! Put Go Up in your steam wishlist and sign up for the playtest from our store page. We will be making an announcement before the playtest goes live, so keep an eye out for updates!