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I Shall Remain

I Shall Remain Steam news

Scorpius Games | Aug 24, 2015 | game

Released

0players observed · 6 October 2026 - 12:04:01 UTC

ActionIndieRPGPost-apocalypticSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

I Shall Remain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews163
  • Release dateAug 24, 2015
  • DeveloperScorpius Games
  • PublisherScorpius Games

Genres: Action, Indie, RPG

Company pages: Developer: Scorpius GamesPublisher: Scorpius Games

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I Shall Remain Steam news

I Shall Remain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • I Shall Remain - Halloween Sale! - 30 October 2015

    Scorpius Games is proud to announce that I Shall Remain is on sale (for $9.89) during Halloween time. We want to make sure interested people can now play our game and share their experience with us! Thanks everybody and enjoy!

  • I Shall Remain - Halloween Sale! - 30 October 2015

    Scorpius Games is proud to announce that I Shall Remain is on sale (for $9.89) during Halloween time. We want to make sure interested people can now play our game and share their experience with us! Thanks everybody and enjoy!

  • I Shall Remain - Hotfix 1.0.2 - 4 September 2015

    The release of Release 1.0.2 version brings in mostly fixes and adjustments. Changes: - Killing Bosses will drop more blood - Enhanced Repair Kit tooltip - Specific melody starts when we start the Prologue/Story. - Fixed rare collision issues in some of the maps - Fixed adding items in lockers when they are full (cannot add items if the lockers are full) - Adjusted Realdead Man QE - Fixed "infected UI appears when shot it by teammates" issue. - Fade out in Prologue increased to 10 seconds. - Adjusted Teammates AI code (should not brake the behavior now) - Buy/Sell boxes are read only now (adjust amount with slider only) - Fixed animation twitch for teammates - Hold command doesn't transport to the next map (if teammates were on hold and we move to a new map, they will reload on regroup) - Hold command gets invalidated if we are 20 m far from them - Fixed the talk to NPC icons showing ev…

  • I Shall Remain - Hotfix 1.0.2 - 4 September 2015

    The release of Release 1.0.2 version brings in mostly fixes and adjustments. Changes: - Killing Bosses will drop more blood - Enhanced Repair Kit tooltip - Specific melody starts when we start the Prologue/Story. - Fixed rare collision issues in some of the maps - Fixed adding items in lockers when they are full (cannot add items if the lockers are full) - Adjusted Realdead Man QE - Fixed "infected UI appears when shot it by teammates" issue. - Fade out in Prologue increased to 10 seconds. - Adjusted Teammates AI code (should not brake the behavior now) - Buy/Sell boxes are read only now (adjust amount with slider only) - Fixed animation twitch for teammates - Hold command doesn't transport to the next map (if teammates were on hold and we move to a new map, they will reload on regroup) - Hold command gets invalidated if we are 20 m far from them - Fixed the talk to NPC icons showing ev…

  • I Shall Remain - Hotfix 1.0.1 - 28 August 2015

    Our series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Options and re-enable them. Changes: - Sepia amount is 30% now by default (instead of 50%) - V-Sync is enabled by default (in our tests it gave smoother performance) - Motion Blur post process effect is disabled by default now (Post Process set to Medium) - Shadowing options are set to High instead of H…

  • I Shall Remain - Hotfix 1.0.1 - 28 August 2015

    Our series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Options and re-enable them. Changes: - Sepia amount is 30% now by default (instead of 50%) - V-Sync is enabled by default (in our tests it gave smoother performance) - Motion Blur post process effect is disabled by default now (Post Process set to Medium) - Shadowing options are set to High instead of H…

  • I Shall Remain - Release 1.0 - 24 August 2015

    I Shall Remain has been released today, 24th of August, 2015! As the result of a long and adventurous journey filled with excitement and hope, after three and a half years of development, the game has finally seen the light of day. Congratulations to everyone involved, to people who have supported the game throughout Early Access and to the ones who have helped and cared for it. I Shall Remain that exists today is part your work as much as it is ours. Thank you!

  • I Shall Remain - Release 1.0 - 24 August 2015

    I Shall Remain has been released today, 24th of August, 2015! As the result of a long and adventurous journey filled with excitement and hope, after three and a half years of development, the game has finally seen the light of day. Congratulations to everyone involved, to people who have supported the game throughout Early Access and to the ones who have helped and cared for it. I Shall Remain that exists today is part your work as much as it is ours. Thank you!

  • I Shall Remain 0.9.3.8 Hot Fix - 12 August 2015

    A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by default - Teammates use the whole range of the weapon now - Adjusted a bit the AI of teammates, they will attack the enemy regardless of whether they are in the range of the main player or not - Adjusted a few maps - Adjustments to teammates AI - Take weapon's magazine bonus into account when calculat…

  • I Shall Remain 0.9.3.8 Hot Fix - 12 August 2015

    A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by default - Teammates use the whole range of the weapon now - Adjusted a bit the AI of teammates, they will attack the enemy regardless of whether they are in the range of the main player or not - Adjusted a few maps - Adjustments to teammates AI - Take weapon's magazine bonus into account when calculat…

  • I Shall Remain 0.9.3.7 Hot Fix - 7 August 2015

    A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to remove the crashes and overall maps/logic adjustments have been made based on players feedback. Thank you all again for playing and giving us feedback! - Fixed screwed animations in Prologue/Survive when the player picked up the first weapon while running/walking - Fixed the screwed animation with strafing right after putting down a barrel - Fixed "buy more scraps than it suppose" issue - New infected ragdolls have corrected starting positions - Remove bazooka projectile info from main character and NPC inventory. - We unload meshes (the ones that are not animated) and textures when we load a new map (will take a bit longer for the game to load but will have a steady memory consumption throughout the game session). This fixes some of the crashing issues. This should help with the overall…

  • I Shall Remain 0.9.3.7 Hot Fix - 7 August 2015

    A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to remove the crashes and overall maps/logic adjustments have been made based on players feedback. Thank you all again for playing and giving us feedback! - Fixed screwed animations in Prologue/Survive when the player picked up the first weapon while running/walking - Fixed the screwed animation with strafing right after putting down a barrel - Fixed "buy more scraps than it suppose" issue - New infected ragdolls have corrected starting positions - Remove bazooka projectile info from main character and NPC inventory. - We unload meshes (the ones that are not animated) and textures when we load a new map (will take a bit longer for the game to load but will have a steady memory consumption throughout the game session). This fixes some of the crashing issues. This should help with the overall…

  • I Shall Remain release date - 5 August 2015

    We are thrilled to announce that I Shall Remain (version 1.0) will be released on 24th of August, 2015! We've had a great year as part of the Early Access program and we've learned a lot about our development, our community and what people expected from the game we were making. Special thanks go to 'hnom', 'DedZedNub', 'Alexandru Popa', 'xemplate', 'Steve Blanner' and 'Realdead Man' who gave constant valuable feedback and shown tremendous support during the Alpha and Beta versions of the game. Thank you all for participating and helping I Shall Remain become the game it is today. Without you, this wouldn't have been possible!

  • I Shall Remain release date - 5 August 2015

    We are thrilled to announce that I Shall Remain (version 1.0) will be released on 24th of August, 2015! We've had a great year as part of the Early Access program and we've learned a lot about our development, our community and what people expected from the game we were making. Special thanks go to 'hnom', 'DedZedNub', 'Alexandru Popa', 'xemplate', 'Steve Blanner' and 'Realdead Man' who gave constant valuable feedback and shown tremendous support during the Alpha and Beta versions of the game. Thank you all for participating and helping I Shall Remain become the game it is today. Without you, this wouldn't have been possible!

  • I Shall Remain 0.9.3.6 Hot Fix - 31 July 2015

    A new Hot Fix is in. The prologue character has the same behavior and animations as the one in the story now, fixed crashes in certain maps and dealt with the issue the game not starting because of bad resolution setup. Infected characteristics have been adjusted to have a more engaging game second half as well. Thanks everybody for playing and giving feedback, greatly appreciated! - Adjusted weapon sounds to take the overall volume into account as well (shooting/reloading) - Changed the perk for main character in prologue to Agent instead of Civilian - Fixed setting the appropriate keys for pickup item and drink actions when set keys to default - Weapons adjusted so they look better when hold in idle - Made selection item in Journal lists more visible - Adjusted the contextual menus position with current resolution in inventory window - Updated CJ character in prologue and added all ne…

  • I Shall Remain 0.9.3.6 Hot Fix - 31 July 2015

    A new Hot Fix is in. The prologue character has the same behavior and animations as the one in the story now, fixed crashes in certain maps and dealt with the issue the game not starting because of bad resolution setup. Infected characteristics have been adjusted to have a more engaging game second half as well. Thanks everybody for playing and giving feedback, greatly appreciated! - Adjusted weapon sounds to take the overall volume into account as well (shooting/reloading) - Changed the perk for main character in prologue to Agent instead of Civilian - Fixed setting the appropriate keys for pickup item and drink actions when set keys to default - Weapons adjusted so they look better when hold in idle - Made selection item in Journal lists more visible - Adjusted the contextual menus position with current resolution in inventory window - Updated CJ character in prologue and added all ne…

  • I Shall Remain 0.9.3.5 Hot Fix - 24 July 2015

    A new Hotfix (0.9.3.5) is here. More player animations are in (for Story mode only yet, weapon reload, idle/walking /running with each weapon) and a bunch of crashes were fixed. Adjustments made in many maps and z-fighting issues removed from the new building bases. This Hotfix resets options as well, so everyone who changed the default should go ahead and adjust them once more. Thanks everybody for playing! - Fixed the Andrea's discussion after we found the **** - Change unique chainsaw name to The Obituary. - Fixed particle systems that caused exceptions in debug mode - Adjustments to how we are storing fire fx on rag-dolls (prone to issues and possible crashes) - Beth-Israel map map adjusted for a possible crash - Fixed wrong base buildings throughout - When we press space we cannot talk to controlled teammates anymore (we can only start a discussion with them from within their UI) -…

  • I Shall Remain 0.9.3.5 Hot Fix - 24 July 2015

    A new Hotfix (0.9.3.5) is here. More player animations are in (for Story mode only yet, weapon reload, idle/walking /running with each weapon) and a bunch of crashes were fixed. Adjustments made in many maps and z-fighting issues removed from the new building bases. This Hotfix resets options as well, so everyone who changed the default should go ahead and adjust them once more. Thanks everybody for playing! - Fixed the Andrea's discussion after we found the **** - Change unique chainsaw name to The Obituary. - Fixed particle systems that caused exceptions in debug mode - Adjustments to how we are storing fire fx on rag-dolls (prone to issues and possible crashes) - Beth-Israel map map adjusted for a possible crash - Fixed wrong base buildings throughout - When we press space we cannot talk to controlled teammates anymore (we can only start a discussion with them from within their UI) -…

  • I Shall Remain 0.9.3.4 Hot Fix - 17 July 2015

    A new hotfix (0.9.3.4) is here. We are adding visible unarmed weapons, redefine-able primary fire support and a lot of fixes. But maybe most importantly, all story teammates are hire-able in Survive game mode for the players to take them in their party. They all have the same characteristics they have in the story. This hotfix resets the control custom assignments so anyone who redefined the controls should do it again (sorry for that but it was needed to have redefine-able fire support). Thanks everybody for playing! - Adjusted flashlight appearance a bit (using a 3rd cone makes it hard to fight melee at night) - Restored a part of AI logic which made the teammates that weren't controlled by you shoot correctly - Some missing sounds related to teammates were fixed (the game crashed during combat because of that) - Small change to the tips window - Wire fences not correctly used in Holl…

  • I Shall Remain 0.9.3.4 Hot Fix - 17 July 2015

    A new hotfix (0.9.3.4) is here. We are adding visible unarmed weapons, redefine-able primary fire support and a lot of fixes. But maybe most importantly, all story teammates are hire-able in Survive game mode for the players to take them in their party. They all have the same characteristics they have in the story. This hotfix resets the control custom assignments so anyone who redefined the controls should do it again (sorry for that but it was needed to have redefine-able fire support). Thanks everybody for playing! - Adjusted flashlight appearance a bit (using a 3rd cone makes it hard to fight melee at night) - Restored a part of AI logic which made the teammates that weren't controlled by you shoot correctly - Some missing sounds related to teammates were fixed (the game crashed during combat because of that) - Small change to the tips window - Wire fences not correctly used in Holl…

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2015I Shall Remain - Hotfix 1.0.24249665521680655918
24 September 2015I Shall Remain - Hotfix 1.0.2409054598167003540
328 August 2015I Shall Remain - Hotfix 1.0.14249665521680656068
428 August 2015I Shall Remain - Hotfix 1.0.1409053962655309761
524 August 2015I Shall Remain - Release 1.04249665521680656239
612 August 2015I Shall Remain 0.9.3.8 Hot Fix4249665521680656431
77 August 2015I Shall Remain 0.9.3.7 Hot Fix4249665521680656586
85 August 2015I Shall Remain release date4249665521680656730
931 July 2015I Shall Remain 0.9.3.6 Hot Fix4249665521680656887
1024 July 2015I Shall Remain 0.9.3.5 Hot Fix4249665521680657021
1117 July 2015I Shall Remain 0.9.3.4 Hot Fix4249665521680657183
1210 July 2015I Shall Remain 0.9.3.3 Hot Fix4249665521680657340
138 July 2015I Shall Remain 0.9.3.2 Hot Fix4249665521680657489
143 July 2015I Shall Remain 0.9.3.1 Hot Fix4249665521680657658
152 July 2015I Shall Remain - 0.9.3.0 Update4249665521680657820

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